[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1750 color = 50, 70, 100 [properties] flag = nebula [Exclusion Zones] exclusion = Zone_Li02_Station_Li02_04 fog_far = 5000.000000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1.100000 max_alpha = 0.700000 exclusion_tint = 150, 150, 255 exclusion = Zone_Li02_exclusion_001 fog_far = 5000 exclusion = Zone_li02_tahoe_exclusion_1 fog_far = 5000 max_alpha = 0.300000 zone_shell = solar\nebula\generic_exclusion.3db exclusion = Zone_li02_tahoe_exclusion_2 fog_far = 5000 max_alpha = 0.300000 zone_shell = solar\nebula\generic_exclusion.3db exclusion = Zone_li02_tahoe_exclusion_3 fog_far = 5000 max_alpha = 0.300000 zone_shell = solar\nebula\crow_exclusion.3db exclusion_tint = 25, 25, 200 exclusion = Zone_li02_tahoe_exclusion_4 fog_far = 5000 max_alpha = 0.300000 zone_shell = solar\nebula\generic_exclusion.3db exclusion = Zone_li02_tahoe_exclusion_5 fog_far = 5000 max_alpha = 0.300000 zone_shell = solar\nebula\crow_exclusion.3db exclusion_tint = 25, 25, 200 exclusion = Zone_li02_tahoe_exclusion_6 fog_far = 9000 max_alpha = 0.300000 zone_shell = solar\nebula\generic_exclusion.3db [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 2 bit_radius = 9000 bit_radius_random_variation = 0.200000 min_bits = 11 max_bits = 11 move_bit_percent = 0.750000 equator_bias = 0.500000 color = 90, 105, 200 [NebulaLight] ambient = 30, 60, 80 sun_burnthrough_intensity = 0.500000 sun_burnthrough_scaler = 1.750000 [Clouds] max_distance = 500 puff_count = 10 puff_radius = 100 puff_colora = 100, 105, 190 puff_colorb = 200, 200, 255 puff_max_alpha = 0.500000 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1.000000 near_fade_distance = 125, 200 lightning_intensity = 1.000000 lightning_color = 10, 10, 10 lightning_gap = 20.000000 lightning_duration = 0.500000 [BackgroundLightning] duration = 0.500000 gap = 10.000000 color = 20, 20, 20