[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1250 diffuse_color = 75, 125, 215 ambient_color = 30, 40, 120 ambient_increase = 0, 0, 0 ;empty_cube_frequency = 0.400000 max_alpha = 0.250000 [properties] flag = ice_objects flag = gas_danger_objects flag = Object_density_med flag = danger_density_med [DynamicAsteroids] asteroid = ice_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [Cube] asteroid = mine_oxygen_bw09, 0.700000, -0.400000, -0.300000, 18, 95, 123, mine asteroid = mine_oxygen_bw09, -0.400000, 0.500000, 0.600000, 92, 4, 179, mine asteroid = mine_oxygen_bw09, 0.200000, -0.800000, -0.100000, 15, 99, 111, mine asteroid = mine_oxygen_bw09, -0.500000, -0.200000, 0.900000, 96, 7, 185, mine asteroid = mine_oxygen_bw09, -0.700000, 0.500000, -0.300000, 66, 33, 71, mine ;[DynamicAsteroids] ;asteroid = dasteroid_ice_small1 ;count = 6 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 8.000000 ;max_angular_velocity = 3.000000 ;color_shift = 0.500000, 0.700000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_oxygen asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;10 dynamic_loot_difficulty = 6 ;2