[SystemInfo] name = FP7_system space_color = 0, 0, 0 local_faction = li_p_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_no_ally_danger danger = music_no_ally_danger battle = music_no_ally_danger [Dust] spacedust = Dust [Ambient] color = 35, 35, 35 ;color = 5, 5, 5 ;RealAmbColor [Background] basic_stars = solar\starsphere\starsphere_stars_caps.cmp complex_stars = solar\starsphere\starsphere_bw06_stars.cmp nebulae = solar\starsphere\starsphere_Bw06_fp7.cmp [LightSource] nickname = FP7_light pos = 199969, 0, 199952 color = 220, 251, 255 range = 500000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = FP7_Sun ids_name = 261039 pos = 200174, 0, 200636 ambient_color = 255, 255, 255 Archetype = sun_2000 star = edge_sun atmosphere_range = 2500 ;7000 ids_info = 66160 [Object] nickname = FP7_sun2 ids_name = 261040 pos = 194800, 0, 211386 Archetype = sun_1000 star = Bw06_sun2 atmosphere_range = 2500 ;7000 ids_info = 66152 [Object] nickname = FP7_sun3 ids_name = 261041 pos = 182972, 0, 211113 Archetype = sun_1000 star = Bw06_sun3 atmosphere_range = 2500 ;7000 ids_info = 66151 [LightSource] nickname = FP7_Crow_light pos = 176844, 7000, 174832 color = 220, 250, 240 range = 500000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = edge_light2 pos = 218204, -10000, 168152 color = 0, 30, 40 range = 500000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Zone] nickname = Zone_FP7_Death pos = 50607, 0, 47925 rotate = 0, 46, 0 shape = ELLIPSOID size = 200000, 200000, 20000 damage = 999999999999 sort = 51 pop_type = Background