[Room_Info] set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn animation = Sc_loop [Room_Sound] ambient = ambience_deck_space_larger [PlayerShipPlacement] name = X/Shipcentre/01 [Camera] name = Camera_0 [Hotspot] name = IDS_HOTSPOT_DECK behavior = ExitDoor room_switch = Deck [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [FlashlightSet] icolor = 0, 155, 255 scale = 0.250000 gap = 0.000000 blink = 0.000000 endpause = 0.000000 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 hardpoint = HpLightA04 hardpoint = HpLightA05 hardpoint = HpLightA06 hardpoint = HpLightA07 hardpoint = HpLightA08 hardpoint = HpLightA09 hardpoint = HpLightA10 hardpoint = HpLightA11 hardpoint = HpLightA12 hardpoint = HpLightA13 hardpoint = HpLightA14 hardpoint = HpLightA15 hardpoint = HpLightA16 hardpoint = HpLightA17 hardpoint = HpLightA18 hardpoint = HpLightA19 hardpoint = HpLightA20 hardpoint = HpLightA21 hardpoint = HpLightA22 hardpoint = HpLightA23 hardpoint = HpLightA24 hardpoint = HpLightA25 hardpoint = HpLightA26 hardpoint = HpLightA27 hardpoint = HpLightA28 hardpoint = HpLightB21 hardpoint = HpLightB22 hardpoint = HpLightB23 hardpoint = HpLightB24 hardpoint = HpLightB25 hardpoint = HpLightB26 [FlashlightSet] icolor = 255, 255, 55 scale = 0.250000 gap = 0.000000 blink = 0.050000 endpause = 0.000000 numlights = 26 hardpoint = HpLightB01 hardpoint = HpLightB02 hardpoint = HpLightB03 hardpoint = HpLightB04 hardpoint = HpLightB05 hardpoint = HpLightB06 hardpoint = HpLightB07 hardpoint = HpLightB08 hardpoint = HpLightB09 hardpoint = HpLightB10 hardpoint = HpLightB11 hardpoint = HpLightB12 hardpoint = HpLightB13 hardpoint = HpLightB14 hardpoint = HpLightB15 hardpoint = HpLightB16 hardpoint = HpLightB17 hardpoint = HpLightB18 hardpoint = HpLightB19 hardpoint = HpLightB20 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Deck ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Deck ;QuickMenu