[SystemInfo] name = Li04 space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = area_nomadsamb filename = missions\randomencounters\area_nomadsamb.ini [EncounterParameters] nickname = area_nomadsambcap filename = missions\randomencounters\area_nomadsambcap.ini [EncounterParameters] nickname = area_flnpcs filename = missions\randomencounters\area_flnpcs.ini [EncounterParameters] nickname = area_flnpcstransport filename = missions\randomencounters\area_flnpcstransport.ini [EncounterParameters] nickname = area_flnpcscap filename = missions\randomencounters\area_flnpcscap.ini [EncounterParameters] nickname = area_flnpcsstation filename = missions\randomencounters\area_flnpcsstation.ini [EncounterParameters] nickname = area_war filename = missions\randomencounters\area_war.ini [EncounterParameters] nickname = area_warcap filename = missions\randomencounters\area_warcap.ini [EncounterParameters] nickname = patrolp_defend filename = missions\randomencounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_follow filename = missions\randomencounters\patrolp_follow.ini [EncounterParameters] nickname = patrolp_follow_solo filename = missions\randomencounters\patrolp_follow_solo.ini [EncounterParameters] nickname = patrolp_follow_cap filename = missions\randomencounters\patrolp_follow_cap.ini [EncounterParameters] nickname = patrolp_follow_nomad filename = missions\randomencounters\patrolp_follow_nomad.ini [EncounterParameters] nickname = patrolp_follow_bot filename = missions\randomencounters\patrolp_follow_bot.ini [EncounterParameters] nickname = area_ambscout filename = missions\randomencounters\area_ambscout.ini [EncounterParameters] nickname = area_ambassault filename = missions\randomencounters\area_ambassault.ini [EncounterParameters] nickname = area_pbase_defend filename = missions\randomencounters\area_pbase_defend.ini [EncounterParameters] nickname = area_pbase_popcap filename = missions\randomencounters\area_pbase_popcap.ini [EncounterParameters] nickname = foxBot filename = missions\randomencounters\bots\foxBot.ini [EncounterParameters] nickname = KittBot filename = missions\randomencounters\bots\KittBot.ini [EncounterParameters] nickname = GrimsGreen filename = missions\randomencounters\bots\GrimsGreen.ini [EncounterParameters] nickname = Wo3dy filename = missions\randomencounters\bots\Wo3dy.ini [EncounterParameters] nickname = ChipBot filename = missions\randomencounters\bots\ChipBot.ini [EncounterParameters] nickname = SnakePlisskin filename = missions\randomencounters\bots\SnakePlisskin.ini [EncounterParameters] nickname = SushiBot filename = missions\randomencounters\bots\SushiBot.ini [EncounterParameters] nickname = Lonestar filename = missions\randomencounters\bots\Lonestar.ini [EncounterParameters] nickname = M0tahBot filename = missions\randomencounters\bots\M0tahBot.ini [EncounterParameters] nickname = SSGTSolaBot filename = missions\randomencounters\bots\SSGTSolaBot.ini [EncounterParameters] nickname = DofodBot filename = missions\randomencounters\bots\DofodBot.ini [EncounterParameters] nickname = PetBot filename = missions\randomencounters\bots\PetBot.ini [EncounterParameters] nickname = Why485Bot filename = missions\randomencounters\bots\Why485Bot.ini [EncounterParameters] nickname = SonaBot filename = missions\randomencounters\bots\SonaBot.ini [EncounterParameters] nickname = Trickbot filename = missions\randomencounters\bots\Trickbot.ini [EncounterParameters] nickname = OutsidersFollowers filename = missions\randomencounters\bots\OutsidersFollowers.ini [EncounterParameters] nickname = DarkMarauderBot filename = missions\randomencounters\bots\DarkMarauderBot.ini [EncounterParameters] nickname = ww2JacobBot filename = missions\randomencounters\bots\ww2JacobBot.ini [EncounterParameters] nickname = DreadPirateLowsound filename = missions\randomencounters\bots\DreadPirateLowsound.ini [EncounterParameters] nickname = AshBot filename = missions\randomencounters\bots\AshBot.ini [EncounterParameters] nickname = NairaX filename = missions\randomencounters\bots\NairaX.ini [EncounterParameters] nickname = KillerJaguarBot filename = missions\randomencounters\bots\KillerJaguarBot.ini [EncounterParameters] nickname = StarAvenger filename = missions\randomencounters\bots\StarAvenger.ini [EncounterParameters] nickname = Helloween filename = missions\randomencounters\bots\Helloween.ini [EncounterParameters] nickname = StilBot filename = missions\randomencounters\bots\StilBot.ini [EncounterParameters] nickname = DarkWraith007 filename = missions\randomencounters\bots\DarkWraith007.ini [EncounterParameters] nickname = SojournBot filename = missions\randomencounters\bots\SojournBot.ini [EncounterParameters] nickname = HonkBot filename = missions\randomencounters\bots\HonkBot.ini [EncounterParameters] nickname = HowdaDoodeWTF filename = missions\randomencounters\bots\HowdaDoodeWTF.ini [EncounterParameters] nickname = Borg filename = missions\randomencounters\bots\Borg.ini [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\randomencounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\randomencounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\randomencounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\randomencounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\randomencounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\randomencounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\randomencounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\randomencounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\randomencounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\randomencounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\randomencounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\randomencounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\randomencounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\randomencounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\randomencounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\randomencounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\randomencounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\randomencounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\randomencounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\randomencounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\randomencounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\randomencounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\randomencounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\randomencounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\randomencounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\randomencounters\area_trade_trader.ini [EncounterParameters] nickname = area_trade_smuggler filename = missions\randomencounters\area_trade_smuggler.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\randomencounters\tradep_trade_trader.ini [EncounterParameters] nickname = tradep_trade_smuggler filename = missions\randomencounters\tradep_trade_smuggler.ini [EncounterParameters] nickname = area_scavenger filename = missions\randomencounters\area_scavenger.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\randomencounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = tradep_trade_freighter_smuggler filename = missions\randomencounters\tradep_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_lifter filename = missions\randomencounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\randomencounters\area_repair.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\randomencounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\Li04_Negra_nebula.ini zone = Zone_Li04_Pequena_Negra [Nebula] file = solar\nebula\Li04_Negra_nebula.ini zone = Zone_Li04_Grande_Negra [Asteroids] file = solar\asteroids\Li04_Negra_cloud_debris.ini zone = Zone_Li04_Pequena_Negra_debris [Asteroids] file = solar\asteroids\Li04_Negra_cloud_debris.ini zone = Zone_Li04_Grande_Negra_debris [Asteroids] file = solar\asteroids\Li04_North_Dallas_debris_field.ini zone = Zone_Li04_North_Dallas_debris_field [Asteroids] file = solar\asteroids\Li04_West_Dallas_debris_field.ini zone = Zone_Li04_West_Dallas_debris_field [Asteroids] file = solar\asteroids\Li04_South_Dallas_debris_field.ini zone = Zone_Li04_South_Dallas_debris_field [Asteroids] file = solar\asteroids\Li04_East_Dallas_debris_field.ini zone = Zone_Li04_East_Dallas_debris_field [Ambient] color = 40, 45, 55 ;color = 5, 5, 5 ;RealAmbColor [Background] basic_stars = solar\starsphere\starsphere_stars_walker.cmp complex_stars = solar\starsphere\starsphere_li04_stars.cmp nebulae = solar\starsphere\starsphere_li04.cmp [LightSource] nickname = Li04_system_light pos = -31, 2000, -48 color = 213, 233, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Li04_Sun ids_name = 261011 pos = 0, 2000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 ids_info = 66162 star = lg_white_sun atmosphere_range = 2500 burn_color = 160, 222, 245 [Zone] nickname = Zone_Li04_to_Li01_antinpcspawn pos = 12436, 0, -91073 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li04_to_Li01 ids_name = 260629 pos = 12436, 0, -91073 rotate = 0, -160, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 goto = Li01, Li01_to_Li04, gate_tunnel_bretonia loadout = jumpgate_li_01 [Zone] nickname = Zone_Li04_to_Iw01_antinpcspawn pos = 82875, 0, 25331 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li04_to_Iw01 ids_name = 260630 pos = 82875, 0, 25331 rotate = 0, 45, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 goto = Iw01, Iw01_to_Li04, gate_tunnel_bretonia loadout = jumpgate_li_01 [Zone] nickname = Zone_Li04_to_Iw02_antinpcspawn pos = 22864, 0, 86710 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li04_to_Iw02 ids_name = 260631 pos = 22864, 0, 86710 rotate = 0, -10, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 goto = Iw02, Iw02_to_Li04, gate_tunnel_bretonia loadout = jumpgate_li_01 [zone] nickname = Zone_Li04_to_Iw02 ids_name = 1 pos = 22809, 0, 86846 shape = SPHERE size = 4000 comment = Aldrin gate sort = 7 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.090000 faction = li_n_grp, 1.000000 encounter = area_trade_freighter, 1, 0.110000 faction = co_hsp_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_trade_transport, 1, 0.140000 faction = co_alg_grp, 0.200000 faction = co_hsp_grp, 0.200000 faction = co_ni_grp, 0.200000 faction = co_rs_grp, 0.200000 faction = co_ss_grp, 0.200000 [zone] nickname = Zone_Li04_to_Li01 pos = 12771, 0, -90152 rotate = 0, -159, 0 shape = SPHERE size = 3000 comment = NY gate sort = 1 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.060000 faction = li_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.110000 faction = co_hsp_grp, 0.330000 faction = co_me_grp, 0.330000 faction = co_ss_grp, 0.330000 encounter = area_trade_transport, 1, 0.110000 faction = co_alg_grp, 0.170000 faction = co_hsp_grp, 0.170000 faction = co_me_grp, 0.170000 faction = co_ni_grp, 0.170000 faction = co_rs_grp, 0.170000 faction = co_ss_grp, 0.170000 encounter = area_trade_armored, 1, 0.040000 faction = co_os_grp, 1.000000 [Object] nickname = Li04_01 ids_name = 196793 pos = 45697, 0, -18496 archetype = planet_desormed_4000 base = Li04_01_Base ids_info = 65873 atmosphere_range = 4200 reputation = li_p_grp [Object] nickname = Li04_01_dock_ring ids_name = 261173 pos = 41931, 0, -16544 rotate = 0, -65, 0 archetype = dock_ring ids_info = 66141 dock_with = Li04_01_Base reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01a space_costume = , robot_body_A difficulty_level = 3 loadout = docking_ring_li_01 [zone] nickname = Zone_Li04_01_dock_ring_defense_spawn pos = 41931, 0, -16544 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_01_dock_ring_wingmen_spawn_1 pos = 41931, 0, -16544 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_01_dock_ring_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Li04_01_dock_ring_wingmen_spawn_2 pos = 41931, 0, -16544 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_01_dock_ring_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Li04_01_docking_fixture ids_name = 261157 ids_info = 66488 pos = 41931, 1500, -16544 rotate = 0, -155, 0 archetype = docking_fixture base = Li04_01_Base dock_with = Li04_01_Base reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 [zone] nickname = Zone_Li04_to_Iw01 pos = 82150, 0, 24589 shape = SPHERE size = 3000 comment = Hubble Gate sort = 8 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.090000 faction = li_n_grp, 1.000000 encounter = area_trade_freighter, 1, 0.110000 faction = co_hsp_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_trade_transport, 1, 0.140000 faction = co_alg_grp, 0.200000 faction = co_hsp_grp, 0.200000 faction = co_ni_grp, 0.200000 faction = co_rs_grp, 0.200000 faction = co_ss_grp, 0.200000 [Object] nickname = Li04_nav_buoy_tlr_1 pos = 13502, 0, -88298 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_2 pos = 16184, 0, -81295 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_3 pos = 18867, 0, -74291 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_4 pos = 21549, 0, -67287 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_5 pos = 24232, 0, -60283 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_6 pos = 26914, 0, -53279 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_7 pos = 29597, 0, -46275 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_8 pos = 32279, 0, -39271 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_9 pos = 34962, 0, -32267 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_10 pos = 37644, 0, -25263 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_11 pos = 40326, 0, -18260 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li04_Tradelane_1 pos = 26914, 0, -53279 rotate = 0, -159, 0 shape = BOX size = 10000, 10000, 76598 comment = . Tradelane to houston ;lane_id = 1 ;tradelane_down = 50 sort = 2 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.150000 faction = co_hsp_grp, 0.330000 faction = co_me_grp, 0.330000 faction = co_ss_grp, 0.330000 encounter = tradelane_trade_transport, 1, 0.150000 faction = co_alg_grp, 0.170000 faction = co_hsp_grp, 0.170000 faction = co_me_grp, 0.170000 faction = co_ni_grp, 0.170000 faction = co_rs_grp, 0.170000 faction = co_ss_grp, 0.170000 [Object] nickname = Li04_nav_buoy_tlr_12 pos = 42932, 0, -13999 rotate = 0, -135, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_13 pos = 48276, 0, -8738 rotate = 0, -135, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_14 pos = 53620, 0, -3476 rotate = 0, -135, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_15 pos = 58965, 0, 1786 rotate = 0, -135, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_16 pos = 64309, 0, 7048 rotate = 0, -135, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_17 pos = 69654, 0, 12310 rotate = 0, -135, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_18 pos = 74998, 0, 17572 rotate = 0, -135, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_19 pos = 80342, 0, 22834 rotate = 0, -135, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li04_Tradelane_2 pos = 61637, 0, 4417 rotate = 0, -135, 0 shape = BOX size = 10000, 10000, 54098 comment = . Tradelane to hubble gate ;lane_id = 2 ;tradelane_down = 50 sort = 9 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;minor_tradelane encounter = tradelane_trade_freighter, 1, 0.210000 faction = co_hsp_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.130000 faction = co_alg_grp, 0.200000 faction = co_hsp_grp, 0.200000 faction = co_ni_grp, 0.200000 faction = co_rs_grp, 0.200000 faction = co_ss_grp, 0.200000 [Object] nickname = Li04_nav_buoy_tlr_20 pos = 40306, 0, -13134 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_21 pos = 39013, 0, -5746 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_22 pos = 37720, 0, 1641 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_23 pos = 36427, 0, 9029 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_24 pos = 35134, 0, 16417 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_25 pos = 33842, 0, 23804 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_26 pos = 32549, 0, 31192 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_27 pos = 31256, 0, 38580 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_28 pos = 29963, 0, 45968 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_29 pos = 28670, 0, 53355 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_30 pos = 27377, 0, 60743 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_31 pos = 26085, 0, 68131 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_32 pos = 24792, 0, 75519 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li04_nav_buoy_tlr_33 pos = 23499, 0, 82906 rotate = 0, 170, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li04_Tradelane_3 pos = 31902, 0, 34886 rotate = 0, 170, 0 shape = BOX size = 10000, 10000, 99098 comment = . Tradelane to aldrin ;lane_id = 3 ;tradelane_down = 50 sort = 6 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.150000 faction = co_hsp_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.190000 faction = co_alg_grp, 0.200000 faction = co_hsp_grp, 0.200000 faction = co_ni_grp, 0.200000 faction = co_rs_grp, 0.200000 faction = co_ss_grp, 0.200000 [Object] nickname = Li04_planet_Chisos ids_name = 261124 pos = -18822, 0, -26830 archetype = planet_moonred_1500 ids_info = 66081 spin = 0, 0, 0 atmosphere_range = 1650 burn_color = 255, 222, 160 [zone] nickname = Zone_Li04_Chisos_death pos = -18822, 0, -26830 shape = SPHERE size = 1575 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [zone] nickname = Zone_Li04_East_Dallas_radioactive_area pos = 19881, 0, -18122 shape = ELLIPSOID size = 10000, 5000, 10000 damage = 10 spacedust = radioactivedust spacedust_maxparticles = 150 sort = 99.500000 population_additive = false [zone] nickname = Zone_Li04_North_Dallas_debris_field ids_name = 261222 pos = -2405, 0, -53463 shape = ELLIPSOID size = 20000, 10000, 30000 property_flags = 129 ids_info = 66047 spacedust = debrisdust spacedust_maxparticles = 100 visit = 36 comment = North field sort = 12 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.300000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.440000 faction = fc_j_grp, 1.000000 Music = zone_field_debris [zone] nickname = Zone_Li04_Pequena_Negra ids_name = 261225 pos = -44367, 0, -54535 shape = ELLIPSOID size = 20000, 20000, 30000 property_flags = 1343520 property_fog_color = 30.000000, 30.000000, 30.000000 ids_info = 66051 damage = 100 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 50 interference = 0.500000 sort = 99.500000 population_additive = false Music = zone_nebula_dmatter [zone] nickname = Zone_Li04_Grande_Negra ids_name = 261224 pos = -45048, 0, 48426 shape = ELLIPSOID size = 20000, 20000, 30000 property_flags = 1343520 property_fog_color = 30.000000, 30.000000, 30.000000 ids_info = 66050 damage = 100 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 50 interference = 0.500000 sort = 99.500000 population_additive = false Music = zone_nebula_dmatter [zone] nickname = Zone_Li04_Pequena_Negra_debris pos = -44367, 0, -54535 shape = ELLIPSOID size = 18000, 18000, 28000 property_flags = 130 visit = 128 sort = 99.500000 [zone] nickname = Zone_Li04_Grande_Negra_debris pos = -45048, 0, 48426 shape = ELLIPSOID size = 18000, 18000, 28000 property_flags = 130 visit = 128 sort = 99.500000 [zone] nickname = Zone_Li04_South_Dallas_debris_field ids_name = 261223 pos = -503, 0, 59980 shape = ELLIPSOID size = 20000, 10000, 30000 property_flags = 128 ids_info = 66046 spacedust = debrisdust spacedust_maxparticles = 100 visit = 36 comment = South Field sort = 18 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.590000 faction = fc_lr_grp, 0.330000 faction = fc_x_grp, 0.670000 encounter = area_bh_assault, 1, 0.050000 faction = gd_bh_grp, 1.000000 Music = zone_field_debris [zone] nickname = Zone_Li04_East_Dallas_debris_field ids_name = 261220 pos = 14981, 0, 22573 shape = ELLIPSOID size = 8000, 3000, 8000 property_flags = 128 ids_info = 66048 spacedust = debrisdust spacedust_maxparticles = 100 visit = 36 comment = West Field sort = 22 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 Music = zone_field_debris [zone] nickname = Zone_Li04_West_Dallas_debris_field ids_name = 261221 pos = -41013, 0, -4138 shape = ELLIPSOID size = 15000, 10000, 18000 property_flags = 128 ids_info = 66049 spacedust = debrisdust spacedust_maxparticles = 100 visit = 36 comment = Eash Field sort = 15 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.430000 faction = fc_lr_grp, 0.440000 faction = fc_x_grp, 0.560000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.290000 faction = fc_j_grp, 1.000000 Music = zone_field_debris [zone] nickname = Zone_Li04_West_Dallas_radioactive_area pos = -40239, 0, 2986 shape = ELLIPSOID size = 10000, 5000, 8000 damage = 10 spacedust = radioactivedust spacedust_maxparticles = 150 comment = . Radioactive sort = 17 toughness = 1 pop_type = background ;exclusion population_additive = false [zone] nickname = Zone_Li04_South_Dallas_radioactive_area pos = 252, 0, 49772 shape = ELLIPSOID size = 9000, 9000, 9000 spacedust = radioactivedust spacedust_maxparticles = 150 comment = . Radioactive sort = 20 toughness = 1 pop_type = background ;exclusion [Object] nickname = Li04_03 ids_name = 196795 pos = 39989, 0, -15661 archetype = l_dreadnought ids_info = 65869 base = Li04_03_Base dock_with = Li04_03_Base reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body difficulty_level = 4 loadout = Liberty_Battleship_Loadout_Station [zone] nickname = Zone_Li04_03_defense_spawn pos = 39989, 0, -15661 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_03_wingmen_spawn_1 pos = 39989, 0, -15661 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_03_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_03_wingmen_spawn_2 pos = 39989, 0, -15661 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_03_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [Object] nickname = Li04_02 ids_name = 196794 pos = 42208, 0, -21538 rotate = 0, -40, 0 archetype = prison ids_info = 65875 base = Li04_02_Base dock_with = Li04_02_Base reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = pl_male3_head, li_male_guard_body difficulty_level = 4 loadout = prison_li_01 [zone] nickname = Zone_Li04_02_defense_spawn pos = 42208, 0, -21538 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_02_wingmen_spawn_1 pos = 42208, 0, -21538 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_02_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Li04_02_wingmen_spawn_2 pos = 42208, 0, -21538 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_02_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Li04_moon_Abilene ids_name = 261122 pos = 49199, 0, -26188 archetype = planet_moonblu_1000 ids_info = 66079 atmosphere_range = 1100 [zone] nickname = Zone_Li04_Abilene_death pos = 49199, 0, -26188 shape = SPHERE size = 1050 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li04_05 ids_name = 196797 pos = 40730, 0, 18549 archetype = prison base = Li04_05_Base dock_with = Li04_05_Base ids_info = 65877 reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = pi_pirate3_head, li_male_guard_body difficulty_level = 4 loadout = prison_li_01 [zone] nickname = Zone_Li04_05_defense_spawn pos = 40730, 0, 18549 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_05_wingmen_spawn_1 pos = 40730, 0, 18549 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_05_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Li04_05_wingmen_spawn_2 pos = 40730, 0, 18549 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_05_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Li04_Sugarland_recycling_center pos = 40730, -21, 18865 rotate = 0, 180, 0 archetype = mplatform reputation = li_p_grp difficulty_level = 4 loadout = mplatform_red_li_01 parent = Li04_05 [Object] nickname = Li04_planet_Brazos ids_name = 261123 pos = 42517, 0, 18517 archetype = planet_gasblucld_1000 ids_info = 66080 atmosphere_range = 1150 [zone] nickname = Zone_Li04_Brazos_death pos = 42517, 0, 18517 shape = SPHERE size = 1075 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [zone] nickname = Zone_Li04_to_Li02_hole pos = -44207, 0, -13064 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_Li04_to_Li01_hole_antinpcspawn pos = -4198, 0, -65117 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li04_to_Li01_hole ids_name = 260632 pos = -4198, 0, -65117 rotate = 0, 180, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Li01 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Li01, Li01_to_Li04_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Li04_to_Li02_hole_antinpcspawn pos = -44213, 0, -13052 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li04_to_Li02_hole ids_name = 260634 pos = -44213, 0, -13052 rotate = 0, -120, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Li02 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Li02, Li02_to_Li04_hole, gate_tunnel_bretonia [zone] nickname = Zone_Li04_05 pos = -2111, 0, -48396 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = Zone_Li04_to_Li01_hole pos = -4199, 0, -65106 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_Li04_to_Iw02_hole_antinpcspawn pos = -2939, 0, 71820 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li04_to_Iw02_hole ids_name = 260633 pos = -2939, 0, 71820 archetype = jumphole msg_id_prefix = gcs_refer_system_Iw02 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Iw02, Iw02_to_Li04_hole, gate_tunnel_bretonia [zone] nickname = Zone_Li04_to_Iw02_hole pos = -2935, 0, 71793 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Li04_wplatform_1 ids_name = 261164 pos = 34314, 0, -21442 rotate = 0, 21, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_2 ids_name = 261164 pos = 30750, 0, -30786 rotate = 0, 21, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_3 ids_name = 261164 pos = 27186, 0, -40129 rotate = 0, 21, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_4 ids_name = 261164 pos = 23623, 0, -49473 rotate = 0, 21, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_5 ids_name = 261164 pos = 20059, 0, -58816 rotate = 0, 21, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_6 ids_name = 261164 pos = 16496, 0, -68159 rotate = 0, 21, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_7 ids_name = 261164 pos = 12932, 0, -77503 rotate = 0, 21, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_8 ids_name = 261164 pos = 9368, 0, -86846 rotate = 0, 21, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [zone] nickname = Zone_Li04_Fzone_boundary_north pos = 21841, 0, -54144 rotate = 0, 21, 0 shape = BOX size = 2000, 500, 70107 sort = 99.500000 [Object] nickname = Li04_wplatform_9 ids_name = 261164 pos = 18673, 0, 78472 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_10 ids_name = 261164 pos = 20581, 0, 68655 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_11 ids_name = 261164 pos = 22488, 0, 58839 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_12 ids_name = 261164 pos = 24396, 0, 49022 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_co_01 [Object] nickname = Li04_wplatform_13 ids_name = 261164 pos = 26303, 0, 39206 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_co_01 [Object] nickname = Li04_wplatform_14 ids_name = 261164 pos = 28211, 0, 29390 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_15 ids_name = 261164 pos = 30118, 0, 19573 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_16 ids_name = 261164 pos = 32026, 0, 9757 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_17 ids_name = 261164 pos = 33933, 0, -60 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [Object] nickname = Li04_wplatform_18 ids_name = 261164 pos = 35841, 0, -9876 rotate = 0, -11, 0 archetype = wplatform ids_info = 66171 reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = weapon_platform_li_01 [zone] nickname = Zone_Li04_Fzone_boundary_south pos = 27257, 0, 34298 rotate = 0, -11, 0 shape = BOX size = 2000, 500, 90107 sort = 99.500000 [Object] nickname = Li04_com_sat_1 ids_name = 261165 pos = 32472, 0, -26591 rotate = 0, 21, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_2 ids_name = 261165 pos = 28888, 0, -35926 rotate = 0, 21, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_3 ids_name = 261165 pos = 25305, 0, -45262 rotate = 0, 21, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_4 ids_name = 261165 pos = 21721, 0, -54598 rotate = 0, 21, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_5 ids_name = 261165 pos = 18137, 0, -63934 rotate = 0, 21, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_6 ids_name = 261165 pos = 14554, 0, -73270 rotate = 0, 21, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_7 ids_name = 261165 pos = 10970, 0, -82605 rotate = 0, 21, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_8 ids_name = 261165 pos = 34722, 0, -4356 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_9 ids_name = 261165 pos = 32844, 0, 5466 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_10 ids_name = 261165 pos = 30967, 0, 15289 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_11 ids_name = 261165 pos = 29090, 0, 25111 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_12 ids_name = 261165 pos = 27213, 0, 34933 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_13 ids_name = 261165 pos = 25336, 0, 44755 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_14 ids_name = 261165 pos = 23459, 0, 54578 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_15 ids_name = 261165 pos = 21582, 0, 64400 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [Object] nickname = Li04_com_sat_16 ids_name = 261165 pos = 19762, 0, 73793 rotate = 0, 169, 0 archetype = com_sat ids_info = 66148 reputation = li_n_grp [LightSource] nickname = Houston_light pos = 42392, 0, -16836 color = 150, 120, 90 range = 12000 type = POINT attenuation = 1, 0, 0.000000 [LightSource] nickname = Brazos_light pos = 41686, 0, 18307 color = 206, 217, 253 range = 6000 type = POINT attenuation = 1, 0, 0.000000 [zone] nickname = zone_pop_houston_planet pos = 42508, 0, -17201 shape = SPHERE size = 5500 comment = Houston sort = 3 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_p_grp, li_n_grp, base_cluster_law encounter = area_defend, 1, 0.090000 faction = li_n_grp, 0.500000 faction = li_p_grp, 0.500000 encounter = area_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.330000 faction = co_me_grp, 0.330000 faction = co_ss_grp, 0.330000 encounter = area_trade_transport, 1, 0.090000 faction = co_alg_grp, 0.170000 faction = co_hsp_grp, 0.170000 faction = co_me_grp, 0.170000 faction = co_ni_grp, 0.170000 faction = co_rs_grp, 0.170000 faction = co_ss_grp, 0.170000 encounter = area_trade_armored, 1, 0.040000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.040000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.040000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [zone] nickname = zone_pop_houston_military pos = 38201, 0, -15781 shape = SPHERE size = 7000 comment = . Houston extend military sort = 4 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.200000 [zone] nickname = zone_pop_houston_police pos = 44983, 0, -26620 shape = SPHERE size = 15000 comment = . Houston extend police sort = 5 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = li_p_grp, 1.000000 [zone] nickname = zone_pop_brazos_planet pos = 39428, 0, 19065 shape = SPHERE size = 4000, 4000, 6000 comment = Brazos-Sugerland Prison sort = 10 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_p_grp, single_base_law encounter = area_defend, 1, 0.270000 faction = li_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.110000 faction = li_p_grp, 1.000000 [zone] nickname = zone_pop_junker_base pos = -2223, 0, -48256 shape = SPHERE size = 4000 comment = . Junker base sort = 14 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;fc_j_grp, single_base_unlaw encounter = area_scout, 1, 0.050000 faction = fc_lr_grp, 1.000000 encounter = area_defend, 1, 0.100000 faction = fc_j_grp, 1.000000 encounter = area_bh_assault, 1, 0.020000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.070000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.290000 faction = fc_j_grp, 1.000000 encounter = area_trade_smuggler, 1, 0.120000 faction = fc_j_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.020000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_pop_brazos_police pos = 43632, 0, 22131 shape = SPHERE size = 9000 comment = . Brazos extend sort = 11 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = li_p_grp, 1.000000 [zone] nickname = zone_pop_sun pos = 34, 0, 75 shape = SPHERE size = 15000 spacedust = Dust spacedust_maxparticles = 1 sort = 99.500000 [zone] nickname = zone_pop_aldrin_hole pos = -2982, 0, 71733 shape = SPHERE size = 5000 comment = . Aldrin hole sort = 19 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.200000 faction = fc_lr_grp, 0.330000 faction = fc_x_grp, 0.670000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.070000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.230000 faction = fc_x_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.020000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_li04_pop_hunters_fields pos = -110, 0, 53908 shape = ELLIPSOID size = 20000, 10000, 37000 comment = . South field extend sort = 21 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_ast_field encounter = area_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li04_pop_NY_hole pos = -4076, 0, -65166 shape = SPHERE size = 3000 comment = . NY hole sort = 13 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_bh_scout, 1, 0.090000 faction = fc_j_grp, 1.000000 encounter = area_defend, 1, 0.090000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.090000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.260000 faction = fc_j_grp, 1.000000 encounter = area_trade_smuggler, 1, 0.090000 faction = fc_j_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.030000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_li04_pop_california_hole pos = -44109, 0, -13174 shape = SPHERE size = 3000 comment = . California hole sort = 16 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_bh_scout, 1, 0.060000 faction = fc_j_grp, 1.000000 encounter = area_defend, 1, 0.130000 faction = fc_lr_grp, 0.440000 faction = fc_x_grp, 0.560000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.060000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.300000 faction = fc_j_grp, 0.580000 faction = fc_x_grp, 0.420000 encounter = area_trade_smuggler, 1, 0.060000 faction = fc_j_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.020000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts1_1 pos = -23199, 0, -30601 rotate = 90, 50, 180 shape = CYLINDER size = 750, 54461 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradeoutcasts1, 1 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.160000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.070000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts2_1 pos = 4556, 0, -29522 rotate = 90, -19, 180 shape = CYLINDER size = 750, 39437 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 0.500000 faction = fc_ou_grp, 0.500000 [zone] nickname = Zone_Li04_path_outcasts2_2 pos = 26190, 0, 4135 rotate = 90, -45, 180 shape = CYLINDER size = 750, 42217 ;attack_ids = 3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 0.500000 faction = fc_ou_grp, 0.500000 [zone] nickname = Zone_Li04_path_outcasts3_1 pos = 4829, 0, -39074 rotate = 90, -37, 180 shape = CYLINDER size = 750, 23934 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 1 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts3_2 pos = 23515, 0, -29801 rotate = -90, -88, 0 shape = CYLINDER size = 750, 22820 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts3_3 pos = 30076, 0, -43103 rotate = -90, 21, 0 shape = CYLINDER size = 750, 27387 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts3_4 pos = 11323, 0, -52150 rotate = 90, 74, 180 shape = CYLINDER size = 750, 28470 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts4_1 pos = 11315, 0, -52258 rotate = -90, -75, 0 shape = CYLINDER size = 750, 28360 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts4, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts4_2 pos = 18945, 0, -72044 rotate = -90, 21, 0 shape = CYLINDER size = 750, 34036 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts4, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts4_3 pos = 13045, 0, -89468 rotate = -90, -9, 0 shape = CYLINDER size = 750, 2722 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts4, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts4_4 pos = 5507, 0, -69496 rotate = 90, 20, 180 shape = CYLINDER size = 750, 45361 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts4, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li04_path_outcasts5_1 pos = -3173, 0, -56800 rotate = -90, 7, 0 shape = CYLINDER size = 750, 16292 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradeoutcasts5, 1 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.160000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.070000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_universal1_1 pos = 41028, 0, 926 rotate = -90, -2, 0 shape = CYLINDER size = 750, 34144 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = universal1, 1 usage = trade, patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = tradep_armored_prisoner, 1, 0.110000 faction = li_p_grp, 1.000000 encounter = tradep_trade_freighter, 1, 0.090000 faction = co_ss_grp, 1.000000 encounter = tradep_trade_transport, 1, 0.100000 faction = co_ss_grp, 1.000000 [zone] nickname = Zone_Li04_path_republican1_1 pos = 61528, 0, 22364 rotate = 90, -83, 180 shape = CYLINDER size = 750, 40940 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderepublican1, 1 usage = trade mission_eligible = true encounter = tradep_trade_transport, 1, 0.330000 faction = co_alg_grp, 0.330000 faction = co_rs_grp, 0.670000 [zone] nickname = Zone_Li04_path_junkers1_1 pos = -17905, 0, -35229 rotate = 90, 50, 180 shape = CYLINDER size = 750, 42187 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 1, 8 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers1_2 pos = -35797, 0, -19870 rotate = 90, 45, 180 shape = CYLINDER size = 750, 4585 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers1_3 pos = -42324, 0, -17592 rotate = 90, 83, 180 shape = CYLINDER size = 750, 9518 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers1_4 pos = -48969, 0, -12556 rotate = 90, 22, 180 shape = CYLINDER size = 750, 9392 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers1_5 pos = -45970, 0, -7161 rotate = 90, -79, 180 shape = CYLINDER size = 750, 9633 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 5 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers1_6 pos = -35326, 0, -7400 rotate = -90, -78, 0 shape = CYLINDER size = 750, 11688 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 6 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers1_7 pos = -31798, 0, -15074 rotate = -90, 20, 0 shape = CYLINDER size = 750, 13537 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 7 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers2_1 pos = 3401, 0, -43510 rotate = 90, -48, 180 shape = CYLINDER size = 750, 15486 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 1 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers2_2 pos = 3329, 0, -34116 rotate = 90, 55, 180 shape = CYLINDER size = 750, 14124 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers2_3 pos = -7588, 0, -41189 rotate = -90, 24, 0 shape = CYLINDER size = 750, 24337 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers2_4 pos = -12434, 0, -61522 rotate = -90, -1, 0 shape = CYLINDER size = 750, 18110 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers2_5 pos = -3507, 0, -73847 rotate = -90, -70, 0 shape = CYLINDER size = 750, 18364 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 5 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers2_6 pos = 9195, 0, -71351 rotate = 90, -35, 180 shape = CYLINDER size = 750, 13651 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 6 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers2_7 pos = 13226, 0, -59338 rotate = 90, 0, 180 shape = CYLINDER size = 750, 12489 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 7 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers2_8 pos = 5216, 0, -50705 rotate = 90, 74, 180 shape = CYLINDER size = 750, 16557 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 8 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers3_1 pos = 25826, 0, -45141 rotate = 90, -83, 180 shape = CYLINDER size = 750, 57587 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers3, 1 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers3_2 pos = 52761, 0, -24287 rotate = 90, 6, 180 shape = CYLINDER size = 750, 34504 ;attack_ids = 2 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers3, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers3_3 pos = 45822, 0, -12042 rotate = -90, 46, 0 shape = CYLINDER size = 750, 14263 ;attack_ids = 1, 2, 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers3, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers3_4 pos = 31569, 0, -8220 rotate = 90, 46, 180 shape = CYLINDER size = 750, 25101 ;attack_ids = 1, 2, 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers3, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers3_5 pos = 16880, 0, -5077 rotate = -90, 45, 0 shape = CYLINDER size = 750, 15839 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers3, 5 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers3_6 pos = 4375, 0, -30014 rotate = -90, 20, 0 shape = CYLINDER size = 750, 40650 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers3, 6 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues1_1 pos = -759, 0, -57752 rotate = -90, -10, 0 shape = CYLINDER size = 750, 19902 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues1, 1 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues1_2 pos = 8144, 0, -74491 rotate = -90, -47, 0 shape = CYLINDER size = 750, 19693 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues1, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues1_3 pos = 23513, 0, -60164 rotate = 90, -21, 180 shape = CYLINDER size = 750, 45132 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues1, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues1_4 pos = 14432, 0, -43826 rotate = -90, 74, 0 shape = CYLINDER size = 750, 35559 ;attack_ids = 1 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues1, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues2_1 pos = 336, 0, -35574 rotate = 90, -11, 180 shape = CYLINDER size = 750, 27584 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 1, 9 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues2_4 pos = 33385, 0, 22373 rotate = 90, 10, 180 shape = CYLINDER size = 750, 32646 ;attack_ids = 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues2_5 pos = 22259, 0, 41868 rotate = 90, 68, 180 shape = CYLINDER size = 750, 17479 ;attack_ids = 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues2_6 pos = 10251, 0, 34519 rotate = -90, 20, 0 shape = CYLINDER size = 750, 22499 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues2_2 pos = 11784, 0, -13084 rotate = 90, -46, 180 shape = CYLINDER size = 750, 25035 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 2, 8 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues2_3 pos = 28613, 0, 1005 rotate = 90, -56, 180 shape = CYLINDER size = 750, 18634 ;attack_ids = 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues2_7 pos = 13617, 0, 9845 rotate = -90, -27, 0 shape = CYLINDER size = 750, 31436 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues3_1 pos = 435, 0, -34929 rotate = 90, -11, 180 shape = CYLINDER size = 750, 26527 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues3, 1 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues3_2 pos = 11943, 0, -13047 rotate = 90, -46, 180 shape = CYLINDER size = 750, 24835 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues3, 2 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues3_3 pos = 16210, 0, 23915 rotate = 90, 9, 180 shape = CYLINDER size = 750, 56955 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues3, 3 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues3_4 pos = 4375, 0, 61820 rotate = 90, 36, 180 shape = CYLINDER size = 750, 23938 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues3, 4 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues4_1 pos = -35907, 0, -8562 rotate = 90, -62, 180 shape = CYLINDER size = 750, 18315 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 1 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues4_2 pos = -29117, 0, 1962 rotate = 90, 13, 180 shape = CYLINDER size = 750, 12389 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 2 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues4_3 pos = -21379, 0, 21139 rotate = 90, -35, 180 shape = CYLINDER size = 750, 31615 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 3 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues4_4 pos = -12375, 0, 40043 rotate = 90, 1, 180 shape = CYLINDER size = 750, 11457 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 4 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues4_5 pos = -7693, 0, 58794 rotate = 90, -20, 180 shape = CYLINDER size = 750, 27327 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 5 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues5_1 pos = 22053, 0, 71510 rotate = -90, -89, 0 shape = CYLINDER size = 750, 50605 ;attack_ids = 3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues5, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues5_2 pos = 45851, 0, 44356 rotate = -90, 3, 0 shape = CYLINDER size = 750, 53634 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues5, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues5_3 pos = 43389, 0, 16914 rotate = -90, 56, 0 shape = CYLINDER size = 750, 1865 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues5, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues5_4 pos = 41582, 0, 16836 rotate = 90, 62, 180 shape = CYLINDER size = 750, 1937 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues5, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues5_5 pos = 40822, 0, 18442 rotate = 90, -10, 180 shape = CYLINDER size = 750, 2055 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues5, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues5_6 pos = 29716, 0, 20779 rotate = 90, 84, 180 shape = CYLINDER size = 750, 22520 ;attack_ids = 3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues5, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues5_7 pos = 15950, 0, 42301 rotate = 90, 7, 180 shape = CYLINDER size = 750, 40690 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues5, 7 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues5_8 pos = 5018, 0, 67251 rotate = 90, 61, 180 shape = CYLINDER size = 750, 19115 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues5, 8 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues6_1 pos = 23627, 0, 67119 rotate = -90, -80, 0 shape = CYLINDER size = 750, 54755 ;attack_ids = 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 1, 8 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues6_2 pos = 61646, 0, 42957 rotate = -90, -30, 0 shape = CYLINDER size = 750, 44296 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 2, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues6_3 pos = 74361, 0, 20525 rotate = -90, -30, 0 shape = CYLINDER size = 750, 6872 ;attack_ids = 2 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues6_4 pos = 65019, 0, 6459 rotate = -90, 45, 0 shape = CYLINDER size = 750, 31033 ;attack_ids = 2 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues6_5 pos = 54001, 0, 8398 rotate = 90, 0, 180 shape = CYLINDER size = 750, 25663 ;attack_ids = 2 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_rogues6_6 pos = 63274, 0, 22464 rotate = 90, -83, 180 shape = CYLINDER size = 750, 18336 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_1 pos = -8964, 0, 51306 rotate = -90, 16, 0 shape = CYLINDER size = 750, 43354 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 1, 15 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_2 pos = -22831, 0, 19286 rotate = -90, 35, 0 shape = CYLINDER size = 750, 26900 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 2, 14 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_3 pos = -29180, 0, 1973 rotate = -90, -13, 0 shape = CYLINDER size = 750, 12485 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 3, 13 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_4 pos = -34646, 0, -8005 rotate = -90, 61, 0 shape = CYLINDER size = 750, 15466 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 4, 12 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_5 pos = -38724, 0, -15921 rotate = -90, -34, 0 shape = CYLINDER size = 750, 9747 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 5, 11 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_6 pos = -28162, 0, -26484 rotate = -90, -50, 0 shape = CYLINDER size = 750, 20227 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 6, 10 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_7 pos = -11299, 0, -41099 rotate = -90, -48, 0 shape = CYLINDER size = 750, 24006 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 7 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_8 pos = -233, 0, -43122 rotate = 90, -19, 180 shape = CYLINDER size = 750, 12542 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 8 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos1_9 pos = -9229, 0, -35086 rotate = -90, -80, 0 shape = CYLINDER size = 750, 22451 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 9 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos2_1 pos = 10695, 0, 71725 rotate = -90, -89, 0 shape = CYLINDER size = 750, 27903 ;attack_ids = 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 1 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos2_2 pos = 27753, 0, 54955 rotate = -90, -10, 0 shape = CYLINDER size = 750, 33549 ;attack_ids = 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos2_3 pos = 22441, 0, 41672 rotate = 90, 68, 180 shape = CYLINDER size = 750, 17715 ;attack_ids = 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos2_4 pos = 12868, 0, 51174 rotate = 90, 11, 180 shape = CYLINDER size = 750, 12415 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos2_5 pos = 4047, 0, 64713 rotate = 90, 46, 180 shape = CYLINDER size = 750, 20908 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 5 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos3_1 pos = 25455, 0, 52501 rotate = -90, -56, 0 shape = CYLINDER size = 750, 69448 ;attack_ids = 3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos3, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos3_2 pos = 53978, 0, 7356 rotate = -90, 1, 0 shape = CYLINDER size = 750, 50870 ;attack_ids = 2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos3, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos3_3 pos = 49365, 0, -21663 rotate = -90, 51, 0 shape = CYLINDER size = 750, 10961 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos3, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos3_4 pos = 43254, 0, -23268 rotate = 90, 43, 180 shape = CYLINDER size = 750, 4941 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos3, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos4_1 pos = 25401, 0, 51163 rotate = -90, -54, 0 shape = CYLINDER size = 750, 70857 ;attack_ids = 3 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 1, 7 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos4_2 pos = 58937, 0, 26760 rotate = -90, -53, 0 shape = CYLINDER size = 750, 11692 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 2 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos4_3 pos = 70526, 0, 23757 rotate = 90, -86, 180 shape = CYLINDER size = 750, 13460 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos4_4 pos = 80234, 0, 24271 rotate = -90, -90, 0 shape = CYLINDER size = 750, 5595 ;attack_ids = 2 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos4_5 pos = 69440, 0, 10770 rotate = -90, 45, 0 shape = CYLINDER size = 750, 38230 ;attack_ids = 2 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_xenos4_6 pos = 54989, 0, 13811 rotate = 90, 3, 180 shape = CYLINDER size = 750, 33034 ;attack_ids = 2 ;tradelane_attack = 50 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty1_1 pos = 12723, 0, 24158 rotate = 90, 79, 180 shape = CYLINDER size = 750, 56715 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty1_2 pos = -21555, 0, 20405 rotate = -90, 35, 0 shape = CYLINDER size = 750, 22194 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty1_3 pos = -29927, 0, 2453 rotate = -90, 13, 0 shape = CYLINDER size = 750, 17723 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty1_4 pos = -38272, 0, -9707 rotate = -90, 62, 0 shape = CYLINDER size = 750, 14186 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty2_1 pos = 33535, 0, 29139 rotate = 90, 34, 180 shape = CYLINDER size = 750, 26914 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty2_2 pos = 19983, 0, 42673 rotate = 90, 68, 180 shape = CYLINDER size = 750, 12470 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty2_3 pos = 6021, 0, 39836 rotate = -90, 57, 0 shape = CYLINDER size = 750, 19013 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty2_4 pos = -1634, 0, 30661 rotate = -90, -6, 0 shape = CYLINDER size = 750, 7807 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty2_5 pos = 8623, 0, 17948 rotate = -90, -48, 0 shape = CYLINDER size = 750, 26097 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty2_6 pos = 29803, 0, 14232 rotate = 90, -66, 180 shape = CYLINDER size = 750, 24616 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty3_1 pos = 4196, 0, 64797 rotate = -90, -45, 0 shape = CYLINDER size = 750, 21010 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty3_2 pos = 11841, 0, 48348 rotate = -90, -1, 0 shape = CYLINDER size = 750, 17680 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty3_3 pos = 22432, 0, 15065 rotate = -90, -23, 0 shape = CYLINDER size = 750, 52770 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty3_4 pos = 36719, 0, -12791 rotate = -90, -48, 0 shape = CYLINDER size = 750, 10228 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty4_1 pos = 36626, 0, -17826 rotate = 90, 53, 180 shape = CYLINDER size = 750, 14663 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 1, 10 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty4_2 pos = 20661, 0, 4148 rotate = 90, 30, 180 shape = CYLINDER size = 750, 40109 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 2, 9 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty4_3 pos = -3076, 0, 18213 rotate = -90, 76, 0 shape = CYLINDER size = 750, 27998 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 3 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty4_4 pos = -23099, 0, 12317 rotate = -90, 69, 0 shape = CYLINDER size = 750, 13427 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 4 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty4_5 pos = -20207, 0, 22636 rotate = 90, -36, 180 shape = CYLINDER size = 750, 31387 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 5 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty4_6 pos = -8972, 0, 51213 rotate = 90, -7, 180 shape = CYLINDER size = 750, 31578 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 6 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty4_7 pos = 4488, 0, 62779 rotate = -90, -70, 0 shape = CYLINDER size = 750, 24203 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 7 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty4_8 pos = 13276, 0, 40099 rotate = -90, 8, 0 shape = CYLINDER size = 750, 37151 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 8 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty5_1 pos = 24701, 0, 1887 rotate = -90, 44, 0 shape = CYLINDER size = 750, 47789 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 1, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty5_2 pos = 10137, 0, -22555 rotate = -90, -16, 0 shape = CYLINDER size = 750, 14519 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty5_3 pos = 7024, 0, -44226 rotate = -90, 19, 0 shape = CYLINDER size = 750, 30716 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty5_4 pos = -757, 0, -58021 rotate = 90, 73, 180 shape = CYLINDER size = 750, 5366 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty5_5 pos = -10262, 0, -46575 rotate = 90, 33, 180 shape = CYLINDER size = 750, 25115 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty5_6 pos = -4537, 0, -25723 rotate = 90, -51, 180 shape = CYLINDER size = 750, 32161 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty6_1 pos = 29859, 0, -24734 rotate = -90, 49, 0 shape = CYLINDER size = 750, 28974 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 1, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty6_2 pos = 11126, 0, -38953 rotate = -90, 59, 0 shape = CYLINDER size = 750, 17816 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty6_3 pos = 1414, 0, -52591 rotate = -90, 13, 0 shape = CYLINDER size = 750, 18162 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty6_4 pos = -6514, 0, -62188 rotate = -90, 84, 0 shape = CYLINDER size = 750, 11694 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty6_5 pos = -9058, 0, -47708 rotate = 90, -13, 180 shape = CYLINDER size = 750, 30781 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty6_6 pos = 6567, 0, -33464 rotate = -90, -86, 0 shape = CYLINDER size = 750, 24373 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty7_1 pos = 28637, 0, -30873 rotate = -90, 54, 0 shape = CYLINDER size = 750, 32770 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 1, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty7_2 pos = 3497, 0, -42065 rotate = -90, 82, 0 shape = CYLINDER size = 750, 23524 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty7_3 pos = -24617, 0, -29660 rotate = 90, 49, 180 shape = CYLINDER size = 750, 42817 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty7_4 pos = -36456, 0, -11087 rotate = 90, -44, 180 shape = CYLINDER size = 750, 12697 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty7_5 pos = -18179, 0, -19426 rotate = -90, -47, 0 shape = CYLINDER size = 750, 37582 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty7_6 pos = 5509, 0, -36451 rotate = -90, -68, 0 shape = CYLINDER size = 750, 21266 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty8_1 pos = 31913, 0, -28986 rotate = -90, 56, 0 shape = CYLINDER size = 750, 25390 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 1, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty8_2 pos = 16962, 0, -39855 rotate = -90, 50, 0 shape = CYLINDER size = 750, 11215 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty8_3 pos = 3113, 0, -52124 rotate = -90, 48, 0 shape = CYLINDER size = 750, 25395 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty8_4 pos = 3453, 0, -63289 rotate = -90, -75, 0 shape = CYLINDER size = 750, 20066 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty8_5 pos = 13726, 0, -57923 rotate = 90, -3, 180 shape = CYLINDER size = 750, 16175 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_bounty8_6 pos = 17759, 0, -42993 rotate = 90, -28, 180 shape = CYLINDER size = 750, 15149 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy1_1 pos = 30957, 0, 34844 rotate = -90, -10, 0 shape = CYLINDER size = 750, 105017 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy1, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy2_1 pos = 61908, 0, 4027 rotate = 90, -46, 180 shape = CYLINDER size = 750, 59901 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy2, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy3_1 pos = 32156, 0, -3830 rotate = 90, 34, 180 shape = CYLINDER size = 750, 31279 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 1, 9 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy3_2 pos = 22916, 0, 22721 rotate = 90, 2, 180 shape = CYLINDER size = 750, 26834 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy3_3 pos = 18780, 0, 44187 rotate = 90, 25, 180 shape = CYLINDER size = 750, 17354 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy3_4 pos = 7267, 0, 57199 rotate = 90, 57, 180 shape = CYLINDER size = 750, 18398 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy3_5 pos = -6894, 0, 56316 rotate = -90, 47, 0 shape = CYLINDER size = 750, 17204 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy3_6 pos = -14553, 0, 39866 rotate = -90, 7, 0 shape = CYLINDER size = 750, 20976 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy3_7 pos = -8628, 0, 29259 rotate = -90, -89, 0 shape = CYLINDER size = 750, 14252 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 7 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy3_8 pos = 10928, 0, 18996 rotate = -90, -51, 0 shape = CYLINDER size = 750, 31761 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 8 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy4_1 pos = 29951, 0, -24613 rotate = -90, 49, 0 shape = CYLINDER size = 750, 28859 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy4, 1, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy4_2 pos = -1517, 0, -27225 rotate = 90, 71, 180 shape = CYLINDER size = 750, 43150 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy4, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy4_3 pos = -24587, 0, -27595 rotate = -90, 19, 0 shape = CYLINDER size = 750, 15298 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy4, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy4_4 pos = -19001, 0, -39353 rotate = -90, -61, 0 shape = CYLINDER size = 750, 18315 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy4, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy4_5 pos = 3923, 0, -38909 rotate = 90, -72, 180 shape = CYLINDER size = 750, 30966 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy4, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy5_1 pos = 29293, 0, -32567 rotate = -90, 32, 0 shape = CYLINDER size = 750, 43153 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 1, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy5_2 pos = 10966, 0, -62381 rotate = -90, 31, 0 shape = CYLINDER size = 750, 26441 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy5_3 pos = -5207, 0, -75147 rotate = -90, 82, 0 shape = CYLINDER size = 750, 18621 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy5_4 pos = -16346, 0, -68283 rotate = 90, 13, 180 shape = CYLINDER size = 750, 16623 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_navy5_5 pos = -172, 0, -55581 rotate = 90, -76, 180 shape = CYLINDER size = 750, 36899 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_police1_1 pos = 26225, 0, -52961 rotate = -90, 21, 0 shape = CYLINDER size = 750, 80340 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police1, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_1 pos = 40966, 0, -18599 rotate = -90, 7, 0 shape = CYLINDER size = 750, 4646 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_2 pos = 40922, 0, -24574 rotate = -90, -4, 0 shape = CYLINDER size = 750, 6954 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_3 pos = 45500, 0, -31412 rotate = -90, -53, 0 shape = CYLINDER size = 750, 10656 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_4 pos = 51082, 0, -27094 rotate = 90, -9, 180 shape = CYLINDER size = 750, 15177 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_5 pos = 48609, 0, 3914 rotate = 90, 9, 180 shape = CYLINDER size = 750, 47231 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_6 pos = 41314, 0, 27486 rotate = 90, 88, 180 shape = CYLINDER size = 750, 6954 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_7 pos = 36417, 0, 24242 rotate = -90, 21, 0 shape = CYLINDER size = 750, 7084 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 7 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_8 pos = 34505, 0, 19920 rotate = -90, 30, 0 shape = CYLINDER size = 750, 2090 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 8 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police2_9 pos = 37073, 0, 1163 rotate = -90, -10, 0 shape = CYLINDER size = 750, 35877 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police2, 9 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police3_1 pos = 34555, 0, 14952 rotate = -90, 65, 0 shape = CYLINDER size = 750, 14574 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police3_2 pos = 19337, 0, 13592 rotate = 90, 78, 180 shape = CYLINDER size = 750, 17278 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police3_3 pos = 8602, 0, 19622 rotate = 90, 27, 180 shape = CYLINDER size = 750, 9293 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police3_4 pos = 12045, 0, 26395 rotate = 90, -66, 180 shape = CYLINDER size = 750, 12172 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li04_path_police3_5 pos = 29445, 0, 23966 rotate = -90, -67, 0 shape = CYLINDER size = 750, 25364 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [Object] nickname = 600 ids_name = 60213 pos = 40731, -400, 18549 rotate = -90, 0, 0 archetype = space_industrial reputation = li_p_grp parent = Li04_05 [Object] nickname = Li04_space_tankl4_1 ids_name = 60251 pos = 40731, -400, 18347 archetype = space_tankl4 reputation = li_p_grp parent = Li04_05 [Object] nickname = Li04_space_tankl4_4 ids_name = 60251 pos = 40731, -400, 18750 archetype = space_tankl4 reputation = li_p_grp parent = Li04_05 [zone] nickname = Zone_Li04_Houston_dust_exclusion pos = 45890, 0, -18408 shape = SPHERE size = 7000 spacedust = Dust spacedust_maxparticles = 30 sort = 99.500000 [zone] nickname = Zone_Li04_Brazos_dust_exclusion pos = 42547, 0, 18587 shape = SPHERE size = 2000 spacedust = Dust spacedust_maxparticles = 30 sort = 99.500000 [Object] nickname = Li04_mplatform_1 pos = 40730, -21, 18228 archetype = mplatform reputation = li_p_grp difficulty_level = 4 loadout = mplatform_red_li_01 parent = Li04_05 [Object] nickname = Li04_space_tankl4_2 ids_name = 60251 pos = 40531, -400, 18549 rotate = 0, 90, 0 archetype = space_tankl4 reputation = li_p_grp parent = Li04_05 [Object] nickname = Li04_space_tankl4_3 ids_name = 60251 pos = 40928, -400, 18549 rotate = 0, 90, 0 archetype = space_tankl4 reputation = li_p_grp parent = Li04_05 [zone] nickname = Zone_Li04_Houston_death pos = 45697, 0, -18496 shape = SPHERE size = 4100 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [zone] nickname = Zone_Li04_sun_death pos = 0, 0, 0 shape = SPHERE size = 13000 ;damage = 10000 ;star damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li04_space_tanklx4_1 ids_name = 60251 pos = 15763, 0, 26193 archetype = space_tanklx4 [Object] nickname = Li04_space_tankl4_5 ids_name = 60251 pos = 15763, 30, 25964 archetype = space_tankl4 [Object] nickname = Li04_debris_large01_1 pos = 19869, 0, 22456 archetype = debris_large01 [Object] nickname = Li04_debris_large01_2 pos = 10445, 0, 24602 archetype = debris_large01 [Object] nickname = Li04_debris_large01_3 pos = 12781, 0, 14203 archetype = debris_large01 [Object] nickname = Li04_debris_large01_4 pos = 19974, 0, -24455 archetype = debris_large01 [Object] nickname = Li04_debris_large01_5 pos = 11655, 0, 40540 archetype = debris_large01 [Object] nickname = Li04_debris_large01_6 pos = 10877, 0, 66325 archetype = debris_large01 [Object] nickname = Li04_debris_large01_7 pos = 500, 0, 28991 archetype = debris_large01 [Object] nickname = Li04_debris_med01_1 pos = 18911, 0, 22901 archetype = debris_med01 [Object] nickname = Li04_debris_med01_2 pos = 17654, 0, 29313 archetype = debris_med01 [Object] nickname = Li04_debris_med02_1 pos = 13903, 0, 17104 archetype = debris_med02 [Object] nickname = Li04_debris_med02_2 pos = 9495, 0, 20012 archetype = debris_med02 [Object] nickname = Li04_debris_xlarge01_1 pos = 18738, 0, 21028 archetype = debris_xlarge01 [Object] nickname = Li04_space_tanklx4_2 ids_name = 60251 pos = 15763, 230, 26193 rotate = 180, 0, 0 archetype = space_tanklx4 [LightSource] nickname = Walker_light pos = -4929, -15000, 109631 color = 206, 114, 0 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = Zone_Li04_path_junkers4_1 pos = 30023, 0, -25418 rotate = -90, 51, 0 shape = CYLINDER size = 750, 28662 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers4, 1 usage = trade mission_eligible = true encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_path_junkers4_2 pos = 8429, 0, -41318 rotate = -90, 56, 0 shape = CYLINDER size = 750, 25021 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers4, 2 usage = trade mission_eligible = true encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [Object] nickname = Li04_hazard_buoy_1 ids_name = 261163 pos = 19862, 0, -28189 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_2 ids_name = 261163 pos = 21688, 0, -27911 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_3 ids_name = 261163 pos = 23748, 0, -27474 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_4 ids_name = 261163 pos = 25380, 0, -26442 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_5 ids_name = 261163 pos = 27012, 0, -25250 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_6 ids_name = 261163 pos = 28061, 0, -23741 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_7 ids_name = 261163 pos = 29227, 0, -22034 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_8 ids_name = 261163 pos = 29577, 0, -20167 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_9 ids_name = 261163 pos = 29966, 0, -18182 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_10 ids_name = 261163 pos = 29616, 0, -16196 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_11 ids_name = 261163 pos = 29227, 0, -14210 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_12 ids_name = 261163 pos = 28139, 0, -12622 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_13 ids_name = 261163 pos = 26973, 0, -10954 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_14 ids_name = 261163 pos = 25497, 0, -9961 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_15 ids_name = 261163 pos = 23748, 0, -8770 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_16 ids_name = 261163 pos = 22038, 0, -8452 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_17 ids_name = 261163 pos = 19862, 0, -8055 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_18 ids_name = 261163 pos = 18190, 0, -8373 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_19 ids_name = 261163 pos = 15975, 0, -8849 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_20 ids_name = 261163 pos = 14460, 0, -9922 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_21 ids_name = 261163 pos = 12711, 0, -11034 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_22 ids_name = 261163 pos = 11778, 0, -12384 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_23 ids_name = 261163 pos = 10574, 0, -14290 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_24 ids_name = 261163 pos = 10185, 0, -16077 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_25 ids_name = 261163 pos = 9757, 0, -18142 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_26 ids_name = 261163 pos = 10146, 0, -20207 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_27 ids_name = 261163 pos = 10535, 0, -22113 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_28 ids_name = 261163 pos = 11584, 0, -23622 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_29 ids_name = 261163 pos = 12789, 0, -25290 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_30 ids_name = 261163 pos = 14343, 0, -26362 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_31 ids_name = 261163 pos = 16053, 0, -27434 archetype = hazard_buoy [Object] nickname = Li04_hazard_buoy_32 ids_name = 261163 pos = 17841, 0, -27831 archetype = hazard_buoy [Object] nickname = Li04_space_beamx_dmg_1 pos = 13171, -200, 19651 rotate = 40, 40, 40 archetype = space_beamx_dmg [Object] nickname = Li04_space_beamx_dmg_2 pos = -1215, 200, 70640 rotate = 60, 20, 20 archetype = space_beamx_dmg [Object] nickname = Li04_space_beaml_dmg_1 pos = -10109, -200, 67059 rotate = 40, 40, 60 archetype = space_beaml_dmg [Object] nickname = Li04_space_beaml_dmg_2 pos = -45730, 0, 33587 rotate = 20, 80, 80 archetype = space_beaml_dmg [Object] nickname = Li04_space_beaml_dmg_3 pos = -36780, 200, 42367 rotate = 10, 60, 20 archetype = space_beaml_dmg [Object] nickname = Li04_space_beaml_dmg_4 pos = -42866, -200, 60292 rotate = 40, 40, 40 archetype = space_beaml_dmg [Object] nickname = Li04_space_beamx_dmg_3 pos = -45888, 200, 47145 rotate = 40, 40, 40 archetype = space_beamx_dmg [Object] nickname = Li04_space_beamx_dmg_4 pos = -42809, 0, -12917 rotate = 60, 90, 0 archetype = space_beamx_dmg [Object] nickname = Li04_space_beaml_dmg_5 pos = -37967, 0, -1210 rotate = 50, 0, 0 archetype = space_beaml_dmg [Object] nickname = Li04_space_beaml_dmg_7 pos = -34049, -100, -50067 rotate = -30, 40, 90 archetype = space_beaml_dmg [Object] nickname = Li04_space_beamx_dmg_5 pos = 1719, 200, -46383 rotate = 30, 30, 30 archetype = space_beamx_dmg [Object] nickname = Li04_space_beamx_dmg_6 pos = -3962, -200, -61150 rotate = -60, 30, 60 archetype = space_beamx_dmg [Object] nickname = Li04_space_beaml_dmg_8 pos = 4632, -200, -39442 rotate = -40, 40, 40 archetype = space_beaml_dmg [Object] nickname = Li04_space_beaml_dmg_9 pos = 1928, 200, -65653 rotate = 20, 20, 20 archetype = space_beaml_dmg [zone] nickname = zone_li04_pop_ambient_nw pos = -15417, 0, -32936 rotate = 0, -45, 0 shape = ELLIPSOID size = 46146, 8000, 90840 comment = Ambient Pop sort = 51 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.330000 faction = fc_lr_grp, 1.000000 encounter = area_bh_scout, 1, 0.500000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li04_pop_ambient_sw pos = -548, 0, 46179 rotate = 0, -30, 0 shape = ELLIPSOID size = 31862, 8000, 67545 comment = Ambient Pop sort = 52 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.480000 faction = fc_lr_grp, 0.330000 faction = fc_x_grp, 0.670000 encounter = area_bh_scout, 1, 0.290000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li04_pop_ambient_e pos = 61554, 0, 29394 rotate = 0, -10, 0 shape = ELLIPSOID size = 47300, 8000, 122170 comment = Ambient Pop sort = 50 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.670000 faction = li_n_grp, 0.330000 faction = li_p_grp, 0.220000 faction = fc_lr_grp, 0.220000 faction = fc_x_grp, 0.220000 [zone] nickname = zone_li04_destroy_vignette_1 pos = 36541, 0, 83017 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_2 pos = 86629, 0, 11594 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_3 pos = 71603, 0, 31305 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_4 pos = 26068, 0, -90205 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_5 pos = -1480, 0, -85567 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_6 pos = 5578, 0, -73973 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li04_destroy_vignette_7 pos = 11042, 0, -60987 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li04_destroy_vignette_8 pos = 19011, 0, -41740 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_9 pos = 7855, 0, -33624 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li04_destroy_vignette_10 pos = -10359, 0, -38030 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li04_destroy_vignette_11 pos = -16962, 0, -50784 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li04_destroy_vignette_12 pos = -14230, 0, -65857 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li04_destroy_vignette_13 pos = 8082, 0, 81625 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li04_destroy_vignette_14 pos = 13774, 0, 67480 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li04_destroy_vignette_15 pos = 17417, 0, 18551 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li04_destroy_vignette_16 pos = 48153, 0, 7420 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_17 pos = 14230, 0, 33160 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_18 pos = 42461, 0, 37798 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_19 pos = 53162, 0, 30146 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_20 pos = 58170, 0, 17392 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li04_destroy_vignette_21 pos = 21287, 0, 3710 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Object] nickname = Li04_04 ids_name = 196796 pos = -2157, 0, -48423 archetype = space_port_dmg base = Li04_04_Base dock_with = Li04_04_Base ids_info = 65871 loadout = space_port_dmg_pi_01 reputation = fc_j_grp behavior = SOLAR pilot = pilot_solar_ac visit = 0 voice = atc_leg_m01 space_costume = sh_male4_head, pl_male3_journeyman_body [zone] nickname = Zone_Li04_04_defense_spawn pos = -2157, 0, -48423 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_04_wingmen_spawn_1 pos = -2157, 0, -48423 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_04_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li04_04_wingmen_spawn_2 pos = -2157, 0, -48423 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_04_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_j_grp, 1.000000 [Object] nickname = Li04_space_tankl4x4_1 pos = -2157, -429, -48423 rotate = 90, 0, 0 archetype = space_tankl4x4 parent = Li04_04 [Object] nickname = Li04_orbital_cannon_fixture_1 ids_name = 261166 pos = 41878, 350, -16521 rotate = 0, -65, 0 archetype = orbital_cannon_fixture ids_info = 66489 reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 19 loadout = orbital_cannon_fixture_loadout [Object] nickname = Li04_space_habitat_dmg_1 pos = -45349, -250, 40906 rotate = 5, -4, 3 archetype = space_habitat_dmg [Object] nickname = Li04_space_beaml_dmg_10 pos = -45538, 0, 41269 rotate = 0, 115, 0 archetype = space_beaml_dmg [Object] nickname = Li04_space_industrial_dmg_1 pos = -45120, 50, 40908 rotate = -155, 70, 180 archetype = space_industrial_dmg [Object] nickname = Li04_space_tankl4_dmg_1 pos = -45160, 0, 40370 archetype = space_tankl4_dmg [Object] nickname = Li04_space_tankl4_dmg_2 pos = -45560, 50, 40780 rotate = 0, 100, 0 archetype = space_tankl4_dmg [Object] nickname = Li04_space_tanks_3dmg_1 pos = -45380, 50, 40917 archetype = space_tanks_3dmg [Object] nickname = Li04_space_police_dmg_1 pos = -45370, -100, 40939 archetype = space_police_dmg [Object] nickname = Li04_space_tankl4x4_dmg_1 pos = -44786, 0, 40974 rotate = -145, -5, 180 archetype = space_tankl4x4_dmg [Object] nickname = Li04_suprise_transport ids_name = 261712 pos = -35705, 1000, 59671 rotate = -6, -20, 15 archetype = suprise_transport visit = 16 ids_info = 66463 loadout = SECRET_transport_Li04 [Object] nickname = Li04_depot_superconductors_surprise ids_name = 261713 pos = -44985, -39, 40579 rotate = -30, 0, 0 archetype = surprise_superconductors visit = 16 ids_info = 66464 behavior = SOLAR pilot = pilot_solar_ac [Object] nickname = Li04_suprise_bh_fighter_1 ids_name = 261714 pos = -40071, -500, -32779 rotate = -27, 45, 9 archetype = suprise_bh_fighter visit = 16 ids_info = 66462 loadout = SECRET_bh_bh_fighter_li04 [Object] nickname = Li04_suprise_pi_fighter_1 ids_name = 261715 pos = -32268, -500, -45867 archetype = suprise_pi_fighter visit = 16 ids_info = 66465 loadout = SECRET_lr_pi_fighter_li04 [zone] nickname = ZONE_Li04_vignette9_exclusion pos = 7862, 0, -33617 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li04_vignette10_exclusion pos = -10362, 0, -38027 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li04_vignette11_exclusion pos = -16968, 0, -50766 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li04_vignette13_exclusion pos = 8079, 0, 81622 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = zone_88flak_ambient_population_400_li04 pos = 0, 0, 0 ;No need to move this. Just stick it in. =P rotate = 0, 0, 0 shape = SPHERE size = 400000 comment = Ambient Populater added by 88 Flak, ignore sort = 0 ;AmbRepop toughness = 1 density = 8 max_battle_size = 9999 repop_time = 38 ;AmbRepop relief_time = 38 ;AmbRepop density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_bot_foxBot density_restriction = 1, class_bot_KittBot density_restriction = 2, class_bot_GrimsGreen density_restriction = 1, class_bot_Wo3dy density_restriction = 1, class_bot_ChipBot density_restriction = 1, class_bot_SnakePlisskin density_restriction = 1, class_bot_SushiBot density_restriction = 1, class_bot_Lonestar density_restriction = 1, class_bot_M0tahBot density_restriction = 1, class_bot_SSGTSolaBot density_restriction = 1, class_bot_DofodBot density_restriction = 1, class_bot_PetBot density_restriction = 1, class_bot_Why485Bot density_restriction = 1, class_bot_SonaBot density_restriction = 1, class_bot_Trickbot density_restriction = 1, class_bot_OutsidersFollowers density_restriction = 1, class_bot_DarkMarauderBot density_restriction = 1, class_bot_ww2JacobBot density_restriction = 1, class_bot_DreadPirateLowsound density_restriction = 1, class_bot_AshBot density_restriction = 1, class_bot_NairaX density_restriction = 1, class_bot_KillerJaguarBot density_restriction = 1, class_bot_StarAvenger density_restriction = 1, class_bot_Helloween density_restriction = 2, class_bot_StilBot density_restriction = 1, class_bot_DarkWraith007 density_restriction = 1, class_bot_SojournBot density_restriction = 1, class_bot_HonkBot density_restriction = 1, class_bot_HowdaDoodeWTF density_restriction = 1, class_bot_Borg density_restriction = 1, class_bot_CustomSlot1 density_restriction = 1, class_bot_CustomSlot2 density_restriction = 1, class_bot_CustomSlot3 density_restriction = 1, class_bot_CustomSlot4 pop_type = background population_additive = true encounter = foxBot, 1, 0.002100 faction = foxBot_grp, 1.000000 encounter = KittBot, 1, 0.002100 faction = KittBot_grp, 1.000000 encounter = GrimsGreen, 1, 0.002100 faction = GrimsGreen_grp, 1.000000 encounter = Wo3dy, 1, 0.002100 faction = Wo3dy_grp, 1.000000 encounter = ChipBot, 1, 0.002100 faction = ChipBot_grp, 1.000000 encounter = SnakePlisskin, 1, 0.002100 faction = SnakePlisskin_grp, 1.000000 encounter = SushiBot, 1, 0.002100 faction = SushiBot_grp, 1.000000 encounter = Lonestar, 1, 0.002100 faction = Lonestar_grp, 1.000000 encounter = M0tahBot, 1, 0.002100 faction = M0tahBot_grp, 1.000000 encounter = SSGTSolaBot, 1, 0.002100 faction = SSGTSolaBot_grp, 1.000000 encounter = DofodBot, 1, 0.002100 faction = DofodBot_grp, 1.000000 encounter = PetBot, 1, 0.002100 faction = PetBot_grp, 1.000000 encounter = Why485Bot, 1, 0.002100 faction = Why485Bot_grp, 1.000000 encounter = SonaBot, 1, 0.002100 faction = SonaBot_grp, 1.000000 encounter = Trickbot, 1, 0.002100 faction = Trickbot_grp, 1.000000 encounter = OutsidersFollowers, 1, 0.002100 faction = OutsidersFollowers_grp, 1.000000 encounter = DarkMarauderBot, 1, 0.002100 faction = DarkMarauderBot_grp, 1.000000 encounter = ww2JacobBot, 1, 0.002100 faction = ww2JacobBot_grp, 1.000000 encounter = DreadPirateLowsound, 1, 0.002100 faction = DreadPirateLowsound_grp, 1.000000 encounter = AshBot, 1, 0.002100 faction = AshBot_grp, 1.000000 encounter = NairaX, 1, 0.002100 faction = NairaX_grp, 1.000000 encounter = KillerJaguarBot, 1, 0.002100 faction = KillerJaguarBot_grp, 1.000000 encounter = StarAvenger, 1, 0.002100 faction = StarAvenger_grp, 1.000000 encounter = Helloween, 1, 0.002100 faction = Helloween_grp, 1.000000 encounter = StilBot, 1, 0.002100 faction = StilBot_grp, 1.000000 encounter = DarkWraith007, 1, 0.002100 faction = DarkWraith007_grp, 1.000000 encounter = SojournBot, 1, 0.002100 faction = SojournBot_grp, 1.000000 encounter = HonkBot, 1, 0.002100 faction = HonkBot_grp, 1.000000 encounter = HowdaDoodeWTF, 1, 0.000600 faction = HowdaDoodeWTF_grp, 1.000000 encounter = Borg, 1, 0.000600 faction = Borg_grp, 1.000000 encounter = area_nomadsamb, 1, 0.034500 faction = fc_n_grp, 1.000000 encounter = area_nomadsambcap, 1, 0.004500 faction = fc_n_grp, 1.000000 encounter = area_war, 1, 0.000500 faction = fc_n_grp, 1.000000 encounter = area_warcap, 1, 0.000500 faction = fc_n_grp, 1.000000 encounter = area_flnpcs, 1, 0.208000 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcstransport, 1, 0.023000 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcscap, 1, 0.004500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcsstation, 1, 0.004500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_war, 1, 0.000500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_warcap, 1, 0.000500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_war, 1, 0.093750 ;High Security faction = li_p_grp, 0.500000 faction = li_n_grp, 0.500000 encounter = area_warcap, 1, 0.031250 ;High Security faction = li_n_grp, 1.000000 encounter = area_ambscout, 1, 0.348000 faction = li_p_grp, 0.400000 faction = li_n_grp, 0.400000 faction = fc_lr_grp, 0.100000 faction = fc_x_grp, 0.100000 encounter = area_ambassault, 1, 0.087000 faction = li_p_grp, 0.400000 faction = li_n_grp, 0.400000 faction = fc_lr_grp, 0.100000 faction = fc_x_grp, 0.100000 encounter = area_war, 1, 0.007500 faction = li_p_grp, 0.400000 faction = li_n_grp, 0.400000 faction = fc_lr_grp, 0.100000 faction = fc_x_grp, 0.100000 encounter = area_warcap, 1, 0.007500 faction = li_p_grp, 0.400000 faction = li_n_grp, 0.400000 faction = fc_lr_grp, 0.100000 faction = fc_x_grp, 0.100000 encounter = area_ambscout, 1, 0.017400 faction = br_p_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_m_grp, 0.025000 faction = fc_g_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_ambassault, 1, 0.004350 faction = br_p_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_m_grp, 0.025000 faction = fc_g_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_war, 1, 0.000375 faction = br_p_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_m_grp, 0.025000 faction = fc_g_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_warcap, 1, 0.000375 faction = br_p_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_m_grp, 0.025000 faction = fc_g_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 [Object] nickname = li04_player_station_1 ids_name = 458937 pos = -62755, 0, 13341 rotate = 0, 0, 0 Archetype = l_dreadnought ids_info = 459952 base = li04_player_station_1 dock_with = li04_player_station_1 reputation = li04_station_1_grp behavior = SOLAR pilot = pilot_solar_ac visit = 1 difficulty_level = 19 loadout = Liberty_Battleship_Loadout_AF_Station [Zone] nickname = Zone_li04_player_station_1 pos = -62755, 0, 13341 shape = SPHERE size = 2500 ;PBase visit = 128 sort = 100 ;PBase toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = area_pbase_defend, 1, 0.900000 faction = li04_station_1_grp, 1.000000 encounter = area_pbase_popcap, 1, 0.100000 faction = li04_station_1_grp, 1.000000 [Object] nickname = Li04_nomad_buoy ids_name = 458852 pos = 0, 15000, 0 rotate = 0, 0, 0 Archetype = nomad_buoy ids_info = 459852 base = Li04_Nomad_Buoy_Base dock_with = Li04_Nomad_Buoy_Base reputation = fc_n_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 [zone] nickname = Zone_Li04_nomad_buoy_interference pos = 0, 15000, 0 shape = SPHERE size = 2500 ;NomadBuoy sort = 99.5 ;NomadBuoy toughness = 1 visit = 128 interference = 0.950000 ;NomadBuoy music = zone_nebula_nomad [zone] nickname = Zone_Li04_nomad_buoy_wingmen_spawn_1 pos = 0, 15000, 0 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_nomad_buoy_wingmen_1, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Li04_nomad_buoy_wingmen_spawn_2 pos = 0, 15000, 0 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li04_nomad_buoy_wingmen_1, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_1 pos = -200000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_2 pos = -192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_3 pos = -184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 3 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_4 pos = -176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 4 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_5 pos = -168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 5 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_6 pos = -160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 6 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_7 pos = -152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 7 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_8 pos = -144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 8 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_9 pos = -136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 9 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_10 pos = -128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 10 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_11 pos = -120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 11 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_12 pos = -112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 12 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_13 pos = -104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 13 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_14 pos = -96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 14 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_15 pos = -88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 15 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_16 pos = -80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 16 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_17 pos = -72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 17 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_18 pos = -64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 18 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_19 pos = -56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 19 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_20 pos = -48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 20 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_21 pos = -40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 21 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_22 pos = -32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 22 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_23 pos = -24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 23 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_24 pos = -16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 24 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_25 pos = -8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 25 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_26 pos = 0, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 26 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_27 pos = 8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 27 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_28 pos = 16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 28 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_29 pos = 24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 29 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_30 pos = 32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 30 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_31 pos = 40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 31 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_32 pos = 48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 32 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_33 pos = 56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 33 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_34 pos = 64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 34 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_35 pos = 72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 35 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_36 pos = 80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 36 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_37 pos = 88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 37 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_38 pos = 96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 38 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_39 pos = 104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 39 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_40 pos = 112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 40 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_41 pos = 120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 41 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_42 pos = 128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 42 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_43 pos = 136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 43 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_44 pos = 144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 44 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_45 pos = 152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 45 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_46 pos = 160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 46 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_47 pos = 168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 47 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_48 pos = 176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 48 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_49 pos = 184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 49 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_50 pos = 192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 50 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li04_path_bot_51 pos = -4000, 0, -200000 rotate = -90, 90, 0 shape = CYLINDER size = 6750, 392000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 51 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [Object] nickname = Li04_Mobile_Proxy_Base ids_name = 458854 pos = 4000, 4000, -4000 ;Proxy rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = Li04_Mobile_Proxy_Base dock_with = Li04_Mobile_Proxy_Base reputation = fc_q_grp ;Proxy behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = proxy_station_loadout [zone] nickname = Zone_Mobile_Proxy_Base_Li04 pos = 4000, 5000, -4000 ;Proxy shape = SPHERE size = 100 ;Proxy visit = 128 sort = 99 toughness = 1 pop_type = background density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false [Object] nickname = Li04_BotDock ids_name = 459023 pos = -200000, 0, -200000 ;Bot rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = BotDock_Base dock_with = BotDock_Base reputation = fc_ouk_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = bot_station_loadout [zone] nickname = Zone_BotDock_Li04 pos = -200000, 0, -200000 ;Bot shape = SPHERE size = 3000 visit = 128 sort = 99 toughness = 1 pop_type = background density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false