[Room_Info] set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_bar_li02 ambient = ambience_bar_ground_smaller [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand start_script = scripts\bases\Pl_03_bar_enter_01.thn [PlayerShipPlacement] name = X/Shipcentre/01 [ForSaleShipPlacement] name = X/Shipcentre/02 [Hotspot] name = IDS_HOTSPOT_PLANETSCAPE behavior = ExitDoor room_switch = Planetscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = ShipDealer [Hotspot] name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor ;[Hotspot] ;name = IDS_HOTSPOT_MISSIONVENDOR ;behavior = MissionVendor [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA01 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA02 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA03 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA04 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA05 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA06 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA07 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA08 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA09 [FlashlightSet] icolor = 155, 55, 55 scale = 1.000000 blink = 1.000000 endpause = 0.750000 hardpoint = HP_LightA10 [FlashlightSet] icolor = 255, 225, 133 scale = 2.500000 blink = 1.500000 endpause = 1.500000 hardpoint = HP_LightB01 hardpoint = HP_LightB02 hardpoint = HP_LightB03 hardpoint = HP_LightB04 hardpoint = HP_LightB05 hardpoint = HP_LightB06 hardpoint = HP_LightB07 hardpoint = HP_LightB08 hardpoint = HP_LightB09 hardpoint = HP_LightB10 [FlashlightSet] icolor = 255, 225, 133 scale = 2.500000 blink = 1.500000 endpause = 0.500000 hardpoint = HP_LightC01 hardpoint = HP_LightC02 hardpoint = HP_LightC03 [FlashlightSet] icolor = 255, 225, 133 scale = 2.500000 blink = 1.500000 endpause = 0.500000 hardpoint = HP_LightD01 hardpoint = HP_LightD02 hardpoint = HP_LightD03 [FlashlightSet] icolor = 75, 25, 0 scale = 9.000000 gap = 0.000000 blink = 2.500000 endpause = 0.250000 hardpoint = HP_LightE01 hardpoint = HP_LightE02 hardpoint = HP_LightE07 hardpoint = HP_LightE08 hardpoint = HP_LightE10 hardpoint = HP_LightE11 hardpoint = HP_LightE14 hardpoint = HP_LightE15 hardpoint = HP_LightE18 hardpoint = HP_LightE19 [FlashlightSet] icolor = 155, 0, 0 scale = 9.000000 gap = 0.000000 blink = 5.000000 endpause = 0.250000 hardpoint = HP_LightE03 hardpoint = HP_LightE04 hardpoint = HP_LightE05 hardpoint = HP_LightE06 hardpoint = HP_LightE09 hardpoint = HP_LightE12 hardpoint = HP_LightE13 hardpoint = HP_LightE16 hardpoint = HP_LightE17 hardpoint = HP_LightE20