[Room_Info] set_script = Scripts\Bases\Pl_11_pad_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Pl_11_pad_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Pl_11_pad_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] ambient = ambience_planetscape_rocky [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = scripts\bases\Pl_11_pad_land_01.thn launching_script = scripts\bases\Pl_11_pad_launch_01.thn [ForSaleShipPlacement] name = X/Shipcentre/02 [Hotspot] name = IDS_HOTSPOT_PLANETSCAPE behavior = ExitDoor room_switch = Planetscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = VirtualRoom room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = VirtualRoom room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = VirtualRoom room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Deck [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER behavior = StartDealer state_read = 2 state_send = 1 virtual_room = Trader [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER behavior = StartEquipDealer state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_EQUIPMENT_ROOM_RIGHT behavior = MoveRight state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Equipment [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = ShipDealer [Hotspot] name = IDS_HOTSPOT_SHIPDEALER behavior = StartShipDealer state_read = 2 state_send = 1 virtual_room = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = ShipDealer [FlashlightSet] icolor = 155, 155, 155 scale = 1.750000 gap = 0.000000 blink = 0.600000 endpause = 1.000000 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 hardpoint = HpLightA04 hardpoint = HpLightA05 hardpoint = HpLightA06 hardpoint = HpLightA07 hardpoint = HpLightA08 hardpoint = HpLightA09 hardpoint = HpLightA10 hardpoint = HpLightA11 hardpoint = HpLightA12 hardpoint = HpLightA13 hardpoint = HpLightA14 hardpoint = HpLightA15 hardpoint = HpLightA16 hardpoint = HpLightA17 [FlashlightSet] icolor = 125, 125, 155 scale = 2.200000 gap = 0.000000 blink = 0.600000 endpause = 1.000000 hardpoint = HpLightA17 hardpoint = HpLightA18 hardpoint = HpLightA19 hardpoint = HpLightA20 hardpoint = HpLightA21 hardpoint = HpLightA22 hardpoint = HpLightA23 hardpoint = HpLightA24 hardpoint = HpLightA25 hardpoint = HpLightA26 hardpoint = HpLightA27 hardpoint = HpLightA28 hardpoint = HpLightA29 hardpoint = HpLightA30 hardpoint = HpLightA31 hardpoint = HpLightA32 hardpoint = HpLightA33 hardpoint = HpLightA34 [FlashlightSet] icolor = 55, 255, 140 scale = 0.750000 blink = 2.000000 endpause = 2.000000 hardpoint = HpLightB01 hardpoint = HpLightB02 hardpoint = HpLightB03 hardpoint = HpLightB04 hardpoint = HpLightB05 hardpoint = HpLightB06 hardpoint = HpLightB07 hardpoint = HpLightB08 hardpoint = HpLightB09 hardpoint = HpLightB10 hardpoint = HpLightB11 hardpoint = HpLightB12 [FlashlightSet] icolor = 155, 155, 140 scale = 1.150000 gap = 0.000000 blink = 1.000000 endpause = 3.000000 hardpoint = HpLightC01 hardpoint = HpLightC02 hardpoint = HpLightC03 hardpoint = HpLightC04 hardpoint = HpLightC05 hardpoint = HpLightC06 [FlashlightSet] icolor = 155, 155, 40 scale = 1.750000 gap = 0.250000 blink = 0.750000 endpause = 0.250000 hardpoint = HpLightD01 hardpoint = HpLightD02 hardpoint = HpLightD03 hardpoint = HpLightD04 hardpoint = HpLightD05 hardpoint = HpLightD06 hardpoint = HpLightD07 hardpoint = HpLightD08 hardpoint = HpLightD09 hardpoint = HpLightD10 hardpoint = HpLightD11 hardpoint = HpLightD12 [FlashlightSet] icolor = 255, 0, 0 scale = 2.150000 gap = 0.000000 blink = 0.000000 endpause = 0.000000 hardpoint = HpLightE01 hardpoint = HpLightE02 [FlashlightSet] icolor = 15, 15, 240 scale = 0.750000 gap = 0.000000 blink = 4.000000 endpause = 1.250000 hardpoint = HpLightF01 hardpoint = HpLightF02 hardpoint = HpLightF03 hardpoint = HpLightF04 hardpoint = HpLightF05 hardpoint = HpLightF06 hardpoint = HpLightF07 hardpoint = HpLightF08 hardpoint = HpLightF09 hardpoint = HpLightF10 [FlashlightSet] icolor = 155, 155, 155 scale = 1.750000 gap = 0.000000 blink = 0.600000 endpause = 1.000000 hardpoint = HpLightG01 hardpoint = HpLightG02 hardpoint = HpLightG03 hardpoint = HpLightG04 hardpoint = HpLightG05 hardpoint = HpLightG06 hardpoint = HpLightG07 hardpoint = HpLightG08 hardpoint = HpLightG09 hardpoint = HpLightG10 hardpoint = HpLightG11 hardpoint = HpLightG12 hardpoint = HpLightG13 hardpoint = HpLightG14 hardpoint = HpLightG15 hardpoint = HpLightG16 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Planetscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Planetscape ;QuickMenu