[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1400 color = 60, 70, 100 [Exclusion Zones] exclusion = Zone_Station_Bw01_05 fog_far = 3000.000000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1.100000 max_alpha = 0.400000 exclusion_tint = 150, 200, 240 [properties] flag = nebula [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 3000 bit_radius_random_variation = 0.200000 min_bits = 4 max_bits = 14 move_bit_percent = 0.750000 equator_bias = 1.000000 color = 70, 80, 120 [NebulaLight] ambient = 40, 70, 90 sun_burnthrough_intensity = 0.500000 sun_burnthrough_scaler = 1.500000 [Clouds] max_distance = 500 puff_count = 10 puff_radius = 100 puff_colora = 150, 150, 255 puff_colorb = 50, 70, 100 puff_max_alpha = 0.500000 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1.000000 near_fade_distance = 125, 200 [BackgroundLightning] duration = 0.500000 gap = 10.000000 color = 20, 20, 20