[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1700 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 120 ;empty_cube_frequency = 0.600000 [properties] flag = object_density_medium flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_Exclusion_001 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_002 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_003 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_004 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Tradelane_3 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Li03_Tradelane_7 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Li03_to_Li01_hole exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_011 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_012 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_013 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_014 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_015 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_016 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_017 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_018 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_019 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_020 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_021 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_022 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_023 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_024 exclude_dynamic_asteroids = 1 exclusion = Zone_Li03_Exclusion_025 exclude_dynamic_asteroids = 1 exclusion = ZONE_Li03_vignette1_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Li03_vignette3_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Li03_vignette10_exclusion exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = minedout_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = minedout_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = minedout_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = minedout_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 6 shape = asteroid_belt_04 height = 8000 offset_dist = 5000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 1, 1, 1 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;200 start_dist = 2500 ;1200 fade_dist_percent = 0.5 ;0.400000 shape = mine_rock_tri color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 1.000000 size = 75, 120 ;[DynamicAsteroids] ;asteroid = dasteroid_mineable_small1 ;count = 15 ;placement_radius = 300 ;130.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_silver asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;95 dynamic_loot_difficulty = 6 ;15