[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1650 diffuse_color = 255, 200, 0 ambient_color = 100, 50, 50 ambient_increase = 100, 50, 50 ;empty_cube_frequency = 0.500000 [properties] flag = rock_objects flag = Object_density_low [DynamicAsteroids] asteroid = rock_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 6 shape = asteroid_belt_dust height = 2000 offset_dist = 2000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;1000 start_dist = 2500 ;500 fade_dist_percent = 0.5 ;0.200000 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 2 size = 10, 30 ;[DynamicAsteroids] ;asteroid = dasteroid_rock_small1 ;count = 10 ;placement_radius = 300 ;300.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 20.000000 ;max_angular_velocity = 8.000000 ;color_shift = 1, 1, 1 ;