[Room_Info] set_script = Scripts\Bases\Pl_10_pad_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Pl_10_pad_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Pl_10_pad_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_kurile, oneshot ambient = ambience_planetscape_rocky [ForSaleShipPlacement] name = X/Shipcentre/02 [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = scripts\bases\Pl_10_pad_land_01.thn launching_script = scripts\bases\Pl_10_pad_launch_01.thn [Hotspot] name = IDS_HOTSPOT_PLANETSCAPE behavior = ExitDoor room_switch = Planetscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = VirtualRoom room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = VirtualRoom room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = VirtualRoom room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Deck [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER behavior = StartDealer state_read = 2 state_send = 1 virtual_room = Trader [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER behavior = StartEquipDealer state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_EQUIPMENT_ROOM_RIGHT behavior = MoveRight state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Equipment [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = ShipDealer [Hotspot] name = IDS_HOTSPOT_SHIPDEALER behavior = StartShipDealer state_read = 2 state_send = 1 virtual_room = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = ShipDealer [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE03 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE04 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE05 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE06 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE07 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE08 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE09 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE10 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE11 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE12 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE13 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE15 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE18 [FlashlightSet] icolor = 255, 62, 62 scale = 2 blink = 1.000000 endpause = 2.000000 hardpoint = HPLightE19 [FlashlightSet] icolor = 220, 240, 240 scale = 1 blink = 100000000376832.000000 endpause = 0 hardpoint = HPLightK01 hardpoint = HPLightK02 hardpoint = HPLightK03 hardpoint = HPLightK04 hardpoint = HPLightK05 hardpoint = HPLightK06 hardpoint = HPLightK07 hardpoint = HPLightK08 [FlashlightSet] icolor = 220, 240, 240 scale = 1 blink = 100000000376832.000000 endpause = 0 hardpoint = HPLightK09 hardpoint = HPLightK10 hardpoint = HPLightK11 hardpoint = HPLightK12 hardpoint = HPLightK13 hardpoint = HPLightK14 hardpoint = HPLightK15 hardpoint = HPLightK16 [FlashlightSet] icolor = 240, 220, 60 scale = 1 blink = 0.500000 endpause = 1.000000 hardpoint = HPLightL01 [FlashlightSet] icolor = 240, 220, 60 scale = 1 blink = 0.500000 endpause = 1.000000 hardpoint = HPLightL02 [FlashlightSet] icolor = 240, 220, 60 scale = 1 blink = 0.500000 endpause = 1.000000 hardpoint = HPLightL03 [FlashlightSet] icolor = 240, 220, 60 scale = 1 blink = 0.500000 endpause = 1.000000 hardpoint = HPLightL04 [FlashlightSet] icolor = 240, 220, 60 scale = 1 blink = 0.500000 endpause = 1.000000 hardpoint = HPLightL07 [FlashlightSet] icolor = 240, 220, 60 scale = 1 blink = 0.500000 endpause = 1.000000 hardpoint = HPLightL08 [FlashlightSet] icolor = 240, 220, 60 scale = 1 blink = 0.500000 endpause = 1.000000 hardpoint = HPLightL09 [FlashlightSet] icolor = 235, 155, 80 scale = 1 blink = 100000000376832.000000 endpause = 1 hardpoint = HPLightN01 hardpoint = HPLightN02 hardpoint = HPLightN03 hardpoint = HPLightN04 hardpoint = HPLightN05 hardpoint = HPLightN06 [FlashlightSet] icolor = 220, 225, 67 scale = 1.500000 blink = 9999999827968.000000 endpause = 1 hardpoint = HPLightO01 hardpoint = HPLightO02 hardpoint = HPLightO03 hardpoint = HPLightO04 hardpoint = HPLightO05 hardpoint = HPLightO06 hardpoint = HPLightO07 hardpoint = HPLightO08 [FlashlightSet] icolor = 235, 155, 80 scale = 2 blink = 9999999827968.000000 endpause = 0 hardpoint = HPLightP01 hardpoint = HPLightP02 hardpoint = HPLightP03 hardpoint = HPLightP04 hardpoint = HPLightP05 hardpoint = HPLightP06 hardpoint = HPLightP07 hardpoint = HPLightP08 hardpoint = HPLightP09 hardpoint = HPLightP10 hardpoint = HPLightP11 hardpoint = HPLightP12 [FlashlightSet] icolor = 235, 125, 35 scale = 1.500000 gap = 0.250000 blink = 0.200000 endpause = 2 hardpoint = HPLightQ01 hardpoint = HPLightQ02 hardpoint = HPLightQ03 hardpoint = HPLightQ04 [FlashlightSet] icolor = 235, 125, 35 scale = 1.500000 gap = 0.250000 blink = 0.200000 endpause = 2 hardpoint = HPLightQ05 hardpoint = HPLightQ06 hardpoint = HPLightQ07 hardpoint = HPLightQ08 [FlashlightSet] icolor = 235, 125, 35 scale = 1.500000 gap = 0.250000 blink = 0.200000 endpause = 2 hardpoint = HPLightQ09 hardpoint = HPLightQ10 hardpoint = HPLightQ11 hardpoint = HPLightQ12 [FlashlightSet] icolor = 235, 125, 35 scale = 1.500000 gap = 0.250000 blink = 0.200000 endpause = 2 hardpoint = HPLightQ13 hardpoint = HPLightQ14 hardpoint = HPLightQ15 hardpoint = HPLightQ16 [FlashlightSet] icolor = 240, 60, 60 scale = 1.500000 gap = 0.250000 blink = 0.200000 endpause = 2 numlights = 2 hardpoint = HPLightR01 hardpoint = HPLightR02 hardpoint = HPLightR03 hardpoint = HPLightR04 hardpoint = HPLightR05 hardpoint = HPLightR06 [FlashlightSet] icolor = 240, 60, 60 scale = 1.500000 gap = 0.250000 blink = 0.200000 endpause = 2 numlights = 2 hardpoint = HPLightR07 hardpoint = HPLightR08 hardpoint = HPLightR09 hardpoint = HPLightR10 hardpoint = HPLightR11 hardpoint = HPLightR12 [FlashlightSet] icolor = 240, 60, 60 scale = 1.500000 gap = 0.250000 blink = 0.200000 endpause = 2 numlights = 2 hardpoint = HPLightR13 hardpoint = HPLightR14 hardpoint = HPLightR15 hardpoint = HPLightR16 hardpoint = HPLightR17 hardpoint = HPLightR18 [FlashlightSet] icolor = 240, 60, 60 scale = 1.500000 gap = 0.250000 blink = 0.200000 endpause = 2 numlights = 2 hardpoint = HPLightR19 hardpoint = HPLightR20 hardpoint = HPLightR21 hardpoint = HPLightR22 hardpoint = HPLightR23 hardpoint = HPLightR24 [FlashlightSet] icolor = 220, 240, 240 scale = 1 gap = 0 blink = 100000000376832.000000 endpause = 0 hardpoint = HPLightS01 hardpoint = HPLightS02 hardpoint = HPLightS05 hardpoint = HPLightS06 hardpoint = HPLightS07 hardpoint = HPLightS08 hardpoint = HPLightS09 hardpoint = HPLightS10 hardpoint = HPLightS11 hardpoint = HPLightS12 hardpoint = HPLightS13 hardpoint = HPLightS14 hardpoint = HPLightS15 hardpoint = HPLightS16 hardpoint = HPLightS17 hardpoint = HPLightS18 hardpoint = HPLightS19 hardpoint = HPLightS20 hardpoint = HPLightS21 hardpoint = HPLightS22 hardpoint = HPLightS25 hardpoint = HPLightS26 hardpoint = HPLightS27 hardpoint = HPLightS28 hardpoint = HPLightS29 hardpoint = HPLightS30 hardpoint = HPLightS31 hardpoint = HPLightS32 hardpoint = HPLightS37 hardpoint = HPLightS38 hardpoint = HPLightS39 hardpoint = HPLightS40 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Planetscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Planetscape ;QuickMenu