[Ship] ids_name = 458824 ;PLACEHOLDER ids_info1 = 459871 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = Bot_CustomSlot1_Ship LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 360 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 10000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_fighter_shield_generator, HpThruster01 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 458824 ;PLACEHOLDER ids_info1 = 459871 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = Bot_CustomSlot2_Ship LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 360 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 10000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_fighter_shield_generator, HpThruster01 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 458824 ;PLACEHOLDER ids_info1 = 459871 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = Bot_CustomSlot3_Ship LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 360 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 10000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_fighter_shield_generator, HpThruster01 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 458824 ;PLACEHOLDER ids_info1 = 459871 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = Bot_CustomSlot4_Ship LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 360 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 10000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_fighter_shield_generator, HpThruster01 hp_type = hp_freighter_shield_special_8, HpCloak01