[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1700 diffuse_color = 120, 180, 255 ambient_color = 30, 40, 70 ambient_increase = 40, 50, 70 ;empty_cube_frequency = 0.700000 [properties] flag = ice_objects flag = Object_density_med [Exclusion Zones] exclusion = Zone_Bw09_to_Bw08_hole exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = ice_crystal_asteroid40 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid80 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid40 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid80 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid80 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 8 shape = asteroid_icebelt_04 height = 3000 offset_dist = 2000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 0.700000, 0.800000, 1 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;300 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = asteroid_ice_block color_shift = 0.700000, 0.800000, 0.900000 ambient_intensity = 1.000000 size = 40, 120 ;[DynamicAsteroids] ;asteroid = dasteroid_ice_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_oxygen asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;40 dynamic_loot_difficulty = 6 ;2