;First off, I need to thank Pathfinder Studios for the Evolutions mod, mainly Chips. ;Without that mod, I would've never understood shiparch.ini - the te_ prefix for player ships doesn't really mean anything, it's just somewhat of a testament to Evo's shiparch =) ;generic_damage kicks in at 0.6 health, and again at 0.4 health [Ship] ids_name = 458853 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = camera_ship phantom_physics = true LODranges = 0, 40, 60, 140, 300, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 300 hold_size = 500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 max_bank_angle = 0 camera_offset = 0, 0 camera_angular_acceleration = 0 camera_horizontal_turn_angle = 0 camera_vertical_turn_up_angle = 0 camera_vertical_turn_down_angle = 0 camera_turn_look_ahead_slerp_amount = 0 camera_angular_slerp_multiplier = 0 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9999999 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000, 75000, 75000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = l_fighter_shield01, HpMount, HpShield01 [Ship] ids_name = 237034 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = li_fighter LODranges = 0, 40, 60, 140, 300, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = l_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459080 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_li_fighter LODranges = 0, 40, 60, 140, 300, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = l_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237033 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = li_elite LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = l_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459013 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_li_elite msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 hold_size = 2500 linear_drag = 0 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458855 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = li_predator LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = ships\liberty\li_predator\li_predator.cmp material_library = ships\liberty\li_playerships_gold.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = l_elite2_shield01, HpMount, HpShield01, HpRadar01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpRadar01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon03, HpWeapon04 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458855 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = npc_li_predator LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = ships\liberty\li_predator\li_predator.cmp material_library = ships\liberty\li_playerships_gold.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = l_elite2_shield01, HpMount, HpShield01, HpRadar01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpRadar01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon03, HpWeapon04 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459011 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_npc_li_predator msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\liberty\li_predator\li_predator.cmp material_library = ships\liberty\li_playerships_gold.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01, HpRadar01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpRadar01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon03, HpWeapon04 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458876 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = li_elite2 LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = l_elite2_shield01, HpMount, HpShield01, HpRadar01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpRadar01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon03, HpWeapon04 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459014 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_li_elite2 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01, HpRadar01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpRadar01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon03, HpWeapon04 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458876 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_li_elite2 LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = l_elite2_shield01, HpMount, HpShield01, HpRadar01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpThruster01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpRadar01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon03, HpWeapon04 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 237035 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = li_freighter LODranges = 0, 80, 120, 200, 300, 1200 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 4 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 mass = 150 linear_drag = 0 hold_size = 15000 max_bank_angle = 80 camera_offset = 8, 45 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 40000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpCM02 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpCM02 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpCM02 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 [Ship] ids_name = 237031 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = li_cruiser LODranges = 0, 200, 400, 600, 1000, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = li_cruiser_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 80, 280 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_cruiser.ini explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07, HpWeapon01 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_turret_special_3, HpWeapon01 [Ship] ids_name = 459013 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_li_cruiser LODranges = 0, 200, 400, 600, 1000, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER AIBot = true DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_cruiser.ini linear_drag = 7680 mass = 15000 hold_size = 8000 hit_pts = 1800000 explosion_arch = explosion_small_capital fuse = li_cruiser_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 80, 280 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07, HpWeapon01 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_turret_special_3, HpWeapon01 [Ship] ids_name = 237032 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = li_dreadnought LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 MedmLODOp = 0, 6000, 60000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = li_dreadnought_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 160, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_dreadnought.ini explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_01, HpTurret_LM_03, HpTurret_LM_04, HpTurret_LT_02 [Ship] ids_name = 459019 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_li_dreadnought LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 MedmLODOp = 0, 6000, 60000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = FREIGHTER AIBot = true DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_dreadnought.ini mass = 15000 linear_drag = 7680 hold_size = 10000 fuse = li_dreadnought_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 160, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_01, HpTurret_LM_03, HpTurret_LM_04, HpTurret_LT_02 [Ship] ids_name = 237008 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = br_fighter LODranges = 0, 60, 130, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = b_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 [Ship] ids_name = 459087 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_br_fighter LODranges = 0, 60, 130, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = b_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 [Ship] ids_name = 237007 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = br_elite msg_id_prefix = gcs_refer_shiparch_Brehf mission_property = can_use_berths LODranges = 0, 80, 160, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 9, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 mass = 150 linear_drag = 0 hold_size = 2500 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 shield_link = b_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237009 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = br_freighter msg_id_prefix = gcs_refer_shiparch_Bref mission_property = can_use_berths LODranges = 0, 150, 240, 1200 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 4 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 mass = 150 linear_drag = 0 hold_size = 15000 max_bank_angle = 80 camera_offset = 14, 54 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 40000 explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = b_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret05 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret05 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret05 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon02, HpWeapon03 [Ship] ids_name = 459016 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = bot_br_freighter msg_id_prefix = gcs_refer_shiparch_Bref mission_property = can_use_berths LODranges = 0, 150, 240, 1200 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 4 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 mass = 150 linear_drag = 0 hold_size = 15000 max_bank_angle = 80 camera_offset = 14, 54 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 40000 explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = b_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret05 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret05 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret05 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon02, HpWeapon03 [Ship] ids_name = 237010 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = br_gunboat LODranges = 0, 300, 600, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_gunboat.ini linear_drag = 7680 mass = 15000 hold_size = 8000 hit_pts = 1800000 explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_gunboat_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 50, 150 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpRunningLight14, HpRunningLight03 hp_type = hp_turret_special_10, HpTurret_B3_01 hp_type = hp_gun_special_10, HpTurret_B3_01 [Ship] ids_name = 237006 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = br_destroyer msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_med_moors LODranges = 0, 350, 550, 6000 MedmLODOp = 0, 3500, 35000 HighLODOp = 0, 500000 type = FREIGHTER DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_destroyer.ini linear_drag = 7680 mass = 15000 hold_size = 8000 hit_pts = 1800000 explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_destroyer_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 50, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret01 hp_type = hp_turret_special_10, HpTurret_B1_01 hp_type = hp_gun_special_10, HpTurret_B1_01 [Ship] ids_name = 237005 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = br_battleship LODranges = 0, 500, 1000, 3000, 20000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini linear_drag = 7680 mass = 15000 hold_size = 10000 hit_pts = 3600000 fuse = br_battleship_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 125, 480 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02, HpTurret_BM_03, HpTurret_BM_04 [Ship] ids_name = 237028 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ku_fighter msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459090 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_ku_fighter msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458823 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ku_diablo msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\kusari\ku_diablo\ku_diablo.cmp material_library = ships\kusari\ku_playerships_black.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458823 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = npc_ku_diablo LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\kusari\ku_diablo\ku_diablo.cmp material_library = ships\kusari\ku_playerships_black.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = k_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459010 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_npc_ku_diablo msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\kusari\ku_diablo\ku_diablo.cmp material_library = ships\kusari\ku_playerships_black.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237027 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ku_elite msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 linear_drag = 0 hold_size = 2500 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 num_exhaust_nozzles = 2 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459078 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_ku_elite msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 linear_drag = 0 hold_size = 2500 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 num_exhaust_nozzles = 2 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458989 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ku_heretic msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\kusari\ku_heretic\ku_heretic.cmp material_library = ships\kusari\ku_playerships_black.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 linear_drag = 0 hold_size = 2500 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 num_exhaust_nozzles = 2 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458989 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = npc_ku_heretic LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\kusari\ku_heretic\ku_heretic.cmp material_library = ships\kusari\ku_playerships_black.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459010 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_npc_ku_heretic msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\kusari\ku_heretic\ku_heretic.cmp material_library = ships\kusari\ku_playerships_black.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 linear_drag = 0 hold_size = 2500 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 num_exhaust_nozzles = 2 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458826 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ku_dragon msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot mass = 150 linear_drag = 0 hold_size = 2500 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459012 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_ku_dragon msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot mass = 150 linear_drag = 0 hold_size = 2500 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237029 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ku_freighter LODranges = 0, 80, 160, 1200 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 4 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 mass = 150 linear_drag = 0 hold_size = 15000 max_bank_angle = 80 camera_offset = 9, 45 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 40000 explosion_arch = explosion_ku_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = k_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_gun_special_2, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HPWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HPWeapon01, HpWeapon02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 [Ship] ids_name = 237030 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = ku_gunboat LODranges = 0, 100, 300, 500, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = ku_gunboat_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 25, 85 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_gunboat.ini explosion_arch = explosion_ku_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K5_01, HpTurret_K4_05, HpTurret_K6_01, HpTurret_K6_02, HpTurret_K4_04 hp_type = hp_turret_special_10, HpTurret_K5_01 hp_type = hp_gun_special_10, HpTurret_K5_01 [Ship] ids_name = 459018 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_ku_gunboat msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_med_moors LODranges = 0, 100, 300, 500, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 type = FREIGHTER AIBot = true DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_gunboat.ini linear_drag = 7680 mass = 15000 hold_size = 8000 hit_pts = 1800000 explosion_arch = explosion_ku_small_capital fuse = ku_gunboat_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 25, 85 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K5_01, HpTurret_K4_05, HpTurret_K6_01, HpTurret_K6_02, HpTurret_K4_04 hp_type = hp_turret_special_10, HpTurret_K5_01 hp_type = hp_gun_special_10, HpTurret_K5_01 [Ship] ids_name = 237026 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = ku_destroyer LODranges = 0, 150, 300, 600, 6000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_destroyer.ini linear_drag = 7680 mass = 15000 hold_size = 8000 hit_pts = 1800000 explosion_arch = explosion_ku_small_capital fuse = ku_destroyer_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 40, 150 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_K2_02, HpTurret_K2_03, HpTurret_K2_04, HpTurret_K2_05, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K3_01, HpTurret_K2_01 hp_type = hp_turret_special_10, HpTurret_K2_01 hp_type = hp_gun_special_10, HpTurret_K2_01 [Ship] ids_name = 237025 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = ku_battleship LODranges = 0, 900, 1500, 2500, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini linear_drag = 7680 mass = 15000 hold_size = 10000 hit_pts = 3600000 explosion_arch = explosion_ku_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open dock a bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 fuse = ku_battleship_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 num_exhaust_nozzles = 4 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08 [Ship] ids_name = 459092 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_ku_battleship LODranges = 0, 900, 1500, 2500, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_large_moors type = FREIGHTER AIBot = true DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini linear_drag = 7680 mass = 15000 hold_size = 10000 hit_pts = 3600000 explosion_arch = explosion_ku_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open dock a bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 fuse = ku_battleship_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 num_exhaust_nozzles = 4 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08 [Ship] ids_name = 237052 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = rh_fighter LODranges = 0, 60, 140, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 11, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 [Ship] ids_name = 459083 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_rh_fighter LODranges = 0, 60, 140, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 11, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 [Ship] ids_name = 237051 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = rh_elite LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 linear_drag = 0 hold_size = 2500 max_bank_angle = 80 camera_offset = 10, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = r_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459020 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_rh_elite LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER AIBot = true mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 10, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = r_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237053 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = rh_freighter LODranges = 0, 50, 150, 250, 1200 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 4 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 mass = 150 linear_drag = 0 hold_size = 15000 hit_pts = 40000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_gun_special_2, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPTurret06, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPTurret06, HpWeapon01, HpWeapon02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 [Ship] ids_name = 237054 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = rh_gunboat LODranges = 0, 150, 300, 450, 4000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = rh_gunboat_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 40, 140 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_gunboat.ini explosion_arch = explosion_rh_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpWeapon01, HpWeapon02 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_gun_special_10, HpWeapon01 [Ship] ids_name = 459010 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_rh_gunboat LODranges = 0, 150, 300, 450, 4000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER AIBot = true DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_gunboat.ini mass = 15000 hold_size = 8000 hit_pts = 1800000 fuse = rh_gunboat_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 40, 140 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 explosion_arch = explosion_rh_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 7680 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpWeapon01, HpWeapon02 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_gun_special_10, HpWeapon01 [Ship] ids_name = 237050 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = rh_cruiser LODranges = 0, 200, 400, 700, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini linear_drag = 7680 mass = 15000 hold_size = 8000 explosion_arch = explosion_rh_small_capital fuse = rh_cruiser_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 hit_pts = 1800000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_02 hp_type = hp_turret_special_10, HpTurret_R2_05 hp_type = hp_gun_special_10, HpTurret_R2_05 [Ship] ids_name = 459091 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_rh_cruiser LODranges = 0, 200, 400, 700, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER AIBot = true DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini linear_drag = 7680 mass = 15000 hold_size = 8000 explosion_arch = explosion_rh_small_capital fuse = rh_cruiser_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 hit_pts = 1800000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_02 hp_type = hp_turret_special_10, HpTurret_R2_05 hp_type = hp_gun_special_10, HpTurret_R2_05 [Ship] ids_name = 237049 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = rh_battleship LODranges = 0, 900, 1200, 3500, 4000, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = rh_battleship_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_battleship.ini explosion_arch = explosion_rh_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open dock a bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_04 [Ship] ids_name = 459020 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_rh_battleship LODranges = 0, 900, 1200, 3500, 4000, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER AIBot = true DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_battleship.ini hold_size = 10000 hit_pts = 3600000 fuse = rh_battleship_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 explosion_arch = explosion_rh_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 7680 mass = 15000 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open dock a bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_04 [Ship] ids_name = 237004 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bh_fighter LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = bh_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459092 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_bh_fighter LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = bh_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237002 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bh_elite LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 hold_size = 2500 linear_drag = 0 max_bank_angle = 80 camera_offset = 7, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237003 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bh_elite2 LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 9, 35 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = bh_elite_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03 [Ship] ids_name = 459017 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_bh_elite2 LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 hold_size = 5500 linear_drag = 0 max_bank_angle = 80 camera_offset = 9, 35 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03 [Ship] ids_name = 237045 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = pi_fighter LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 hit_pts = 10000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot mass = 100 linear_drag = 0 hold_size = 1500 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 [Ship] ids_name = 237044 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = pi_elite LODranges = 0, 60, 120, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 10, 63 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = pi_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459015 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_pi_elite LODranges = 0, 60, 120, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 10, 63 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 cockpit = cockpits\corsair\corsair_elite.ini pilot_mesh = generic_pilot mass = 150 linear_drag = 0 hold_size = 2500 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 shield_link = pi_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237046 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = pi_freighter LODranges = 0, 60, 120, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 10, 47 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 cockpit = cockpits\corsair\corsair_freighter.ini pilot_mesh = generic_pilot mass = 150 linear_drag = 0 hold_size = 15000 explosion_arch = explosion_co_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret04 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret04 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret04 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpWeapon04, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpWeapon04, HPWeapon01, HpWeapon02, HpWeapon03 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 [Ship] ids_name = 459084 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = bot_pi_freighter LODranges = 0, 60, 120, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 10, 47 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 cockpit = cockpits\corsair\corsair_freighter.ini pilot_mesh = generic_pilot mass = 150 linear_drag = 0 hold_size = 15000 explosion_arch = explosion_co_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret04 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret04 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret04 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpWeapon04, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpWeapon04, HPWeapon01, HpWeapon02, HpWeapon03 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 [Ship] ids_name = 237022 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = co_fighter LODranges = 0, 75, 120, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 pilot_mesh = generic_pilot mass = 100 linear_drag = 0 hold_size = 1500 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 [Ship] ids_name = 237020 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = co_elite LODranges = 0, 75, 200, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 11, 35 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 pilot_mesh = generic_pilot mass = 150 linear_drag = 0 hold_size = 2500 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 shield_link = co_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459085 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_co_elite LODranges = 0, 75, 200, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 11, 35 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 pilot_mesh = generic_pilot mass = 150 linear_drag = 0 hold_size = 2500 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 shield_link = co_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237021 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = co_elite2 LODranges = 0, 75, 150, 2000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 11, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 pilot_mesh = generic_pilot mass = 200 linear_drag = 0 hold_size = 5500 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, HpTurret01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret02 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTurret01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon05, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon05, HpWeapon06 [Ship] ids_name = 237015 ids_info1 = 459871 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ge_fighter LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_fighter_shield_generator, HpThruster01 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 459139 ids_info1 = 459871 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = boss_ge_fighter LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER AIBigBoss = true DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_fighter_shield_generator, HpThruster01 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 458870 ids_info1 = 459870 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ge_fighter3 LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starblazer mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian3.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 linear_drag = 0 hold_size = 2500 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 237016 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ge_fighter2 LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 mass = 100 linear_drag = 0 hold_size = 1500 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 10000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237017 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ge_fighter4 LODranges = 0, 60, 100, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter4_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459089 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_ge_fighter4 LODranges = 0, 60, 100, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter4_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237018 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 hold_size = 2500 linear_drag = 0 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459081 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 hold_size = 2500 linear_drag = 0 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237019 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = ge_fighter6 LODranges = 0, 60, 100, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 hold_size = 5500 linear_drag = 0 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpTorpedo01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon05, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon05, HpWeapon06 [Ship] ids_name = 459090 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_ge_fighter6 LODranges = 0, 60, 100, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 hold_size = 5500 linear_drag = 0 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpTorpedo01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon05, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon05, HpWeapon06 [Ship] ids_name = 237013 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bw_fighter LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458827 ids_info1 = 459879 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bw_katana LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_turret_special_4, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 [Ship] ids_name = 237011 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bw_elite LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 hold_size = 2500 linear_drag = 0 max_bank_angle = 80 camera_offset = 7, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_bw_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459091 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_bw_elite LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 hold_size = 2500 linear_drag = 0 max_bank_angle = 80 camera_offset = 7, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_bw_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237012 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bw_elite2 LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 hold_size = 5500 linear_drag = 0 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_bw_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon07, HpWeapon08 hp_type = hp_torpedo_special_2, HpWeapon07, HpWeapon08 [Ship] ids_name = 459084 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_bw_elite2 LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 hold_size = 5500 linear_drag = 0 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_bw_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon07, HpWeapon08 hp_type = hp_torpedo_special_2, HpWeapon07, HpWeapon08 [Ship] ids_name = 237014 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = bw_freighter LODranges = 0, 75, 150, 300, 1200 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 10, 49 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = bw_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_gun_special_2, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 [Ship] ids_name = 459015 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = bot_bw_freighter LODranges = 0, 75, 150, 300, 1200 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 4 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 mass = 150 linear_drag = 0 hold_size = 15000 max_bank_angle = 80 camera_offset = 10, 49 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 40000 explosion_arch = explosion_bw_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_gun_special_2, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 [Ship] ids_name = 459047 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = or_elite LODranges = 0, 75, 150, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 hold_size = 2500 linear_drag = 0 max_bank_angle = 80 camera_offset = 12, 46 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459077 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_or_elite LODranges = 0, 75, 150, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER AIBot = true DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot nanobot_limit = 2 shield_battery_limit = 2 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 mass = 150 hold_size = 2500 linear_drag = 0 max_bank_angle = 80 camera_offset = 12, 46 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 11000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459049 ids_info1 = 459867 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460051 ship_class = 2 nickname = or_osiris LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 MedmLODOp = 0, 6000, 60000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Ordb mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 5000 linear_drag = 7680 fuse = or_osiris_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1296000 fuse = generic_damage_4, 0.000000, 864000 max_bank_angle = 70 camera_offset = 160, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 2160000 DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_dreadnought.ini explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_O3_01, HpTurret_O3_02, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_OM_01, HpTurret_OM_02 [Ship] ids_name = 459012 ids_info1 = 459867 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460051 ship_class = 2 nickname = bot_or_osiris LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 MedmLODOp = 0, 6000, 60000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Ordb mission_property = can_use_large_moors type = FREIGHTER AIBot = true DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_dreadnought.ini explosion_arch = explosion_large_capital fuse = or_osiris_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1296000 fuse = generic_damage_4, 0.000000, 864000 max_bank_angle = 70 camera_offset = 160, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 linear_drag = 7680 nudge_force = 307200 strafe_force = 307200 mass = 15000 hold_size = 5000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 hp_type = hp_turret_special_9, HpTurret_O3_01, HpTurret_O3_02, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_OM_01, HpTurret_OM_02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hit_pts = 2160000 [Ship] ids_name = 237039 ids_info1 = 459847 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460055 ship_class = 3 nickname = no_fighter LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support type = FIGHTER nomad = true mission_property = can_use_berths mass = 100 hold_size = 1200 linear_drag = 0 fuse = no_fighter_death_comm_npc, 0.000000, 1 max_bank_angle = 80 camera_offset = 12, 28 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 0 hit_pts = 16000 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_elite.ini explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpMount HP_bay_external = HpHeadlight num_exhaust_nozzles = 1 HP_tractor_source = HpFX01 hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTorpedo01 [Ship] ids_name = 459018 ids_info1 = 459847 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460055 ship_class = 3 nickname = bot_no_fighter LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support type = FIGHTER AIBot = true nomad = true mission_property = can_use_berths DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm fuse = no_fighter_death_comm_bot, 0.000000, 1 cockpit = cockpits\nomad\no_elite.ini mass = 100 hold_size = 1200 linear_drag = 0 max_bank_angle = 80 camera_offset = 12, 28 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 0 explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpMount HP_bay_external = HpHeadlight HP_tractor_source = HpFX01 hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTorpedo01 num_exhaust_nozzles = 1 hit_pts = 16000 [Ship] ids_name = 459140 ids_info1 = 459847 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460055 ship_class = 3 nickname = boss_no_fighter LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support type = FIGHTER AIBigBoss = true nomad = true mission_property = can_use_berths mass = 100 hold_size = 1200 linear_drag = 0 fuse = no_fighter_death_comm_npc, 0.000000, 1 max_bank_angle = 80 camera_offset = 12, 28 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 0 hit_pts = 16000 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_elite.ini explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpMount HP_bay_external = HpHeadlight num_exhaust_nozzles = 1 HP_tractor_source = HpFX01 hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTorpedo01 [Ship] ids_name = 237040 ids_info1 = 459848 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460056 ship_class = 3 nickname = no_gunboat LODranges = 0, 300, 500, 5000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support type = FREIGHTER nomad = true mission_property = can_use_med_moors mass = 15000 hold_size = 4000 linear_drag = 7680 fuse = no_gunboat_death_comm_npc, 0.000000, 1 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1020000 DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_gunboat.ini explosion_arch = explosion_no_gunboat surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpHeadlight HP_bay_external = HpMount num_exhaust_nozzles = 1 HP_tractor_source = HpHeadlight hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 [Ship] ids_name = 459010 ids_info1 = 459848 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460056 ship_class = 3 nickname = bot_no_gunboat LODranges = 0, 300, 500, 5000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support type = FREIGHTER AIBot = true nomad = true mission_property = can_use_med_moors DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_gunboat.ini mass = 15000 hold_size = 4000 explosion_arch = explosion_no_gunboat fuse = no_gunboat_death_comm_bot, 0.000000, 1 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 7680 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpHeadlight HP_bay_external = HpMount hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 num_exhaust_nozzles = 1 HP_tractor_source = HpHeadlight hit_pts = 1020000 [Ship] ids_name = 237038 ids_info1 = 459849 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460057 ship_class = 3 nickname = no_battleship LODranges = 0, 1100, 1500, 2000, 15000 MedmLODOp = 0, 11000, 110000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support type = FREIGHTER nomad = true mission_property = can_use_large_moors DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_battleship.ini hold_size = 5000 explosion_arch = explosion_no_battleship fuse = no_battleship_death_comm_npc, 0.000000, 1 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 7680 mass = 15000 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpHeadlight HP_bay_external = HpMount hp_type = hp_turret_special_7, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15 num_exhaust_nozzles = 1 HP_tractor_source = HpHeadlight hit_pts = 1920000 [Ship] ids_name = 459138 ids_info1 = 459849 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460057 ship_class = 3 nickname = boss_no_battleship LODranges = 0, 1100, 1500, 2000, 15000 MedmLODOp = 0, 11000, 110000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support type = FREIGHTER AIBigBoss = true nomad = true mission_property = can_use_large_moors DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_battleship.ini hold_size = 5000 explosion_arch = explosion_no_battleship fuse = no_battleship_death_comm_npc, 0.000000, 1 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 7680 mass = 15000 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpHeadlight HP_bay_external = HpMount hp_type = hp_turret_special_7, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15 num_exhaust_nozzles = 1 HP_tractor_source = HpHeadlight hit_pts = 1920000 [Ship] ids_name = 237036 ids_info1 = 459841 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ge_liner LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini linear_drag = 7680 mass = 15000 hold_size = 25000 hit_pts = 1050000 explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpDockMountA hp_type = hp_turret_special_5, HpTurret_Liner_01, HpTurret_Liner_02, HpTurret_Liner_03, HpTurret_Liner_04, HpTurret_Liner_05, HpTurret_Liner_06, HpTurret_Liner_07, HpTurret_Liner_08, HpTurret_Liner_09, HpTurret_Liner_10, HpTurret_Liner_11 num_exhaust_nozzles = 1 fuse = ge_liner_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 630000 fuse = generic_damage_4, 0.000000, 420000 max_bank_angle = 70 camera_offset = 120, 400 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 [Ship] ids_name = 237047 ids_info1 = 459842 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ge_prison LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pliner mission_property = can_use_large_moors type = FREIGHTER DA_archetype = Ships\utility\prison_liner\prison_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini linear_drag = 7680 mass = 15000 hold_size = 25000 hit_pts = 1100000 explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_prison_liner bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_5, HpTurret_Prison_01, HpTurret_Prison_02, HpTurret_Prison_03, HpTurret_Prison_04, HpTurret_Prison_05, HpTurret_Prison_06, HpTurret_Prison_07, HpTurret_Prison_08, HpTurret_Prison_09 num_exhaust_nozzles = 1 fuse = ge_prison_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 660000 fuse = generic_damage_4, 0.000000, 440000 max_bank_angle = 70 camera_offset = 120, 400 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 [Ship] ids_name = 459087 ids_info1 = 459842 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = bot_ge_prison LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pliner mission_property = can_use_large_moors type = FREIGHTER AIBot = true DA_archetype = Ships\utility\prison_liner\prison_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini linear_drag = 7680 mass = 15000 hold_size = 25000 hit_pts = 1100000 explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_prison_liner bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_5, HpTurret_Prison_01, HpTurret_Prison_02, HpTurret_Prison_03, HpTurret_Prison_04, HpTurret_Prison_05, HpTurret_Prison_06, HpTurret_Prison_07, HpTurret_Prison_08, HpTurret_Prison_09 num_exhaust_nozzles = 1 fuse = ge_prison_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 660000 fuse = generic_damage_4, 0.000000, 440000 max_bank_angle = 70 camera_offset = 120, 400 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 [Ship] ids_name = 237037 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = ge_miner LODranges = 0, 750, 1300, 12000 MedmLODOp = 0, 7500, 75000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_mining mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = ge_miner_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 160, 550 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTop hp_type = hp_turret_special_8, HpTurret_U2_01, HpTurret_U3_01, HpTurret_U1_04, HpTurret_U2_02, HpTurret_U3_02, HpTurret_U1_03, HpTurret_U1_01, HpTurret_U1_02 hp_type = hp_turret_special_10, HpTurret_U1_01 hp_type = hp_gun_special_10, HpTurret_U1_01 [Ship] ids_name = 237037 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_ge_miner LODranges = 0, 750, 1300, 12000 MedmLODOp = 0, 7500, 75000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_mining mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini linear_drag = 7680 mass = 15000 hold_size = 8000 hit_pts = 1800000 explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTop num_exhaust_nozzles = 2 fuse = ge_miner_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 160, 550 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hp_type = hp_turret_special_8, HpTurret_U2_01, HpTurret_U3_01, HpTurret_U1_04, HpTurret_U2_02, HpTurret_U3_02, HpTurret_U1_03, HpTurret_U1_01, HpTurret_U1_02 hp_type = hp_turret_special_10, HpTurret_U1_01 hp_type = hp_gun_special_10, HpTurret_U1_01 [Ship] ids_name = 237048 ids_info1 = 459844 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = ge_repair LODranges = 0, 150, 250, 400, 1200 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_repair mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\utility\repair\repair.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_armored.ini linear_drag = 150 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 12000 fuse = generic_damage_4, 0.000000, 8000 max_bank_angle = 70 camera_offset = 23, 90 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 6 shield_battery_limit = 6 mass = 150 hold_size = 1000 hit_pts = 20000 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpTurret03 hp_type = hp_fighter_shield_special_2, HpTurret03 hp_type = hp_elite_shield_special_2, HpTurret03 hp_type = hp_elite_shield_special_3, HpTurret03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02 hp_type = hp_gun_special_2, HpTurret01, HpTurret02 hp_type = hp_gun_special_3, HpTurret01, HpTurret02 hp_type = hp_turret_special_2, HpWeld [Ship] ids_name = 237024 ids_info1 = 459843 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ge_lifter LODranges = 0, 300, 600, 900, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hlifter mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini linear_drag = 7680 mass = 15000 hold_size = 35000 hit_pts = 320000 explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05 hp_type = hp_cargo_pod, HpCargo01, HpCargo02 num_exhaust_nozzles = 2 fuse = ge_lifter_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 192000 fuse = generic_damage_4, 0.000000, 128000 fuse = dump_cargo_pod, 0.000000, 50000 max_bank_angle = 70 camera_offset = 55, 165 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 [Ship] ids_name = 237001 ids_info1 = 459840 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ge_armored LODranges = 0, 200, 300, 2000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_armored.ini linear_drag = 7680 mass = 15000 hold_size = 30000 explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 num_exhaust_nozzles = 2 hit_pts = 350000 fuse = ge_armored_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 210000 fuse = generic_damage_4, 0.000000, 140000 max_bank_angle = 70 camera_offset = 23, 90 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 [Ship] ids_name = 237057 ids_info1 = 459836 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ge_transport LODranges = 0, 300, 900, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 30000 linear_drag = 7680 fuse = ge_transport_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 192000 fuse = generic_damage_4, 0.000000, 128000 fuse = dump_cargo_pod, 0.000000, 50000 max_bank_angle = 70 camera_offset = 35, 185 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 320000 DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02 [Ship] ids_name = 459085 ids_info1 = 459836 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = bot_ge_transport msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors LODranges = 0, 300, 900, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 type = FREIGHTER AIBot = true DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini fuse = ge_transport_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 192000 fuse = generic_damage_4, 0.000000, 128000 fuse = dump_cargo_pod, 0.000000, 50000 max_bank_angle = 70 camera_offset = 35, 185 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 linear_drag = 7680 mass = 15000 hold_size = 30000 explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 hit_pts = 320000 [Ship] ids_name = 237058 ids_info1 = 459837 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ge_large_transport LODranges = 0, 300, 600, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini fuse = ge_transport_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 192000 fuse = generic_damage_4, 0.000000, 128000 fuse = dump_cargo_pod, 0.000000, 50000 max_bank_angle = 70 camera_offset = 35, 215 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 explosion_arch = explosion_transport hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 linear_drag = 7680 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close mass = 15000 hold_size = 35000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 3 hit_pts = 320000 [Ship] ids_name = 237055 ids_info1 = 459838 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ge_train LODranges = 0, 300, 450, 750, 950, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\freight_train\freight_trainx2.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini fuse = ge_train_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 186000 fuse = generic_damage_4, 0.000000, 124000 fuse = dump_cargo_pod, 0.000000, 50000 linear_drag = 7680 mass = 15000 hold_size = 30000 explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 max_bank_angle = 70 camera_offset = 35, 185 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 310000 [Ship] ids_name = 237056 ids_info1 = 459839 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = ge_large_train LODranges = 0, 300, 450, 750, 950, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\freight_train\freight_trainx3.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini fuse = ge_train_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 186000 fuse = generic_damage_4, 0.000000, 124000 fuse = dump_cargo_pod, 0.000000, 50000 linear_drag = 7680 mass = 15000 hold_size = 35000 explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 max_bank_angle = 70 camera_offset = 35, 215 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 310000 [Ship] ids_name = 237023 ids_info1 = 459850 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ge_csv LODranges = 0, 60, 150, 250, 800, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot linear_drag = 0 mass = 100 hold_size = 3000 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 0 hit_pts = 10000 explosion_arch = explosion_cv_fighter shield_link = cv_fighter_shield01, HpMount, HpTurret01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpTurret01 hp_type = hp_thruster, HpShield01, HpThruster01, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 [Ship] ids_name = 237005 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_br_battleship LODranges = 0, 500, 1000, 3000, 20000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = br_battleship_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 125, 480 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02, HpTurret_BM_03, HpTurret_BM_04 [Ship] ids_name = 237006 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_br_destroyer LODranges = 0, 350, 550, 6000 MedmLODOp = 0, 3500, 35000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = br_destroyer_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 50, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_destroyer.ini explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret01 hp_type = hp_turret_special_10, HpTurret_B1_01 hp_type = hp_gun_special_10, HpTurret_B1_01 [Ship] ids_name = 237010 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_br_gunboat LODranges = 0, 300, 600, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = br_gunboat_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 50, 150 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_gunboat.ini explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpRunningLight14, HpRunningLight03 hp_type = hp_turret_special_10, HpTurret_B3_01 hp_type = hp_gun_special_10, HpTurret_B3_01 [Ship] ids_name = 237001 ids_info1 = 459840 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ge_armored LODranges = 0, 200, 300, 2000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = FREIGHTER mass = 15000 hold_size = 30000 linear_drag = 7680 fuse = ge_armored_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 210000 fuse = generic_damage_4, 0.000000, 140000 max_bank_angle = 70 camera_offset = 23, 90 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 350000 DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_armored.ini explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 [Ship] ids_name = 237056 ids_info1 = 459839 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ge_large_train LODranges = 0, 300, 450, 750, 950, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 35000 linear_drag = 7680 fuse = ge_train_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 186000 fuse = generic_damage_4, 0.000000, 124000 max_bank_angle = 70 camera_offset = 35, 215 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 310000 DA_archetype = ships\utility\freight_train\freight_trainx3.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06 [Ship] ids_name = 237058 ids_info1 = 459837 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ge_large_transport LODranges = 0, 300, 600, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 35000 linear_drag = 7680 fuse = ge_transport_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 192000 fuse = generic_damage_4, 0.000000, 128000 max_bank_angle = 70 camera_offset = 35, 215 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 320000 DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04 [Ship] ids_name = 237024 ids_info1 = 459843 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ge_lifter LODranges = 0, 300, 600, 900, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hlifter mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 35000 linear_drag = 7680 fuse = ge_lifter_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 192000 fuse = generic_damage_4, 0.000000, 128000 max_bank_angle = 70 camera_offset = 55, 165 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 320000 DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05 hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02 [Ship] ids_name = 237036 ids_info1 = 459841 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ge_liner LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 25000 linear_drag = 7680 fuse = ge_liner_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 630000 fuse = generic_damage_4, 0.000000, 420000 max_bank_angle = 70 camera_offset = 120, 400 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1050000 DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_5, HpTurret_Liner_01, HpTurret_Liner_02, HpTurret_Liner_03, HpTurret_Liner_04, HpTurret_Liner_05, HpTurret_Liner_06, HpTurret_Liner_07, HpTurret_Liner_08, HpTurret_Liner_09, HpTurret_Liner_10, HpTurret_Liner_11 [Ship] ids_name = 237047 ids_info1 = 459842 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ge_prison LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pliner mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 25000 linear_drag = 7680 fuse = ge_prison_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 660000 fuse = generic_damage_4, 0.000000, 440000 max_bank_angle = 70 camera_offset = 120, 400 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1100000 DA_archetype = Ships\utility\prison_liner\prison_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_prison_liner bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_5, HpTurret_Prison_01, HpTurret_Prison_02, HpTurret_Prison_03, HpTurret_Prison_04, HpTurret_Prison_05, HpTurret_Prison_06, HpTurret_Prison_07, HpTurret_Prison_08, HpTurret_Prison_09 [Ship] ids_name = 237048 ids_info1 = 459844 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_ge_repair LODranges = 0, 150, 250, 400, 1200 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_repair mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\utility\repair\repair.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_armored.ini linear_drag = 150 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 12000 fuse = generic_damage_4, 0.000000, 8000 max_bank_angle = 70 camera_offset = 23, 90 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 6 shield_battery_limit = 6 mass = 150 hold_size = 1000 hit_pts = 20000 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpTurret03 hp_type = hp_fighter_shield_special_2, HpTurret03 hp_type = hp_elite_shield_special_2, HpTurret03 hp_type = hp_elite_shield_special_3, HpTurret03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02 hp_type = hp_gun_special_2, HpTurret01, HpTurret02 hp_type = hp_gun_special_3, HpTurret01, HpTurret02 hp_type = hp_turret_special_2, HpWeld [Ship] ids_name = 237055 ids_info1 = 459838 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ge_train LODranges = 0, 300, 450, 750, 950, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 30000 linear_drag = 7680 fuse = ge_train_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 186000 fuse = generic_damage_4, 0.000000, 124000 max_bank_angle = 70 camera_offset = 35, 185 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 310000 DA_archetype = ships\utility\freight_train\freight_trainx2.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04 [Ship] ids_name = 237057 ids_info1 = 459836 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ge_transport LODranges = 0, 300, 900, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 30000 linear_drag = 7680 fuse = ge_transport_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 192000 fuse = generic_damage_4, 0.000000, 128000 max_bank_angle = 70 camera_offset = 35, 185 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 320000 DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_ltrain.ini explosion_arch = explosion_transport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02 [Ship] ids_name = 237025 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_ku_battleship LODranges = 0, 900, 1500, 2500, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = ku_battleship_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_ku_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open dock a bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 4 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08 [Ship] ids_name = 237026 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_ku_destroyer LODranges = 0, 150, 300, 600, 6000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = ku_destroyer_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 40, 150 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_destroyer.ini explosion_arch = explosion_ku_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_K2_02, HpTurret_K2_03, HpTurret_K2_04, HpTurret_K2_05, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K3_01, HpTurret_K2_01 hp_type = hp_turret_special_10, HpTurret_K2_01 hp_type = hp_gun_special_10, HpTurret_K2_01 [Ship] ids_name = 237030 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_ku_gunboat LODranges = 0, 100, 300, 500, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = ku_gunboat_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 25, 85 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_gunboat.ini explosion_arch = explosion_ku_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K5_01, HpTurret_K4_05, HpTurret_K6_01, HpTurret_K6_02, HpTurret_K4_04 hp_type = hp_turret_special_10, HpTurret_K5_01 hp_type = hp_gun_special_10, HpTurret_K5_01 [Ship] ids_name = 237031 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_li_cruiser LODranges = 0, 200, 400, 600, 1000, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = li_cruiser_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 80, 280 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_cruiser.ini explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07, HpWeapon01 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_turret_special_3, HpWeapon01 [Ship] ids_name = 237032 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_li_dreadnought LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 MedmLODOp = 0, 6000, 60000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = li_dreadnought_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 160, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_dreadnought.ini explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_01, HpTurret_LM_03, HpTurret_LM_04, HpTurret_LT_02 [Ship] ids_name = 237038 ids_info1 = 459849 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460057 ship_class = 3 nickname = te_no_battleship LODranges = 0, 1100, 1500, 2000, 15000 MedmLODOp = 0, 11000, 110000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors type = FREIGHTER nomad = true mission_property = can_use_berths mass = 15000 hold_size = 5000 linear_drag = 7680 fuse = no_battleship_death_comm_player, 0.000000, 1 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1920000 DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_battleship.ini explosion_arch = explosion_no_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpHeadlight HP_bay_external = HpMount num_exhaust_nozzles = 1 HP_tractor_source = HpHeadlight hp_type = hp_turret_special_7, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15 [Ship] ids_name = 237040 ids_info1 = 459848 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460056 ship_class = 3 nickname = te_no_gunboat LODranges = 0, 300, 500, 5000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER nomad = true mission_property = can_use_berths mass = 15000 hold_size = 4000 linear_drag = 7680 fuse = no_gunboat_death_comm_player, 0.000000, 1 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1020000 DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_gunboat.ini explosion_arch = explosion_no_gunboat surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpHeadlight HP_bay_external = HpMount num_exhaust_nozzles = 1 HP_tractor_source = HpHeadlight hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 [Ship] ids_name = 237049 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_rh_battleship LODranges = 0, 900, 1200, 3500, 4000, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = rh_battleship_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_battleship.ini explosion_arch = explosion_rh_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open dock a bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_04 [Ship] ids_name = 237050 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_rh_cruiser LODranges = 0, 200, 400, 700, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = rh_cruiser_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_rh_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_02 hp_type = hp_turret_special_10, HpTurret_R2_05 hp_type = hp_gun_special_10, HpTurret_R2_05 [Ship] ids_name = 237054 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_rh_gunboat LODranges = 0, 150, 300, 450, 4000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = rh_gunboat_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 40, 140 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_gunboat.ini explosion_arch = explosion_rh_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpWeapon01, HpWeapon02 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_gun_special_10, HpWeapon01 [Ship] ids_name = 237023 ids_info1 = 459850 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ge_csv LODranges = 0, 60, 150, 250, 800, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 3000 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 0 hit_pts = 10000 DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpTurret01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpTurret01 hp_type = hp_thruster, HpShield01, HpThruster01, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459035 ids_info1 = 459850 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_ge_csv LODranges = 0, 60, 150, 250, 800, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 3000 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 0 hit_pts = 10000 DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpTurret01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpTurret01 hp_type = hp_thruster, HpShield01, HpThruster01, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237039 ids_info1 = 459847 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460055 ship_class = 3 nickname = te_no_fighter LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER nomad = true mission_property = can_use_berths mass = 100 hold_size = 1200 linear_drag = 0 fuse = no_fighter_death_comm_player, 0.000000, 1 max_bank_angle = 80 camera_offset = 12, 28 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 0 hit_pts = 16000 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\nomad\no_elite.ini explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpMount HP_bay_external = HpHeadlight num_exhaust_nozzles = 1 HP_tractor_source = HpFX01 hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTorpedo01 [Ship] ids_name = 237013 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_bw_fighter LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = bw_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459037 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_bw_fighter LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = bw_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237004 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_bh_fighter LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = bh_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237022 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_co_fighter LODranges = 0, 75, 120, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = co_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237015 ids_info1 = 459871 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ge_fighter LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_n00b, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 237016 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ge_fighter2 LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237017 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ge_fighter4 LODranges = 0, 60, 100, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter4_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237008 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_br_fighter LODranges = 0, 60, 130, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = b_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237028 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ku_fighter LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = k_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237034 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_li_fighter LODranges = 0, 40, 60, 140, 300, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = l_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237045 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_pi_fighter LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = pi_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237052 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_rh_fighter LODranges = 0, 60, 140, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 11, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 10000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = r_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237002 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_bh_elite LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 7, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = bh_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237007 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_br_elite LODranges = 0, 80, 160, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Brehf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 9, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = b_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237011 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_bw_elite LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 7, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = bw_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237020 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_co_elite LODranges = 0, 75, 200, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 11, 35 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = co_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237018 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ge_fighter5 LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter5_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458826 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ku_dragon LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237027 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ku_elite LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = k_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237033 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_li_elite LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = l_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459047 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_or_elite LODranges = 0, 75, 150, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 12, 46 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = or_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237051 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_rh_elite LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 10, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = r_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237009 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_br_freighter LODranges = 0, 150, 240, 1200 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Bref mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 14, 54 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = b_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret05 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret05 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret05 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon02, HpWeapon03 [Ship] ids_name = 237014 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_bw_freighter LODranges = 0, 75, 150, 300, 1200 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 10, 49 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = bw_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_gun_special_2, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 [Ship] ids_name = 237029 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_ku_freighter LODranges = 0, 80, 160, 1200 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kusf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 9, 45 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_ku_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = k_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_gun_special_2, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HPWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HPWeapon01, HpWeapon02 [Ship] ids_name = 237035 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_li_freighter LODranges = 0, 80, 120, 200, 300, 1200 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 8, 45 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = l_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpCM02 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpCM02 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpCM02 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret05, HPWeapon01, HpWeapon02, HpWeapon03 [Ship] ids_name = 237046 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = te_pi_freighter LODranges = 0, 60, 120, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 10, 47 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret04 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret04 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret04 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpWeapon04, HPWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpWeapon04, HPWeapon01, HpWeapon02, HpWeapon03 [Ship] ids_name = 237053 ids_info1 = 459835 ids_info3 = 459851 ids_info2 = 459851 ids_info = 459851 ship_class = 1 nickname = te_rh_freighter LODranges = 0, 50, 150, 250, 1200 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = r_freighter_shield01, HpMount, HpShield01, HpCM01, HpMine01, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01, HpTurret01 hp_type = hp_gun_special_2, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPTurret06, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HPTurret06, HpWeapon01, HpWeapon02 [Ship] ids_name = 237003 ids_info1 = 459834 ids_info3 = 459851 ids_info2 = 459851 ids_info = 460095 ship_class = 0 nickname = te_bh_elite2 LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 9, 35 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = bh_elite_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03 [Ship] ids_name = 237012 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_bw_elite2 LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon07, HpWeapon08 hp_type = hp_torpedo_special_2, HpWeapon07, HpWeapon08 [Ship] ids_name = 237021 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_co_elite2 LODranges = 0, 75, 150, 2000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 11, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = co_elite2_shield01, HpMount, HpShield01, HpTurret01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret02 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTurret01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon05, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon05, HpWeapon06 [Ship] ids_name = 237019 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_ge_fighter6 LODranges = 0, 60, 100, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER mass = 200 hold_size = 5500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpTorpedo01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon05, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon05, HpWeapon06 [Ship] ids_name = 459049 ids_info1 = 459867 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460051 ship_class = 2 nickname = te_or_osiris LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 MedmLODOp = 0, 6000, 60000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Ordb mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 5000 linear_drag = 7680 fuse = or_osiris_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1296000 fuse = generic_damage_4, 0.000000, 864000 max_bank_angle = 70 camera_offset = 160, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 2160000 DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_dreadnought.ini explosion_arch = explosion_large_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 1 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_O3_01, HpTurret_O3_02, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_OM_01, HpTurret_OM_02 [Ship] ids_name = 237044 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_pi_elite LODranges = 0, 60, 120, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 10, 63 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = pi_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458870 ids_info1 = 459870 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ge_fighter3 LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starblazer mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_n00b, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian3.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 hp_type = hp_fighter_shield_generator, HpCM01, HpMine01 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 458888 ids_info1 = 459851 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = n00b_package_of_death msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths LODranges = 0, 1200 MedmLODOp = 0, 12000 ;LOD Fixme HighLODOp = 0, 500000 type = FIGHTER DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 mass = 150 linear_drag = 0 hold_size = 9999999 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 [Ship] ids_name = 458890 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = re_serafina LODranges = 0, 1200 MedmLODOp = 0, 12000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 11, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = Ships\Custom\Serafina\Serafina.cmp material_library = Ships\Custom\Serafina\SeraFinaTex.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpTractor_Source HP_bay_external = HpMount num_exhaust_nozzles = 4 HP_tractor_source = HpTractor_Source shield_link = l_freighter_shield01, HpMount, HpShield01, HpCM01, HpCM02, HpMine01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpCM02, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpMine01 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon03, HpWeapon04 [Ship] ids_name = 458890 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = npc_re_serafina LODranges = 0, 1200 MedmLODOp = 0, 12000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 11, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = Ships\Custom\Serafina\Serafina.cmp material_library = Ships\Custom\Serafina\SeraFinaTex.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpTractor_Source HP_bay_external = HpMount num_exhaust_nozzles = 4 HP_tractor_source = HpTractor_Source shield_link = l_freighter_shield01, HpMount, HpShield01, HpCM01, HpCM02, HpMine01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpCM02, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpMine01 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon03, HpWeapon04 [Ship] ids_name = 459018 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = bot_npc_re_serafina LODranges = 0, 1200 MedmLODOp = 0, 12000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FIGHTER AIBot = true mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 11, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = Ships\Custom\Serafina\Serafina.cmp material_library = Ships\Custom\Serafina\SeraFinaTex.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpTractor_Source HP_bay_external = HpMount num_exhaust_nozzles = 4 HP_tractor_source = HpTractor_Source shield_link = l_freighter_shield01, HpMount, HpShield01, HpCM01, HpCM02, HpMine01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpCM02, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpMine01 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon03, HpWeapon04 [Ship] ids_name = 459079 ids_info1 = 459835 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 1 nickname = bot2_npc_re_serafina LODranges = 0, 1200 MedmLODOp = 0, 12000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FIGHTER AIBot = true mass = 150 hold_size = 15000 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 24000 fuse = generic_damage_4, 0.000000, 16000 max_bank_angle = 80 camera_offset = 11, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 4 hit_pts = 40000 DA_archetype = Ships\Custom\Serafina\Serafina.cmp material_library = Ships\Custom\Serafina\SeraFinaTex.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000, 60000, 60000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 6000 strafe_force = 6000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpTractor_Source HP_bay_external = HpMount num_exhaust_nozzles = 4 HP_tractor_source = HpTractor_Source shield_link = l_freighter_shield01, HpMount, HpShield01, HpCM01, HpCM02, HpMine01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpCM02, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpMine01 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HPWeapon01, HpWeapon03, HpWeapon04 [Ship] ids_name = 458900 ids_info1 = 459900 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_Trade_Lane_Ring phantom_physics = true LODranges = 0, 1500, 2200, 3000, 13000 MedmLODOp = 0, 15000, 150000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 500 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 160, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = solar\dockable\TLR_lod.3db material_library = solar\Solar_mat_TLR.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_dreadnought.ini explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpRightLane HP_bay_external = HpLeftLane num_exhaust_nozzles = 0 HP_tractor_source = HpRightLane shield_link = TLR_shield01, HpMount, HpShield01 [Ship] ids_name = 196695 ids_info1 = 459910 ids_info2 = 460043 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_co_base_ice_large02 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5976000 fuse = generic_damage_4, 0.000000, 3984000 max_bank_angle = 70 camera_offset = 350, 1250 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9960000 DA_archetype = solar\dockable\co_base_ice_large02.cmp material_library = solar\Solar_mat_co_base.mat cockpit = cockpits\civilian\ge_Xlargestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06, HpTurret_S2_07, HpTurret_S2_08, HpTurret_S2_09 [Ship] ids_name = 196763 ids_info1 = 459910 ids_info2 = 460043 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_co_base_rock_large01 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5976000 fuse = generic_damage_4, 0.000000, 3984000 max_bank_angle = 70 camera_offset = 350, 1250 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9960000 DA_archetype = solar\dockable\co_base_rock_large01.cmp material_library = solar\Solar_mat_co_base.mat cockpit = cockpits\civilian\ge_Xlargestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06, HpTurret_S2_07, HpTurret_S2_08, HpTurret_S2_09 [Ship] ids_name = 196833 ids_info1 = 459910 ids_info2 = 460043 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_co_base_rock_large02 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5976000 fuse = generic_damage_4, 0.000000, 3984000 max_bank_angle = 70 camera_offset = 350, 1250 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9960000 DA_archetype = solar\dockable\co_base_rock_large02.cmp material_library = solar\Solar_mat_co_base.mat cockpit = cockpits\civilian\ge_Xlargestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06, HpTurret_S2_07, HpTurret_S2_08, HpTurret_S2_09 [Ship] ids_name = 458955 ids_info1 = 459913 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_depot LODranges = 0, 800, 1200, 2000, 15000 MedmLODOp = 0, 8000, 80000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4680000 fuse = generic_damage_4, 0.000000, 3120000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7800000 DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_port dock open bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07 [Ship] ids_name = 458913 ids_info1 = 459913 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_depot LODranges = 0, 800, 1200, 2000, 15000 MedmLODOp = 0, 8000, 80000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4680000 fuse = generic_damage_4, 0.000000, 3120000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7800000 DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_port dock open bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07 [Ship] ids_name = 459035 ids_info1 = 459913 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = bot_npc_te_depot LODranges = 0, 800, 1200, 2000, 15000 MedmLODOp = 0, 8000, 80000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER AIBot = true mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4680000 fuse = generic_damage_4, 0.000000, 3120000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7800000 DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_port dock open bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07 [Ship] ids_name = 60213 ids_info1 = 459913 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_mplatform LODranges = 0, 1000, 2000, 8000 MedmLODOp = 0, 10000, 100000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4680000 fuse = generic_damage_4, 0.000000, 3120000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7800000 DA_archetype = solar\dockable\manufacturing_platform_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07 [Ship] ids_name = 458913 ids_info1 = 459913 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_mplatform LODranges = 0, 1000, 2000, 8000 MedmLODOp = 0, 10000, 100000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4680000 fuse = generic_damage_4, 0.000000, 3120000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7800000 DA_archetype = solar\dockable\manufacturing_platform_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07 [Ship] ids_name = 60223 ids_info1 = 459912 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_gas_miner LODranges = 0, 2000, 3000, 7500, 25000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5688000 fuse = generic_damage_4, 0.000000, 3792000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9480000 DA_archetype = solar\dockable\gas_miner_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08 [Ship] ids_name = 458912 ids_info1 = 459912 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_gas_miner LODranges = 0, 2000, 3000, 7500, 25000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5688000 fuse = generic_damage_4, 0.000000, 3792000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9480000 DA_archetype = solar\dockable\gas_miner_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08 [Ship] ids_name = 196784 ids_info1 = 459912 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_military_icebase1 LODranges = 0, 5000, 8000 MedmLODOp = 0, 50000, 500000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5688000 fuse = generic_damage_4, 0.000000, 3792000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9480000 DA_archetype = solar\dockable\military_icebase1.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06, HpTurret_S2_07, HpTurret_S2_08 [Ship] ids_name = 196734 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_FragA LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_FragA.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196733 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_FragB LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_FragB.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196732 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_FragC LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_FragC.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196777 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_badlands LODranges = 0, 3000 MedmLODOp = 0, 30000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_badlands.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_badlands.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196730 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_ice_block LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_ice_block.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196789 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_mineableA LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_mineableA.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_mineable.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196685 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_mineableB LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_mineableB.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_mineable.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196719 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_nomad LODranges = 0, 3000 MedmLODOp = 0, 30000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_nomad.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_nomad.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196786 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_small_ice LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_small_ice.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 196723 ids_info1 = 459915 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_miningbase_small_rock LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4896000 fuse = generic_damage_4, 0.000000, 3264000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8160000 DA_archetype = solar\dockable\miningbase_small_rock.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_rock.mat cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dockA bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04 [Ship] ids_name = 458868 ids_info1 = 459908 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_prison LODranges = 0, 1000, 2500, 6000, 20000 MedmLODOp = 0, 10000, 100000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5400000 fuse = generic_damage_4, 0.000000, 3600000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9000000 DA_archetype = solar\dockable\prison_lod.cmp material_library = solar\Solar_mat_dockable01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06, HpTurret_S2_07, HpTurret_S2_08, HpTurret_S2_09, HpTurret_S2_10, HpTurret_S2_11, HpTurret_S2_12 [Ship] ids_name = 458908 ids_info1 = 459908 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_prison LODranges = 0, 1000, 2500, 6000, 20000 MedmLODOp = 0, 10000, 100000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5400000 fuse = generic_damage_4, 0.000000, 3600000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9000000 DA_archetype = solar\dockable\prison_lod.cmp material_library = solar\Solar_mat_dockable01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06, HpTurret_S2_07, HpTurret_S2_08, HpTurret_S2_09, HpTurret_S2_10, HpTurret_S2_11, HpTurret_S2_12 [Ship] ids_name = 459093 ids_info1 = 459908 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = bot_npc_te_prison LODranges = 0, 1000, 2500, 6000, 20000 MedmLODOp = 0, 10000, 100000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER AIBot = true mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5400000 fuse = generic_damage_4, 0.000000, 3600000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9000000 DA_archetype = solar\dockable\prison_lod.cmp material_library = solar\Solar_mat_dockable01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06, HpTurret_S2_07, HpTurret_S2_08, HpTurret_S2_09, HpTurret_S2_10, HpTurret_S2_11, HpTurret_S2_12 [Ship] ids_name = 196815 ids_info1 = 459916 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_space_factory01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5976000 fuse = generic_damage_4, 0.000000, 3984000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9960000 DA_archetype = solar\dockable\space_factory01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04 [Ship] ids_name = 458916 ids_info1 = 459916 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_space_factory01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5976000 fuse = generic_damage_4, 0.000000, 3984000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9960000 DA_archetype = solar\dockable\space_factory01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04 [Ship] ids_name = 196739 ids_info1 = 459916 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_space_factory02 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5976000 fuse = generic_damage_4, 0.000000, 3984000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9960000 DA_archetype = solar\dockable\space_factory02.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04 [Ship] ids_name = 458916 ids_info1 = 459916 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_space_factory02 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5976000 fuse = generic_damage_4, 0.000000, 3984000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9960000 DA_archetype = solar\dockable\space_factory02.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04 [Ship] ids_name = 196724 ids_info1 = 459914 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_space_freeport01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5832000 fuse = generic_damage_4, 0.000000, 3888000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9720000 DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06 [Ship] ids_name = 458914 ids_info1 = 459914 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_space_freeport01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5832000 fuse = generic_damage_4, 0.000000, 3888000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9720000 DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06 [Ship] ids_name = 196826 ids_info1 = 459914 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_space_mining01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5832000 fuse = generic_damage_4, 0.000000, 3888000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9720000 DA_archetype = solar\dockable\space_mining01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06 [Ship] ids_name = 458914 ids_info1 = 459914 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_space_mining01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5832000 fuse = generic_damage_4, 0.000000, 3888000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9720000 DA_archetype = solar\dockable\space_mining01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06 [Ship] ids_name = 196785 ids_info1 = 459911 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_space_police01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4608000 fuse = generic_damage_4, 0.000000, 3072000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7680000 DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08 [Ship] ids_name = 458911 ids_info1 = 459911 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_space_police01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4608000 fuse = generic_damage_4, 0.000000, 3072000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7680000 DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08 [Ship] ids_name = 196778 ids_info1 = 459911 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_space_port_dmg LODranges = 0, 2000, 12000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4608000 fuse = generic_damage_4, 0.000000, 3072000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7680000 DA_archetype = solar\dockable\space_port_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08 [Ship] ids_name = 458913 ids_info1 = 459911 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_space_port_dmg LODranges = 0, 2000, 12000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4608000 fuse = generic_damage_4, 0.000000, 3072000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 7680000 DA_archetype = solar\dockable\space_port_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08 [Ship] ids_name = 196771 ids_info1 = 459908 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_space_shipping01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5400000 fuse = generic_damage_4, 0.000000, 3600000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9000000 DA_archetype = solar\dockable\space_shipping01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08, HpTurret_S1_09, HpTurret_S1_10, HpTurret_S1_11, HpTurret_S1_12 [Ship] ids_name = 458908 ids_info1 = 459908 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_space_shipping01 LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5400000 fuse = generic_damage_4, 0.000000, 3600000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9000000 DA_archetype = solar\dockable\space_shipping01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08, HpTurret_S1_09, HpTurret_S1_10, HpTurret_S1_11, HpTurret_S1_12 [Ship] ids_name = 196805 ids_info1 = 459906 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_largestation1_old LODranges = 0, 2000, 3000, 6000, 20000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5112000 fuse = generic_damage_4, 0.000000, 3408000 max_bank_angle = 70 camera_offset = 350, 1250 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8520000 DA_archetype = solar\dockable\station_large_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_Xlargestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08, HpTurret_S1_09, HpTurret_S1_10, HpTurret_S1_11, HpTurret_S1_12, HpTurret_S1_13, HpTurret_S1_14, HpTurret_S1_15, HpTurret_S1_16, HpTurret_S1_17, HpTurret_S1_18 [Ship] ids_name = 458906 ids_info1 = 459906 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_largestation1_old LODranges = 0, 2000, 3000, 6000, 20000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5112000 fuse = generic_damage_4, 0.000000, 3408000 max_bank_angle = 70 camera_offset = 350, 1250 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8520000 DA_archetype = solar\dockable\station_large_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_Xlargestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08, HpTurret_S1_09, HpTurret_S1_10, HpTurret_S1_11, HpTurret_S1_12, HpTurret_S1_13, HpTurret_S1_14, HpTurret_S1_15, HpTurret_S1_16, HpTurret_S1_17, HpTurret_S1_18 [Ship] ids_name = 196773 ids_info1 = 459905 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_largestation1 LODranges = 0, 2000, 3000, 4000, 7000, 40000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4968000 fuse = generic_damage_4, 0.000000, 3312000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8280000 DA_archetype = solar\dockable\station_large_b_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08, HpTurret_S1_09, HpTurret_S2_10, HpTurret_S1_11, HpTurret_S1_12, HpTurret_S1_13, HpTurret_S2_14, HpTurret_S1_15, HpTurret_S1_16, HpTurret_S1_17, HpTurret_S1_18 [Ship] ids_name = 458905 ids_info1 = 459905 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_largestation1 LODranges = 0, 2000, 3000, 4000, 7000, 40000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4968000 fuse = generic_damage_4, 0.000000, 3312000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 8280000 DA_archetype = solar\dockable\station_large_b_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08, HpTurret_S1_09, HpTurret_S2_10, HpTurret_S1_11, HpTurret_S1_12, HpTurret_S1_13, HpTurret_S2_14, HpTurret_S1_15, HpTurret_S1_16, HpTurret_S1_17, HpTurret_S1_18 [Ship] ids_name = 196757 ids_info1 = 459912 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_smallstation1_old LODranges = 0, 2000, 4000, 9000, 14000, 20000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5688000 fuse = generic_damage_4, 0.000000, 3792000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9480000 DA_archetype = solar\dockable\station_small_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S2_01 [Ship] ids_name = 458912 ids_info1 = 459912 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_smallstation1_old LODranges = 0, 2000, 4000, 9000, 14000, 20000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5688000 fuse = generic_damage_4, 0.000000, 3792000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9480000 DA_archetype = solar\dockable\station_small_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S2_01 [Ship] ids_name = 196776 ids_info1 = 459909 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_smallstation1 LODranges = 0, 2000, 4000, 5000, 10000, 20000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5616000 fuse = generic_damage_4, 0.000000, 3744000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9360000 DA_archetype = solar\dockable\station_small_b_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S2_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S2_08, HpTurret_S2_01 [Ship] ids_name = 458909 ids_info1 = 459909 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_smallstation1 LODranges = 0, 2000, 4000, 5000, 10000, 20000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5616000 fuse = generic_damage_4, 0.000000, 3744000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9360000 DA_archetype = solar\dockable\station_small_b_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S2_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S2_08, HpTurret_S2_01 [Ship] ids_name = 196774 ids_info1 = 459907 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_outpost LODranges = 0, 1200, 3000, 5000, 20000 MedmLODOp = 0, 12000, 120000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4176000 fuse = generic_damage_4, 0.000000, 2784000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 6960000 DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06 [Ship] ids_name = 458907 ids_info1 = 459907 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_outpost LODranges = 0, 1200, 3000, 5000, 20000 MedmLODOp = 0, 12000, 120000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 4176000 fuse = generic_damage_4, 0.000000, 2784000 max_bank_angle = 70 camera_offset = 250, 800 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 6960000 DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpDockMountA hp_type = hp_turret_special_9, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08, HpTurret_S2_01, HpTurret_S2_02, HpTurret_S2_03, HpTurret_S2_04, HpTurret_S2_05, HpTurret_S2_06 [Ship] ids_name = 458903 ids_info1 = 459903 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_wplatform_ice LODranges = 0, 2000 MedmLODOp = 0, 20000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1800000 fuse = generic_damage_4, 0.000000, 1200000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3000000 DA_archetype = solar\asteroids\models\ast_ice_platform.3db material_library = solar\ast_ice.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpTurret01, HpTurret02 [Ship] ids_name = 458903 ids_info1 = 459903 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_wplatform_mineable LODranges = 0, 2000 MedmLODOp = 0, 20000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1800000 fuse = generic_damage_4, 0.000000, 1200000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3000000 DA_archetype = solar\asteroids\models\ast_mineable_platform.3db material_library = solar\ast_mineable.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpTurret01, HpTurret02 [Ship] ids_name = 458903 ids_info1 = 459903 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_wplatform_nomad LODranges = 0, 2000 MedmLODOp = 0, 20000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1800000 fuse = generic_damage_4, 0.000000, 1200000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3000000 DA_archetype = solar\asteroids\models\ast_nomad01_platform.3db material_library = solar\ast_nomad.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpTurret01, HpTurret02 [Ship] ids_name = 458904 ids_info1 = 459904 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_wplatform_planet_frag LODranges = 0, 2000 MedmLODOp = 0, 20000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1980000 fuse = generic_damage_4, 0.000000, 1320000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3300000 DA_archetype = solar\asteroids\models\ast_planet_frag_platform.3db material_library = solar\ast_fragments.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpTurret01 [Ship] ids_name = 458903 ids_info1 = 459903 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_wplatform_rock2 LODranges = 0, 2000 MedmLODOp = 0, 20000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1800000 fuse = generic_damage_4, 0.000000, 1200000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3000000 DA_archetype = solar\asteroids\models\ast_rock02_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpTurret01, HpTurret02 [Ship] ids_name = 458903 ids_info1 = 459903 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_wplatform_rock LODranges = 0, 2000 MedmLODOp = 0, 20000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1800000 fuse = generic_damage_4, 0.000000, 1200000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3000000 DA_archetype = solar\asteroids\models\ast_rock_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpTurret01, HpTurret02 [Ship] ids_name = 458902 ids_info1 = 459902 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_wplatform LODranges = 0, 200, 400, 4000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1440000 fuse = generic_damage_4, 0.000000, 960000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 2400000 DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04 [Ship] ids_name = 458902 ids_info1 = 459902 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_wplatform LODranges = 0, 200, 400, 4000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1440000 fuse = generic_damage_4, 0.000000, 960000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 2400000 DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04 [Ship] ids_name = 458901 ids_info1 = 459901 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_small_wplatform LODranges = 0, 200, 500, 1000, 1800 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = solar\misc\weapons_platform_small.3db material_library = solar\Solar_mat_misc02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpLaserLeft01, HpLaserLeft02, HpLaserLeft04, HpLaserRight01, HpLaserRight02, HpLaserRight03 [Ship] ids_name = 458901 ids_info1 = 459901 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_small_wplatform LODranges = 0, 200, 500, 1000, 1800 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = solar\misc\weapons_platform_small.3db material_library = solar\Solar_mat_misc02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpBayDoor01 num_exhaust_nozzles = 0 HP_tractor_source = HpMount hp_type = hp_turret_special_8, HpLaserLeft01, HpLaserLeft02, HpLaserLeft04, HpLaserRight01, HpLaserRight02, HpLaserRight03 [Ship] ids_name = 458956 ids_info1 = 459902 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_dock_ring LODranges = 0, 2000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1440000 fuse = generic_damage_4, 0.000000, 960000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 2400000 DA_archetype = solar\dockable\docking_ringX2_lod.cmp material_library = solar\Solar_mat_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\te_ku_battleship.ini explosion_arch = explosion_weapons_platform surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = Sc_open dock a bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpDockMountA HP_bay_external = HpDockPointA02 num_exhaust_nozzles = 0 HP_tractor_source = HpTurret_S1_03 hp_type = hp_turret_special_8, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04 [Ship] ids_name = 458917 ids_info1 = 459917 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_storage_depot LODranges = 0, 1800 MedmLODOp = 0, 18000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 40000 linear_drag = 7680 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 3600000 fuse = generic_damage_4, 0.000000, 2400000 max_bank_angle = 70 camera_offset = 65, 220 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 6000000 DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat cockpit = cockpits\rheinland\te_rh_cruiser.ini explosion_arch = explosion_no_gunboat surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpMount HP_bay_external = HpRunningLight01 num_exhaust_nozzles = 0 HP_tractor_source = HpRunningLight01 hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04 hp_type = hp_freighter_shield_special_8, HpCloak01 [Ship] ids_name = 458853 ids_info1 = 459832 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = follow_trigger_ship phantom_physics = true LODranges = 0, 40, 60, 140, 300, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors type = CAPITAL mass = 600 linear_drag = 0 hold_size = 500 max_bank_angle = 40 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9999999 DA_archetype = equipment\models\weapons\dummy_round.3db cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter steering_torque = 1750000, 1750000, 1750000 angular_drag = 1000000, 1000000, 1000000 rotation_inertia = 100000, 100000, 100000 ;Thanks to ww2jacob for these turning values. nudge_force = 0 strafe_force = 260000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpThrust HP_bay_external = HpFire01 num_exhaust_nozzles = 0 HP_tractor_source = HpThrust [Ship] ids_name = 1 ids_info1 = 459851 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = repcheck_trigger_ship phantom_physics = true LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER mass = 600 linear_drag = 0 hold_size = 500 max_bank_angle = 70 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9999999 DA_archetype = equipment\models\weapons\dummy_round.3db cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter steering_torque = 1750000, 1750000, 1750000 angular_drag = 1000000, 1000000, 1000000 rotation_inertia = 100000, 100000, 100000 nudge_force = 260000 strafe_force = 260000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpThrust HP_bay_external = HpFire01 num_exhaust_nozzles = 0 HP_tractor_source = HpThrust [Ship] ids_name = 458994 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = li_fighter_pursuit LODranges = 0, 40, 60, 140, 300, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458994 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_li_fighter_pursuit LODranges = 0, 40, 60, 140, 300, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458995 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = br_fighter_pursuit LODranges = 0, 60, 130, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = b_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458995 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_br_fighter_pursuit LODranges = 0, 60, 130, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = b_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458996 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = ku_fighter_pursuit LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = k_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458996 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_ku_fighter_pursuit LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = k_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458997 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = rh_fighter_pursuit LODranges = 0, 60, 140, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 11, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458997 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_rh_fighter_pursuit LODranges = 0, 60, 140, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 11, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458998 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bh_fighter_pursuit LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = bh_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458998 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_bh_fighter_pursuit LODranges = 0, 80, 150, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 shield_link = bh_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459031 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = br_elite2 msg_id_prefix = gcs_refer_shiparch_Brehf mission_property = can_use_berths LODranges = 0, 80, 160, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 9, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 mass = 200 linear_drag = 0 hold_size = 5500 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 shield_link = b_elite_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon02, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon02, HpWeapon06 [Ship] ids_name = 459013 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_br_elite2 msg_id_prefix = gcs_refer_shiparch_Brehf mission_property = can_use_berths LODranges = 0, 80, 160, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 9, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 mass = 200 linear_drag = 0 hold_size = 5500 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 shield_link = b_elite_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon02, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon02, HpWeapon06 [Ship] ids_name = 459031 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_br_elite2 msg_id_prefix = gcs_refer_shiparch_Brehf mission_property = can_use_berths LODranges = 0, 80, 160, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 max_bank_angle = 80 camera_offset = 9, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 4 shield_battery_limit = 0 hit_pts = 18000 mass = 200 linear_drag = 0 hold_size = 5500 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 shield_link = b_elite_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon02, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon02, HpWeapon06 [Ship] ids_name = 459032 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = ku_elite2 msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 linear_drag = 0 hold_size = 5500 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01, HpTorpedo01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon05, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon05, HpWeapon06 [Ship] ids_name = 459088 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_ku_elite2 msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 linear_drag = 0 hold_size = 5500 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01, HpTorpedo01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon05, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon05, HpWeapon06 [Ship] ids_name = 459032 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_ku_elite2 msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 type = FIGHTER DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 linear_drag = 0 hold_size = 5500 max_bank_angle = 80 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01, HpTorpedo01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon05, HpWeapon06 hp_type = hp_torpedo_special_2, HpWeapon05, HpWeapon06 [Ship] ids_name = 459033 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = rh_elite2 LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 linear_drag = 0 hold_size = 5500 max_bank_angle = 80 camera_offset = 10, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = r_elite_shield01, HpMount, HpShield01, HpTurret01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpTurret02 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTurret02 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTurret01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon01, HpWeapon02 hp_type = hp_torpedo_special_2, HpWeapon01, HpWeapon02 [Ship] ids_name = 459033 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_rh_elite2 LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 linear_drag = 0 hold_size = 5500 max_bank_angle = 80 camera_offset = 10, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 2 shield_link = r_elite_shield01, HpMount, HpShield01, HpTurret01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpTurret02 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTurret02 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpTurret01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon01, HpWeapon02 hp_type = hp_torpedo_special_2, HpWeapon01, HpWeapon02 [Ship] ids_name = 459042 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_progenator LODranges = 0, 800, 1600, 2750, 6000 MedmLODOp = 0, 8000, 80000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 120, 400 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = solar\misc\gas_collector.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_gun_special_10, HpWeapon01 [Ship] ids_name = 459042 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = npc_te_progenator LODranges = 0, 800, 1600, 2750, 6000 MedmLODOp = 0, 8000, 80000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 120, 400 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = solar\misc\gas_collector.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_gun_special_10, HpWeapon01 [Ship] ids_name = 459080 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_npc_te_progenator LODranges = 0, 800, 1600, 2750, 6000 MedmLODOp = 0, 8000, 80000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_med_moors type = FREIGHTER AIBot = true mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = station_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 120, 400 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = solar\misc\gas_collector.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\te_br_battleship.ini explosion_arch = explosion_small_capital surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_gun_special_10, HpWeapon01 [Ship] ids_name = 459039 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bw_fighter_pursuit LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = bw_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459082 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_bw_fighter_pursuit LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = bw_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459039 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_bw_fighter_pursuit LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_bw_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpBayDoor01 shield_link = bw_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459040 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = pi_fighter_pursuit LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = pi_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459040 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_pi_fighter_pursuit LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = pi_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459041 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = co_fighter_pursuit LODranges = 0, 75, 120, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = co_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459019 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = bot_co_fighter_pursuit LODranges = 0, 75, 120, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = co_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459041 ids_info1 = 459994 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_co_fighter_pursuit LODranges = 0, 75, 120, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 1500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6000 fuse = generic_damage_4, 0.000000, 4000 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 7000 DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 160000, 160000, 160000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 24000 strafe_force = 24000 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = co_fighter_shield01, HpMount, HpShield01, HpThruster01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 458888 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_lifeboat msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths LODranges = 0, 1200 MedmLODOp = 0, 12000 ;LOD Fixme HighLODOp = 0, 500000 type = FIGHTER DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 mass = 150 linear_drag = 0 hold_size = 2500 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 18000 strafe_force = 18000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 shield_link = b_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 458888 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = npc_te_lifeboat msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths LODranges = 0, 1200 MedmLODOp = 0, 12000 ;LOD Fixme HighLODOp = 0, 500000 type = FIGHTER DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 mass = 150 linear_drag = 0 hold_size = 2500 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 18000 strafe_force = 18000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 shield_link = b_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459086 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_npc_te_lifeboat msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths LODranges = 0, 1200 MedmLODOp = 0, 12000 ;LOD Fixme HighLODOp = 0, 500000 type = FIGHTER AIBot = true DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 mass = 150 linear_drag = 0 hold_size = 2500 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 18000 strafe_force = 18000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 shield_link = b_elite_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459045 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_sleepership LODranges = 0, 500, 1000, 3000, 20000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = solar\misc\hispania_liner.3db material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 12500000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpHeadlight hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 [Ship] ids_name = 459045 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = npc_te_sleepership LODranges = 0, 500, 1000, 3000, 20000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = solar\misc\hispania_liner.3db material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpHeadlight hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 [Ship] ids_name = 459016 ids_info1 = 459846 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = bot_npc_te_sleepership LODranges = 0, 500, 1000, 3000, 20000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors type = FREIGHTER AIBot = true mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 2160000 fuse = generic_damage_4, 0.000000, 1440000 max_bank_angle = 70 camera_offset = 180, 700 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 3600000 DA_archetype = solar\misc\hispania_liner.3db material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\te_rh_battleship.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000000000, 100000000000000, 100000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpHeadlight hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 [Ship] ids_name = 459058 ids_info1 = 459834 ids_info2 = 459851 ids_info3 = 459851 ids_info = 460095 ship_class = 0 nickname = te_darkfighter LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\custom\dark_fighter\dark_fighter.cmp material_library = ships\custom\dark_fighter\dark_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 4 shield_battery_limit = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 10800 fuse = generic_damage_4, 0.000000, 7200 mass = 200 hold_size = 5500 linear_drag = 0 max_bank_angle = 80 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 hit_pts = 18000 explosion_arch = explosion_bw_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000, 70000, 70000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 12000 strafe_force = 12000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpBayDoor01 num_exhaust_nozzles = 1 shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpThruster01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpWeapon03, HpWeapon04 hp_type = hp_torpedo_special_2, HpWeapon03, HpWeapon04 [Ship] ids_name = 459059 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = ge_fighter7 LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starblazer mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian3.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459089 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = bot_ge_fighter7 LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starblazer mission_property = can_use_berths type = FIGHTER AIBot = true mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_bot, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian3.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 459059 ids_info1 = 459833 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 0 nickname = te_ge_fighter7 LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_starblazer mission_property = can_use_berths type = FIGHTER mass = 150 hold_size = 2500 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 6600 fuse = generic_damage_4, 0.000000, 4400 max_bank_angle = 80 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 2 shield_battery_limit = 2 hit_pts = 11000 DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian3.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000, 120000, 120000 angular_drag = 50000, 50000, 50000 rotation_inertia = 12500, 12500, 12500 nudge_force = 18000 strafe_force = 18000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpBayDoor01 shield_link = cv_fighter_shield01, HpMount, HpShield01, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 10919 ids_info1 = 459912 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = te_dyson_platform LODranges = 0, 100000 MedmLODOp = 0, 1000000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5688000 fuse = generic_damage_4, 0.000000, 3792000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9480000 DA_archetype = solar\misc\dyson_platform.3db material_library = solar\Solar_mat_dyson_city.mat cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 6250000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 1000000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpTurret_D1_02 HP_bay_external = HpDockMountZ num_exhaust_nozzles = 0 HP_tractor_source = HpTurret_D1_02 hp_type = hp_turret_special_7, HpTurret_D1_01, HpTurret_D1_02, HpTurret_D1_03, HpTurret_D1_04, HpTurret_D1_05, HpTurret_D1_06, HpTurret_D1_07, HpTurret_D1_08 hp_type = hp_turret_special_9, HpTurret_D1_01, HpTurret_D1_02, HpTurret_D1_03, HpTurret_D1_04, HpTurret_D1_05, HpTurret_D1_06, HpTurret_D1_07, HpTurret_D1_08 [Ship] ids_name = 10919 ids_info1 = 459912 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_te_dyson_platform LODranges = 0, 100000 MedmLODOp = 0, 1000000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_large_moors ;Station type = FREIGHTER mass = 15000 hold_size = 10000 linear_drag = 7680 fuse = station_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 5688000 fuse = generic_damage_4, 0.000000, 3792000 max_bank_angle = 70 camera_offset = 250, 1000 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 9480000 DA_archetype = solar\misc\dyson_platform.3db material_library = solar\Solar_mat_dyson_city.mat cockpit = cockpits\civilian\ge_largestation.ini explosion_arch = explosion_station surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000000000000, 50000000000000, 50000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 153600 strafe_force = 153600 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpTurret_D1_02 HP_bay_external = HpDockMountZ num_exhaust_nozzles = 0 HP_tractor_source = HpTurret_D1_02 hp_type = hp_turret_special_7, HpTurret_D1_01, HpTurret_D1_02, HpTurret_D1_03, HpTurret_D1_04, HpTurret_D1_05, HpTurret_D1_06, HpTurret_D1_07, HpTurret_D1_08 hp_type = hp_turret_special_9, HpTurret_D1_01, HpTurret_D1_02, HpTurret_D1_03, HpTurret_D1_04, HpTurret_D1_05, HpTurret_D1_06, HpTurret_D1_07, HpTurret_D1_08 [Ship] ids_name = 459126 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = li_gunboat LODranges = 0, 6000 MedmLODOp = 0, 60000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = li_gunboat_death_comm_npc, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 80, 250 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\liberty\li_gunboat\li_gunboat.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_gunboat.ini explosion_arch = explosion_small_capital_ligunboat surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpWeapon01 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_gun_special_10, HpWeapon01 [Ship] ids_name = 459126 ids_info1 = 459845 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 2 nickname = te_li_gunboat LODranges = 0, 6000 MedmLODOp = 0, 60000 ;LOD Fixme HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER mass = 15000 hold_size = 8000 linear_drag = 7680 fuse = li_gunboat_death_comm_player, 0.000000, 1 fuse = generic_damage_6, 0.000000, 1080000 fuse = generic_damage_4, 0.000000, 720000 max_bank_angle = 70 camera_offset = 80, 250 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 2.5 camera_vertical_turn_up_angle = 2.5 camera_vertical_turn_down_angle = 2.5 camera_turn_look_ahead_slerp_amount = 48 camera_angular_slerp_multiplier = 0.02 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 1800000 DA_archetype = ships\liberty\li_gunboat\li_gunboat.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\te_li_gunboat.ini explosion_arch = explosion_small_capital_ligunboat surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000000000000, 200000000000000, 200000000000000 angular_drag = 500000000000000, 500000000000000, 500000000000000 rotation_inertia = 62500000000000, 62500000000000, 62500000000000 nudge_force = 307200 strafe_force = 307200 bay_door_anim = ignore bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpBayDoor01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpWeapon01 hp_type = hp_turret_special_10, HpWeapon01 hp_type = hp_gun_special_10, HpWeapon01