[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1700 tint_field = 255, 255, 255 ;empty_cube_frequency = 0.600000 [Exclusion Zones] exclusion = Zone_Br05_GSM_access_lane exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br05_03 exclude_dynamic_asteroids = 1 exclude_billboards = 1 [properties] flag = rock_objects flag = Object_density_med [DynamicAsteroids] asteroid = mineable2_asteroid90 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mineable2_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mineable2_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mineable2_asteroid90 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mineable2_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [AsteroidBillboards] count = 1000 ;1000 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = mine_rock_tri color_shift = 0.700000, 0.700000, 0.700000 ambient_intensity = 1.000000 size = 90, 120 ;[DynamicAsteroids] ;asteroid = dasteroid_gold ;count = 10 ;placement_radius = 300 ;120.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 0 ;max_angular_velocity = 0 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_gold asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;20 dynamic_loot_difficulty = 6 ;4