; Recognized object types: MOON, PLANET, SUN, BLACKHOLE, SATELLITE, DOCKING_RING, JUMP_GATE, TRADELANE_RING, STATION, ; WAYPOINT, AIRLOCK_GATE, JUMP_HOLE, WEAPONS_PLATFORM, DESTROYABLE_DEPOT, NON_TARGETABLE, MISSION_SATELLITE, FIGHTER, ; FREIGHTER, GUNBOAT, CRUISER, TRANSPORT, CAPITAL, MINING, GUIDED, BULLET, MINE, LOOT, ASTEROID ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; general death settings ; ChangeRepPvPDeath: Whether to dock rep when one player kills another. ; CombineMissilesTorps: whether to combine the missile and torpedo reasons in the death messages. Use if some ; missiles are erroneously being detected as torpedoes. ; DeathPenaltyFraction: The percentage, [0.0,1.0], of a player's ship's worth to charge upon death. See ; [DeathPenaltyItems] for what is done when a player does not have the required cash. ; DeathPenaltyKillerFraction: The percentage of a killed player's death penalty cash to give to the killer in a PvP death. ; RespawnDelay: The time in ms that the player is forced to wait before they respawn. ; NPCDeathMessages: a comma separated list of object types to display death messages for. Includes NPC Solars and spawns. ; NumDeathFactionReasons: the number of factions displayed in a player's death message; does not affect eventmode. ; NumDeathEquipmentReasons: the number of weapons displayed in a player's death message; does not affect eventmode. ; PvPRepChangeDeath: amount to change rep on death from PvP [General] ChangeRepPvPDeath=yes CombineMissilesTorps=yes DeathPenaltyFraction=0.05 DeathPenaltyKillerFraction=1.0 RespawnDelay=5000 NPCDeathMessages=DOCKING_RING, STATION, FREIGHTER, TRANSPORT, CAPITAL NumDeathFactionReasons=3 NumDeathEquipmentReasons=3 PvPRepChangeDeath=-0.625 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for factions that when mentioned in the FLHook death messages are mentioned as if they are players ; List the nicknames of the factions [DeathMsgOneFaction] foxBot_grp KittBot_grp GrimsGreen_grp Wo3dy_grp ChipBot_grp SnakePlisskin_grp SushiBot_grp Lonestar_grp M0tahBot_grp SSGTSolaBot_grp DofodBot_grp PetBot_grp Why485Bot_grp SonaBot_grp Trickbot_grp OutsidersFollowers_grp DarkMarauderBot_grp ww2JacobBot_grp DreadPirateLowsound_grp AshBot_grp NairaX_grp KillerJaguarBot_grp StarAvenger_grp Helloween_grp StilBot_grp DarkWraith007_grp SojournBot_grp HonkBot_grp HowdaDoodeWTF_grp Borg_grp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items to take if player cannot pay death penalty charge ; Format: = [DeathPenaltyItems] missile01_mark01_rtc=0.75 missile01_mark01=0.75 missile01_mark02=0.75 missile01_mark03=0.75 wtfgun=0.75 missile01_mark04=0.75 missile01_mark05=0.75 missile02_mark01=0.75 missile02_mark02=0.75 missile02_mark03=0.75 missile02_mark04=0.75 missile02_mark05=0.75 missile03_mark01=0.75 missile03_mark02=0.75 missile03_mark03=0.75 missile03_mark04=0.75 cruise_disruptor01_mark01=0.75 cruise_disruptor01_mark02=0.75 torpedo01_mark01=0.75 torpedo01_mark02=0.75 fc_j_gun01_mark01=0.75 fc_j_gun01_mark02=0.75 fc_j_gun01_mark03=0.75 fc_lr_gun01_mark01=0.75 fc_lr_gun01_mark02=0.75 fc_lr_gun01_mark03=0.75 fc_lr_gun01_mark04=0.75 fc_lr_gun01_mark05=0.75 fc_ou_gun01_mark01=0.75 fc_ou_gun01_mark02=0.75 fc_ou_gun01_mark03=0.75 fc_ou_gun01_mark04=0.75 fc_ou_gun01_mark05=0.75 fc_ou_gun02_mark01=0.75 fc_ou_gun02_mark02=0.75 fc_ou_gun02_mark03=0.75 fc_ou_gun02_mark04=0.75 fc_ou_gun02_mark05=0.75 fc_c_gun01_mark01=0.75 fc_c_gun01_mark02=0.75 fc_c_gun01_mark03=0.75 fc_c_gun01_mark04=0.75 fc_c_gun01_mark05=0.75 fc_c_gun02_mark01=0.75 fc_c_gun02_mark02=0.75 fc_c_gun02_mark03=0.75 fc_or_gun01_mark01_m1=0.75 fc_or_gun01_mark01=0.75 fc_or_gun01_mark02=0.75 fc_or_gun01_mark03=0.75 fc_or_gun02_mark01=0.75 fc_or_gun02_mark02=0.75 fc_or_gun02_mark03=0.75 gd_gm_gun01_mark01=0.75 gd_gm_gun01_mark02=0.75 gd_gm_gun01_mark03=0.75 gd_gm_gun01_mark04=0.75 gd_im_gun01_mark01=0.75 gd_im_gun01_mark02=0.75 gd_im_gun01_mark03=0.75 gd_im_gun01_mark04=0.75 gd_im_gun01_mark05=0.75 gd_bh_gun01_mark01=0.75 gd_bh_gun01_mark02=0.75 gd_bh_gun01_mark03=0.75 gd_bh_gun01_mark04=0.75 gd_bh_gun01_mark05=0.75 gd_bh_gun01_mark06=0.75 gd_bh_gun02_mark01=0.75 gd_bh_gun02_mark02=0.75 gd_bh_gun02_mark03=0.75 gd_bh_gun02_mark04=0.75 gd_bh_gun02_mark05=0.75 fc_rh_gun01_mark01=0.75 fc_rh_gun01_mark02=0.75 fc_rh_gun01_mark03=0.75 fc_rh_gun01_mark04=0.75 fc_bd_gun01_mark01=0.75 fc_bd_gun01_mark02=0.75 fc_bd_gun01_mark03=0.75 fc_bd_gun01_mark04=0.75 fc_b_gun01_mark01=0.75 fc_b_gun01_mark02=0.75 fc_b_gun01_mark03=0.75 gd_z_gun01_mark01=0.75 gd_z_gun01_mark02=0.75 gd_z_gun01_mark03=0.75 gd_z_gun01_mark04=0.75 gd_z_gun01_mark05=0.75 fc_lh_gun01_mark01=0.75 fc_lh_gun01_mark02=0.75 fc_lh_gun01_mark03=0.75 fc_h_gun01_mark01=0.75 fc_h_gun01_mark02=0.75 fc_h_gun01_mark03=0.75 fc_m_gun01_mark01=0.75 fc_m_gun01_mark02=0.75 fc_m_gun01_mark03=0.75 fc_g_gun01_mark01=0.75 fc_g_gun01_mark02=0.75 fc_g_gun01_mark03=0.75 fc_g_gun01_mark04=0.75 fc_u_gun01_mark01=0.75 fc_u_gun01_mark02=0.75 fc_u_gun01_mark03=0.75 fc_gc_gun01_mark01=0.75 fc_gc_gun01_mark02=0.75 fc_gc_gun01_mark03=0.75 fc_lwb_gun01_mark01=0.75 fc_lwb_gun01_mark02=0.75 fc_lwb_gun01_mark03=0.75 fc_lwb_gun01_mark04=0.75 fc_fa_gun01_mark01=0.75 fc_fa_gun01_mark02=0.75 fc_fa_gun01_mark03=0.75 fc_x_gun01_mark01=0.75 fc_x_gun01_mark02=0.75 fc_x_gun01_mark03=0.75 fc_x_gun01_mark04=0.75 li_gun01_mark01=0.75 li_gun01_mark02=0.75 li_gun01_mark03=0.75 li_gun01_mark04=0.75 li_gun01_mark05=0.75 li_gun01_mark06=0.75 li_gun01_mark06_m11=0.75 li_gun02_mark01=0.75 li_gun02_mark02=0.75 li_gun02_mark03=0.75 li_gun02_mark04=0.75 li_gun02_mark05=0.75 li_gun02_mark06=0.75 li_cruiser_turret01=0.75 li_cruiser_turret02=0.75 li_cruiser_forward_gun01=0.75 li_cruiser_missile_turret01=0.75 li_battleship_turret01=0.75 li_battleship_flak_turret01=0.75 li_battleship_flak_turret02=0.75 li_battleship_missile_turret01=0.75 li_prison_turret01=0.75 br_gun01_mark01=0.75 br_gun01_mark02=0.75 br_gun01_mark03=0.75 br_gun01_mark04=0.75 br_gun02_mark01=0.75 br_gun02_mark02=0.75 br_gun02_mark03=0.75 br_gun02_mark04=0.75 br_destroyer_turret01=0.75 br_destroyer_turret02=0.75 br_destroyer_missile_turret01=0.75 br_gunboat_turret01=0.75 br_gunboat_turret02=0.75 br_gunboat_forward_gun01=0.75 br_gunboat_missile_turret01=0.75 br_battleship_turret01=0.75 br_battleship_flak_turret01=0.75 br_battleship_flak_turret02=0.75 br_battleship_missile_turret01=0.75 br_prison_turret01=0.75 ku_gun01_mark01=0.75 ku_gun01_mark02=0.75 ku_gun01_mark03=0.75 ku_gun01_mark04=0.75 ku_gun02_mark01=0.75 ku_gun02_mark02=0.75 ku_gun02_mark03=0.75 ku_gun02_mark04=0.75 ku_destroyer_turret01=0.75 ku_destroyer_turret02=0.75 ku_destroyer_missile_turret01=0.75 ku_gunboat_turret01=0.75 ku_gunboat_turret02=0.75 ku_gunboat_forward_gun01=0.75 ku_gunboat_missile_turret01=0.75 ku_battleship_turret01=0.75 ku_battleship_flak_turret01=0.75 ku_battleship_flak_turret02=0.75 ku_battleship_missile_turret01=0.75 ku_prison_turret01=0.75 rh_gun01_mark01_m1=0.75 rh_gun01_mark01_m3=0.75 rh_gun01_mark01=0.75 rh_gun01_mark00=0.75 rh_gun01_mark02=0.75 rh_gun01_mark03=0.75 rh_gun01_mark04=0.75 rh_gun02_mark01=0.75 rh_gun02_mark02=0.75 rh_gun02_mark03=0.75 rh_gun02_mark04=0.75 rh_cruiser_turret01=0.75 rh_cruiser_turret01_rtc=0.75 rh_cruiser_turret02=0.75 rh_cruiser_turret02_rtc=0.75 rh_cruiser_missile_turret01=0.75 rh_gunboat_turret01=0.75 rh_gunboat_turret02=0.75 rh_gunboat_forward_gun01=0.75 rh_gunboat_missile_turret01=0.75 rh_battleship_turret01=0.75 rh_battleship_flak_turret01=0.75 rh_battleship_flak_turret02=0.75 rh_battleship_missile_turret01=0.75 rh_battleship_turret01_a=0.75 rh_battleship_flak_turret01_a=0.75 rh_battleship_flak_turret02_a=0.75 rh_battleship_missile_turret01_a=0.75 rh_prison_turret01=0.75 co_gun01_mark01=0.75 co_gun01_mark02=0.75 co_gun01_mark03=0.75 co_gun01_mark04=0.75 co_gun01_mark05=0.75 co_gun01_mark06=0.75 co_gun02_mark01=0.75 co_gun02_mark02=0.75 co_gun02_mark03=0.75 co_gun02_mark04=0.75 co_transport_turret01=0.75 co_train_turret01=0.75 co_miner_turret01=0.75 co_lifter_turret01=0.75 co_liner_turret01=0.75 nomad_gun01_mark01=0.75 nomad_gun01_mark02=0.75 nomad_gun01_mark03=0.75 nomad_cruise_disruptor01=0.09375 no_gunboat_turret01=0.75 no_gunboat_turret02=0.75 no_gunboat_missile_turret01=0.75 no_battleship_turret01=0.75 no_battleship_flak_turret01=0.75 no_battleship_flak_turret02=0.75 no_battleship_missile_turret01=0.75 nomad_dyson_turret01=0.75 nomad_lair_turret01=0.75 nomad_lair_turret02=0.75 special_nomad_gun01=0.09375 special_nomad_gun02=0.09375 special_nomad_gun03=0.09375 special_gun01=0.09375 special_gun02=0.09375 special_gun03=0.09375 special_gun04=0.09375 special_gun05=0.09375 special_gun06=0.09375 special_gun07=0.09375 special_gun08=0.09375 special_gun09=0.09375 special_gun10=0.09375 special_gun11=0.09375 special_gun12=0.09375 special_gun13=0.09375 special_gun14=0.09375 special_gun15=0.09375 li_station_turret01=0.75 br_station_turret01=0.75 ku_station_turret01=0.75 rh_station_turret01=0.75 co_station_turret01=0.75 pi_station_turret01=0.75 li_wplatform_turret01=0.75 li_wplatform_missile_turret01=0.75 br_wplatform_turret01=0.75 br_wplatform_missile_turret01=0.75 ku_wplatform_turret01=0.75 ku_wplatform_missile_turret01=0.75 rh_wplatform_turret01=0.75 rh_wplatform_missile_turret01=0.75 co_wplatform_turret01=0.75 co_wplatform_missile_turret01=0.75 pi_wplatform_turret01=0.75 pi_wplatform_missile_turret01=0.75 li_small_wplatform_turret01=0.75 li_small_wplatform_missile_turret01=0.75 br_small_wplatform_turret01=0.75 br_small_wplatform_missile_turret01=0.75 ku_small_wplatform_turret01=0.75 ku_small_wplatform_missile_turret01=0.75 rh_small_wplatform_turret01=0.75 rh_small_wplatform_missile_turret01=0.75 co_small_wplatform_turret01=0.75 co_small_wplatform_missile_turret01=0.75 pi_small_wplatform_turret01=0.75 pi_small_wplatform_missile_turret01=0.75 co_repair_gun01=0.75 li_sniper_turret01=0.09375 br_sniper_turret01=0.09375 ku_sniper_turret01=0.09375 rh_sniper_turret01=0.09375 co_sniper_turret01=0.09375 mine01_mark01=0.75 mine01_mark02=0.75 mine01_mark03=0.75 mine01_mark04=0.75 mine01_mark05=0.75 mine02_mark01=0.75 mine02_mark02=0.75 mine02_mark03=0.75 mine02_mark04=0.75 mine02_mark05=0.75 ge_s_cm_01=0.75 ge_s_cm_02=0.75 ge_s_cm_03=0.75 ge_s_thruster_01=0.75 ge_s_thruster_02=0.75 ge_s_thruster_03=0.75 ge_s_thruster_04=0.75 order_thruster=0.75 shield01_mark01_lf=0.75 shield01_mark02_lf=0.75 shield01_mark03_lf=0.75 shield01_mark04_lf=0.75 shield01_mark05_lf=0.75 shield01_mark06_lf=0.75 shield01_mark07_lf=0.75 shield01_mark08_lf=0.75 shield01_mark09_lf=0.75 shield01_mark10_lf=0.75 shield01_mark01_hf=0.75 shield01_mark02_hf=0.75 shield01_mark03_hf=0.75 shield01_mark04_hf=0.75 shield01_mark05_hf=0.75 shield01_mark06_hf=0.75 shield01_mark07_hf=0.75 shield01_mark08_hf=0.75 shield01_mark09_hf=0.75 shield01_mark10_hf=0.75 shield02_mark01_lf=0.75 shield02_mark02_lf=0.75 shield02_mark03_lf=0.75 shield02_mark04_lf=0.75 shield02_mark05_lf=0.75 shield02_mark06_lf=0.75 shield02_mark07_lf=0.75 shield02_mark08_lf=0.75 shield02_mark09_lf=0.75 shield02_mark10_lf=0.75 shield02_mark01_hf=0.75 shield02_mark02_hf=0.75 shield02_mark03_hf=0.75 shield02_mark04_hf=0.75 shield02_mark05_hf=0.75 shield02_mark06_hf=0.75 shield02_mark07_hf=0.75 shield02_mark08_hf=0.75 shield02_mark09_hf=0.75 shield02_mark10_hf=0.75 shield03_mark01_lf=0.75 shield03_mark02_lf=0.75 shield03_mark03_lf=0.75 shield03_mark04_lf=0.75 shield03_mark05_lf=0.75 shield03_mark06_lf=0.75 shield03_mark07_lf=0.75 shield03_mark08_lf=0.75 shield03_mark09_lf=0.75 shield03_mark10_lf=0.75 shield03_mark01_hf=0.75 shield03_mark02_hf=0.75 shield03_mark03_hf=0.75 shield03_mark04_hf=0.75 shield03_mark05_hf=0.75 shield03_mark06_hf=0.75 shield03_mark07_hf=0.75 shield03_mark08_hf=0.75 shield03_mark09_hf=0.75 shield03_mark10_hf=0.75 order_shield=0.75 ge_s_tractor_01=0.75 raretractor01=0.09375 raretractor02=0.09375 raretractor03=0.09375 raretractor04=0.09375 rarepower01=0.09375 rarepower02=0.09375 rarepower03=0.09375 rarepower04=0.09375 rarepower05=0.09375 rarepower06=0.09375 rarepower07=0.09375 rarepower08=0.09375 rarepower09=0.09375 rarepower10=0.09375 rarepower11=0.09375 rarepower12=0.09375 rarepower13=0.09375 rarepower14=0.09375 rarepower15=0.09375 rareshield01=0.09375 rareshield02=0.09375 rareshield03=0.09375 rareshield04=0.09375 rareshield05=0.09375 rareshield06=0.09375 rareshield07=0.09375 rareshield08=0.09375 rareshield09=0.09375 rareshield10=0.09375 rareshield11=0.09375 rareshield12=0.09375 rareshield13=0.09375 rareshield14=0.09375 rareshield15=0.09375 rareshieldregen01=0.09375 rareshieldregen02=0.09375 rareshieldregen03=0.09375 rareshieldregen04=0.09375 rareshieldregen05=0.09375 rareshieldregen06=0.09375 rareshieldregen07=0.09375 rareshieldregen08=0.09375 rareshieldregen09=0.09375 rareshieldregen10=0.09375 rareshieldregen11=0.09375 rareshieldregen12=0.09375 rareshieldregen13=0.09375 rareshieldregen14=0.09375 rareshieldregen15=0.09375 li_n_grp_token=0.75 li_p_grp_token=0.75 br_n_grp_token=0.75 br_p_grp_token=0.75 ku_n_grp_token=0.75 ku_p_grp_token=0.75 rh_n_grp_token=0.75 rh_p_grp_token=0.75 shipping_token=0.75 fc_c_grp_token=0.75 fc_ou_grp_token=0.75 fc_rh_grp_token=0.75 fc_bd_grp_token=0.75 fc_j_grp_token=0.75 fc_h_grp_token=0.75 fc_m_grp_token=0.75 fc_x_grp_token=0.75 fc_b_grp_token=0.75 fc_g_grp_token=0.75 fc_lh_grp_token=0.75 fc_u_grp_token=0.75 fc_gc_grp_token=0.75 fc_lwb_grp_token=0.75 fc_fa_grp_token=0.75 fc_lr_grp_token=0.75 gd_gm_grp_token=0.75 fc_n_grp_token=0.75 gd_im_grp_token=0.75 gd_z_grp_token=0.75 gd_bh_grp_token=0.75 gd_lfl_grp_token=0.75 fc_pfl_grp_token=0.75 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for ships that the death penalty is not applied to ; List the nicknames of the ships [ExcludeDeathPenaltyShips] te_ge_fighter te_ge_fighter3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for systems that the death penalty does not occur in ; List the nicknames of the systems [ExcludeDeathPenaltySystems] Li05 Ar01 Ar02 Ar03 Ar04 Ar05 Ar06 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for reputation changes when NPCs (including solars) are destroyed. ; Format: = [NPCDeathRep] SATELLITE=-0.625 DOCKING_RING=-2.5 STATION=-2.5 WEAPONS_PLATFORM=-0.625 DESTROYABLE_DEPOT=-0.125 MISSION_SATELLITE=-0.625 FIGHTER=-0.125 FREIGHTER=-0.625 TRANSPORT=-0.125 CAPITAL=-0.625 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; MultiKillMessages will be displayed whenever a player has made a certain amount of kills in a row ; Activated: enable/disable MultiKillMessages ; Style: style of MultiKillMessages ; =: message will be displayed in the system and only to players which have diemsg set to ; system/all. [MultiKillMessages] Activated=Yes Style=0xFFFF3001 2=%player is impressive (2+ kills) 4=%player is on a rampage (4+ kills) 6=%player is a badass (6+ kills) 8=%player runs amok (8+ kills!) 10=%player is untouchable (10+ kills!) 14=%player is one of a kind (14+ kills!) 18=%player is insane (18+ kills!) 22=%player is godlike (22+ kills!?) 26=%player is rocking your socks off (26+ kills!?) 30=%player has 30+ kills, and needs to get a fricken life. 40=%player is not getting any more killstreak awards, because this is just silly. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; style settings, these settings affect appearance of text messages sent to a client ; DeathMsgStyle: style of death msgs occuring in foreign systems, this is the "data" value of a TRA xml-node ; (explanation in FLHook Readme.txt) ; DeathMsgStyleSys: style of death msgs occuring in the system the player is currently in [Style] DeathMsgStyle=0x1919BD01 DeathMsgStyleSys=0x1919BD01