[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1800 diffuse_color = 140, 140, 140 ambient_color = 200, 200, 200 ambient_increase = 30, 40, 50 ;empty_cube_frequency = 0.700000 [properties] flag = object_density_medium flag = ice_objects [Exclusion Zones] exclusion = Zone_Li02_Station_Li02_06 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_to_Li04_hole exclude_dynamic_asteroids = 1 exclusion = ZONE_Li02_whitney_density_1 exclude_dynamic_asteroids = 1 ;empty_cube_frequency = 0.300000 billboard_count = 550 exclusion = ZONE_Li02_vignette24_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Li02_vignette27_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Li02_vignette32_exclusion exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = ice_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 5000 offset_dist = 5000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;230 start_dist = 2500 ;1200 fade_dist_percent = 0.5 ;0.400000 shape = asteroid_ice_4 color_shift = 0.700000, 0.700000, 0.700000 ambient_intensity = 1.000000 size = 60, 140 ;[DynamicAsteroids] ;asteroid = dasteroid_ice_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;90 dynamic_loot_difficulty = 6 ;9