[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1600 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 0, 0 ;empty_cube_frequency = 0.400000 [Exclusion Zones] exclusion = Zone_Bw08_to_Ew01_hole exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_01 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw08_niobium1 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_niobium2 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_niobium3 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_mines1 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_mines2 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_mines3 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_beryllium exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_02 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw08_03 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw08_sun_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw08_to_Bw09_hole exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_to_Ku03_hole exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_tradelane_construct exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw08_path_img2_1 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_path_img3_1 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw08_path_img4_1 exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_med [DynamicAsteroids] asteroid = nonmineable_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = nonmineable_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = nonmineable_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = nonmineable_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = nonmineable_asteroid90 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = nonmineable_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [AsteroidBillboards] count = 1000 ;400 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = mine_rock_tri color_shift = 0.700000, 0.700000, 0.700000 ambient_intensity = 1.000000 size = 60, 120 ;[DynamicAsteroids] ;asteroid = dasteroid_rock_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ;