[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1700 diffuse_color = 255, 150, 60 ambient_color = 150, 150, 150 ambient_increase = 50, 50, 90 ;empty_cube_frequency = 0.800000 [properties] flag = object_density_low flag = debris_objects [Exclusion Zones] exclusion = Zone_Li04_05 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Li04_to_Li01_hole exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = ZONE_Li04_vignette9_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Li04_vignette10_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Li04_vignette11_exclusion exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = debris_small1 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = debris_med2 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = debris_large1 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 8 shape = debris_belt_04 height = 3000 offset_dist = 1500 fade = 1.000000, 1.350000, 10, 11 texture_aspect = 1.500000 color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;200 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.300000 shape = debris_tri color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 size = 65, 170 ;[DynamicAsteroids] ;asteroid = dasteroid_debris_small1 ;count = 15 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 5.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;50 dynamic_loot_difficulty = 6 ;4