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; general settings
; AddOnCharChange: whether players who switch chars while in a group should be re-added to that group after switch
; AntiF1: anti-f1 time in ms. f1 pushing in will be delayed for this amount of time if player is in space.
; the client won't see what happens while delaying. (set to 0 to disable)
; ChangeCruiseDisruptorBehaviour:
; set it to yes and cruise disruptors will no longer affect the engine kill
; CollisionDamageNPCs: set it to yes and NPCs will be damaged by collisions with players.
; NOTE: Do not set except for testing purposes, setting is still buggy.
; DisconnectDelay: similar to anti-f1, applies when player disconnects while being in space. the player's ship will
; remain in space for this amount of time when he disconnects. within this period he can't
; reconnect to the server("your account is already in use" will be displayed)
; DisableCharfileEncryption: disables charfile-encryption(will be saved in plain ascii-text). this may lead to some
; problems with programs like ioncross! setting keeps active when unloading FLHook with
; the "unload" command.
; DisableNPCSpawns: disables all npc-spawns while the serverload is bigger than this value. this does not affect
; mission npcs! it allows you to dynamically adjust the number of npcs (set to 0 to disable)
; Is88Flak: setting that controls certain features in this FLHook version specific to Flak, including
; - not automarking ships of type = CAPITAL
; - /botcombat command
; MarketData: Server-side only market data INI ([Data]->markets in freelancer.ini).
; Relative to the data path set in freelancer.ini.
; MaxGroupSize: change the maximum group size(default is 8)
; MissileDmgToMine: If set to yes then missile damage is changed to mine damage.
; SpinProtectionMass: If a player's ship's mass is >= than this, it will be protected from being spun by NPCs.
; Set to -1 to disable the spin protection.
; SpinProtectionMultiplier: Controls the strength of the NPC spin protection.
; TorpedoDmgToMine: If set to yes then torpedo damage is changed to mine damage.
[General]
AddOnCharChange=yes
AntiF1=10000
AutopilotErrorSet=no
AutopilotError=1.34
ChangeCruiseDisruptorBehaviour=no
CollisionDamageNPCs=no
DisconnectDelay=20000
DisableCharfileEncryption=no
DisableNPCSpawns=0
Is88Flak=yes
MarketData=equipment\market_ships_server.ini
MaxGroupSize=8
MissileDmgToMine=yes
SpinProtectionMass=15000
SpinProtectionMultiplier=-5.0
TorpedoDmgToMine=yes
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; kick settings
; AntiBaseIdle: time in seconds after which a player will be kicked for idling on a base/planet, no matter
; if he's active or not (set to 0 to disable)
; AntiCharMenuIdle: time in seconds after which a player will be kicked for idling in charmenu (set to 0 to disable)
; PingKick: maximum average ping in ms, higher ping results in kick (set to 0 to disable)
; PingKickFrame: time-frame in seconds in which the average ping is calculated (f.e. PingKickFrame=30 -> calculate
; average ping by the pingdata of the last 30 seconds)
; LossKick: maximum average loss, higher loss results in kick (set to 0 to disable). BETA!
; LossKickFrame: time-frame in seconds in which the average loss is calculated. this also affects the "loss=" field
; in the getplayers admin-command. BETA!
[Kick]
AntiBaseIdle=3600
AntiCharMenuIdle=120
PingKick=0
PingKickFrame=60
LossKick=0
LossKickFrame=60
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; style settings, these settings affect appearance of text messages sent to a client
; KickMsg: this is the xml-string of the text to be displayed when a player is kicked for a certain reason.
; %reason will be replaced by the reason.
; KickMsgPeriod: this is the time period in ms during which the reason is shown before the player gets disconnected
; UserCmdStyle: style of the user-command replies
; AdminCmdStyle: style of the admin-command replies
; xColor: Color of the chat messages
[Style]
KickMsg=You have been kicked: %reason
KickMsgPeriod=5000
UserCmdStyle=0x00FF0001
AdminCmdStyle=0x00FF0001
UniverseColor=E6C684
SystemColor=7BFFFF
PMColor=19BD3A
GroupColor=FF7BFF
SenderColor=FFFFFF
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; socket settings
; Activated: must be set in order to enable socket listening
; Port: port that FLHook should listen to (ascii)
; WPort: port that FLHook should listen to (unicode), you will also need to send your commands in unicode
; EPort: port that FLHook should listen to (ascii,encrypted), you will also need to send your commands encrypted
; EWPort: port that FLHook should listen to (unicode,encrypted), you will also need to send your commands encrypted and in unicode
; Key: key to use for the blowfish encryption
; PassX: password
; RightsX: rights for that password (see the rights section in FLHook Readme.txt)
; you can have multiple passwords with their distinctive right settings
; they must be numbered serially with passX/rightX
[Socket]
Activated=no
Port=1919
WPort=1920
EPort=1921
EWPort=1922
Key=SomeRandomKey000
Pass0=test
Rights0=superadmin
Pass1=low
Rights1=cash,beam
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; chat settings
; SuppressX: chat-text entered by players starting with this string will be suppressed but still shown in
; in the eventmode. this simplifies coding a custom ingame-dialogsystem.
; SystemToUniverse: Changes chat sent via the System channel to go to the Universe channel instead.
[Chat]
SystemToUniverse=yes
Suppress0=/chat
Suppress1=/etc
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; you can enter ip/host bans here(a message will be printed to flhook_kicks.log when a ban matches)
; BanAccountOnMatch: player's account will be banned if set to yes and one of the bans below matches(this setting must
; be in the first line of [Bans]!)
; simply append ip or hostname bans in this section(without the ';' at the beginning!). you may use wildcards(?,*).
[Bans]
BanAccountOnMatch=No
;13.37.*.*
;*.lamer-isp.net