[Room_Info] scene = all, ambient, Scripts\Bases\li_05_Deck_ambi_int_01.thn set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn [Spiels] EquipmentDealer = manhattan_equipment_spiel [Room_Sound] ambient = ambience_deck_space_smaller [CharacterPlacement] name = Zg/PC/Player/01/A/Stand [PlayerShipPlacement] name = X/Shipcentre/01 [ForSaleShipPlacement] name = X/Shipcentre/02 [Camera] name = Camera_0 [Hotspot] name = IDS_HOTSPOT_DECK behavior = ExitDoor room_switch = Deck [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = VirtualRoom room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = VirtualRoom room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Deck [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER behavior = StartEquipDealer state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_EQUIPMENT_ROOM_RIGHT behavior = MoveRight state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Equipment [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = ShipDealer [Hotspot] name = IDS_HOTSPOT_SHIPDEALER behavior = StartShipDealer state_read = 2 state_send = 1 virtual_room = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = ShipDealer ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Deck ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Deck ;QuickMenu