[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;300 fill_dist = 5000 ;1600 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 90, 60, 30 ;empty_cube_frequency = 0.400000 [Exclusion Zones] exclusion = Zone_Bw04_sun_death exclude_dynamic_asteroids = 1 exclude_billboards = 1 [properties] flag = lava_objects flag = Object_density_low [DynamicAsteroids] asteroid = lava02_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [AsteroidBillboards] count = 1000 ;600 start_dist = 2500 ;900 fade_dist_percent = 0.5 ;0.500000 shape = asteroid_lava02 color_shift = 1, 1, 1 ambient_intensity = 1 size = 10, 50 ;[DynamicAsteroids] ;asteroid = dasteroid_lava02 ;count = 10 ;placement_radius = 300 ;120.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 10.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1, 1, 1 ; [ExclusionBand] zone = Zone_Bw04_sun_death render_parts = 12 shape = asteroid_belt_04 height = 800 offset_dist = -300 fade = 1.000000, 1.500000, 15, 18 texture_aspect = 1.000000 color_shift = 0, 0, 0 ambient_intensity = 1.000000 cull_mode = 0 vert_increase = 2 [Band] render_parts = 12 shape = asteroid_belt_04 height = 800 offset_dist = 300 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 color_shift = 0, 0, 0 ambient_intensity = 0.400000 vert_increase = 2 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_diamonds asteroid_loot_commodity = commodity_diamonds dynamic_loot_container = lootcrate_ast_loot_diamonds dynamic_loot_commodity = commodity_diamonds asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;30 dynamic_loot_difficulty = 6 ;6