- Take a look at NPC collision damage issues, switch back to doing collision damage instead of gun damage - Add feature that makes the hull be damaged instead of equipment Old crap: - Fix mine jumping lag bug - have player kills log a "follow_trigger_ship" archetype_killed if possible - possibly have Hook .kill torpedoes launched at a velocity > 400m/s? - dockkill/apvptoken protection messages for when you shoot a player - Rep changes for station deaths (bug M0tah) - additional combat-only logout delay so I can make logging out in combat even longer - Constant impulse for spin protection instead of single call?