;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; general repair settings ; AlternateRepairTime: sets the total time it takes a base to be repaired, in seconds, for the alternate damagable ; base repair method. Non even values will be rounded up. ; AlternateRepairTimeRatio: The ratio between the time repairing and the time after the solar is killed when ; nothing is done. For example, 0.5 would make the two times equal and 0.3 would make the time ; before repairing 30% of AlternateRepairTime. ; AlternateMaxRepair: the maximum percent of health to repair to for the alternate repair. For example, setting ; to 1.0 would repair all the way and .75 to 75%. [General] AlternateRepairTime=360 AlternateRepairTimeRatio=0.75 AlternateMaxRepair=0.4 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Repair guns setup ; List all guns you want to be used as repair ones - the amount repaired is the gun's normal damage amount. ; If the shields of a ship are up, the gun boosts the shields by half the normal amount and repairs ; the ship by half the normal amount. ; The guns work on all damagable objects. ; NOTE: if the specified guns are invalid, FLServer will crash! [RepairGuns] co_repair_turret01 co_repair_gun01 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Alternate damagable solar repair setup ; List the hit points of all of the solars that you want to be repaired via the alternate method described in the ; readme. [SolarRepair] 6001 ;100001 ;Put TL Buoys / Depots on 60-Min Hard Respawn 600001 1050001 1200001 1500001 1800001 2160001 3200001 3480001 3600001 3840001 3900001 4080001 4140001 4260001 4500001 4680001 4740001 4860001 4980001 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that when mounted will repair ship; works on NPCs ; Format: [ItemRepair] powermod01=5 powermod02=10 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for ships that repair themselves; works on NPCs ; Format: [ShipRepair] ge_repair=100 te_ge_repair=100 no_fighter=80 bot_no_fighter=80 boss_no_fighter=80 te_no_fighter=80