[Room_Info] set_script = Scripts\Bases\Pl_11_bar_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Pl_11_bar_ambi_int_01.thn [Room_Sound] music = music_bar_generic01 ambient = ambience_bar_ground_smaller [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand start_script = scripts\bases\Pl_11_bar_enter_01.thn [Hotspot] name = IDS_HOTSPOT_PLANETSCAPE behavior = ExitDoor room_switch = Planetscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = ShipDealer [Hotspot] name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor ;[Hotspot] ;name = IDS_HOTSPOT_MISSIONVENDOR ;behavior = MissionVendor [FlashlightSet] icolor = 55, 255, 140 scale = 0.750000 blink = 2.000000 endpause = 2.000000 hardpoint = HpLightB01 hardpoint = HpLightB02 hardpoint = HpLightB03 hardpoint = HpLightB04 hardpoint = HpLightB05 hardpoint = HpLightB06 hardpoint = HpLightB07 hardpoint = HpLightB08 hardpoint = HpLightB09 hardpoint = HpLightB10 hardpoint = HpLightB11 hardpoint = HpLightB12 [FlashlightSet] icolor = 155, 155, 155 scale = 1.750000 gap = 0.000000 blink = 0.600000 endpause = 1.000000 hardpoint = HpLightG01 hardpoint = HpLightG02 hardpoint = HpLightG03 hardpoint = HpLightG04 hardpoint = HpLightG05 hardpoint = HpLightG06 hardpoint = HpLightG07 hardpoint = HpLightG08 hardpoint = HpLightG09 hardpoint = HpLightG10 hardpoint = HpLightG11 hardpoint = HpLightG12 hardpoint = HpLightG13 hardpoint = HpLightG14 hardpoint = HpLightG15 hardpoint = HpLightG16