[Room_Info] set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] ambient = ambience_planetscape_rocky music = music_californiaminor, oneshot [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = scripts\bases\Pl_03_pad_land_01.thn launching_script = scripts\bases\Pl_03_pad_launch_01.thn [ForSaleShipPlacement] name = X/Shipcentre/02 [Hotspot] name = IDS_HOTSPOT_PLANETSCAPE behavior = ExitDoor room_switch = Planetscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = VirtualRoom room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = VirtualRoom room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = VirtualRoom room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Deck [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER behavior = StartDealer state_read = 2 state_send = 1 virtual_room = Trader [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER behavior = StartEquipDealer state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_EQUIPMENT_ROOM_RIGHT behavior = MoveRight state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Equipment [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = ShipDealer [Hotspot] name = IDS_HOTSPOT_SHIPDEALER behavior = StartShipDealer state_read = 2 state_send = 1 virtual_room = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = ShipDealer [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA01 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA02 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA03 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA04 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA05 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA06 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA07 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA08 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA09 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA10 [FlashlightSet] icolor = 155, 55, 55 scale = 0.800000 blink = 1.500000 endpause = 0.500000 hardpoint = HP_LightA11 hardpoint = HP_LightA12 hardpoint = HP_LightA13 hardpoint = HP_LightA14 hardpoint = HP_LightA15 [FlashlightSet] icolor = 155, 55, 55 scale = 0.800000 blink = 1.500000 endpause = 0.500000 hardpoint = HP_LightA16 hardpoint = HP_LightA17 hardpoint = HP_LightA18 hardpoint = HP_LightA19 hardpoint = HP_LightA20 [FlashlightSet] icolor = 255, 225, 133 scale = 2.500000 blink = 1.500000 endpause = 1.500000 hardpoint = HP_LightB01 hardpoint = HP_LightB02 hardpoint = HP_LightB03 hardpoint = HP_LightB04 hardpoint = HP_LightB05 hardpoint = HP_LightB06 hardpoint = HP_LightB07 hardpoint = HP_LightB08 hardpoint = HP_LightB09 hardpoint = HP_LightB10 [FlashlightSet] icolor = 255, 225, 133 scale = 2.500000 blink = 1.500000 endpause = 0.500000 hardpoint = HP_LightC01 hardpoint = HP_LightC02 hardpoint = HP_LightC03 [FlashlightSet] icolor = 255, 225, 133 scale = 2.500000 blink = 1.500000 endpause = 0.500000 hardpoint = HP_LightD01 hardpoint = HP_LightD02 hardpoint = HP_LightD03 [FlashlightSet] icolor = 75, 25, 0 scale = 9.000000 gap = 0.000000 blink = 2.500000 endpause = 0.250000 hardpoint = HP_LightE01 hardpoint = HP_LightE02 hardpoint = HP_LightE07 hardpoint = HP_LightE08 hardpoint = HP_LightE10 hardpoint = HP_LightE11 hardpoint = HP_LightE14 hardpoint = HP_LightE15 hardpoint = HP_LightE18 hardpoint = HP_LightE19 [FlashlightSet] icolor = 155, 0, 0 scale = 9.000000 gap = 0.000000 blink = 5.000000 endpause = 0.250000 hardpoint = HP_LightE03 hardpoint = HP_LightE04 hardpoint = HP_LightE05 hardpoint = HP_LightE06 hardpoint = HP_LightE09 hardpoint = HP_LightE12 hardpoint = HP_LightE13 hardpoint = HP_LightE16 hardpoint = HP_LightE17 hardpoint = HP_LightE20 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Planetscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Planetscape ;QuickMenu