[Room_Info] set_script = Scripts\bases\Ku_02_cityscape_hardpoint_01.thn animation = Sc_loop scene = all, ambient, Scripts\bases\Ku_02_cityscape_ambi_day_01.thn scene = all, ambient, Scripts\bases\Ku_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_honshu, oneshot ambient = ambience_cityscape_medium [Camera] name = Camera_0 [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\bases\Ku_02_cityscape_land_01.thn launching_script = Scripts\bases\Ku_02_cityscape_launch_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [FlashlightSet] icolor = 229, 160, 61 scale = 2.500000 blink = 1.000000 endpause = 2.000000 hardpoint = HpLightA01 hardpoint = HpLightA04 hardpoint = HpLightA02 hardpoint = HpLightA03 hardpoint = HpLightB04 hardpoint = HpLightB03 hardpoint = HpLightB01 hardpoint = HpLightB02 [FlashlightSet] icolor = 0, 215, 160 scale = 4.000000 blink = 0.600000 endpause = 5.000000 hardpoint = HpLightC01 hardpoint = HpLightC02 hardpoint = HpLightC03 [FlashlightSet] icolor = 0, 215, 160 scale = 1.500000 blink = 1.000000 hardpoint = HpLightC03 hardpoint = HpLightC02 hardpoint = HpLightC01 [FlashlightSet] icolor = 230, 225, 170 scale = 4.000000 blink = 1.000000 endpause = 4.000000 hardpoint = HpLightD01 hardpoint = HpLightD02 hardpoint = HpLightD03 hardpoint = HpLightD04 hardpoint = HpLightD05 hardpoint = HpLightD06 [FlashlightSet] icolor = 238, 172, 98 scale = 4.000000 blink = 3.000000 endpause = 4.000000 hardpoint = HpLightE [FlashlightSet] icolor = 75, 170, 20 scale = 4.000000 blink = 4.000000 endpause = 5.000000 hardpoint = HpLightF [FlashlightSet] icolor = 255, 255, 215 scale = 5.000000 blink = 0.800000 endpause = 1.000000 hardpoint = HpLightG [FlashlightSet] icolor = 233, 166, 60 scale = 2.500000 blink = 3.000000 endpause = 3.500000 hardpoint = HpLightH01 hardpoint = HpLightH09 hardpoint = HpLightH14 hardpoint = HpLightH19 hardpoint = HpLightH05 hardpoint = HpLightH15 hardpoint = HpLightH07 hardpoint = HpLightH11 hardpoint = HpLightH02 hardpoint = HpLightH10 hardpoint = HpLightH08 hardpoint = HpLightH06 hardpoint = HpLightH13 hardpoint = HpLightH03 hardpoint = HpLightH12 hardpoint = HpLightH16 hardpoint = HpLightH20 hardpoint = HpLightH18 hardpoint = HpLightH04 hardpoint = HpLightH17 [FlashlightSet] icolor = 138, 235, 140 scale = 2.500000 blink = 3.000000 endpause = 3.500000 hardpoint = HpLightH17 hardpoint = HpLightH04 hardpoint = HpLightH18 hardpoint = HpLightH20 hardpoint = HpLightH16 hardpoint = HpLightH12 hardpoint = HpLightH03 hardpoint = HpLightH13 hardpoint = HpLightH06 hardpoint = HpLightH08 hardpoint = HpLightH10 hardpoint = HpLightH02 hardpoint = HpLightH11 hardpoint = HpLightH07 hardpoint = HpLightH15 hardpoint = HpLightH05 hardpoint = HpLightH19 hardpoint = HpLightH14 hardpoint = HpLightH09 hardpoint = HpLightH01 [FlashlightSet] icolor = 254, 218, 158 scale = 1.500000 blink = 0.900000 endpause = 4.000000 hardpoint = HpLightI01 hardpoint = HpLightI02 hardpoint = HpLightI03 hardpoint = HpLightI04 hardpoint = HpLightI05 hardpoint = HpLightI06 hardpoint = HpLightI07 hardpoint = HpLightI08 hardpoint = HpLightI09 hardpoint = HpLightI01 hardpoint = HpLightI07 hardpoint = HpLightI03 hardpoint = HpLightI05 hardpoint = HpLightI04 hardpoint = HpLightI06 hardpoint = HpLightI02 hardpoint = HpLightI08 [FlashlightSet] icolor = 57, 187, 37 scale = 1.000000 blink = 2.500000 endpause = 5.000000 hardpoint = HpLightJ01 hardpoint = HpLightJ02 hardpoint = HpLightJ03 hardpoint = HpLightJ04 hardpoint = HpLightJ05 hardpoint = HpLightJ06 hardpoint = HpLightJ07 hardpoint = HpLightJ08 hardpoint = HpLightJ09 hardpoint = HpLightJ10 hardpoint = HpLightJ11 hardpoint = HpLightJ12 hardpoint = HpLightJ13 hardpoint = HpLightJ14 hardpoint = HpLightJ15 hardpoint = HpLightJ16 [FlashlightSet] icolor = 57, 187, 37 scale = 1.000000 blink = 2.500000 endpause = 5.000000 hardpoint = HpLightL01 hardpoint = HpLightL02 hardpoint = HpLightL03 hardpoint = HpLightL04 hardpoint = HpLightL05 hardpoint = HpLightL06 hardpoint = HpLightL07 [FlashlightSet] icolor = 57, 187, 37 scale = 1.000000 blink = 2.500000 endpause = 5.000000 hardpoint = HpLightM01 hardpoint = HpLightM02 hardpoint = HpLightM03 hardpoint = HpLightM04 hardpoint = HpLightM05 hardpoint = HpLightM06 [FlashlightSet] icolor = 57, 187, 37 scale = 1.000000 blink = 2.500000 endpause = 5.000000 hardpoint = HpLightN01 hardpoint = HpLightN02 hardpoint = HpLightN03 hardpoint = HpLightN04 [FlashlightSet] icolor = 235, 200, 145 scale = 3.000000 blink = 4.000000 endpause = 5.000000 hardpoint = HpLightO01 hardpoint = HpLightO02 hardpoint = HpLightO03 [FlashlightSet] icolor = 235, 200, 145 scale = 3.000000 blink = 3.500000 endpause = 5.000000 hardpoint = HpLightP01 hardpoint = HpLightP02 hardpoint = HpLightP03 [FlashlightSet] icolor = 235, 200, 145 scale = 3.000000 blink = 3.000000 endpause = 5.000000 hardpoint = HpLightQ01 hardpoint = HpLightQ02 hardpoint = HpLightQ03 [FlashlightSet] icolor = 235, 200, 145 scale = 3.000000 blink = 2.500000 endpause = 5.000000 hardpoint = HpLightR01 hardpoint = HpLightR02 hardpoint = HpLightR03 [FlashlightSet] icolor = 240, 160, 50 scale = 4.000000 blink = 5.000000 endpause = 5.000000 hardpoint = HpLightS01 hardpoint = HpLightS02 hardpoint = HpLightS03 hardpoint = HpLightS04 hardpoint = HpLightS05 hardpoint = HpLightS06 hardpoint = HpLightS07 hardpoint = HpLightS08 hardpoint = HpLightS07 hardpoint = HpLightS06 hardpoint = HpLightS05 hardpoint = HpLightS04 hardpoint = HpLightS03 hardpoint = HpLightS02 hardpoint = HpLightS01 [FlashlightSet] icolor = 174, 110, 10 scale = 4.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightT01 hardpoint = HpLightT02 hardpoint = HpLightT03 hardpoint = HpLightT04 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu