[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1550 diffuse_color = 130, 200, 255 ambient_color = 30, 30, 30 ambient_increase = 40, 50, 60 ;empty_cube_frequency = 0.400000 [Exclusion Zones] exclusion = Zone_Bw09_Tradelane_4 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw09_02 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw09_to_Ku03 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_2 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_3 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette4_exclusion exclude_dynamic_asteroids = 1 exclusion = Zone_Bw09_path_kishiro1_1 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw09_path_kishiro1_2 exclude_dynamic_asteroids = 1 exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_med [DynamicAsteroids] asteroid = ice_carbon_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_carbon_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_carbon_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_carbon_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_carbon_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_carbon_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_carbon_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [AsteroidBillboards] count = 1000 ;300 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = asteroid_ice_carbon color_shift = 1, 1, 1 ambient_intensity = 1.000000 size = 60, 130 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 3000 offset_dist = 2000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 0.800000, 1, 1 ambient_intensity = 0.800000 vert_increase = 2 ;[DynamicAsteroids] ;asteroid = dasteroid_ice_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_coal asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;30 dynamic_loot_difficulty = 6 ;3