[TexturePanels] file = solar\nebula\generic_shapes.ini [properties] flag = nebula [Fog] fog_enabled = 1 near = 0 distance = 1500 color = 20, 18, 24 [Exclusion Zones] [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 0 bit_radius = 5000 bit_radius_random_variation = 0.200000 min_bits = 6 max_bits = 6 move_bit_percent = 0.750000 equator_bias = 0.500000 color = 20, 22, 25 [NebulaLight] ambient = 7, 5, 2 sun_burnthrough_intensity = 0.500000 sun_burnthrough_scaler = 1.750000 [Clouds] max_distance = 500 puff_count = 15 puff_radius = 30 puff_colora = 17, 15, 12 puff_colorb = 37, 35, 30 puff_max_alpha = 0.500000 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1.000000 near_fade_distance = 60, 160 lightning_intensity = 1.000000 lightning_color = 65, 25, 85 lightning_gap = 20.000000 lightning_duration = 0.500000 [BackgroundLightning] duration = 1.500000 gap = 15.000000 color = 45, 48, 50