[SystemInfo] name = Ch03 space_color = 0, 0, 0 local_faction = fc_ouk_grp [EncounterParameters] nickname = area_nomadsamb filename = missions\randomencounters\area_nomadsamb.ini [EncounterParameters] nickname = area_nomadsambcap filename = missions\randomencounters\area_nomadsambcap.ini [EncounterParameters] nickname = area_flnpcs filename = missions\randomencounters\area_flnpcs.ini [EncounterParameters] nickname = area_flnpcstransport filename = missions\randomencounters\area_flnpcstransport.ini [EncounterParameters] nickname = area_flnpcscap filename = missions\randomencounters\area_flnpcscap.ini [EncounterParameters] nickname = area_flnpcsstation filename = missions\randomencounters\area_flnpcsstation.ini [EncounterParameters] nickname = area_war filename = missions\randomencounters\area_war.ini [EncounterParameters] nickname = area_warcap filename = missions\randomencounters\area_warcap.ini [EncounterParameters] nickname = patrolp_defend filename = missions\randomencounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_follow filename = missions\randomencounters\patrolp_follow.ini [EncounterParameters] nickname = patrolp_follow_solo filename = missions\randomencounters\patrolp_follow_solo.ini [EncounterParameters] nickname = patrolp_follow_cap filename = missions\randomencounters\patrolp_follow_cap.ini [EncounterParameters] nickname = patrolp_follow_nomad filename = missions\randomencounters\patrolp_follow_nomad.ini [EncounterParameters] nickname = patrolp_follow_bot filename = missions\randomencounters\patrolp_follow_bot.ini [EncounterParameters] nickname = area_ambscout filename = missions\randomencounters\area_ambscout.ini [EncounterParameters] nickname = area_ambassault filename = missions\randomencounters\area_ambassault.ini [EncounterParameters] nickname = area_pbase_defend filename = missions\randomencounters\area_pbase_defend.ini [EncounterParameters] nickname = area_pbase_popcap filename = missions\randomencounters\area_pbase_popcap.ini [EncounterParameters] nickname = area_minemaze filename = missions\randomencounters\area_minemaze.ini [EncounterParameters] nickname = Hivemind filename = missions\randomencounters\bosses\Hivemind.ini [EncounterParameters] nickname = ChestSpawn filename = missions\randomencounters\bosses\chests\ChestSmall.ini [EncounterParameters] nickname = no_war filename = missions\randomencounters\no_war.ini [Music] space = music_iw_space danger = music_iw_danger battle = music_iw_battle [TexturePanels] file = universe\heavens\shapes.ini [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\li_mine_maze.ini zone = Zone_mines_of_dewm [Ambient] color = 40, 70, 100 ;color = 50, 50, 50 ;MinesRealAmbColor [Background] basic_stars = solar\starsphere\starsphere_stars_crow_walker.cmp complex_stars = solar\starsphere\starsphere_ku01_stars.cmp nebulae = solar\starsphere\starsphere_ku01.cmp [LightSource] nickname = Ch03_system_light pos = -68669, 2000, 45780 color = 71, 173, 173 range = 170000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Ch03_Sun ids_name = 261012 pos = -68669, 2000, 45780 ambient_color = 255, 255, 255 Archetype = sun_2000 star = sm_white_sun ids_info = 66160 [Zone] nickname = Zone_Ch03_to_Li05b_hole_antinpcspawn pos = 65000, 0, 25000 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Ch03_to_Li05b_hole ids_name = 459368 pos = 65000, 0, 25000 rotate = 0, 0, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li05b, Li05b_to_Ch03_hole, gate_tunnel_bretonia [Object] nickname = Li05_hazard_buoy_1 ids_name = 261163 pos = 64175, 0, 11138 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_2 ids_name = 261163 pos = 64304, 0, 8179 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_3 ids_name = 261163 pos = 64239, 0, 5992 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_4 ids_name = 261163 pos = 64368, 0, 3290 archetype = hazard_buoy [zone] nickname = Zone_mines_of_dewm pos = 4649, 0, -63662 shape = ELLIPSOID ids_name = 458825 ids_info = 66755 size = 120000, 100000, 80000 property_flags = 4128 visit = 32 sort = 99 [zone] nickname = Zone_Li05_mines_exclusion pos = 0, 0, 0 shape = SPHERE size = 10000 sort = 99 [zone] nickname = Zone_Li05_01_lane_access pos = 64320, 0, -12507 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 40100 property_flags = 131072 sort = 50 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_02_lane_access pos = 63987, 0, -23852 rotate = 0, -90, 0 shape = BOX size = 2500, 1250, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_03_lane_access pos = 49972, 0, -21349 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 42000 property_flags = 131072 sort = 50 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_04_lane_access pos = 58679, 0, -40036 rotate = 0, -90, 0 shape = BOX size = 2500, 1250, 24000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_05_lane_access pos = 33955, 0, -9700 rotate = 0, -90, 0 shape = BOX size = 2000, 1000, 52000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_06_lane_access pos = 57617, 0, -45800 rotate = 0, 0, 0 shape = BOX size = 2000, 1000, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_07_lane_access pos = 49385, 0, -50444 rotate = 0, 90, 0 shape = BOX size = 2000, 1000, 22000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_08_lane_access pos = 68290, 0, -26768 rotate = 0, 0, 0 shape = BOX size = 2000, 1000, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_09_lane_access pos = 16349, 0, -24199 rotate = 0, 0, 0 shape = BOX size = 2000, 1000, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_10_lane_access pos = 30665, 0, -8231 rotate = 0, 0, 0 shape = BOX size = 1500, 1500, 22000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_11_lane_access pos = 40105, 0, -17594 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 20000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_12_lane_access pos = 37974, 0, -32386 rotate = 0, -90, 0 shape = BOX size = 2500, 1250, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_13_lane_access pos = 27000, 0, -38000 rotate = 0, -90, 0 shape = BOX size = 2500, 1250, 30000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_14_lane_access pos = 44116, 0, -41788 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 38000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_15_lane_access pos = 21907, 0, -44919 rotate = 0, 90, 0 shape = BOX size = 2500, 1250, 22000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_16_lane_access pos = 29826, 0, -41913 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 24000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_17_lane_access pos = 8178, 0, -19224 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 40100 property_flags = 131072 sort = 50 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_18_lane_access pos = 15900, 0, -51353 rotate = 0, -90, 0 shape = BOX size = 2500, 1250, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_19_lane_access pos = 2767, 0, -52434 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 42000 property_flags = 131072 sort = 50 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_20_lane_access pos = 4969, 0, -37017 rotate = 0, -90, 0 shape = BOX size = 2500, 1250, 24000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_21_lane_access pos = -20815, 0, -44385 rotate = 0, -90, 0 shape = BOX size = 2000, 1000, 52000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_22_lane_access pos = -5169, 0, -31080 rotate = 0, 0, 0 shape = BOX size = 2000, 1000, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_23_lane_access pos = -7123, 0, -26194 rotate = 0, 90, 0 shape = BOX size = 2000, 1000, 22000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_24_lane_access pos = -17872, 0, -57218 rotate = 0, 0, 0 shape = BOX size = 2000, 1000, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_25_lane_access pos = -31552, 0, -44515 rotate = 0, 0, 0 shape = BOX size = 2000, 1000, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_26_lane_access pos = -16251, 0, -17140 rotate = 0, 0, 0 shape = BOX size = 1500, 1500, 22000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_27_lane_access pos = -40110, 0, -36778 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 20000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_28_lane_access pos = -5055, 0, -70732 rotate = 0, -90, 0 shape = BOX size = 2500, 1250, 32000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_29_lane_access pos = -43713, 0, -31969 rotate = 0, -90, 0 shape = BOX size = 2500, 1250, 30000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_30_lane_access pos = -54134, 0, -47812 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 38000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_31_lane_access pos = -46260, 0, -64569 rotate = 0, 90, 0 shape = BOX size = 2500, 1250, 22000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_32_lane_access pos = -38387, 0, -71433 rotate = 0, 0, 0 shape = BOX size = 2500, 1250, 24000 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_33_lane_access pos = -12483, 0, -81404 rotate = 0, -90, 0 shape = BOX size = 3336, 3336, 51889 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_34_lane_access pos = 20760, 0, -73138 rotate = 0, -131, 0 shape = BOX size = 3854, 3854, 25225 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [zone] nickname = Zone_Li05_35_lane_access pos = 34754, 0, -73395 rotate = 0, -40, 0 shape = BOX size = 3109, 3109, 18283 property_flags = 131072 sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background encounter = area_minemaze, 1, 1.000000 faction = fc_ouk_grp, 1.000000 [Object] nickname = Li05_hazard_buoy_5 ids_name = 261163 pos = 30797, 0, -68523 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_6 ids_name = 261163 pos = 32304, 0, -70501 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_7 ids_name = 261163 pos = 33905, 0, -72385 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_8 ids_name = 261163 pos = 35318, 0, -74268 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_9 ids_name = 261163 pos = 36730, 0, -75869 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_10 ids_name = 261163 pos = 38237, 0, -77471 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_11 ids_name = 261163 pos = 64219, 0, -23917 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_12 ids_name = 261163 pos = 68363, 0, -24011 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_13 ids_name = 261163 pos = 68076, 0, -40074 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_14 ids_name = 261163 pos = 57592, 0, -39960 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_15 ids_name = 261163 pos = 50070, 0, -39960 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_16 ids_name = 261163 pos = 50070, 0, -32438 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_17 ids_name = 261163 pos = 49956, 0, -23549 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_18 ids_name = 261163 pos = 43916, 0, -32438 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_19 ids_name = 261163 pos = 40270, 0, -10102 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_20 ids_name = 261163 pos = 50298, 0, -9988 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_21 ids_name = 261163 pos = 30480, 0, -9778 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_22 ids_name = 261163 pos = 16392, 0, -9713 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_23 ids_name = 261163 pos = 8415, 0, -9842 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_24 ids_name = 261163 pos = 8420, 0, -37119 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_25 ids_name = 261163 pos = 15051, 0, -37326 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_26 ids_name = 261163 pos = 29865, 0, -38155 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_27 ids_name = 261163 pos = 29865, 0, -32561 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_28 ids_name = 261163 pos = 29761, 0, -44993 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_29 ids_name = 261163 pos = 29761, 0, -51416 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_30 ids_name = 261163 pos = 44197, 0, -50522 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_31 ids_name = 261163 pos = 57484, 0, -50522 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_32 ids_name = 261163 pos = 2955, 0, -37285 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_33 ids_name = 261163 pos = -5150, 0, -37220 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_34 ids_name = 261163 pos = -5115, 0, -26297 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_35 ids_name = 261163 pos = -16244, 0, -26297 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_36 ids_name = 261163 pos = 2729, 0, -44430 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_37 ids_name = 261163 pos = -5268, 0, -44568 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_38 ids_name = 261163 pos = 2729, 0, -51187 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_39 ids_name = 261163 pos = 2729, 0, -70905 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_40 ids_name = 261163 pos = -17954, 0, -70629 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_41 ids_name = 261163 pos = -17954, 0, -44568 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_42 ids_name = 261163 pos = -31467, 0, -44568 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_43 ids_name = 261163 pos = -31329, 0, -32020 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_44 ids_name = 261163 pos = -39740, 0, -32158 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_45 ids_name = 261163 pos = -40016, 0, -44293 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_46 ids_name = 261163 pos = -54357, 0, -32158 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_47 ids_name = 261163 pos = -54081, 0, -64701 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_48 ids_name = 261163 pos = -38223, 0, -64701 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_49 ids_name = 261163 pos = -38121, 0, -81210 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_50 ids_name = 261163 pos = 12070, 0, -80934 archetype = hazard_buoy [Object] nickname = Li05_hazard_buoy_51 ids_name = 261163 pos = 29169, 0, -66317 archetype = hazard_buoy [Object] nickname = Ch03_reward_hole_1 ids_name = 459133 pos = 40000, 1000, -80000 rotate = 0, 0, 0 archetype = jumphole_green_dock msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Ch03, Ch03_reward_hole_2, gate_tunnel_bretonia [Object] nickname = Ch03_reward_hole_to_Li05b ids_name = 459368 pos = 40000, -1000, -80000 rotate = 0, 0, 0 archetype = jumphole_dock msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li05b, Li05b_to_Ch03_hole, gate_tunnel_bretonia [Object] nickname = Ch03_reward_hole_2 ids_name = 459368 pos = 0, 0, 600000 rotate = 0, 0, 0 archetype = jumphole_orange_dock msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 128 goto = Li05b, Li05b_to_Ch03_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Ch03_chest_protector pos = 0, 0, 400000 rotate = 0, 90, 0 shape = BOX size = 50000, 800000, 800000 visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_Ch03_chest_antimove_1 pos = 0, 0, 560000 ;Chest rotate = 0, 90, 0 shape = BOX size = 50000, 130000, 30000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_Ch03_chest_antimove_2 pos = -40000, 0, 800000 ;Chest rotate = 0, 0, 0 shape = BOX size = 50000, 130000, 530000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_Ch03_chest_antimove_3 pos = 40000, 0, 800000 ;Chest rotate = 0, 0, 0 shape = BOX size = 50000, 130000, 530000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_Ch03_chest_antimove_4 pos = 0, 40000, 825000 ;Chest rotate = 0, 0, 0 shape = BOX size = 30000, 50000, 480000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_Ch03_chest_antimove_5 pos = 0, -40000, 825000 ;Chest rotate = 0, 0, 0 shape = BOX size = 30000, 50000, 480000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_Ch03_chest_antimove_6 pos = 0, 0, 615000 ;Chest rotate = 0, 0, 0 shape = BOX size = 30000, 30000, 500 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_Ch03_chest_spawn pos = 0, 0, 600000 shape = SPHERE size = 5000 ;Chest visit = 128 sort = 100 ;Chest toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Chest relief_time = 14 ;Chest density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = ChestSpawn, 1, 1.000000 faction = fc_q_grp, 1.000000 [zone] nickname = Zone_Ch03_pop_boss pos = 40000, 0, -80000 rotate = 0, 0, 0 shape = SPHERE size = 10000 comment = ANOTHER NOMAD SHIP OF DOOM YAY sort = 99 toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = Hivemind, 1, 1.000000 faction = fc_ouk_grp, 1.000000 music = music_iw_danger [Object] nickname = ch03_super_death_ray_platform reputation = fc_uk_grp pos = -38531, 0, -61115 archetype = super_death_ray_platform ids_name = 459094 ids_info = 10904 behavior = SOLAR pilot = pilot_solar_ac loadout = super_death_ray_platform difficulty_level = 88 visit = 0 pilot = pilot_capital [zone] nickname = zone_88flak_ambient_population_400_ch03 pos = 0, 0, 0 ;No need to move this. Just stick it in. =P rotate = 0, 0, 0 shape = SPHERE size = 400000 comment = Ambient Populater added by 88 Flak, ignore sort = 0 ;AmbRepop toughness = 1 density = 8 ;Ch max_battle_size = 9999 repop_time = 38 ;AmbRepop relief_time = 38 ;AmbRepop density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_bot_foxBot density_restriction = 1, class_bot_KittBot density_restriction = 2, class_bot_GrimsGreen density_restriction = 1, class_bot_Wo3dy density_restriction = 1, class_bot_ChipBot density_restriction = 1, class_bot_SnakePlisskin density_restriction = 1, class_bot_SushiBot density_restriction = 1, class_bot_Lonestar density_restriction = 1, class_bot_M0tahBot density_restriction = 1, class_bot_SSGTSolaBot density_restriction = 1, class_bot_DofodBot density_restriction = 1, class_bot_PetBot density_restriction = 1, class_bot_Why485Bot density_restriction = 1, class_bot_SonaBot density_restriction = 1, class_bot_Trickbot density_restriction = 1, class_bot_OutsidersFollowers density_restriction = 1, class_bot_DarkMarauderBot density_restriction = 1, class_bot_ww2JacobBot density_restriction = 1, class_bot_DreadPirateLowsound density_restriction = 1, class_bot_AshBot density_restriction = 1, class_bot_NairaX density_restriction = 1, class_bot_KillerJaguarBot density_restriction = 1, class_bot_StarAvenger density_restriction = 1, class_bot_Helloween density_restriction = 2, class_bot_StilBot density_restriction = 1, class_bot_DarkWraith007 density_restriction = 1, class_bot_SojournBot density_restriction = 1, class_bot_HonkBot density_restriction = 1, class_bot_HowdaDoodeWTF density_restriction = 1, class_bot_Borg density_restriction = 1, class_bot_CustomSlot1 density_restriction = 1, class_bot_CustomSlot2 density_restriction = 1, class_bot_CustomSlot3 density_restriction = 1, class_bot_CustomSlot4 pop_type = background population_additive = true encounter = no_war, 1, 0.001000 faction = fc_q_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_1 pos = -200000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_2 pos = -192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_3 pos = -184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 3 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_4 pos = -176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 4 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_5 pos = -168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 5 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_6 pos = -160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 6 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_7 pos = -152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 7 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_8 pos = -144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 8 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_9 pos = -136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 9 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_10 pos = -128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 10 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_11 pos = -120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 11 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_12 pos = -112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 12 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_13 pos = -104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 13 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_14 pos = -96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 14 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_15 pos = -88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 15 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_16 pos = -80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 16 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_17 pos = -72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 17 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_18 pos = -64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 18 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_19 pos = -56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 19 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_20 pos = -48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 20 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_21 pos = -40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 21 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_22 pos = -32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 22 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_23 pos = -24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 23 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_24 pos = -16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 24 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_25 pos = -8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 25 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_26 pos = 0, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 26 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_27 pos = 8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 27 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_28 pos = 16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 28 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_29 pos = 24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 29 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_30 pos = 32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 30 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_31 pos = 40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 31 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_32 pos = 48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 32 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_33 pos = 56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 33 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_34 pos = 64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 34 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_35 pos = 72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 35 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_36 pos = 80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 36 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_37 pos = 88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 37 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_38 pos = 96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 38 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_39 pos = 104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 39 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_40 pos = 112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 40 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_41 pos = 120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 41 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_42 pos = 128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 42 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_43 pos = 136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 43 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_44 pos = 144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 44 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_45 pos = 152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 45 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_46 pos = 160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 46 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_47 pos = 168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 47 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_48 pos = 176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 48 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_49 pos = 184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 49 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_50 pos = 192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 50 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [zone] nickname = Zone_Ch03_path_bot_51 pos = -4000, 0, -200000 rotate = -90, 90, 0 shape = CYLINDER size = 6750, 392000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 51 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 [Object] nickname = Ch03_Mobile_Proxy_Base ids_name = 458854 ;pos = 4000, 4000, -4000 ;Proxy pos = 40000, -4000, -80000 ;BOSS TEST FIXME rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = Ch03_Mobile_Proxy_Base dock_with = Ch03_Mobile_Proxy_Base reputation = fc_q_grp ;Proxy behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = proxy_station_loadout [zone] nickname = Zone_Mobile_Proxy_Base_Ch03 pos = 4000, 5000, -4000 ;Proxy shape = SPHERE size = 100 ;Proxy visit = 128 sort = 99 toughness = 1 pop_type = background density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false [Object] nickname = Ch03_BotDock ids_name = 459023 pos = -200000, 0, -200000 ;Bot rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = BotDock_Base dock_with = BotDock_Base reputation = fc_ouk_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = bot_station_loadout [zone] nickname = Zone_BotDock_Ch03 pos = -200000, 0, -200000 ;Bot shape = SPHERE size = 3000 visit = 128 sort = 99 toughness = 1 pop_type = background density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false