[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;350 fill_dist = 5000 ;1500 tint_field = 100, 100, 100 ;empty_cube_frequency = 0.600000 [Exclusion Zones] exclusion = Zone_Br05_Glorious_tradelane exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_Glorious exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_01 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_02 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_03 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_04 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_05 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_06 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_07 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_08 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_09 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_10 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_11 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_12 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_13 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_14 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_15 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_16 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = ZONE_Br05_vignette2_exclusion exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_med [DynamicAsteroids] asteroid = rock_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 6 shape = asteroid_belt_04 height = 3000 offset_dist = 1500 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;500 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = roid_rock_tri color_shift = 1.500000, 1.500000, 1.500000 ambient_intensity = 1.000000 size = 45, 55 ;[DynamicAsteroids] ;asteroid = dasteroid_gold ;count = 8 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_gold asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;95 dynamic_loot_difficulty = 6 ;20