[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;355 fill_dist = 5000 ;1400 tint_field = 15, 15, 15 max_alpha = 1.000000 ;empty_cube_frequency = 0.500000 [properties] flag = badland_danger_objects flag = danger_density_low [Exclusion Zones] exclusion = ZONE_Li01_vignette31_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Li01_vignette33_exclusion exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = badlands_medium2 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_small1 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_small1 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] ;[DynamicAsteroids] ;asteroid = dasteroid_badlands_small1 ;count = 8 ;placement_radius = 300 ;200.000000 ;placement_offset = 0 ;150.000000 ;max_velocity = 30.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ;