[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1400 diffuse_color = 180, 200, 220 ambient_color = 70, 70, 70 ambient_increase = 30, 30, 30 ;empty_cube_frequency = 0.400000 [Exclusion Zones] exclusion = Zone_Br02_Tradelane_1 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Br02_to_Iw03_hole exclude_dynamic_asteroids = 1 exclusion = Br02_zone_Sheffield_north_exclusion_001 exclude_dynamic_asteroids = 1 exclusion = Br02_zone_Sheffield_north_exclusion_002 exclude_dynamic_asteroids = 1 exclusion = Br02_zone_Sheffield_north_exclusion_003 exclude_dynamic_asteroids = 1 exclusion = Br02_zone_Sheffield_north_exclusion_004 exclude_dynamic_asteroids = 1 exclusion = Br02_zone_Sheffield_north_exclusion_005 exclude_dynamic_asteroids = 1 exclusion = Br02_zone_Sheffield_north_exclusion_006 exclude_dynamic_asteroids = 1 exclusion = ZONE_Br02_vignette14_exclusion exclude_dynamic_asteroids = 1 [properties] flag = ice_objects flag = Object_density_med [DynamicAsteroids] asteroid = ice_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 6000 offset_dist = 3000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 0.600000, 0.700000, 0.700000 ambient_intensity = 2.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;400 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = asteroid_ice_4 color_shift = 0.600000, 0.600000, 0.600000 ambient_intensity = 1.000000 size = 30, 110 ;[DynamicAsteroids] ;asteroid = dasteroid_ice_small1 ;count = 9 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;70 dynamic_loot_difficulty = 6 ;10