;================================================================================ ;== FLHook 1.6.5 - Config file ================================================== ;================================================================================ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; general settings ; AddOnCharChange: whether players who switch chars while in a group should be re-added to that group after switch ; AlternateRepairTime: sets the total time it takes a base to be repaired, in seconds, for the alternate damagable ; base repair method. Non even values will be rounded up. ; AlternateRepairTimeRatio: The ratio between the time repairing and the time after the solar is killed when ; nothing is done. For example, 0.5 would make the two times equal and 0.3 would make the time ; before repairing 30% of AlternateRepairTime. ; AlternateMaxRepair: the maximum percent of health to repair to for the alternate repair. For example, setting ; to 1.0 would repair all the way and .75 to 75%. ; AntiDockKill: anti-dockkilling time in ms, starts when player has completely undocked and is able to fly freely. ; while being dockkill-protected, the player can't be damaged by other players and can't damage ; other players himself ; AntiF1: anti-f1 time in ms. f1 pushing in will be delayed for this amount of time if player is in space. ; the client won't see what happens while delaying. (set to 0 to disable) ; AutoMarkRadius: the default /automark radius in KMs; set to a negative number to disable the command. ; BaseDockDamagePrevent: The damage ratio at which docking is not allowed at bases/docking rings. ; For example, 0.4 would deny docking if the base has less than 40% of its health. ; BeamCmdBehavior: Controls what method the .beam command uses to beam players. ; 0: Original FLHook 1.5.5 behavior. ; 1: FLHook plugin version behavior. ; 2: Original FLHook 1.5.5 behavior + kick after beam. ; 3: Redirects .beam to .kbeam. ; ChangeCruiseDisruptorBehaviour: ; set it to yes and cruise disruptors will no longer affect the engine kill ; CollisionDamageNPCs: set it to yes and NPCs will be damaged by collisions with players. ; NOTE: Do not set except for testing purposes, setting is still buggy. ; DisconnectDelay: similar to anti-f1, applies when player disconnects while being in space. the player's ship will ; remain in space for this amount of time when he disconnects. within this period he can't ; reconnect to the server("your account is already in use" will be displayed) ; DisableCharfileEncryption: disables charfile-encryption(will be saved in plain ascii-text). this may lead to some ; problems with programs like ioncross! setting keeps active when unloading FLHook with ; the "unload" command. ; DisableNPCSpawns: disables all npc-spawns while the serverload is bigger than this value. this does not affect ; mission npcs! it allows you to dynamically adjust the number of npcs (set to 0 to disable) ; DropShieldsCloak: set it to yes and the player's shield will drop upon execution of /cloak (shields will regenerate as usual) ; Is88Flak: setting that controls certain features in this FLHook version specific to Flak, including ; - not automarking ships of type = CAPITAL ; - /botcombat command ; MaxGroupSize: change the maximum group size(default is 8) ; MaxRepValue: The maximum value that rep can be set (only affects rep changed from PvP and through the ; setreprelative command). ; MinRepValue: The minimum value that rep can be set (only affects rep changed from PvP and through the ; setreprelative command). ; MobileDockRadius: the radius within a mobile base is dockable, in meters. Set to -1 to disable /dock. ; MobileDockOffset: the distance over or under the carrier players are undocked from other players. ; RenameCmdCharge: the amount of cash that a player is charged to use the /rename command. Set to -1 to disable the command. ; RestartServerOpt: command line options to pass to FLServer.exe when restarting the server via the .restartserver command ; SendcashTax: The tax percentage charged to transfers done with the /sendcash user command; decimal ; values are accepted. Set to -1 to disable the command. ; SendcashTime: The time in minutes that the player needs to have played in order to use the /sendcash command. ; ShieldsUpTime: The time after the shieldsdown command during which the shieldsup command can be used. ; SpinProtectionMass: If a player's ship's mass is >= than this, it will be protected from being spun by NPCs. ; Set to -1 to disable the spin protection. ; SpinProtectionMultiplier: Controls the strength of the NPC spin protection. ; TransferCmdCharge: the amount of cash a player is charged to use the /transfer command. Set to -1 to disable the command. [General] AddOnCharChange=yes AlternateRepairTime=360 AlternateRepairTimeRatio=0.75 AlternateMaxRepair=0.4 AntiDockKill=30000 AntiF1=10000 AutoMarkRadius=-1 AutopilotErrorSet=no AutopilotError=1.34 BaseDockDamagePrevent=0.05 BeamCmdBehavior=1 ChangeCruiseDisruptorBehaviour=no CollisionDamageNPCs=no DisconnectDelay=10000 DisableCharfileEncryption=no DisableNPCSpawns=0 DropShieldsCloak=yes Is88Flak=no MaxGroupSize=8 MaxRepValue=0.9 MinRepValue=-0.9 MobileDockRadius=600 MobileDockOffset=1000 RenameCmdCharge=500000 RestartServerOpt=-c SendcashTax=5 SendcashTime=60 ShieldsUpTime=15 SpinProtectionMass=15000 SpinProtectionMultiplier=-5.0 TransferCmdCharge=150000 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; cloak devices setup ; Here you must list all cloak devices that will be used. Format is =, , ; If the max cloak time is set to 0 the time is infinite (please note, the time is in ms) [CloakDevices] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Repair guns setup ; List all guns you want to be used as repair ones - the amount repaired is the gun's normal damage amount. ; If the shields of a ship are up, the gun boosts the shields by half the normal amount and repairs ; the ship by half the normal amount. ; The guns work on all damagable objects. ; All guns must be in weapon_equip.ini to function. ; NOTE: if the specified guns are invalid, FLServer will crash! [RepairGuns] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Alternate damagable solar repair setup ; List the hit points of all of the solars that you want to be repaired via the alternate method described in the ; readme. [SolarRepair] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Mobile bases (player controlled) setup ; List all the ships you want players to be able to dock with ; Ships that are listed here will not be able to dock with other ships listed here ; Format: , [MobileBases] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Restrictions for docking setup ; List the nicknames of the objects you want players to have a certain item in order to dock with ; Format: =, , [DockRestrictions] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Restrictions for mounting internal equipment setup ; Items will be able to be bought but not mounted ; List the nicknames of the internal equipment you want players to have restrictions mounting ; Format: = comma seperated ship nickname list of authorized ships [InternalMountRestrictions] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Tokens that prevent a player from taking part in PvP setup ; Items must be mounted in order to function ; Format: , [faction to change affiliation to when mounted] ; note that the faction will override anything else set and that you can leave the item blank for no change [NoPvpTokens] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that when bought change affiliation of player to that of the base ; works similarly to "Automatic changing of affiliation" described under special features in the readme ; List all of the nicknames of the items [BaseAffiliationChange] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ChangeRepPvPDeath: Whether to dock rep when one player kills another. ; CombineMissilesTorps: whether to combine the missile and torpedo reasons in the death messages. Use if some ; missiles are erroneously being detected as torpedoes. ; DeathPenaltyFraction: The percentage, [0.0,1.0], of a player's ship's worth to charge upon death. See ; [DeathPenaltyItems] for what is done when a player does not have the required cash. ; NumDeathFactionReasons: the number of factions displayed in a player's death message. ; NumDeathEquipmentReasons: the number of weapons displayed in a player's death message. ; PvPRepChangeDeath: amount to change rep on death from PvP [Death] ChangeRepPvPDeath=no CombineMissilesTorps=yes DeathPenaltyFraction=0 NumDeathFactionReasons=3 NumDeathEquipmentReasons=3 PvPRepChangeDeath=0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for factions that when mentioned in the FLHook death messages are mentioned as if they are players ; List the nicknames of the factions [DeathMsgOneFaction] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items to take if player cannot pay death penalty charge ; Format: = [DeathPenaltyItems] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for ships that the death penalty is not applied to ; List the nicknames of the ships [ExcludeDeathPenaltyShips] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for systems that the death penalty does not occur in ; List the nicknames of the systems [ExcludeDeathPenaltySystems] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that cannot be traded between players (includes /transfer command) ; List the nicknames of the items [ExcludeTradeItems] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that cannot be bought when other items are present in cargo hold ; Format: [ItemRestrictions] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that when mounted will repair ship; works on NPCs ; Format: [ItemRepair] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for ships that repair themselves; works on NPCs ; Format: [ShipRepair] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that are automatically mounted upon ship purchase ; List the nicknames of the items [AutoMount] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that will not be allowed to exist in space ; List the nicknames of the items [NoSpaceItems] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that are automatically marked when they spawn (dropped, jettisoned, etc) ; List the nicknames of the items [AutoMarkItems] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; kick settings ; AntiBaseIdle: time in seconds after which a player will be kicked for idling on a base/planet, no matter ; if he's active or not (set to 0 to disable) ; AntiCharMenuIdle: time in seconds after which a player will be kicked for idling in charmenu (set to 0 to disable) ; PingKick: maximum average ping in ms, higher ping results in kick (set to 0 to disable) ; PingKickFrame: time-frame in seconds in which the average ping is calculated (f.e. PingKickFrame=30 -> calculate ; average ping by the pingdata of the last 30 seconds) ; LossKick: maximum average loss, higher loss results in kick (set to 0 to disable). BETA! ; LossKickFrame: time-frame in seconds in which the average loss is calculated. this also affects the "loss=" field ; in the getplayers admin-command. BETA! [Kick] AntiBaseIdle=3600 AntiCharMenuIdle=120 PingKick=0 PingKickFrame=60 LossKick=0 LossKickFrame=60 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; style settings, these settings affect appearance of text messages sent to a client ; DeathMsgStyle: style of death msgs occuring in foreign systems, this is the "data" value of a TRA xml-node ; (explanation in FLHook Readme.txt) ; DeathMsgStyleSys: style of death msgs occuring in the system the player is currently in ; KickMsg: this is the xml-string of the text to be displayed when a player is kicked for a certain reason. ; %reason will be replaced by the reason. ; KickMsgPeriod: this is the time period in ms during which the reason is shown before the player gets disconnected ; UserCmdStyle: style of the user-command replies ; AdminCmdStyle: style of the admin-command replies ; xColor: Color of the chat messages [Style] DeathMsgStyle=0x1919BD01 DeathMsgStyleSys=0x1919BD01 KickMsg=You have been kicked: %reason KickMsgPeriod=5000 UserCmdStyle=0x00FF0001 AdminCmdStyle=0x00FF0001 UniverseColor=FFFFFF SystemColor=E6C684 PMColor=19BD3A GroupColor=FF7BFF SenderColor=FFFFFF ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; socket settings ; Activated: must be set in order to enable socket listening ; Port: port that FLHook should listen to (ascii) ; WPort: port that FLHook should listen to (unicode), you will also need to send your commands in unicode ; EPort: port that FLHook should listen to (ascii,encrypted), you will also need to send your commands encrypted ; EWPort: port that FLHook should listen to (unicode,encrypted), you will also need to send your commands encrypted and in unicode ; Key: key to use for the blowfish encryption ; PassX: password ; RightsX: rights for that password (see the rights section in FLHook Readme.txt) ; you can have multiple passwords with their distinctive right settings ; they must be numbered serially with passX/rightX [Socket] Activated=no Port=1919 WPort=1920 EPort=1921 EWPort=1922 Key=SomeRandomKey000 Pass0=test Rights0=superadmin Pass1=low Rights1=cash,beam ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; user commands (yes = enabled) ; SetDieMsg: enable/disable "/set diemsg" ; SetDieMsgSize: enable/disable "/set diemsgsize" ; SetChatFont: enable/disable "/set chatfont" ; Ignore: enable/disble ignore commands ; MaxIgnoreListEntries: maximum number of ignorelist-entries allowed for a player ; Autobuy: enable/disable "/autobuy" [UserCommands] SetDieMsg=yes SetDieMsgSize=yes SetChatFont=yes Ignore=yes MaxIgnoreListEntries=30 AutoBuy=yes ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; chat settings ; SuppressX: chat-text entered by players starting with this string will be suppressed but still shown in ; in the eventmode. this simplifies coding a custom ingame-dialogsystem. ; SystemToUniverse: Changes chat sent via the System channel to go to the Universe channel instead. [Chat] SystemToUniverse=no Suppress0=/chat Suppress1=/etc ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; nopvp settings ; SystemX: disable pvp in this system(players can't damage other players) [NoPVP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; MultiKillMessages will be displayed whenever a player has made a certain amount of kills in a row ; Activated: enable/disable MultiKillMessages ; Style: style of MultiKillMessages ; =: message will be displayed in the system and only to players which have diemsg set to ; system/all. [MultiKillMessages] Activated=Yes Style=0xFFFF3001 2=%player is impressive (2+ kills) 4=%player is on a rampage (4+ kills) 8=%player is a badass (8+ kills) 12=%player runs amok (12+ kills!) 18=%player is untouchable (18+ kills!) 24=%player is one of a kind (24+ kills!) 32=%player is insane (32+ kills!) 40=%player is godlike (40+ kills!?) 80=%player has 80+ kills, and needs to get a fricken life. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; you can enter ip/host bans here(a message will be printed to flhook_kicks.log when a ban matches) ; BanAccountOnMatch: player's account will be banned if set to yes and one of the bans below matches(this setting must ; be in the first line of [Bans]!) ; simply append ip or hostname bans in this section(without the ';' at the beginning!). you may use wildcards(?,*). [Bans] BanAccountOnMatch=No ;13.37.*.* ;*.lamer-isp.net ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; names settings ; this is used by the "beam" command and allows you to specify shortcuts [Names] ;(shortcut name) = (base shortname) Planet Manhattan = Li01_01_Base Planet Pittsburgh = Li01_02_Base Battleship Missouri = Li01_03_Base Trenton Outpost = Li01_06_Base Norfolk Shipyard = Li01_07_Base Newark Station = Li01_08_Base West Point Military Academy = Li01_09_Base Detroit Munitions = Li01_10_Base Fort Bush = Li01_11_Base Buffalo Base = Li01_12_Base Rochester Base = Li01_13_Base Baltimore Shipyard = Li01_14_Base Planet Los Angeles = Li02_01_Base California Minor = Li02_02_Base Battleship Yukon = Li02_03_Base Willard Research Station = Li02_04_Base San Diego Border Station = Li02_05_Base Alcatraz Depot = Li02_06_Base Planet Denver = Li03_01_Base Battleship Rio Grande = Li03_02_Base Ouray Base = Li03_03_Base Pueblo Station = Li03_04_Base Planet Houston = Li04_01_Base LPI Huntsville = Li04_02_Base Battleship Mississippi = Li04_03_Base Beaumont Base = Li04_04_Base LPI Sugarland = Li04_05_Base Prison Station Mitchell Complex = Li05_01_Base Planet New London = Br01_01_Base Southampton Shipyard = Br01_02_Base Battleship Suffolk = Br01_03_Base Waterloo Station = Br01_04_Base Canterbury Station = Br01_05_Base Thames Outpost = Br01_06_Base Kensington Shipping Platform = Br01_07_Base Trafalgar Base = Br01_08_Base BPA Newgate = Br02_01_Base Birmingham Station = Br02_02_Base Sheffield Station = Br02_03_Base Liverpool Border Station = Br02_04_Base Kingston Border Station = Br02_05_Base Planet Cambridge = Br03_01_Base Cambridge Research Station = Br03_02_Base Battleship Norfolk = Br03_03_Base Cardiff Mining Facility = Br03_04_Base Planet Leeds = Br04_01_Base Stokes Mining Station = Br04_02_Base Battleship York = Br04_03_Base Glasgow Outpost = Br04_04_Base LD-14 = Br04_05_Base Durham Border Station = Br04_06_Base Battleship Hood = Br05_01_Base Graves Station = Br05_03_Base Battleship Essex = Br05_04_Base Arranmore Base = Br05_05_Base Luxury Liner Shetland = Br06_01_Base Aberdeen Border Station = Br06_02_Base Islay Base = Br06_03_Base Perth Station = Br06_04_Base Planet New Tokyo = Ku01_01_Base Narita Outpost = Ku01_02_Base Yokohama Shipyard = Ku01_03_Base Roppongi Station = Ku01_04_Base Shinagawa Station = Ku01_05_Base Shinjuku Station = Ku01_06_Base Kabukicho Depot = Ku01_07_Base Fuchu Prison = Ku02_01_Base Battleship Myoko = Ku02_02_Base Deshima Station = Ku02_03_Base Planet Junyo = Ku02_04_Base Ohashi Border Station = Ku02_05_Base Planet Kyushu = Ku03_01_Base Tsushima Depot = Ku03_02_Base Battleship Nagumo = Ku03_03_Base Nansei Research Complex = Ku03_04_Base Kagoshima Depot = Ku03_05_Base Planet Honshu = Ku04_01_Base Osaka Storage Facility = Ku04_02_Base Yukawa Shipyard = Ku04_03_Base Kansai Research Station = Ku04_04_Base Aomori Station = Ku04_05_Base Akita Border Station = Ku04_06_Base Battleship Matsumoto = Ku05_01_Base Ainu Depot = Ku05_02_Base Chugoku Gate Construction Site = Ku05_03_Base Sapporo Station = Ku05_04_Base Kyoto Base = Ku06_01_Base Ryuku Base = Ku07_01_Base Tekagi's Base = Ku07_02_Base Planet New Berlin = Rh01_01_Base Oder Shipyard = Rh01_02_Base The Ring = Rh01_03_Base Bonn Station = Rh01_04_Base Dortmund Station = Rh01_05_Base Essen Station = Rh01_06_Base Brandenburg Border Station = Rh01_07_Base Kreuzberg Depot = Rh01_08_Base Planet Hamburg = Rh02_01_Base Battleship Westfalen = Rh02_02_Base Vierlande Prison = Rh02_03_Base Alster Shipyard = Rh02_04_Base Altona Station = Rh02_05_Base Lübeck Border Station = Rh02_06_Base Planet Stuttgart = Rh03_01_Base Planet Baden Baden = Rh03_02_Base Freiburg Station = Rh03_03_Base Ulm Border Station = Rh03_04_Base Konstanz Border Station = Rh03_05_Base Darmstadt Depot = Rh03_06_Base Planet Holstein = Rh04_01_Base Mainz Storage Facility = Rh04_02_Base Mannheim Station = Rh04_03_Base Fulda Border Station = Rh04_04_Base Bruchsal Base = Rh04_05_Base Leipzig Station = Rh05_01_Base Bautzen Station = Rh05_02_Base Pirna Border Station = Rh05_03_Base Vogtland Base = Rh05_04_Base Pacifica Base = Iw01_01_Base Freeport 2 = Iw01_02_Base Barrow Base = Iw02_01_Base Dawson Base = Iw02_02_Base Freeport 4 = Iw03_01_Base Mactan Base = Iw03_02_Base Planet Curacao = Iw04_01_Base Montezuma Base = Iw04_02_Base Ames Research Station = Iw05_01_Base Nome Base = Iw05_02_Base Leiden Base = Iw06_01_Base Padua Base = Iw06_02_Base Freeport 1 = Bw01_02_Base Rugen Station = Bw01_03_Base Douglas Station = Bw01_04_Base Baxter Research Station = Bw01_05_Base Cadiz Base = Bw02_01_Base Ronneburg Base = Bw02_02_Base Freistadt Base = Bw03_01_Base Briesen Mining Facility = Bw03_02_Base Elbich Mining Facility = Bw03_03_Base Solarius Station = Bw04_01_Base Freital Base = Bw04_02_Base Gas Miner Naha = Bw05_01_Base Helgoland Station = Bw05_02_Base Yanagi Depot = Bw05_03_Base Planet Kurile = Bw06_01_Base Atka Research Station = Bw06_02_Base Luxury Liner Hawaii = Bw07_01_Base Gas Miner Ogashawa = Bw07_02_Base Cali Base = Bw08_01_Base Tau-31 Gate Construction Site = Bw08_02_Base Java Station = Bw08_03_Base Nago Station = Bw09_01_Base Shinkaku Station = Bw09_02_Base Freeport 6 = Bw09_03_Base Planet Harris = Bw10_01_Base Holman Outpost = Bw10_02_Base Freeport 10 = Ew01_01_Base Falkland Base = Ew01_02_Base Ruiz Base = Ew02_01_Base Leon Base = Ew03_01_Base Freeport 5 = Ew03_02_Base Freeport 9 = Ew04_01_Base Planet Malta = Hi01_01_Base Planet Crete = Hi02_01_Base Tripoli Shipyard = Hi02_02_Base