[Room_Info] set_script = Scripts\Bases\Br_05_Deck_hardpoint_SDlr.thn scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn [Spiels] ShipDealer = manhattan_ship_spiel [Camera] name = Camera_0 [Room_Sound] ambient = ambience_shipbuy [CharacterPlacement] name = Zg/PC/Player/01/A/Stand [ForSaleShipPlacement] name = X/Shipcentre/01 [Hotspot] name = IDS_HOTSPOT_DECK behavior = ExitDoor room_switch = Deck [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Deck set_virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Deck set_virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 [Hotspot] name = IDS_HOTSPOT_SHIPDEALER behavior = StartShipDealer state_read = 2 state_send = 1