[NPCShipArch] nickname = li_n_li_elite_d1-3 loadout = li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d1-3_alt loadout = li_n_li_elite_loadout01_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d4 loadout = li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d4_alt loadout = li_n_li_elite_loadout01_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d5 loadout = li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d5_alt loadout = li_n_li_elite_loadout01_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d6 loadout = li_n_li_elite_loadout02 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d6_alt loadout = li_n_li_elite_loadout02_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d7 loadout = li_n_li_elite_loadout02 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d7_alt loadout = li_n_li_elite_loadout02_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d8 loadout = li_n_li_elite_loadout02 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d8_alt loadout = li_n_li_elite_loadout02_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d9 loadout = li_n_li_elite_loadout03 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d9_alt loadout = li_n_li_elite_loadout03_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d10 loadout = li_n_li_elite_loadout03 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d10_alt loadout = li_n_li_elite_loadout03_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d11-19 loadout = li_n_li_elite_loadout03 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d11-19_alt loadout = li_n_li_elite_loadout03_alt level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d11-19_infected loadout = li_n_li_elite_loadout03_infected level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_n_li_elite_d11-19_alt_infected loadout = li_n_li_elite_loadout03_alt_infected level = d3 ship_archetype = li_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite2_d11-19 loadout = li_n_li_elite2_loadout01 level = d4 ship_archetype = li_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = li_n_li_elite2_d11-19_alt loadout = li_n_li_elite2_loadout01_alt level = d4 ship_archetype = li_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = li_n_li_elite2_d11-19_infected loadout = li_n_li_elite2_loadout01_infected level = d4 ship_archetype = li_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = li_n_li_elite2_d11-19_alt_infected loadout = li_n_li_elite2_loadout01_alt_infected level = d4 ship_archetype = li_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = li_p_li_fighter_d1-2 loadout = li_p_li_fighter_loadout01 level = d2 ship_archetype = li_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_p_li_fighter_d1-2_alt loadout = li_p_li_fighter_loadout01_alt level = d2 ship_archetype = li_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_p_li_fighter_d3 loadout = li_p_li_fighter_loadout01 level = d2 ship_archetype = li_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_p_li_fighter_d3_alt loadout = li_p_li_fighter_loadout01_alt level = d2 ship_archetype = li_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_p_li_fighter_d4-19 loadout = li_p_li_fighter_loadout01 level = d2 ship_archetype = li_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_p_li_fighter_d4-19_alt loadout = li_p_li_fighter_loadout01_alt level = d2 ship_archetype = li_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_p_li_fighter_d4-19_infected loadout = li_p_li_fighter_loadout01_infected level = d2 ship_archetype = li_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_p_li_fighter_d4-19_alt_infected loadout = li_p_li_fighter_loadout01_alt_infected level = d2 ship_archetype = li_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_p_ge_armored_d2 loadout = li_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = li_p_ge_armored_d3 loadout = li_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = li_p_ge_armored_d4 loadout = li_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = ku_n_ku_elite_d1-8 loadout = ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_n_ku_elite_d1-8_alt loadout = ku_n_ku_elite_loadout01_alt level = d3 ship_archetype = ku_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_n_ku_elite_d9 loadout = ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_n_ku_elite_d9_alt loadout = ku_n_ku_elite_loadout01_alt level = d3 ship_archetype = ku_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_n_ku_elite_d10 loadout = ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_n_ku_elite_d10_alt loadout = ku_n_ku_elite_loadout01_alt level = d3 ship_archetype = ku_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_n_ku_elite_d11-19 loadout = ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_n_ku_elite_d11-19_alt loadout = ku_n_ku_elite_loadout01_alt level = d3 ship_archetype = ku_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_n_ku_elite_d11-19_infected loadout = ku_n_ku_elite_loadout01_infected level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_n_ku_elite_d11-19_alt_infected loadout = ku_n_ku_elite_loadout01_alt_infected level = d3 ship_archetype = ku_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_n_ku_elite2_d11-19 loadout = ku_n_ku_elite2_loadout01 level = d4 ship_archetype = ku_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = ku_n_ku_elite2_d11-19_alt loadout = ku_n_ku_elite2_loadout01_alt level = d4 ship_archetype = ku_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = ku_n_ku_elite2_d11-19_infected loadout = ku_n_ku_elite2_loadout01_infected level = d4 ship_archetype = ku_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = ku_n_ku_elite2_d11-19_alt_infected loadout = ku_n_ku_elite2_loadout01_alt_infected level = d4 ship_archetype = ku_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_j_ge_csv_d1 loadout = fc_j_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_j_ge_csv_d2-3 loadout = fc_j_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_j_ge_csv_d4 loadout = fc_j_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_j_ge_csv_d5-9 loadout = fc_j_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_j_ge_csv_d10 loadout = fc_j_ge_csv_loadout03 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_j_ge_csv_d11-19 loadout = fc_j_ge_csv_loadout03 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_d1-3 loadout = fc_lh_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_pursuit_d1-3 loadout = fc_lh_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_d4 loadout = fc_lh_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_pursuit_d4 loadout = fc_lh_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_d5 loadout = fc_lh_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_pursuit_d5 loadout = fc_lh_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_d6 loadout = fc_lh_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_pursuit_d6 loadout = fc_lh_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_d7 loadout = fc_lh_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_pursuit_d7 loadout = fc_lh_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_d8 loadout = fc_lh_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_fighter_pursuit_d8 loadout = fc_lh_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_elite_d9 loadout = fc_lh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lh_bw_elite_d10-19 loadout = fc_lh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_d1 loadout = fc_lr_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_pursuit_d1 loadout = fc_lr_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_d2 loadout = fc_lr_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_pursuit_d2 loadout = fc_lr_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_d3 loadout = fc_lr_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_pursuit_d3 loadout = fc_lr_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_d4 loadout = fc_lr_pi_fighter_loadout02 level = d2 ship_archetype = pi_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_pursuit_d4 loadout = fc_lr_pi_fighter_pursuit_loadout02 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_d5 loadout = fc_lr_pi_fighter_loadout02 level = d2 ship_archetype = pi_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_pursuit_d5 loadout = fc_lr_pi_fighter_pursuit_loadout02 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_d6 loadout = fc_lr_pi_fighter_loadout02 level = d2 ship_archetype = pi_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_pursuit_d6 loadout = fc_lr_pi_fighter_pursuit_loadout02 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_elite_d7 loadout = fc_lr_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_elite_d8 loadout = fc_lr_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_elite_d9 loadout = fc_lr_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_elite_d10 loadout = fc_lr_pi_elite_loadout02 level = d3 ship_archetype = pi_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_elite_d11-19 loadout = fc_lr_pi_elite_loadout02 level = d3 ship_archetype = pi_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d1 loadout = fc_lr_pi_freighter_loadout01 level = d5 ship_archetype = pi_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d2 loadout = fc_lr_pi_freighter_loadout01 level = d5 ship_archetype = pi_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d3 loadout = fc_lr_pi_freighter_loadout01 level = d5 ship_archetype = pi_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d4-6 loadout = fc_lr_pi_freighter_loadout01 level = d5 ship_archetype = pi_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d7 loadout = fc_lr_pi_freighter_loadout02 level = d5 ship_archetype = pi_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d8 loadout = fc_lr_pi_freighter_loadout02 level = d5 ship_archetype = pi_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d9-10 loadout = fc_lr_pi_freighter_loadout02 level = d5 ship_archetype = pi_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d11-19 loadout = fc_lr_pi_freighter_loadout03 level = d5 ship_archetype = pi_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_d1-4 loadout = fc_ou_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d1-4 loadout = fc_ou_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_d1-4_alt loadout = fc_ou_bw_fighter_loadout01_alt level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d1-4_alt loadout = fc_ou_bw_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_d5 loadout = fc_ou_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d5 loadout = fc_ou_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_d5_alt loadout = fc_ou_bw_fighter_loadout01_alt level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d5_alt loadout = fc_ou_bw_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_d6 loadout = fc_ou_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d6 loadout = fc_ou_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_d6_alt loadout = fc_ou_bw_fighter_loadout02_alt level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d6_alt loadout = fc_ou_bw_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_d7 loadout = fc_ou_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d7 loadout = fc_ou_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_d7_alt loadout = fc_ou_bw_fighter_loadout02_alt level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d7_alt loadout = fc_ou_bw_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_d8 loadout = fc_ou_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d8 loadout = fc_ou_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_fighter_d8_alt loadout = fc_ou_bw_fighter_loadout02_alt level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_fighter_pursuit_d8_alt loadout = fc_ou_bw_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite_d9 loadout = fc_ou_bw_elite_loadout01 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_elite_d9_alt loadout = fc_ou_bw_elite_loadout01_alt level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite_d10 loadout = fc_ou_bw_elite_loadout01 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_elite_d10_alt loadout = fc_ou_bw_elite_loadout01_alt level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite_d11 loadout = fc_ou_bw_elite_loadout01 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_elite_d11_alt loadout = fc_ou_bw_elite_loadout01_alt level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite_d12 loadout = fc_ou_bw_elite_loadout02 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_elite_d12_alt loadout = fc_ou_bw_elite_loadout02_alt level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite_d13 loadout = fc_ou_bw_elite_loadout02 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_elite_d13_alt loadout = fc_ou_bw_elite_loadout02_alt level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite_d14 loadout = fc_ou_bw_elite_loadout02 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_ou_bw_elite_d14_alt loadout = fc_ou_bw_elite_loadout02_alt level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite2_d15 loadout = fc_ou_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_ou_bw_elite2_d15_alt loadout = fc_ou_bw_elite2_loadout01_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite2_d16 loadout = fc_ou_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_ou_bw_elite2_d16_alt loadout = fc_ou_bw_elite2_loadout01_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite2_d17 loadout = fc_ou_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_ou_bw_elite2_d17_alt loadout = fc_ou_bw_elite2_loadout01_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite2_d18 loadout = fc_ou_bw_elite2_loadout02 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_ou_bw_elite2_d18_alt loadout = fc_ou_bw_elite2_loadout02_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_ou_bw_elite2_d19 loadout = fc_ou_bw_elite2_loadout02 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_ou_bw_elite2_d19_alt loadout = fc_ou_bw_elite2_loadout02_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_x_ge_fighter_d1-2 loadout = fc_x_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_x_ge_fighter_d3 loadout = fc_x_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_x_ge_fighter2_d4-7 loadout = fc_x_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_x_ge_fighter3_d4-7 loadout = fc_x_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_x_ge_fighter4_d8 loadout = fc_x_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_x_ge_fighter4_d9 loadout = fc_x_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_x_ge_fighter4_d10 loadout = fc_x_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_x_ge_fighter4_d11-19 loadout = fc_x_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_x_ge_fighter7_d14-19 loadout = fc_x_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_d1 loadout = gd_bh_bh_fighter_loadout01 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_d1_alt loadout = gd_bh_bh_fighter_loadout01_alt level = d2 ship_archetype = bh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_d2 loadout = gd_bh_bh_fighter_loadout01 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_d2_alt loadout = gd_bh_bh_fighter_loadout01_alt level = d2 ship_archetype = bh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_d3 loadout = gd_bh_bh_fighter_loadout01 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_d3_alt loadout = gd_bh_bh_fighter_loadout01_alt level = d2 ship_archetype = bh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_d4 loadout = gd_bh_bh_fighter_loadout02 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_d4_alt loadout = gd_bh_bh_fighter_loadout02_alt level = d2 ship_archetype = bh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_d5 loadout = gd_bh_bh_fighter_loadout02 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_d5_alt loadout = gd_bh_bh_fighter_loadout02_alt level = d2 ship_archetype = bh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_d6 loadout = gd_bh_bh_fighter_loadout02 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_d6_alt loadout = gd_bh_bh_fighter_loadout02_alt level = d2 ship_archetype = bh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d1 loadout = gd_bh_bh_fighter_pursuit_loadout01 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d1_alt loadout = gd_bh_bh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d2 loadout = gd_bh_bh_fighter_pursuit_loadout01 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d2_alt loadout = gd_bh_bh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d3 loadout = gd_bh_bh_fighter_pursuit_loadout01 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d3_alt loadout = gd_bh_bh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d4 loadout = gd_bh_bh_fighter_pursuit_loadout02 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d4_alt loadout = gd_bh_bh_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d5 loadout = gd_bh_bh_fighter_pursuit_loadout02 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d5_alt loadout = gd_bh_bh_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d6 loadout = gd_bh_bh_fighter_pursuit_loadout02 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_fighter_pursuit_d6_alt loadout = gd_bh_bh_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite_d7 loadout = gd_bh_bh_elite_loadout01 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_elite_d7_alt loadout = gd_bh_bh_elite_loadout01_alt level = d3 ship_archetype = bh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite_d8 loadout = gd_bh_bh_elite_loadout01 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_elite_d8_alt loadout = gd_bh_bh_elite_loadout01_alt level = d3 ship_archetype = bh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite_d9 loadout = gd_bh_bh_elite_loadout01 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_elite_d9_alt loadout = gd_bh_bh_elite_loadout01_alt level = d3 ship_archetype = bh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite_d10 loadout = gd_bh_bh_elite_loadout02 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_elite_d10_alt loadout = gd_bh_bh_elite_loadout02_alt level = d3 ship_archetype = bh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite_d11 loadout = gd_bh_bh_elite_loadout02 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_elite_d11_alt loadout = gd_bh_bh_elite_loadout02_alt level = d3 ship_archetype = bh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite_d12 loadout = gd_bh_bh_elite_loadout02 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_bh_bh_elite_d12_alt loadout = gd_bh_bh_elite_loadout02_alt level = d3 ship_archetype = bh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite2_d13 loadout = gd_bh_bh_elite2_loadout01 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = gd_bh_bh_elite2_d13_alt loadout = gd_bh_bh_elite2_loadout01_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite2_d14 loadout = gd_bh_bh_elite2_loadout01 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = gd_bh_bh_elite2_d14_alt loadout = gd_bh_bh_elite2_loadout01_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite2_d15 loadout = gd_bh_bh_elite2_loadout01 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = gd_bh_bh_elite2_d15_alt loadout = gd_bh_bh_elite2_loadout01_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite2_d16 loadout = gd_bh_bh_elite2_loadout02 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = gd_bh_bh_elite2_d16_alt loadout = gd_bh_bh_elite2_loadout02_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite2_d17 loadout = gd_bh_bh_elite2_loadout02 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = gd_bh_bh_elite2_d17_alt loadout = gd_bh_bh_elite2_loadout02_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite2_d18 loadout = gd_bh_bh_elite2_loadout02 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = gd_bh_bh_elite2_d18_alt loadout = gd_bh_bh_elite2_loadout02_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_bh_bh_elite2_d19 loadout = gd_bh_bh_elite2_loadout03 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = gd_bh_bh_elite2_d19_alt loadout = gd_bh_bh_elite2_loadout03_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_gc_ge_fighter_d1-2 loadout = fc_gc_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_gc_ge_fighter_d3 loadout = fc_gc_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_gc_ge_fighter2_d4-8 loadout = fc_gc_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_gc_ge_fighter3_d4-8 loadout = fc_gc_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_gc_ge_fighter4_d9 loadout = fc_gc_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_gc_ge_fighter4_d10 loadout = fc_gc_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_gc_ge_fighter4_d11 loadout = fc_gc_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_gc_ge_fighter5_d12-19 loadout = fc_gc_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_gc_ge_fighter7_d12-19 loadout = fc_gc_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_h_ge_csv_d1-7 loadout = fc_h_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_h_ge_csv_d8 loadout = fc_h_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_h_ge_csv_d9 loadout = fc_h_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_h_ge_csv_d10 loadout = fc_h_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_h_ge_csv_d11 loadout = fc_h_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_h_ge_csv_d12-19 loadout = fc_h_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_u_ge_fighter4_d1-10 loadout = fc_u_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_u_ge_fighter4_d11 loadout = fc_u_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_u_ge_fighter5_d12-19 loadout = fc_u_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_u_ge_fighter7_d12-19 loadout = fc_u_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter2_d1-4 loadout = gd_im_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_im_ge_fighter3_d1-4 loadout = gd_im_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter2_d5 loadout = gd_im_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_im_ge_fighter3_d5 loadout = gd_im_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter2_d6 loadout = gd_im_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_im_ge_fighter3_d6 loadout = gd_im_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter2_d7 loadout = gd_im_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_im_ge_fighter3_d7 loadout = gd_im_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter4_d8 loadout = gd_im_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter4_d9 loadout = gd_im_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter4_d10 loadout = gd_im_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter4_d11 loadout = gd_im_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter5_d12 loadout = gd_im_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter7_d12 loadout = gd_im_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter5_d13 loadout = gd_im_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter7_d13 loadout = gd_im_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter5_d14 loadout = gd_im_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter7_d14 loadout = gd_im_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_im_ge_fighter6_d15-19 loadout = gd_im_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_im_br_freighter_d1-4 loadout = gd_im_br_freighter_loadout01 level = d5 ship_archetype = br_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_im_br_freighter_d5 loadout = gd_im_br_freighter_loadout01 level = d5 ship_archetype = br_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_im_br_freighter_d6-19 loadout = gd_im_br_freighter_loadout01 level = d5 ship_archetype = br_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_im_ge_transport_d1-4 loadout = gd_im_ge_transport_loadout01 level = d6 ship_archetype = ge_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_transport_d5 loadout = gd_im_ge_transport_loadout01 level = d6 ship_archetype = ge_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_large_transport_d5 loadout = gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_large_transport_d6 loadout = gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_large_transport_d7 loadout = gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_large_transport_d8 loadout = gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_large_transport_d9 loadout = gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_train_d9 loadout = gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_train_d10 loadout = gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_train_d11 loadout = gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_train_d12 loadout = gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_train_d13 loadout = gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_large_train_d12 loadout = gd_im_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_large_train_d13 loadout = gd_im_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_large_train_d14-19 loadout = gd_im_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_armored_d1-12 loadout = gd_im_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_im_ge_armored_d13-19 loadout = gd_im_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_z_ge_fighter2_d1-6 loadout = gd_z_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_z_ge_fighter3_d1-6 loadout = gd_z_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter2_d7 loadout = gd_z_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = gd_z_ge_fighter3_d7 loadout = gd_z_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter4_d8 loadout = gd_z_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter4_d9 loadout = gd_z_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter4_d10 loadout = gd_z_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter4_d11 loadout = gd_z_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter5_d12 loadout = gd_z_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter7_d12 loadout = gd_z_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter5_d13 loadout = gd_z_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter7_d13 loadout = gd_z_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter5_d14 loadout = gd_z_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter7_d14 loadout = gd_z_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter6_d15 loadout = gd_z_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_z_ge_fighter6_d16-19 loadout = gd_z_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d1-6 loadout = gd_z_bw_freighter_loadout01 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d7 loadout = gd_z_bw_freighter_loadout01 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d8 loadout = gd_z_bw_freighter_loadout01 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d9 loadout = gd_z_bw_freighter_loadout02 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d10 loadout = gd_z_bw_freighter_loadout02 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d11 loadout = gd_z_bw_freighter_loadout02 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d12 loadout = gd_z_bw_freighter_loadout02 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d13 loadout = gd_z_bw_freighter_loadout03 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d14 loadout = gd_z_bw_freighter_loadout03 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d15 loadout = gd_z_bw_freighter_loadout03 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_z_bw_freighter_d16-19 loadout = gd_z_bw_freighter_loadout03 level = d5 ship_archetype = bw_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = br_n_br_elite_d1-6 loadout = br_n_br_elite_loadout01 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_n_br_elite_d1-6_alt loadout = br_n_br_elite_loadout01_alt level = d3 ship_archetype = br_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_n_br_elite_d7 loadout = br_n_br_elite_loadout01 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_n_br_elite_d7_alt loadout = br_n_br_elite_loadout01_alt level = d3 ship_archetype = br_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_n_br_elite_d8 loadout = br_n_br_elite_loadout01 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_n_br_elite_d8_alt loadout = br_n_br_elite_loadout01_alt level = d3 ship_archetype = br_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_n_br_elite_d9 loadout = br_n_br_elite_loadout02 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_n_br_elite_d9_alt loadout = br_n_br_elite_loadout02_alt level = d3 ship_archetype = br_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_n_br_elite_d10 loadout = br_n_br_elite_loadout02 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_n_br_elite_d10_alt loadout = br_n_br_elite_loadout02_alt level = d3 ship_archetype = br_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_n_br_elite_d11-19 loadout = br_n_br_elite_loadout02 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_n_br_elite_d11-19_alt loadout = br_n_br_elite_loadout02_alt level = d3 ship_archetype = br_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_n_br_elite_d11-19_infected loadout = br_n_br_elite_loadout02_infected level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_n_br_elite_d11-19_alt_infected loadout = br_n_br_elite_loadout02_alt_infected level = d3 ship_archetype = br_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_n_br_elite2_d11-19 loadout = br_n_br_elite2_loadout01 level = d4 ship_archetype = br_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = br_n_br_elite2_d11-19_alt loadout = br_n_br_elite2_loadout01_alt level = d4 ship_archetype = br_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_ac [NPCShipArch] nickname = br_n_br_elite2_d11-19_infected loadout = br_n_br_elite2_loadout01_infected level = d4 ship_archetype = br_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = br_n_br_elite2_d11-19_alt_infected loadout = br_n_br_elite2_loadout01_alt_infected level = d4 ship_archetype = br_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_ac [NPCShipArch] nickname = br_p_br_fighter_d1-5 loadout = br_p_br_fighter_loadout01 level = d2 ship_archetype = br_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_p_br_fighter_d1-5_alt loadout = br_p_br_fighter_loadout01_alt level = d2 ship_archetype = br_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_p_br_fighter_d6 loadout = br_p_br_fighter_loadout01 level = d2 ship_archetype = br_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_p_br_fighter_d6_alt loadout = br_p_br_fighter_loadout01_alt level = d2 ship_archetype = br_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_p_br_fighter_d7-19 loadout = br_p_br_fighter_loadout01 level = d2 ship_archetype = br_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_p_br_fighter_d7-19_alt loadout = br_p_br_fighter_loadout01_alt level = d2 ship_archetype = br_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_p_br_fighter_d7-19_infected loadout = br_p_br_fighter_loadout01_infected level = d2 ship_archetype = br_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_p_br_fighter_d7-19_alt_infected loadout = br_p_br_fighter_loadout01_alt_infected level = d2 ship_archetype = br_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_p_ge_armored_d1-19 loadout = br_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = ku_p_ku_fighter_d1-7 loadout = ku_p_ku_fighter_loadout01 level = d2 ship_archetype = ku_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_p_ku_fighter_d1-7_alt loadout = ku_p_ku_fighter_loadout01_alt level = d2 ship_archetype = ku_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_p_ku_fighter_d8 loadout = ku_p_ku_fighter_loadout01 level = d2 ship_archetype = ku_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_p_ku_fighter_d8_alt loadout = ku_p_ku_fighter_loadout01_alt level = d2 ship_archetype = ku_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_p_ku_fighter_d9-19 loadout = ku_p_ku_fighter_loadout01 level = d2 ship_archetype = ku_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_p_ku_fighter_d9-19_alt loadout = ku_p_ku_fighter_loadout01_alt level = d2 ship_archetype = ku_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_p_ku_fighter_d9-19_infected loadout = ku_p_ku_fighter_loadout01_infected level = d2 ship_archetype = ku_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_p_ku_fighter_d9-19_alt_infected loadout = ku_p_ku_fighter_loadout01_alt_infected level = d2 ship_archetype = ku_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_p_ge_armored_d1-19 loadout = ku_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = rh_n_rh_elite_d1-11 loadout = rh_n_rh_elite_loadout01 level = d3 ship_archetype = rh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_n_rh_elite_d1-11_alt loadout = rh_n_rh_elite_loadout01_alt level = d3 ship_archetype = rh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_n_rh_elite_d12-19 loadout = rh_n_rh_elite_loadout01 level = d3 ship_archetype = rh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_n_rh_elite_d12-19_alt loadout = rh_n_rh_elite_loadout01_alt level = d3 ship_archetype = rh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_n_rh_elite_d12-19_infected loadout = rh_n_rh_elite_loadout01_infected level = d3 ship_archetype = rh_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_n_rh_elite_d12-19_alt_infected loadout = rh_n_rh_elite_loadout01_alt_infected level = d3 ship_archetype = rh_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_n_rh_elite2_d12-19 loadout = rh_n_rh_elite2_loadout01 level = d4 ship_archetype = rh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = rh_n_rh_elite2_d12-19_alt loadout = rh_n_rh_elite2_loadout01_alt level = d4 ship_archetype = rh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = rh_n_rh_elite2_d12-19_infected loadout = rh_n_rh_elite2_loadout01_infected level = d4 ship_archetype = rh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = rh_n_rh_elite2_d12-19_alt_infected loadout = rh_n_rh_elite2_loadout01_alt_infected level = d4 ship_archetype = rh_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = rh_p_rh_fighter_d1-10 loadout = rh_p_rh_fighter_loadout01 level = d2 ship_archetype = rh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_p_rh_fighter_d1-10_alt loadout = rh_p_rh_fighter_loadout01_alt level = d2 ship_archetype = rh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_p_rh_fighter_d11-19 loadout = rh_p_rh_fighter_loadout01 level = d2 ship_archetype = rh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_p_rh_fighter_d11-19_alt loadout = rh_p_rh_fighter_loadout01_alt level = d2 ship_archetype = rh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_p_rh_fighter_d11-19_infected loadout = rh_p_rh_fighter_loadout01_infected level = d2 ship_archetype = rh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_p_rh_fighter_d11-19_alt_infected loadout = rh_p_rh_fighter_loadout01_alt_infected level = d2 ship_archetype = rh_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_p_ge_armored_d1-19 loadout = rh_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = fc_bd_ku_dragon_d1-7 loadout = fc_bd_ku_dragon_loadout01 level = d3 ship_archetype = ku_dragon pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_bd_ku_dragon_d8 loadout = fc_bd_ku_dragon_loadout01 level = d3 ship_archetype = ku_dragon pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_bd_ku_dragon_d9 loadout = fc_bd_ku_dragon_loadout02 level = d3 ship_archetype = ku_dragon pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_bd_ku_dragon_d10 loadout = fc_bd_ku_dragon_loadout02 level = d3 ship_archetype = ku_dragon pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_bd_ku_dragon_d11-19 loadout = fc_bd_ku_dragon_loadout02 level = d3 ship_archetype = ku_dragon pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_b_bw_elite_d1-10 loadout = fc_b_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_b_bw_elite_d11 loadout = fc_b_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_b_bw_elite_d12-19 loadout = fc_b_bw_elite_loadout02 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_d1-6 loadout = fc_c_co_fighter_loadout01 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d1-6 loadout = fc_c_co_fighter_pursuit_loadout01 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_d1-6_alt loadout = fc_c_co_fighter_loadout01_alt level = d2 ship_archetype = co_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d1-6_alt loadout = fc_c_co_fighter_pursuit_loadout01_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_d7 loadout = fc_c_co_fighter_loadout01 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d7 loadout = fc_c_co_fighter_pursuit_loadout01 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_d7_alt loadout = fc_c_co_fighter_loadout01_alt level = d2 ship_archetype = co_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d7_alt loadout = fc_c_co_fighter_pursuit_loadout01_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_d8 loadout = fc_c_co_fighter_loadout01 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d8 loadout = fc_c_co_fighter_pursuit_loadout01 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_d8_alt loadout = fc_c_co_fighter_loadout01_alt level = d2 ship_archetype = co_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d8_alt loadout = fc_c_co_fighter_pursuit_loadout01_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_d9 loadout = fc_c_co_fighter_loadout02 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d9 loadout = fc_c_co_fighter_pursuit_loadout02 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_d9_alt loadout = fc_c_co_fighter_loadout02_alt level = d2 ship_archetype = co_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d9_alt loadout = fc_c_co_fighter_pursuit_loadout02_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_d10 loadout = fc_c_co_fighter_loadout02 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d10 loadout = fc_c_co_fighter_pursuit_loadout02 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_fighter_d10_alt loadout = fc_c_co_fighter_loadout02_alt level = d2 ship_archetype = co_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_fighter_pursuit_d10_alt loadout = fc_c_co_fighter_pursuit_loadout02_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_elite_d11 loadout = fc_c_co_elite_loadout01 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_elite_d11_alt loadout = fc_c_co_elite_loadout01_alt level = d3 ship_archetype = co_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_elite_d12 loadout = fc_c_co_elite_loadout01 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_elite_d12_alt loadout = fc_c_co_elite_loadout01_alt level = d3 ship_archetype = co_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_elite_d13 loadout = fc_c_co_elite_loadout01 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_elite_d13_alt loadout = fc_c_co_elite_loadout01_alt level = d3 ship_archetype = co_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_elite_d14 loadout = fc_c_co_elite_loadout02 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_elite_d14_alt loadout = fc_c_co_elite_loadout02_alt level = d3 ship_archetype = co_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_elite_d15 loadout = fc_c_co_elite_loadout02 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_c_co_elite_d15_alt loadout = fc_c_co_elite_loadout02_alt level = d3 ship_archetype = co_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_c_co_elite2_d16 loadout = fc_c_co_elite2_loadout01 level = d4 ship_archetype = co_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_c_co_elite2_d16_alt loadout = fc_c_co_elite2_loadout01_alt level = d4 ship_archetype = co_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_c_co_elite2_d17 loadout = fc_c_co_elite2_loadout01 level = d4 ship_archetype = co_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_c_co_elite2_d17_alt loadout = fc_c_co_elite2_loadout01_alt level = d4 ship_archetype = co_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_c_co_elite2_d18 loadout = fc_c_co_elite2_loadout01 level = d4 ship_archetype = co_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_c_co_elite2_d18_alt loadout = fc_c_co_elite2_loadout01_alt level = d4 ship_archetype = co_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_c_co_elite2_d19 loadout = fc_c_co_elite2_loadout02 level = d4 ship_archetype = co_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 pilot = pilot_vhf_af [NPCShipArch] nickname = fc_c_co_elite2_d19_alt loadout = fc_c_co_elite2_loadout02_alt level = d4 ship_archetype = co_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_fa_ge_fighter2_d1-7 loadout = fc_fa_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_fa_ge_fighter3_d1-7 loadout = fc_fa_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_fa_ge_fighter4_d8 loadout = fc_fa_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_fa_ge_fighter4_d9-19 loadout = fc_fa_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_g_ge_fighter2_d1-5 loadout = fc_g_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_g_ge_fighter3_d1-5 loadout = fc_g_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_g_ge_fighter2_d6 loadout = fc_g_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_g_ge_fighter3_d6 loadout = fc_g_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_g_ge_fighter2_d7 loadout = fc_g_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = fc_g_ge_fighter3_d7 loadout = fc_g_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_g_ge_fighter4_d8 loadout = fc_g_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_g_ge_fighter4_d9 loadout = fc_g_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_g_ge_fighter4_d10 loadout = fc_g_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_g_ge_fighter4_d11-19 loadout = fc_g_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lwb_ge_fighter4_d1-10 loadout = fc_lwb_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lwb_ge_fighter4_d11 loadout = fc_lwb_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lwb_ge_fighter5_d12 loadout = fc_lwb_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lwb_ge_fighter7_d12 loadout = fc_lwb_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lwb_ge_fighter5_d13-19 loadout = fc_lwb_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_lwb_ge_fighter7_d13-19 loadout = fc_lwb_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_m_pi_fighter_d1-5 loadout = fc_m_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_m_pi_fighter_pursuit_d1-5 loadout = fc_m_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_m_pi_fighter_d6 loadout = fc_m_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_m_pi_fighter_pursuit_d6 loadout = fc_m_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_m_pi_elite_d7 loadout = fc_m_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_m_pi_elite_d8-19 loadout = fc_m_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_fighter_d1-8 loadout = fc_rh_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_fighter_pursuit_d1-8 loadout = fc_rh_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite_d9 loadout = fc_rh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite_d10 loadout = fc_rh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite_d11 loadout = fc_rh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite_d12 loadout = fc_rh_bw_elite_loadout02 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite_d13 loadout = fc_rh_bw_elite_loadout02 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite_d14 loadout = fc_rh_bw_elite_loadout02 level = d3 ship_archetype = bw_elite pilot = pilot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite2_d15 loadout = fc_rh_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite2_d16 loadout = fc_rh_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = fc_rh_bw_elite2_d17-19 loadout = fc_rh_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter4_d1-8 loadout = gd_gm_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter4_d9 loadout = gd_gm_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter4_d10 loadout = gd_gm_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter4_d11 loadout = gd_gm_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter5_d12 loadout = gd_gm_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter7_d12 loadout = gd_gm_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter5_d13 loadout = gd_gm_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter7_d13 loadout = gd_gm_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter5_d14 loadout = gd_gm_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter7_d14 loadout = gd_gm_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter6_d15 loadout = gd_gm_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter6_d16 loadout = gd_gm_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_gm_ge_fighter6_d17-19 loadout = gd_gm_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = gd_gm_ge_large_transport_d1-8 loadout = gd_gm_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_large_transport_d9 loadout = gd_gm_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_train_d9 loadout = gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_train_d10 loadout = gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_train_d11 loadout = gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_train_d12 loadout = gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_train_d13 loadout = gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_large_train_d12 loadout = gd_gm_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_large_train_d13 loadout = gd_gm_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_large_train_d14-19 loadout = gd_gm_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_armored_d1-12 loadout = gd_gm_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ge_armored_d13-19 loadout = gd_gm_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = gd_gm_ku_freighter_d1-8 loadout = gd_gm_ku_freighter_loadout01 level = d5 ship_archetype = ku_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_gm_ku_freighter_d9-10 loadout = gd_gm_ku_freighter_loadout01 level = d5 ship_archetype = ku_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = gd_gm_ku_freighter_d11-19 loadout = gd_gm_ku_freighter_loadout02 level = d5 ship_archetype = ku_freighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = fc_n_no_fighter_1_d19 loadout = no_fighter level = d4 ship_archetype = no_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_n_no_fighter_2_d19 loadout = no_fighter_loadout01 level = d4 ship_archetype = no_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = fc_n_no_fighter_3_d19 loadout = no_fighter_loadout02 level = d4 ship_archetype = no_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter_d1 level = d2 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter_d1_alt level = d2 loadout = co_ge_fighter_loadout01_alt ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter_d2 loadout = co_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter_d2_alt level = d2 loadout = co_ge_fighter_loadout01_alt ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter_d3 loadout = co_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter_d3_alt level = d2 loadout = co_ge_fighter_loadout01_alt ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter2_d4 loadout = co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter3_d4 loadout = co_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter2_d4_alt loadout = co_ge_fighter2_loadout01_alt level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter3_d4_alt level = d3 loadout = co_ge_fighter3_loadout01_alt ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter2_d5 loadout = co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter3_d5 loadout = co_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter2_d5_alt loadout = co_ge_fighter2_loadout01_alt level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter3_d5_alt level = d3 loadout = co_ge_fighter3_loadout01_alt ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter2_d6 loadout = co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter3_d6 loadout = co_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter2_d6_alt loadout = co_ge_fighter2_loadout01_alt level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter3_d6_alt level = d3 loadout = co_ge_fighter3_loadout01_alt ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter2_d7 loadout = co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter3_d7 loadout = co_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter2_d7_alt loadout = co_ge_fighter2_loadout01_alt level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter3_d7_alt level = d3 loadout = co_ge_fighter3_loadout01_alt ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter4_d8 loadout = co_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter4_d8_alt level = d2 loadout = co_ge_fighter4_loadout01_alt ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter4_d9 loadout = co_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter4_d9_alt level = d2 loadout = co_ge_fighter4_loadout01_alt ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter4_d10 loadout = co_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter4_d10_alt level = d2 loadout = co_ge_fighter4_loadout01_alt ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter4_d11 loadout = co_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter4_d11_alt level = d2 loadout = co_ge_fighter4_loadout01_alt ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter5_d12-19 loadout = co_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter7_d12-19 loadout = co_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_alg_ge_fighter5_d12-19_alt level = d3 loadout = co_ge_fighter5_loadout01_alt ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter7_d12-19_alt level = d3 loadout = co_ge_fighter7_loadout01_alt ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_rh_freighter_d1-19 level = d5 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_alg_ge_transport_d1 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_transport_d2 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_transport_d3 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_transport_d4 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_transport_d5 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_large_transport_d5 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_large_transport_d6 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_large_transport_d7 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_large_transport_d8 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_large_transport_d9 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_train_d9 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_train_d10 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_train_d11-19 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_be_ge_fighter4_d11-19 level = d2 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_be_br_freighter_d1-4 level = d5 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_be_br_freighter_d5 level = d5 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_be_br_freighter_d6 level = d5 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_be_br_freighter_d7-19 level = d5 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_be_ge_armored_d1-19 level = d6 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_hsp_ge_fighter2_d5-9 loadout = co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_hsp_ge_fighter3_d5-9 level = d3 loadout = co_ge_fighter3_loadout01 ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_hsp_ge_fighter5_d12 level = d3 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_hsp_ge_fighter7_d12 level = d3 loadout = co_ge_fighter7_loadout01 ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_hsp_ge_fighter5_d13-19 level = d3 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_hsp_ge_fighter7_d13-19 level = d3 loadout = co_ge_fighter7_loadout01 ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_hsp_li_freighter_d1 level = d5 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_hsp_li_freighter_d2-19 level = d5 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_hsp_ge_transport_d5-9 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_hsp_ge_train_d11 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_hsp_ge_train_d12 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_hsp_ge_train_d13-19 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_kt_ku_freighter_d1-7 level = d5 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_kt_ku_freighter_d8 level = d5 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_kt_ku_freighter_d9 level = d5 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_kt_ku_freighter_d10-19 level = d5 loadout = co_ku_freighter_loadout02 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_kt_ge_lifter_d1-19 level = d6 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_kt_ge_repair_d1-19 level = d7 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_repair, d1 [NPCShipArch] nickname = co_me_li_freighter_d2 level = d5 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_me_li_freighter_d3 level = d5 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_me_li_freighter_d4-19 level = d5 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_me_ge_lifter_d1-19 level = d6 loadout = co_ge_lifter_loadout01 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_me_ge_repair_d1-19 level = d7 loadout = co_ge_repair_loadout01 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_repair, d1 [NPCShipArch] nickname = co_nws_br_freighter_d6-19 level = d5 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_os_ge_armored_d1 level = d6 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d2 level = d6 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d3 level = d6 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d4 level = d6 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d5 level = d6 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d6 level = d6 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d7 level = d6 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d8 level = d6 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d9 level = d6 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d10 level = d6 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d11 level = d6 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_os_ge_armored_d12-19 level = d6 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_rs_ge_lifter_d1-19 level = d6 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_rs_ge_repair_d1-19 level = d7 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_repair, d1 [NPCShipArch] nickname = co_shi_ge_fighter5_d13 level = d3 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_shi_ge_fighter7_d13 level = d3 loadout = co_ge_fighter7_loadout01 ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_shi_ge_fighter5_d14-19 level = d3 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_shi_ge_fighter7_d14-19 level = d3 loadout = co_ge_fighter7_loadout01 ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_shi_ku_freighter_d9-10 level = d5 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_shi_ku_freighter_d11-19 level = d5 loadout = co_ku_freighter_loadout02 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_shi_ge_armored_d1-12 level = d6 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_shi_ge_armored_d13-19 level = d6 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_ti_ge_fighter_d1-2 level = d2 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_ti_ge_fighter4_d9-19 level = d2 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_ti_ge_transport_d1-2 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_ti_ge_large_transport_d9-19 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_ti_ge_lifter_d1-19 level = d6 loadout = co_ge_lifter_loadout02 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_ti_ge_repair_d1-19 level = d7 loadout = co_ge_repair_loadout02 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_repair, d1 [NPCShipArch] nickname = co_vr_ge_fighter_d2-19 level = d2 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_vr_ge_transport_d2-19 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = br_m_ge_fighter2_d1-4 loadout = co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_m_ge_fighter3_d1-4 level = d3 loadout = co_ge_fighter3_loadout01 ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_m_ge_transport_d1-4 level = d6 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = br_m_ge_train_d13 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = br_m_ge_large_train_d12 level = d6 loadout = co_ge_large_train_loadout01 ship_archetype = ge_large_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = br_m_ge_large_train_d13-19 level = d6 loadout = co_ge_large_train_loadout01 ship_archetype = ge_large_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_khc_ge_fighter2_d1-6 loadout = co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = co_khc_ge_fighter3_d1-6 level = d3 loadout = co_ge_fighter3_loadout01 ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_khc_ge_large_transport_d1-6 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_khc_rh_freighter_d1-10 level = d5 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_khc_rh_freighter_d11 level = d5 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_khc_rh_freighter_d12-19 level = d5 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = rh_m_ge_fighter4_d1-10 level = d2 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_fighter_af npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_m_ge_train_d1-10 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = rh_m_ge_train_d12-19 level = d6 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = rh_m_ge_armored_d1-19 level = d6 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = rh_m_ge_lifter_d1-19 level = d6 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = rh_m_ge_repair_d1-19 level = d7 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_transport_af npc_class = lawful, class_repair, d1 [NPCShipArch] nickname = Bretonia_Gunboat loadout = Bretonia_Gunboat_Loadout level = d10 ship_archetype = br_gunboat pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Bretonia_Destroyer loadout = Bretonia_Destroyer_Loadout level = d10 ship_archetype = br_destroyer pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Bretonia_Battleship loadout = Bretonia_Battleship_Loadout level = d14 ship_archetype = br_battleship pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig, d1 [NPCShipArch] nickname = Kusari_Gunboat loadout = Kusari_Gunboat_Loadout level = d10 ship_archetype = ku_gunboat pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Kusari_Destroyer loadout = Kusari_Destroyer_Loadout level = d10 ship_archetype = ku_destroyer pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Kusari_Battleship loadout = Kusari_Battleship_Loadout level = d14 ship_archetype = ku_battleship pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig, d1 [NPCShipArch] nickname = Liberty_Gunboat loadout = Liberty_Gunboat_Loadout level = d10 ship_archetype = li_gunboat pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Liberty_Cruiser loadout = Liberty_Cruiser_Loadout level = d10 ship_archetype = li_cruiser pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Liberty_Battleship loadout = Liberty_Battleship_Loadout level = d14 ship_archetype = li_dreadnought pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig, d1 [NPCShipArch] nickname = Nomad_Gunboat loadout = Nomad_Gunboat_Loadout level = d10 ship_archetype = no_gunboat pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Nomad_Battleship loadout = Nomad_Battleship_Loadout level = d14 ship_archetype = no_battleship pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig, d1 [NPCShipArch] nickname = Rheinland_Gunboat loadout = Rheinland_Gunboat_Loadout level = d10 ship_archetype = rh_gunboat pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Rheinland_Cruiser loadout = Rheinland_Cruiser_Loadout level = d10 ship_archetype = rh_cruiser pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = Rheinland_Battleship loadout = Rheinland_Battleship_Loadout level = d14 ship_archetype = rh_battleship pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig, d1 [NPCShipArch] nickname = Bretonia_Gunboat_AF loadout = Bretonia_Gunboat_Loadout_AF level = d10 ship_archetype = br_gunboat pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Bretonia_Destroyer_AF loadout = Bretonia_Destroyer_Loadout_AF level = d10 ship_archetype = br_destroyer pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Bretonia_Battleship_AF loadout = Bretonia_Battleship_Loadout_AF level = d14 ship_archetype = br_battleship pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af, d1 [NPCShipArch] nickname = Kusari_Gunboat_AF loadout = Kusari_Gunboat_Loadout_AF level = d10 ship_archetype = ku_gunboat pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Kusari_Destroyer_AF loadout = Kusari_Destroyer_Loadout_AF level = d10 ship_archetype = ku_destroyer pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Kusari_Battleship_AF loadout = Kusari_Battleship_Loadout_AF level = d14 ship_archetype = ku_battleship pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af, d1 [NPCShipArch] nickname = Liberty_Gunboat_AF loadout = Liberty_Gunboat_Loadout_AF level = d10 ship_archetype = li_gunboat pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Liberty_Cruiser_AF loadout = Liberty_Cruiser_Loadout_AF level = d10 ship_archetype = li_cruiser pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Liberty_Battleship_AF loadout = Liberty_Battleship_Loadout_AF level = d14 ship_archetype = li_dreadnought pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af, d1 [NPCShipArch] nickname = Rheinland_Gunboat_AF loadout = Rheinland_Gunboat_Loadout_AF level = d10 ship_archetype = rh_gunboat pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Rheinland_Cruiser_AF loadout = Rheinland_Cruiser_Loadout_AF level = d10 ship_archetype = rh_cruiser pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Rheinland_Battleship_AF loadout = Rheinland_Battleship_Loadout_AF level = d14 ship_archetype = rh_battleship pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af, d1 [NPCShipArch] nickname = Nomad_Gunboat_AF loadout = Nomad_Gunboat_Loadout_AF level = d10 ship_archetype = no_gunboat pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = Nomad_Battleship_AF loadout = Nomad_Battleship_Loadout_AF level = d14 ship_archetype = no_battleship pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af, d1 [NPCShipArch] nickname = Luxury_Liner loadout = Luxury_Liner_Loadout level = d6 ship_archetype = ge_liner pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_liner, d1 [NPCShipArch] nickname = Prison_Liner loadout = Prison_Liner_Loadout level = d6 ship_archetype = ge_prison pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_liner, d1 [NPCShipArch] nickname = Prison_Liner_Rh loadout = Prison_Liner_Loadout_Rh level = d6 ship_archetype = ge_prison pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_liner, d1 [NPCShipArch] nickname = Prison_Liner_Br loadout = Prison_Liner_Loadout_Br level = d6 ship_archetype = ge_prison pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_liner, d1 [NPCShipArch] nickname = Prison_Liner_Ku loadout = Prison_Liner_Loadout_Ku level = d6 ship_archetype = ge_prison pilot = pilot_transport_af state_graph = FIGHTER npc_class = lawful, class_liner, d1 [NPCShipArch] nickname = Asteroid_Miner loadout = Asteroid_Miner_Loadout level = d10 ship_archetype = ge_miner pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = OMGWTFBBQ loadout = OMGWTFBBQ level = d4 ship_archetype = npc_li_predator pilot = pilot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter, d1 [NPCShipArch] nickname = Order_Osiris loadout = Order_Osiris_Loadout level = d14 ship_archetype = or_osiris pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig, d1 [NPCShipArch] nickname = Order_Osiris_AF loadout = Order_Osiris_Loadout_AF level = d14 ship_archetype = or_osiris pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af, d1 [NPCShipArch] nickname = progenator loadout = progenator_loadout level = d10 ship_archetype = npc_te_progenator pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall, d1 [NPCShipArch] nickname = progenator_AF loadout = progenator_loadout_AF level = d10 ship_archetype = npc_te_progenator pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af, d1 [NPCShipArch] nickname = sleepership loadout = sleepership_loadout level = d14 ship_archetype = npc_te_sleepership pilot = pilot_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig, d1 [NPCShipArch] nickname = sleepership_AF loadout = sleepership_loadout_AF level = d14 ship_archetype = npc_te_sleepership pilot = pilot_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af, d1 [NPCShipArch] nickname = npc_depot loadout = npc_depot level = d14 ship_archetype = npc_te_depot state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_mplatform loadout = npc_mplatform level = d14 ship_archetype = npc_te_mplatform state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_gasminer loadout = npc_gasminer level = d14 ship_archetype = npc_te_gas_miner state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_prison loadout = npc_prison level = d14 ship_archetype = npc_te_prison state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_space_factory01 loadout = npc_space_factory01 level = d14 ship_archetype = npc_te_space_factory01 state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_space_factory02 loadout = npc_space_factory02 level = d14 ship_archetype = npc_te_space_factory02 state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_space_freeport01 loadout = npc_space_freeport01 level = d14 ship_archetype = npc_te_space_freeport01 state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_space_mining01 loadout = npc_space_mining01 level = d14 ship_archetype = npc_te_space_mining01 state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_space_police01 loadout = npc_space_police01 level = d14 ship_archetype = npc_te_space_police01 state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_space_port_dmg loadout = npc_space_port_dmg level = d14 ship_archetype = npc_te_space_port_dmg state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_space_shipping01 loadout = npc_space_shipping01 level = d14 ship_archetype = npc_te_space_shipping01 state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_largestation1_old loadout = npc_largestation1_old level = d14 ship_archetype = npc_te_largestation1_old state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_largestation1 loadout = npc_largestation1 level = d14 ship_archetype = npc_te_largestation1 state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_smallstation1_old loadout = npc_smallstation1_old level = d14 ship_archetype = npc_te_smallstation1_old state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_smallstation1 loadout = npc_smallstation1 level = d14 ship_archetype = npc_te_smallstation1 state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_outpost loadout = npc_outpost level = d14 ship_archetype = npc_te_outpost state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_wplatform loadout = npc_wplatform level = d10 ship_archetype = npc_te_wplatform state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_ac [NPCShipArch] nickname = npc_small_wplatform loadout = npc_small_wplatform level = d10 ship_archetype = npc_te_small_wplatform state_graph = FIGHTER npc_class = lawful, class_station, d1 pilot = pilot_capital_af [NPCShipArch] nickname = li_p_li_fighter_pursuit_d1-2 loadout = li_p_li_fighter_pursuit_loadout01 level = d1 ship_archetype = li_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_p_li_fighter_pursuit_d1-2_alt loadout = li_p_li_fighter_pursuit_loadout01_alt level = d1 ship_archetype = li_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_p_li_fighter_pursuit_d3 loadout = li_p_li_fighter_pursuit_loadout01 level = d1 ship_archetype = li_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_p_li_fighter_pursuit_d3_alt loadout = li_p_li_fighter_pursuit_loadout01_alt level = d1 ship_archetype = li_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_p_li_fighter_pursuit_d4-19 loadout = li_p_li_fighter_pursuit_loadout01 level = d1 ship_archetype = li_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = li_p_li_fighter_pursuit_d4-19_alt loadout = li_p_li_fighter_pursuit_loadout01_alt level = d1 ship_archetype = li_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_p_br_fighter_pursuit_d1-5 loadout = br_p_br_fighter_pursuit_loadout01 level = d1 ship_archetype = br_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_p_br_fighter_pursuit_d1-5_alt loadout = br_p_br_fighter_pursuit_loadout01_alt level = d1 ship_archetype = br_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_p_br_fighter_pursuit_d6 loadout = br_p_br_fighter_pursuit_loadout01 level = d1 ship_archetype = br_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_p_br_fighter_pursuit_d6_alt loadout = br_p_br_fighter_pursuit_loadout01_alt level = d1 ship_archetype = br_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_p_br_fighter_pursuit_d7-19 loadout = br_p_br_fighter_pursuit_loadout01 level = d1 ship_archetype = br_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = br_p_br_fighter_pursuit_d7-19_alt loadout = br_p_br_fighter_pursuit_loadout01_alt level = d1 ship_archetype = br_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_p_ku_fighter_pursuit_d1-7 loadout = ku_p_ku_fighter_pursuit_loadout01 level = d1 ship_archetype = ku_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_p_ku_fighter_pursuit_d1-7_alt loadout = ku_p_ku_fighter_pursuit_loadout01_alt level = d1 ship_archetype = ku_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_p_ku_fighter_pursuit_d8 loadout = ku_p_ku_fighter_pursuit_loadout01 level = d1 ship_archetype = ku_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_p_ku_fighter_pursuit_d8_alt loadout = ku_p_ku_fighter_pursuit_loadout01_alt level = d1 ship_archetype = ku_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_p_ku_fighter_pursuit_d9-19 loadout = ku_p_ku_fighter_pursuit_loadout01 level = d1 ship_archetype = ku_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = ku_p_ku_fighter_pursuit_d9-19_alt loadout = ku_p_ku_fighter_pursuit_loadout01_alt level = d1 ship_archetype = ku_fighter_pursuit pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_p_rh_fighter_pursuit_d1-10 loadout = rh_p_rh_fighter_pursuit_loadout01 level = d1 ship_archetype = rh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_p_rh_fighter_pursuit_d1-10_alt loadout = rh_p_rh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = rh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_p_rh_fighter_pursuit_d11-19 loadout = rh_p_rh_fighter_pursuit_loadout01 level = d1 ship_archetype = rh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = rh_p_rh_fighter_pursuit_d11-19_alt loadout = rh_p_rh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = rh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = or_elite_d19 loadout = or_elite_loadout01 level = d3 ship_archetype = or_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = or_elite_d19_alt loadout = or_elite_loadout01_alt level = d3 ship_archetype = or_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_ac [NPCShipArch] nickname = serafina_d19 loadout = serafina_loadout01 level = d5 ship_archetype = npc_re_serafina state_graph = FIGHTER npc_class = lawful, class_freighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = lifeboat_d19 loadout = lifeboat_loadout01 level = d3 ship_archetype = npc_te_lifeboat state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = lifeboat_d19_alt loadout = lifeboat_loadout01_alt level = d3 ship_archetype = npc_te_lifeboat state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_ac [NPCShipArch] nickname = pbase_npc_small_wplatform loadout = pbase_npc_small_wplatform level = d20 ship_archetype = npc_te_small_wplatform pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Bretonia_Gunboat_AF loadout = pbase_Bretonia_Gunboat_Loadout_AF level = d20 ship_archetype = br_gunboat pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Bretonia_Destroyer_AF loadout = pbase_Bretonia_Destroyer_Loadout_AF level = d20 ship_archetype = br_destroyer pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Kusari_Gunboat_AF loadout = pbase_Kusari_Gunboat_Loadout_AF level = d20 ship_archetype = ku_gunboat pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Kusari_Destroyer_AF loadout = pbase_Kusari_Destroyer_Loadout_AF level = d20 ship_archetype = ku_destroyer pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Liberty_Gunboat_AF loadout = pbase_Liberty_Gunboat_Loadout_AF level = d20 ship_archetype = li_gunboat pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Liberty_Cruiser_AF loadout = pbase_Liberty_Cruiser_Loadout_AF level = d20 ship_archetype = li_cruiser pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Rheinland_Gunboat_AF loadout = pbase_Rheinland_Gunboat_Loadout_AF level = d20 ship_archetype = rh_gunboat pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Rheinland_Cruiser_AF loadout = pbase_Rheinland_Cruiser_Loadout_AF level = d20 ship_archetype = rh_cruiser pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_Nomad_Gunboat_AF loadout = pbase_Nomad_Gunboat_Loadout_AF level = d20 ship_archetype = no_gunboat pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = pbase_progenator_AF loadout = pbase_progenator_loadout_AF level = d20 ship_archetype = npc_te_progenator pilot = pilot_pbase_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase, d1 [NPCShipArch] nickname = fc_n_no_fighter_minemaze loadout = no_fighter_minemaze level = d4 ship_archetype = no_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_fightermaze, d1 [NPCShipArch] nickname = fc_n_no_fighter_training loadout = no_fighter_training level = d4 ship_archetype = no_fighter pilot = pilot_fighter_af state_graph = FIGHTER npc_class = lawful, class_training, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d1-3 loadout = wingman_li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d1-3_alt loadout = wingman_li_n_li_elite_loadout01_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d4 loadout = wingman_li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d4_alt loadout = wingman_li_n_li_elite_loadout01_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d5 loadout = wingman_li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d5_alt loadout = wingman_li_n_li_elite_loadout01_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d6 loadout = wingman_li_n_li_elite_loadout02 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d6_alt loadout = wingman_li_n_li_elite_loadout02_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d7 loadout = wingman_li_n_li_elite_loadout02 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d7_alt loadout = wingman_li_n_li_elite_loadout02_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d8 loadout = wingman_li_n_li_elite_loadout02 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d8_alt loadout = wingman_li_n_li_elite_loadout02_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d9 loadout = wingman_li_n_li_elite_loadout03 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d9_alt loadout = wingman_li_n_li_elite_loadout03_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d10 loadout = wingman_li_n_li_elite_loadout03 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d10_alt loadout = wingman_li_n_li_elite_loadout03_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d11-19 loadout = wingman_li_n_li_elite_loadout03 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d11-19_alt loadout = wingman_li_n_li_elite_loadout03_alt level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite_d11-19_infected loadout = wingman_li_n_li_elite_loadout03_infected level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_n_li_elite_d11-19_alt_infected loadout = wingman_li_n_li_elite_loadout03_alt_infected level = d3 ship_archetype = li_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite2_d11-19 loadout = wingman_li_n_li_elite2_loadout01 level = d4 ship_archetype = li_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_li_n_li_elite2_d11-19_alt loadout = wingman_li_n_li_elite2_loadout01_alt level = d4 ship_archetype = li_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_li_n_li_elite2_d11-19_infected loadout = wingman_li_n_li_elite2_loadout01_infected level = d4 ship_archetype = li_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_li_n_li_elite2_d11-19_alt_infected loadout = wingman_li_n_li_elite2_loadout01_alt_infected level = d4 ship_archetype = li_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_li_p_li_fighter_d1-2 loadout = wingman_li_p_li_fighter_loadout01 level = d2 ship_archetype = li_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_p_li_fighter_d1-2_alt loadout = wingman_li_p_li_fighter_loadout01_alt level = d2 ship_archetype = li_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_p_li_fighter_d3 loadout = wingman_li_p_li_fighter_loadout01 level = d2 ship_archetype = li_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_p_li_fighter_d3_alt loadout = wingman_li_p_li_fighter_loadout01_alt level = d2 ship_archetype = li_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_p_li_fighter_d4-19 loadout = wingman_li_p_li_fighter_loadout01 level = d2 ship_archetype = li_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_p_li_fighter_d4-19_alt loadout = wingman_li_p_li_fighter_loadout01_alt level = d2 ship_archetype = li_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_p_li_fighter_d4-19_infected loadout = wingman_li_p_li_fighter_loadout01_infected level = d2 ship_archetype = li_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_p_li_fighter_d4-19_alt_infected loadout = wingman_li_p_li_fighter_loadout01_alt_infected level = d2 ship_archetype = li_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_p_ge_armored_d2 loadout = wingman_li_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_li_p_ge_armored_d3 loadout = wingman_li_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_li_p_ge_armored_d4 loadout = wingman_li_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_ku_n_ku_elite_d1-8 loadout = wingman_ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_n_ku_elite_d1-8_alt loadout = wingman_ku_n_ku_elite_loadout01_alt level = d3 ship_archetype = ku_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_n_ku_elite_d9 loadout = wingman_ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_n_ku_elite_d9_alt loadout = wingman_ku_n_ku_elite_loadout01_alt level = d3 ship_archetype = ku_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_n_ku_elite_d10 loadout = wingman_ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_n_ku_elite_d10_alt loadout = wingman_ku_n_ku_elite_loadout01_alt level = d3 ship_archetype = ku_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_n_ku_elite_d11-19 loadout = wingman_ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_n_ku_elite_d11-19_alt loadout = wingman_ku_n_ku_elite_loadout01_alt level = d3 ship_archetype = ku_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_n_ku_elite_d11-19_infected loadout = wingman_ku_n_ku_elite_loadout01_infected level = d3 ship_archetype = ku_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_n_ku_elite_d11-19_alt_infected loadout = wingman_ku_n_ku_elite_loadout01_alt_infected level = d3 ship_archetype = ku_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_n_ku_elite2_d11-19 loadout = wingman_ku_n_ku_elite2_loadout01 level = d4 ship_archetype = ku_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_ku_n_ku_elite2_d11-19_alt loadout = wingman_ku_n_ku_elite2_loadout01_alt level = d4 ship_archetype = ku_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_n_ku_elite2_d11-19_infected loadout = wingman_ku_n_ku_elite2_loadout01_infected level = d4 ship_archetype = ku_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_ku_n_ku_elite2_d11-19_alt_infected loadout = wingman_ku_n_ku_elite2_loadout01_alt_infected level = d4 ship_archetype = ku_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_j_ge_csv_d1 loadout = wingman_fc_j_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_j_ge_csv_d2-3 loadout = wingman_fc_j_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_j_ge_csv_d4 loadout = wingman_fc_j_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_j_ge_csv_d5-9 loadout = wingman_fc_j_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_j_ge_csv_d10 loadout = wingman_fc_j_ge_csv_loadout03 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_j_ge_csv_d11-19 loadout = wingman_fc_j_ge_csv_loadout03 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_d1-3 loadout = wingman_fc_lh_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_pursuit_d1-3 loadout = wingman_fc_lh_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_d4 loadout = wingman_fc_lh_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_pursuit_d4 loadout = wingman_fc_lh_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_d5 loadout = wingman_fc_lh_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_pursuit_d5 loadout = wingman_fc_lh_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_d6 loadout = wingman_fc_lh_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_pursuit_d6 loadout = wingman_fc_lh_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_d7 loadout = wingman_fc_lh_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_pursuit_d7 loadout = wingman_fc_lh_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_d8 loadout = wingman_fc_lh_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_fighter_pursuit_d8 loadout = wingman_fc_lh_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_elite_d9 loadout = wingman_fc_lh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lh_bw_elite_d10-19 loadout = wingman_fc_lh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_d1 loadout = wingman_fc_lr_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_pursuit_d1 loadout = wingman_fc_lr_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_d2 loadout = wingman_fc_lr_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_pursuit_d2 loadout = wingman_fc_lr_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_d3 loadout = wingman_fc_lr_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_pursuit_d3 loadout = wingman_fc_lr_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_d4 loadout = wingman_fc_lr_pi_fighter_loadout02 level = d2 ship_archetype = pi_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_pursuit_d4 loadout = wingman_fc_lr_pi_fighter_pursuit_loadout02 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_d5 loadout = wingman_fc_lr_pi_fighter_loadout02 level = d2 ship_archetype = pi_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_pursuit_d5 loadout = wingman_fc_lr_pi_fighter_pursuit_loadout02 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_d6 loadout = wingman_fc_lr_pi_fighter_loadout02 level = d2 ship_archetype = pi_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_fighter_pursuit_d6 loadout = wingman_fc_lr_pi_fighter_pursuit_loadout02 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_elite_d7 loadout = wingman_fc_lr_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_elite_d8 loadout = wingman_fc_lr_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_elite_d9 loadout = wingman_fc_lr_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_elite_d10 loadout = wingman_fc_lr_pi_elite_loadout02 level = d3 ship_archetype = pi_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_elite_d11-19 loadout = wingman_fc_lr_pi_elite_loadout02 level = d3 ship_archetype = pi_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_freighter_d1 loadout = wingman_fc_lr_pi_freighter_loadout01 level = d5 ship_archetype = pi_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_freighter_d2 loadout = wingman_fc_lr_pi_freighter_loadout01 level = d5 ship_archetype = pi_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_freighter_d3 loadout = wingman_fc_lr_pi_freighter_loadout01 level = d5 ship_archetype = pi_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_freighter_d4-6 loadout = wingman_fc_lr_pi_freighter_loadout01 level = d5 ship_archetype = pi_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_freighter_d7 loadout = wingman_fc_lr_pi_freighter_loadout02 level = d5 ship_archetype = pi_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_freighter_d8 loadout = wingman_fc_lr_pi_freighter_loadout02 level = d5 ship_archetype = pi_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_freighter_d9-10 loadout = wingman_fc_lr_pi_freighter_loadout02 level = d5 ship_archetype = pi_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lr_pi_freighter_d11-19 loadout = wingman_fc_lr_pi_freighter_loadout03 level = d5 ship_archetype = pi_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d1-4 loadout = wingman_fc_ou_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d1-4 loadout = wingman_fc_ou_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d1-4_alt loadout = wingman_fc_ou_bw_fighter_loadout01_alt level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d1-4_alt loadout = wingman_fc_ou_bw_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d5 loadout = wingman_fc_ou_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d5 loadout = wingman_fc_ou_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d5_alt loadout = wingman_fc_ou_bw_fighter_loadout01_alt level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d5_alt loadout = wingman_fc_ou_bw_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d6 loadout = wingman_fc_ou_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d6 loadout = wingman_fc_ou_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d6_alt loadout = wingman_fc_ou_bw_fighter_loadout02_alt level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d6_alt loadout = wingman_fc_ou_bw_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d7 loadout = wingman_fc_ou_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d7 loadout = wingman_fc_ou_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d7_alt loadout = wingman_fc_ou_bw_fighter_loadout02_alt level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d7_alt loadout = wingman_fc_ou_bw_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d8 loadout = wingman_fc_ou_bw_fighter_loadout02 level = d2 ship_archetype = bw_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d8 loadout = wingman_fc_ou_bw_fighter_pursuit_loadout02 level = d1 ship_archetype = bw_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_d8_alt loadout = wingman_fc_ou_bw_fighter_loadout02_alt level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_fighter_pursuit_d8_alt loadout = wingman_fc_ou_bw_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d9 loadout = wingman_fc_ou_bw_elite_loadout01 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d9_alt loadout = wingman_fc_ou_bw_elite_loadout01_alt level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d10 loadout = wingman_fc_ou_bw_elite_loadout01 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d10_alt loadout = wingman_fc_ou_bw_elite_loadout01_alt level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d11 loadout = wingman_fc_ou_bw_elite_loadout01 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d11_alt loadout = wingman_fc_ou_bw_elite_loadout01_alt level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d12 loadout = wingman_fc_ou_bw_elite_loadout02 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d12_alt loadout = wingman_fc_ou_bw_elite_loadout02_alt level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d13 loadout = wingman_fc_ou_bw_elite_loadout02 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d13_alt loadout = wingman_fc_ou_bw_elite_loadout02_alt level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d14 loadout = wingman_fc_ou_bw_elite_loadout02 level = d3 ship_archetype = bw_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite_d14_alt loadout = wingman_fc_ou_bw_elite_loadout02_alt level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d15 loadout = wingman_fc_ou_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d15_alt loadout = wingman_fc_ou_bw_elite2_loadout01_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d16 loadout = wingman_fc_ou_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d16_alt loadout = wingman_fc_ou_bw_elite2_loadout01_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d17 loadout = wingman_fc_ou_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d17_alt loadout = wingman_fc_ou_bw_elite2_loadout01_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d18 loadout = wingman_fc_ou_bw_elite2_loadout02 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d18_alt loadout = wingman_fc_ou_bw_elite2_loadout02_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d19 loadout = wingman_fc_ou_bw_elite2_loadout02 level = d4 ship_archetype = bw_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_ou_bw_elite2_d19_alt loadout = wingman_fc_ou_bw_elite2_loadout02_alt level = d4 ship_archetype = bw_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_x_ge_fighter_d1-2 loadout = wingman_fc_x_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_x_ge_fighter_d3 loadout = wingman_fc_x_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_x_ge_fighter2_d4-7 loadout = wingman_fc_x_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_x_ge_fighter3_d4-7 loadout = wingman_fc_x_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_x_ge_fighter4_d8 loadout = wingman_fc_x_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_x_ge_fighter4_d9 loadout = wingman_fc_x_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_x_ge_fighter4_d10 loadout = wingman_fc_x_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_x_ge_fighter4_d11-19 loadout = wingman_fc_x_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_x_ge_fighter7_d14-19 loadout = wingman_fc_x_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d1 loadout = wingman_gd_bh_bh_fighter_loadout01 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d1_alt loadout = wingman_gd_bh_bh_fighter_loadout01_alt level = d2 ship_archetype = bh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d2 loadout = wingman_gd_bh_bh_fighter_loadout01 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d2_alt loadout = wingman_gd_bh_bh_fighter_loadout01_alt level = d2 ship_archetype = bh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d3 loadout = wingman_gd_bh_bh_fighter_loadout01 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d3_alt loadout = wingman_gd_bh_bh_fighter_loadout01_alt level = d2 ship_archetype = bh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d4 loadout = wingman_gd_bh_bh_fighter_loadout02 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d4_alt loadout = wingman_gd_bh_bh_fighter_loadout02_alt level = d2 ship_archetype = bh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d5 loadout = wingman_gd_bh_bh_fighter_loadout02 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d5_alt loadout = wingman_gd_bh_bh_fighter_loadout02_alt level = d2 ship_archetype = bh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d6 loadout = wingman_gd_bh_bh_fighter_loadout02 level = d2 ship_archetype = bh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_d6_alt loadout = wingman_gd_bh_bh_fighter_loadout02_alt level = d2 ship_archetype = bh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d1 loadout = wingman_gd_bh_bh_fighter_pursuit_loadout01 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d1_alt loadout = wingman_gd_bh_bh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d2 loadout = wingman_gd_bh_bh_fighter_pursuit_loadout01 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d2_alt loadout = wingman_gd_bh_bh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d3 loadout = wingman_gd_bh_bh_fighter_pursuit_loadout01 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d3_alt loadout = wingman_gd_bh_bh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d4 loadout = wingman_gd_bh_bh_fighter_pursuit_loadout02 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d4_alt loadout = wingman_gd_bh_bh_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d5 loadout = wingman_gd_bh_bh_fighter_pursuit_loadout02 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d5_alt loadout = wingman_gd_bh_bh_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d6 loadout = wingman_gd_bh_bh_fighter_pursuit_loadout02 level = d1 ship_archetype = bh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_fighter_pursuit_d6_alt loadout = wingman_gd_bh_bh_fighter_pursuit_loadout02_alt level = d1 ship_archetype = bh_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d7 loadout = wingman_gd_bh_bh_elite_loadout01 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d7_alt loadout = wingman_gd_bh_bh_elite_loadout01_alt level = d3 ship_archetype = bh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d8 loadout = wingman_gd_bh_bh_elite_loadout01 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d8_alt loadout = wingman_gd_bh_bh_elite_loadout01_alt level = d3 ship_archetype = bh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d9 loadout = wingman_gd_bh_bh_elite_loadout01 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d9_alt loadout = wingman_gd_bh_bh_elite_loadout01_alt level = d3 ship_archetype = bh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d10 loadout = wingman_gd_bh_bh_elite_loadout02 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d10_alt loadout = wingman_gd_bh_bh_elite_loadout02_alt level = d3 ship_archetype = bh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d11 loadout = wingman_gd_bh_bh_elite_loadout02 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d11_alt loadout = wingman_gd_bh_bh_elite_loadout02_alt level = d3 ship_archetype = bh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d12 loadout = wingman_gd_bh_bh_elite_loadout02 level = d3 ship_archetype = bh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite_d12_alt loadout = wingman_gd_bh_bh_elite_loadout02_alt level = d3 ship_archetype = bh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d13 loadout = wingman_gd_bh_bh_elite2_loadout01 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d13_alt loadout = wingman_gd_bh_bh_elite2_loadout01_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d14 loadout = wingman_gd_bh_bh_elite2_loadout01 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d14_alt loadout = wingman_gd_bh_bh_elite2_loadout01_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d15 loadout = wingman_gd_bh_bh_elite2_loadout01 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d15_alt loadout = wingman_gd_bh_bh_elite2_loadout01_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d16 loadout = wingman_gd_bh_bh_elite2_loadout02 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d16_alt loadout = wingman_gd_bh_bh_elite2_loadout02_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d17 loadout = wingman_gd_bh_bh_elite2_loadout02 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d17_alt loadout = wingman_gd_bh_bh_elite2_loadout02_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d18 loadout = wingman_gd_bh_bh_elite2_loadout02 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d18_alt loadout = wingman_gd_bh_bh_elite2_loadout02_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d19 loadout = wingman_gd_bh_bh_elite2_loadout03 level = d4 ship_archetype = bh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_gd_bh_bh_elite2_d19_alt loadout = wingman_gd_bh_bh_elite2_loadout03_alt level = d4 ship_archetype = bh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_gc_ge_fighter_d1-2 loadout = wingman_fc_gc_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_gc_ge_fighter_d3 loadout = wingman_fc_gc_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_gc_ge_fighter2_d4-8 loadout = wingman_fc_gc_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_gc_ge_fighter3_d4-8 loadout = wingman_fc_gc_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_gc_ge_fighter4_d9 loadout = wingman_fc_gc_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_gc_ge_fighter4_d10 loadout = wingman_fc_gc_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_gc_ge_fighter4_d11 loadout = wingman_fc_gc_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_gc_ge_fighter5_d12-19 loadout = wingman_fc_gc_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_gc_ge_fighter7_d12-19 loadout = wingman_fc_gc_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_h_ge_csv_d1-7 loadout = wingman_fc_h_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_h_ge_csv_d8 loadout = wingman_fc_h_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_h_ge_csv_d9 loadout = wingman_fc_h_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_h_ge_csv_d10 loadout = wingman_fc_h_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_h_ge_csv_d11 loadout = wingman_fc_h_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_h_ge_csv_d12-19 loadout = wingman_fc_h_ge_csv_loadout02 level = d1 ship_archetype = ge_csv pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_u_ge_fighter4_d1-10 loadout = wingman_fc_u_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_u_ge_fighter4_d11 loadout = wingman_fc_u_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_u_ge_fighter5_d12-19 loadout = wingman_fc_u_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_u_ge_fighter7_d12-19 loadout = wingman_fc_u_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter2_d1-4 loadout = wingman_gd_im_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_im_ge_fighter3_d1-4 loadout = wingman_gd_im_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter2_d5 loadout = wingman_gd_im_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_im_ge_fighter3_d5 loadout = wingman_gd_im_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter2_d6 loadout = wingman_gd_im_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_im_ge_fighter3_d6 loadout = wingman_gd_im_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter2_d7 loadout = wingman_gd_im_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_im_ge_fighter3_d7 loadout = wingman_gd_im_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter4_d8 loadout = wingman_gd_im_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter4_d9 loadout = wingman_gd_im_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter4_d10 loadout = wingman_gd_im_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter4_d11 loadout = wingman_gd_im_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter5_d12 loadout = wingman_gd_im_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter7_d12 loadout = wingman_gd_im_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter5_d13 loadout = wingman_gd_im_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter7_d13 loadout = wingman_gd_im_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter5_d14 loadout = wingman_gd_im_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter7_d14 loadout = wingman_gd_im_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_fighter6_d15-19 loadout = wingman_gd_im_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_br_freighter_d1-4 loadout = wingman_gd_im_br_freighter_loadout01 level = d5 ship_archetype = br_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_br_freighter_d5 loadout = wingman_gd_im_br_freighter_loadout01 level = d5 ship_archetype = br_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_br_freighter_d6-19 loadout = wingman_gd_im_br_freighter_loadout01 level = d5 ship_archetype = br_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_transport_d1-4 loadout = wingman_gd_im_ge_transport_loadout01 level = d6 ship_archetype = ge_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_transport_d5 loadout = wingman_gd_im_ge_transport_loadout01 level = d6 ship_archetype = ge_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_large_transport_d5 loadout = wingman_gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_large_transport_d6 loadout = wingman_gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_large_transport_d7 loadout = wingman_gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_large_transport_d8 loadout = wingman_gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_large_transport_d9 loadout = wingman_gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_train_d9 loadout = wingman_gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_train_d10 loadout = wingman_gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_train_d11 loadout = wingman_gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_train_d12 loadout = wingman_gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_train_d13 loadout = wingman_gd_im_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_large_train_d12 loadout = wingman_gd_im_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_large_train_d13 loadout = wingman_gd_im_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_large_train_d14-19 loadout = wingman_gd_im_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_armored_d1-12 loadout = wingman_gd_im_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_im_ge_armored_d13-19 loadout = wingman_gd_im_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter2_d1-6 loadout = wingman_gd_z_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_z_ge_fighter3_d1-6 loadout = wingman_gd_z_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter2_d7 loadout = wingman_gd_z_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_gd_z_ge_fighter3_d7 loadout = wingman_gd_z_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter4_d8 loadout = wingman_gd_z_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter4_d9 loadout = wingman_gd_z_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter4_d10 loadout = wingman_gd_z_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter4_d11 loadout = wingman_gd_z_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter5_d12 loadout = wingman_gd_z_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter7_d12 loadout = wingman_gd_z_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter5_d13 loadout = wingman_gd_z_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter7_d13 loadout = wingman_gd_z_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter5_d14 loadout = wingman_gd_z_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter7_d14 loadout = wingman_gd_z_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter6_d15 loadout = wingman_gd_z_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_ge_fighter6_d16-19 loadout = wingman_gd_z_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d1-6 loadout = wingman_gd_z_bw_freighter_loadout01 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d7 loadout = wingman_gd_z_bw_freighter_loadout01 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d8 loadout = wingman_gd_z_bw_freighter_loadout01 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d9 loadout = wingman_gd_z_bw_freighter_loadout02 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d10 loadout = wingman_gd_z_bw_freighter_loadout02 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d11 loadout = wingman_gd_z_bw_freighter_loadout02 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d12 loadout = wingman_gd_z_bw_freighter_loadout02 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d13 loadout = wingman_gd_z_bw_freighter_loadout03 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d14 loadout = wingman_gd_z_bw_freighter_loadout03 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d15 loadout = wingman_gd_z_bw_freighter_loadout03 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_z_bw_freighter_d16-19 loadout = wingman_gd_z_bw_freighter_loadout03 level = d5 ship_archetype = bw_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_br_n_br_elite_d1-6 loadout = wingman_br_n_br_elite_loadout01 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_n_br_elite_d1-6_alt loadout = wingman_br_n_br_elite_loadout01_alt level = d3 ship_archetype = br_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_n_br_elite_d7 loadout = wingman_br_n_br_elite_loadout01 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_n_br_elite_d7_alt loadout = wingman_br_n_br_elite_loadout01_alt level = d3 ship_archetype = br_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_n_br_elite_d8 loadout = wingman_br_n_br_elite_loadout01 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_n_br_elite_d8_alt loadout = wingman_br_n_br_elite_loadout01_alt level = d3 ship_archetype = br_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_n_br_elite_d9 loadout = wingman_br_n_br_elite_loadout02 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_n_br_elite_d9_alt loadout = wingman_br_n_br_elite_loadout02_alt level = d3 ship_archetype = br_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_n_br_elite_d10 loadout = wingman_br_n_br_elite_loadout02 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_n_br_elite_d10_alt loadout = wingman_br_n_br_elite_loadout02_alt level = d3 ship_archetype = br_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_n_br_elite_d11-19 loadout = wingman_br_n_br_elite_loadout02 level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_n_br_elite_d11-19_alt loadout = wingman_br_n_br_elite_loadout02_alt level = d3 ship_archetype = br_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_n_br_elite_d11-19_infected loadout = wingman_br_n_br_elite_loadout02_infected level = d3 ship_archetype = br_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_n_br_elite_d11-19_alt_infected loadout = wingman_br_n_br_elite_loadout02_alt_infected level = d3 ship_archetype = br_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_n_br_elite2_d11-19 loadout = wingman_br_n_br_elite2_loadout01 level = d4 ship_archetype = br_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_br_n_br_elite2_d11-19_alt loadout = wingman_br_n_br_elite2_loadout01_alt level = d4 ship_archetype = br_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_ac [NPCShipArch] nickname = wingman_br_n_br_elite2_d11-19_infected loadout = wingman_br_n_br_elite2_loadout01_infected level = d4 ship_archetype = br_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_br_n_br_elite2_d11-19_alt_infected loadout = wingman_br_n_br_elite2_loadout01_alt_infected level = d4 ship_archetype = br_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_ac [NPCShipArch] nickname = wingman_br_p_br_fighter_d1-5 loadout = wingman_br_p_br_fighter_loadout01 level = d2 ship_archetype = br_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_p_br_fighter_d1-5_alt loadout = wingman_br_p_br_fighter_loadout01_alt level = d2 ship_archetype = br_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_p_br_fighter_d6 loadout = wingman_br_p_br_fighter_loadout01 level = d2 ship_archetype = br_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_p_br_fighter_d6_alt loadout = wingman_br_p_br_fighter_loadout01_alt level = d2 ship_archetype = br_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_p_br_fighter_d7-19 loadout = wingman_br_p_br_fighter_loadout01 level = d2 ship_archetype = br_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_p_br_fighter_d7-19_alt loadout = wingman_br_p_br_fighter_loadout01_alt level = d2 ship_archetype = br_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_p_br_fighter_d7-19_infected loadout = wingman_br_p_br_fighter_loadout01_infected level = d2 ship_archetype = br_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_p_br_fighter_d7-19_alt_infected loadout = wingman_br_p_br_fighter_loadout01_alt_infected level = d2 ship_archetype = br_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_p_ge_armored_d1-19 loadout = wingman_br_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_ku_p_ku_fighter_d1-7 loadout = wingman_ku_p_ku_fighter_loadout01 level = d2 ship_archetype = ku_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_p_ku_fighter_d1-7_alt loadout = wingman_ku_p_ku_fighter_loadout01_alt level = d2 ship_archetype = ku_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_p_ku_fighter_d8 loadout = wingman_ku_p_ku_fighter_loadout01 level = d2 ship_archetype = ku_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_p_ku_fighter_d8_alt loadout = wingman_ku_p_ku_fighter_loadout01_alt level = d2 ship_archetype = ku_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_p_ku_fighter_d9-19 loadout = wingman_ku_p_ku_fighter_loadout01 level = d2 ship_archetype = ku_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_p_ku_fighter_d9-19_alt loadout = wingman_ku_p_ku_fighter_loadout01_alt level = d2 ship_archetype = ku_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_p_ku_fighter_d9-19_infected loadout = wingman_ku_p_ku_fighter_loadout01_infected level = d2 ship_archetype = ku_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_p_ku_fighter_d9-19_alt_infected loadout = wingman_ku_p_ku_fighter_loadout01_alt_infected level = d2 ship_archetype = ku_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_p_ge_armored_d1-19 loadout = wingman_ku_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_rh_n_rh_elite_d1-11 loadout = wingman_rh_n_rh_elite_loadout01 level = d3 ship_archetype = rh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_n_rh_elite_d1-11_alt loadout = wingman_rh_n_rh_elite_loadout01_alt level = d3 ship_archetype = rh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_n_rh_elite_d12-19 loadout = wingman_rh_n_rh_elite_loadout01 level = d3 ship_archetype = rh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_n_rh_elite_d12-19_alt loadout = wingman_rh_n_rh_elite_loadout01_alt level = d3 ship_archetype = rh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_n_rh_elite_d12-19_infected loadout = wingman_rh_n_rh_elite_loadout01_infected level = d3 ship_archetype = rh_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_n_rh_elite_d12-19_alt_infected loadout = wingman_rh_n_rh_elite_loadout01_alt_infected level = d3 ship_archetype = rh_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_n_rh_elite2_d12-19 loadout = wingman_rh_n_rh_elite2_loadout01 level = d4 ship_archetype = rh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_rh_n_rh_elite2_d12-19_alt loadout = wingman_rh_n_rh_elite2_loadout01_alt level = d4 ship_archetype = rh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_n_rh_elite2_d12-19_infected loadout = wingman_rh_n_rh_elite2_loadout01_infected level = d4 ship_archetype = rh_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_rh_n_rh_elite2_d12-19_alt_infected loadout = wingman_rh_n_rh_elite2_loadout01_alt_infected level = d4 ship_archetype = rh_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_p_rh_fighter_d1-10 loadout = wingman_rh_p_rh_fighter_loadout01 level = d2 ship_archetype = rh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_p_rh_fighter_d1-10_alt loadout = wingman_rh_p_rh_fighter_loadout01_alt level = d2 ship_archetype = rh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_p_rh_fighter_d11-19 loadout = wingman_rh_p_rh_fighter_loadout01 level = d2 ship_archetype = rh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_p_rh_fighter_d11-19_alt loadout = wingman_rh_p_rh_fighter_loadout01_alt level = d2 ship_archetype = rh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_p_rh_fighter_d11-19_infected loadout = wingman_rh_p_rh_fighter_loadout01_infected level = d2 ship_archetype = rh_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_p_rh_fighter_d11-19_alt_infected loadout = wingman_rh_p_rh_fighter_loadout01_alt_infected level = d2 ship_archetype = rh_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_p_ge_armored_d1-19 loadout = wingman_rh_p_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_fc_bd_ku_dragon_d1-7 loadout = wingman_fc_bd_ku_dragon_loadout01 level = d3 ship_archetype = ku_dragon pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_bd_ku_dragon_d8 loadout = wingman_fc_bd_ku_dragon_loadout01 level = d3 ship_archetype = ku_dragon pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_bd_ku_dragon_d9 loadout = wingman_fc_bd_ku_dragon_loadout02 level = d3 ship_archetype = ku_dragon pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_bd_ku_dragon_d10 loadout = wingman_fc_bd_ku_dragon_loadout02 level = d3 ship_archetype = ku_dragon pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_bd_ku_dragon_d11-19 loadout = wingman_fc_bd_ku_dragon_loadout02 level = d3 ship_archetype = ku_dragon pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_b_bw_elite_d1-10 loadout = wingman_fc_b_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_b_bw_elite_d11 loadout = wingman_fc_b_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_b_bw_elite_d12-19 loadout = wingman_fc_b_bw_elite_loadout02 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_d1-6 loadout = wingman_fc_c_co_fighter_loadout01 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d1-6 loadout = wingman_fc_c_co_fighter_pursuit_loadout01 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_d1-6_alt loadout = wingman_fc_c_co_fighter_loadout01_alt level = d2 ship_archetype = co_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d1-6_alt loadout = wingman_fc_c_co_fighter_pursuit_loadout01_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_d7 loadout = wingman_fc_c_co_fighter_loadout01 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d7 loadout = wingman_fc_c_co_fighter_pursuit_loadout01 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_d7_alt loadout = wingman_fc_c_co_fighter_loadout01_alt level = d2 ship_archetype = co_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d7_alt loadout = wingman_fc_c_co_fighter_pursuit_loadout01_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_d8 loadout = wingman_fc_c_co_fighter_loadout01 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d8 loadout = wingman_fc_c_co_fighter_pursuit_loadout01 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_d8_alt loadout = wingman_fc_c_co_fighter_loadout01_alt level = d2 ship_archetype = co_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d8_alt loadout = wingman_fc_c_co_fighter_pursuit_loadout01_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_d9 loadout = wingman_fc_c_co_fighter_loadout02 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d9 loadout = wingman_fc_c_co_fighter_pursuit_loadout02 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_d9_alt loadout = wingman_fc_c_co_fighter_loadout02_alt level = d2 ship_archetype = co_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d9_alt loadout = wingman_fc_c_co_fighter_pursuit_loadout02_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_d10 loadout = wingman_fc_c_co_fighter_loadout02 level = d2 ship_archetype = co_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d10 loadout = wingman_fc_c_co_fighter_pursuit_loadout02 level = d1 ship_archetype = co_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_fighter_d10_alt loadout = wingman_fc_c_co_fighter_loadout02_alt level = d2 ship_archetype = co_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_fighter_pursuit_d10_alt loadout = wingman_fc_c_co_fighter_pursuit_loadout02_alt level = d1 ship_archetype = co_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite_d11 loadout = wingman_fc_c_co_elite_loadout01 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_elite_d11_alt loadout = wingman_fc_c_co_elite_loadout01_alt level = d3 ship_archetype = co_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite_d12 loadout = wingman_fc_c_co_elite_loadout01 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_elite_d12_alt loadout = wingman_fc_c_co_elite_loadout01_alt level = d3 ship_archetype = co_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite_d13 loadout = wingman_fc_c_co_elite_loadout01 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_elite_d13_alt loadout = wingman_fc_c_co_elite_loadout01_alt level = d3 ship_archetype = co_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite_d14 loadout = wingman_fc_c_co_elite_loadout02 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_elite_d14_alt loadout = wingman_fc_c_co_elite_loadout02_alt level = d3 ship_archetype = co_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite_d15 loadout = wingman_fc_c_co_elite_loadout02 level = d3 ship_archetype = co_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_c_co_elite_d15_alt loadout = wingman_fc_c_co_elite_loadout02_alt level = d3 ship_archetype = co_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite2_d16 loadout = wingman_fc_c_co_elite2_loadout01 level = d4 ship_archetype = co_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_c_co_elite2_d16_alt loadout = wingman_fc_c_co_elite2_loadout01_alt level = d4 ship_archetype = co_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite2_d17 loadout = wingman_fc_c_co_elite2_loadout01 level = d4 ship_archetype = co_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_c_co_elite2_d17_alt loadout = wingman_fc_c_co_elite2_loadout01_alt level = d4 ship_archetype = co_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite2_d18 loadout = wingman_fc_c_co_elite2_loadout01 level = d4 ship_archetype = co_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_c_co_elite2_d18_alt loadout = wingman_fc_c_co_elite2_loadout01_alt level = d4 ship_archetype = co_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_c_co_elite2_d19 loadout = wingman_fc_c_co_elite2_loadout02 level = d4 ship_archetype = co_elite2 state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 pilot = pilot_wingman_vhf_af [NPCShipArch] nickname = wingman_fc_c_co_elite2_d19_alt loadout = wingman_fc_c_co_elite2_loadout02_alt level = d4 ship_archetype = co_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_fa_ge_fighter2_d1-7 loadout = wingman_fc_fa_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_fa_ge_fighter3_d1-7 loadout = wingman_fc_fa_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_fa_ge_fighter4_d8 loadout = wingman_fc_fa_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_fa_ge_fighter4_d9-19 loadout = wingman_fc_fa_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_g_ge_fighter2_d1-5 loadout = wingman_fc_g_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_g_ge_fighter3_d1-5 loadout = wingman_fc_g_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_g_ge_fighter2_d6 loadout = wingman_fc_g_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_g_ge_fighter3_d6 loadout = wingman_fc_g_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_g_ge_fighter2_d7 loadout = wingman_fc_g_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_fc_g_ge_fighter3_d7 loadout = wingman_fc_g_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_g_ge_fighter4_d8 loadout = wingman_fc_g_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_g_ge_fighter4_d9 loadout = wingman_fc_g_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_g_ge_fighter4_d10 loadout = wingman_fc_g_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_g_ge_fighter4_d11-19 loadout = wingman_fc_g_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lwb_ge_fighter4_d1-10 loadout = wingman_fc_lwb_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lwb_ge_fighter4_d11 loadout = wingman_fc_lwb_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lwb_ge_fighter5_d12 loadout = wingman_fc_lwb_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lwb_ge_fighter7_d12 loadout = wingman_fc_lwb_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lwb_ge_fighter5_d13-19 loadout = wingman_fc_lwb_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_lwb_ge_fighter7_d13-19 loadout = wingman_fc_lwb_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_m_pi_fighter_d1-5 loadout = wingman_fc_m_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_m_pi_fighter_pursuit_d1-5 loadout = wingman_fc_m_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_m_pi_fighter_d6 loadout = wingman_fc_m_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_m_pi_fighter_pursuit_d6 loadout = wingman_fc_m_pi_fighter_pursuit_loadout01 level = d1 ship_archetype = pi_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_m_pi_elite_d7 loadout = wingman_fc_m_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_m_pi_elite_d8-19 loadout = wingman_fc_m_pi_elite_loadout01 level = d3 ship_archetype = pi_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_fighter_d1-8 loadout = wingman_fc_rh_bw_fighter_loadout01 level = d2 ship_archetype = bw_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_fighter_pursuit_d1-8 loadout = wingman_fc_rh_bw_fighter_pursuit_loadout01 level = d1 ship_archetype = bw_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite_d9 loadout = wingman_fc_rh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite_d10 loadout = wingman_fc_rh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite_d11 loadout = wingman_fc_rh_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite_d12 loadout = wingman_fc_rh_bw_elite_loadout02 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite_d13 loadout = wingman_fc_rh_bw_elite_loadout02 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite_d14 loadout = wingman_fc_rh_bw_elite_loadout02 level = d3 ship_archetype = bw_elite pilot = pilot_wingman_fighter_ac state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite2_d15 loadout = wingman_fc_rh_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite2_d16 loadout = wingman_fc_rh_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_rh_bw_elite2_d17-19 loadout = wingman_fc_rh_bw_elite2_loadout01 level = d4 ship_archetype = bw_elite2 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter4_d1-8 loadout = wingman_gd_gm_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter4_d9 loadout = wingman_gd_gm_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter4_d10 loadout = wingman_gd_gm_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter4_d11 loadout = wingman_gd_gm_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter5_d12 loadout = wingman_gd_gm_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter7_d12 loadout = wingman_gd_gm_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter5_d13 loadout = wingman_gd_gm_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter7_d13 loadout = wingman_gd_gm_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter5_d14 loadout = wingman_gd_gm_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter7_d14 loadout = wingman_gd_gm_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter6_d15 loadout = wingman_gd_gm_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter6_d16 loadout = wingman_gd_gm_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_fighter6_d17-19 loadout = wingman_gd_gm_ge_fighter6_loadout01 level = d4 ship_archetype = ge_fighter6 pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_large_transport_d1-8 loadout = wingman_gd_gm_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_large_transport_d9 loadout = wingman_gd_gm_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_train_d9 loadout = wingman_gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_train_d10 loadout = wingman_gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_train_d11 loadout = wingman_gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_train_d12 loadout = wingman_gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_train_d13 loadout = wingman_gd_gm_ge_train_loadout01 level = d6 ship_archetype = ge_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_large_train_d12 loadout = wingman_gd_gm_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_large_train_d13 loadout = wingman_gd_gm_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_large_train_d14-19 loadout = wingman_gd_gm_ge_large_train_loadout01 level = d6 ship_archetype = ge_large_train pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_armored_d1-12 loadout = wingman_gd_gm_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ge_armored_d13-19 loadout = wingman_gd_gm_ge_armored_loadout01 level = d6 ship_archetype = ge_armored pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ku_freighter_d1-8 loadout = wingman_gd_gm_ku_freighter_loadout01 level = d5 ship_archetype = ku_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ku_freighter_d9-10 loadout = wingman_gd_gm_ku_freighter_loadout01 level = d5 ship_archetype = ku_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_gd_gm_ku_freighter_d11-19 loadout = wingman_gd_gm_ku_freighter_loadout02 level = d5 ship_archetype = ku_freighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_n_no_fighter_1_d19 loadout = wingman_no_fighter level = d4 ship_archetype = no_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_n_no_fighter_2_d19 loadout = wingman_no_fighter_loadout01 level = d4 ship_archetype = no_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_fc_n_no_fighter_3_d19 loadout = wingman_no_fighter_loadout02 level = d4 ship_archetype = no_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter_d1 level = d2 loadout = wingman_co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter_d1_alt level = d2 loadout = wingman_co_ge_fighter_loadout01_alt ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter_d2 loadout = wingman_co_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter_d2_alt level = d2 loadout = wingman_co_ge_fighter_loadout01_alt ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter_d3 loadout = wingman_co_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter_d3_alt level = d2 loadout = wingman_co_ge_fighter_loadout01_alt ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter2_d4 loadout = wingman_co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter3_d4 loadout = wingman_co_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter2_d4_alt loadout = wingman_co_ge_fighter2_loadout01_alt level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter3_d4_alt level = d3 loadout = wingman_co_ge_fighter3_loadout01_alt ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter2_d5 loadout = wingman_co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter3_d5 loadout = wingman_co_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter2_d5_alt loadout = wingman_co_ge_fighter2_loadout01_alt level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter3_d5_alt level = d3 loadout = wingman_co_ge_fighter3_loadout01_alt ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter2_d6 loadout = wingman_co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter3_d6 loadout = wingman_co_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter2_d6_alt loadout = wingman_co_ge_fighter2_loadout01_alt level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter3_d6_alt level = d3 loadout = wingman_co_ge_fighter3_loadout01_alt ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter2_d7 loadout = wingman_co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter3_d7 loadout = wingman_co_ge_fighter3_loadout01 level = d3 ship_archetype = ge_fighter3 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter2_d7_alt loadout = wingman_co_ge_fighter2_loadout01_alt level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter3_d7_alt level = d3 loadout = wingman_co_ge_fighter3_loadout01_alt ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter4_d8 loadout = wingman_co_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter4_d8_alt level = d2 loadout = wingman_co_ge_fighter4_loadout01_alt ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter4_d9 loadout = wingman_co_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter4_d9_alt level = d2 loadout = wingman_co_ge_fighter4_loadout01_alt ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter4_d10 loadout = wingman_co_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter4_d10_alt level = d2 loadout = wingman_co_ge_fighter4_loadout01_alt ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter4_d11 loadout = wingman_co_ge_fighter4_loadout01 level = d2 ship_archetype = ge_fighter4 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter4_d11_alt level = d2 loadout = wingman_co_ge_fighter4_loadout01_alt ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter5_d12-19 loadout = wingman_co_ge_fighter5_loadout01 level = d3 ship_archetype = ge_fighter5 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter7_d12-19 loadout = wingman_co_ge_fighter7_loadout01 level = d3 ship_archetype = ge_fighter7 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_alg_ge_fighter5_d12-19_alt level = d3 loadout = wingman_co_ge_fighter5_loadout01_alt ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_fighter7_d12-19_alt level = d3 loadout = wingman_co_ge_fighter7_loadout01_alt ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_rh_freighter_d1-19 level = d5 loadout = wingman_co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_transport_d1 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_transport_d2 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_transport_d3 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_transport_d4 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_transport_d5 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_large_transport_d5 level = d6 loadout = wingman_co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_large_transport_d6 level = d6 loadout = wingman_co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_large_transport_d7 level = d6 loadout = wingman_co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_large_transport_d8 level = d6 loadout = wingman_co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_large_transport_d9 level = d6 loadout = wingman_co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_train_d9 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_train_d10 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_alg_ge_train_d11-19 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_be_ge_fighter4_d11-19 level = d2 loadout = wingman_co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_be_br_freighter_d1-4 level = d5 loadout = wingman_co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_be_br_freighter_d5 level = d5 loadout = wingman_co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_be_br_freighter_d6 level = d5 loadout = wingman_co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_be_br_freighter_d7-19 level = d5 loadout = wingman_co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_be_ge_armored_d1-19 level = d6 loadout = wingman_co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_fighter2_d5-9 loadout = wingman_co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_hsp_ge_fighter3_d5-9 level = d3 loadout = wingman_co_ge_fighter3_loadout01 ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_fighter5_d12 level = d3 loadout = wingman_co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_fighter7_d12 level = d3 loadout = wingman_co_ge_fighter7_loadout01 ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_fighter5_d13-19 level = d3 loadout = wingman_co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_fighter7_d13-19 level = d3 loadout = wingman_co_ge_fighter7_loadout01 ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_li_freighter_d1 level = d5 loadout = wingman_co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_li_freighter_d2-19 level = d5 loadout = wingman_co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_transport_d5-9 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_train_d11 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_train_d12 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_hsp_ge_train_d13-19 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_kt_ku_freighter_d1-7 level = d5 loadout = wingman_co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_kt_ku_freighter_d8 level = d5 loadout = wingman_co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_kt_ku_freighter_d9 level = d5 loadout = wingman_co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_kt_ku_freighter_d10-19 level = d5 loadout = wingman_co_ku_freighter_loadout02 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_kt_ge_lifter_d1-19 level = d6 loadout = wingman_co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_kt_ge_repair_d1-19 level = d7 loadout = wingman_co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_repair_wingman, d1 [NPCShipArch] nickname = wingman_co_me_li_freighter_d2 level = d5 loadout = wingman_co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_me_li_freighter_d3 level = d5 loadout = wingman_co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_me_li_freighter_d4-19 level = d5 loadout = wingman_co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_me_ge_lifter_d1-19 level = d6 loadout = wingman_co_ge_lifter_loadout01 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_me_ge_repair_d1-19 level = d7 loadout = wingman_co_ge_repair_loadout01 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_repair_wingman, d1 [NPCShipArch] nickname = wingman_co_nws_br_freighter_d6-19 level = d5 loadout = wingman_co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d1 level = d6 loadout = wingman_co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d2 level = d6 loadout = wingman_co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d3 level = d6 loadout = wingman_co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d4 level = d6 loadout = wingman_co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d5 level = d6 loadout = wingman_co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d6 level = d6 loadout = wingman_co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d7 level = d6 loadout = wingman_co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d8 level = d6 loadout = wingman_co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d9 level = d6 loadout = wingman_co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d10 level = d6 loadout = wingman_co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d11 level = d6 loadout = wingman_co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_os_ge_armored_d12-19 level = d6 loadout = wingman_co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_rs_ge_lifter_d1-19 level = d6 loadout = wingman_co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_rs_ge_repair_d1-19 level = d7 loadout = wingman_co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_repair_wingman, d1 [NPCShipArch] nickname = wingman_co_shi_ge_fighter5_d13 level = d3 loadout = wingman_co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_shi_ge_fighter7_d13 level = d3 loadout = wingman_co_ge_fighter7_loadout01 ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_shi_ge_fighter5_d14-19 level = d3 loadout = wingman_co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_shi_ge_fighter7_d14-19 level = d3 loadout = wingman_co_ge_fighter7_loadout01 ship_archetype = ge_fighter7 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_shi_ku_freighter_d9-10 level = d5 loadout = wingman_co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_shi_ku_freighter_d11-19 level = d5 loadout = wingman_co_ku_freighter_loadout02 ship_archetype = ku_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_shi_ge_armored_d1-12 level = d6 loadout = wingman_co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_shi_ge_armored_d13-19 level = d6 loadout = wingman_co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_ti_ge_fighter_d1-2 level = d2 loadout = wingman_co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_ti_ge_fighter4_d9-19 level = d2 loadout = wingman_co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_ti_ge_transport_d1-2 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_ti_ge_large_transport_d9-19 level = d6 loadout = wingman_co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_ti_ge_lifter_d1-19 level = d6 loadout = wingman_co_ge_lifter_loadout02 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_ti_ge_repair_d1-19 level = d7 loadout = wingman_co_ge_repair_loadout02 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_repair_wingman, d1 [NPCShipArch] nickname = wingman_co_vr_ge_fighter_d2-19 level = d2 loadout = wingman_co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_vr_ge_transport_d2-19 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_br_m_ge_fighter2_d1-4 loadout = wingman_co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_m_ge_fighter3_d1-4 level = d3 loadout = wingman_co_ge_fighter3_loadout01 ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_m_ge_transport_d1-4 level = d6 loadout = wingman_co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_br_m_ge_train_d13 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_br_m_ge_large_train_d12 level = d6 loadout = wingman_co_ge_large_train_loadout01 ship_archetype = ge_large_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_br_m_ge_large_train_d13-19 level = d6 loadout = wingman_co_ge_large_train_loadout01 ship_archetype = ge_large_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_khc_ge_fighter2_d1-6 loadout = wingman_co_ge_fighter2_loadout01 level = d2 ship_archetype = ge_fighter2 state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_co_khc_ge_fighter3_d1-6 level = d3 loadout = wingman_co_ge_fighter3_loadout01 ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_co_khc_ge_large_transport_d1-6 level = d6 loadout = wingman_co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_co_khc_rh_freighter_d1-10 level = d5 loadout = wingman_co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_khc_rh_freighter_d11 level = d5 loadout = wingman_co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_co_khc_rh_freighter_d12-19 level = d5 loadout = wingman_co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_freighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_m_ge_fighter4_d1-10 level = d2 loadout = wingman_co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_wingman_fighter_af npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_m_ge_train_d1-10 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_rh_m_ge_train_d12-19 level = d6 loadout = wingman_co_ge_train_loadout01 ship_archetype = ge_train state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_rh_m_ge_armored_d1-19 level = d6 loadout = wingman_co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_rh_m_ge_lifter_d1-19 level = d6 loadout = wingman_co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_transport_wingman, d1 [NPCShipArch] nickname = wingman_rh_m_ge_repair_d1-19 level = d7 loadout = wingman_co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = FIGHTER pilot = pilot_wingman_capital_af npc_class = lawful, class_repair_wingman, d1 [NPCShipArch] nickname = wingman_Bretonia_Gunboat loadout = wingman_Bretonia_Gunboat_Loadout level = d10 ship_archetype = br_gunboat pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Bretonia_Destroyer loadout = wingman_Bretonia_Destroyer_Loadout level = d10 ship_archetype = br_destroyer pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Bretonia_Battleship loadout = wingman_Bretonia_Battleship_Loadout level = d14 ship_archetype = br_battleship pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig_wingman, d1 [NPCShipArch] nickname = wingman_Kusari_Gunboat loadout = wingman_Kusari_Gunboat_Loadout level = d10 ship_archetype = ku_gunboat pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Kusari_Destroyer loadout = wingman_Kusari_Destroyer_Loadout level = d10 ship_archetype = ku_destroyer pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Kusari_Battleship loadout = wingman_Kusari_Battleship_Loadout level = d14 ship_archetype = ku_battleship pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig_wingman, d1 [NPCShipArch] nickname = wingman_Liberty_Gunboat loadout = wingman_Liberty_Gunboat_Loadout level = d10 ship_archetype = li_gunboat pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Liberty_Cruiser loadout = wingman_Liberty_Cruiser_Loadout level = d10 ship_archetype = li_cruiser pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Liberty_Battleship loadout = wingman_Liberty_Battleship_Loadout level = d14 ship_archetype = li_dreadnought pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig_wingman, d1 [NPCShipArch] nickname = wingman_Nomad_Gunboat loadout = wingman_Nomad_Gunboat_Loadout level = d10 ship_archetype = no_gunboat pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Nomad_Battleship loadout = wingman_Nomad_Battleship_Loadout level = d14 ship_archetype = no_battleship pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig_wingman, d1 [NPCShipArch] nickname = wingman_Rheinland_Gunboat loadout = wingman_Rheinland_Gunboat_Loadout level = d10 ship_archetype = rh_gunboat pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Rheinland_Cruiser loadout = wingman_Rheinland_Cruiser_Loadout level = d10 ship_archetype = rh_cruiser pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_Rheinland_Battleship loadout = wingman_Rheinland_Battleship_Loadout level = d14 ship_archetype = rh_battleship pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig_wingman, d1 [NPCShipArch] nickname = wingman_Bretonia_Gunboat_AF loadout = wingman_Bretonia_Gunboat_Loadout_AF level = d10 ship_archetype = br_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Bretonia_Destroyer_AF loadout = wingman_Bretonia_Destroyer_Loadout_AF level = d10 ship_archetype = br_destroyer pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Bretonia_Battleship_AF loadout = wingman_Bretonia_Battleship_Loadout_AF level = d14 ship_archetype = br_battleship pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af_wingman, d1 [NPCShipArch] nickname = wingman_Kusari_Gunboat_AF loadout = wingman_Kusari_Gunboat_Loadout_AF level = d10 ship_archetype = ku_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Kusari_Destroyer_AF loadout = wingman_Kusari_Destroyer_Loadout_AF level = d10 ship_archetype = ku_destroyer pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Kusari_Battleship_AF loadout = wingman_Kusari_Battleship_Loadout_AF level = d14 ship_archetype = ku_battleship pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af_wingman, d1 [NPCShipArch] nickname = wingman_Liberty_Gunboat_AF loadout = wingman_Liberty_Gunboat_Loadout_AF level = d10 ship_archetype = li_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Liberty_Cruiser_AF loadout = wingman_Liberty_Cruiser_Loadout_AF level = d10 ship_archetype = li_cruiser pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Liberty_Battleship_AF loadout = wingman_Liberty_Battleship_Loadout_AF level = d14 ship_archetype = li_dreadnought pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af_wingman, d1 [NPCShipArch] nickname = wingman_Rheinland_Gunboat_AF loadout = wingman_Rheinland_Gunboat_Loadout_AF level = d10 ship_archetype = rh_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Rheinland_Cruiser_AF loadout = wingman_Rheinland_Cruiser_Loadout_AF level = d10 ship_archetype = rh_cruiser pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Rheinland_Battleship_AF loadout = wingman_Rheinland_Battleship_Loadout_AF level = d14 ship_archetype = rh_battleship pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af_wingman, d1 [NPCShipArch] nickname = wingman_Nomad_Gunboat_AF loadout = wingman_Nomad_Gunboat_Loadout_AF level = d10 ship_archetype = no_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_Nomad_Battleship_AF loadout = wingman_Nomad_Battleship_Loadout_AF level = d14 ship_archetype = no_battleship pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af_wingman, d1 [NPCShipArch] nickname = wingman_Luxury_Liner loadout = wingman_Luxury_Liner_Loadout level = d6 ship_archetype = ge_liner pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_liner_wingman, d1 [NPCShipArch] nickname = wingman_Prison_Liner loadout = wingman_Prison_Liner_Loadout level = d6 ship_archetype = ge_prison pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_liner_wingman, d1 [NPCShipArch] nickname = wingman_Prison_Liner_Rh loadout = wingman_Prison_Liner_Loadout_Rh level = d6 ship_archetype = ge_prison pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_liner_wingman, d1 [NPCShipArch] nickname = wingman_Prison_Liner_Br loadout = wingman_Prison_Liner_Loadout_Br level = d6 ship_archetype = ge_prison pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_liner_wingman, d1 [NPCShipArch] nickname = wingman_Prison_Liner_Ku loadout = wingman_Prison_Liner_Loadout_Ku level = d6 ship_archetype = ge_prison pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_liner_wingman, d1 [NPCShipArch] nickname = wingman_Asteroid_Miner loadout = wingman_Asteroid_Miner_Loadout level = d10 ship_archetype = ge_miner pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_OMGWTFBBQ loadout = wingman_OMGWTFBBQ level = d4 ship_archetype = npc_li_predator pilot = pilot_wingman_vhf_ac state_graph = FIGHTER npc_class = lawful, class_vheavyfighter_wingman, d1 [NPCShipArch] nickname = wingman_Order_Osiris loadout = wingman_Order_Osiris_Loadout level = d14 ship_archetype = or_osiris pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig_wingman, d1 [NPCShipArch] nickname = wingman_Order_Osiris_AF loadout = wingman_Order_Osiris_Loadout_AF level = d14 ship_archetype = or_osiris pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af_wingman, d1 [NPCShipArch] nickname = wingman_progenator loadout = wingman_progenator_loadout level = d10 ship_archetype = npc_te_progenator pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalsmall_wingman, d1 [NPCShipArch] nickname = wingman_progenator_AF loadout = wingman_progenator_loadout_AF level = d10 ship_archetype = npc_te_progenator pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalsmall_af_wingman, d1 [NPCShipArch] nickname = wingman_sleepership loadout = wingman_sleepership_loadout level = d14 ship_archetype = npc_te_sleepership pilot = pilot_wingman_capital_ac state_graph = FIGHTER npc_class = lawful, class_capitalbig_wingman, d1 [NPCShipArch] nickname = wingman_sleepership_AF loadout = wingman_sleepership_loadout_AF level = d14 ship_archetype = npc_te_sleepership pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_capitalbig_af_wingman, d1 [NPCShipArch] nickname = wingman_npc_depot loadout = wingman_npc_depot level = d14 ship_archetype = npc_te_depot state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_mplatform loadout = wingman_npc_mplatform level = d14 ship_archetype = npc_te_mplatform state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_gasminer loadout = wingman_npc_gasminer level = d14 ship_archetype = npc_te_gas_miner state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_prison loadout = wingman_npc_prison level = d14 ship_archetype = npc_te_prison state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_space_factory01 loadout = wingman_npc_space_factory01 level = d14 ship_archetype = npc_te_space_factory01 state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_space_factory02 loadout = wingman_npc_space_factory02 level = d14 ship_archetype = npc_te_space_factory02 state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_space_freeport01 loadout = wingman_npc_space_freeport01 level = d14 ship_archetype = npc_te_space_freeport01 state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_space_mining01 loadout = wingman_npc_space_mining01 level = d14 ship_archetype = npc_te_space_mining01 state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_space_police01 loadout = wingman_npc_space_police01 level = d14 ship_archetype = npc_te_space_police01 state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_space_port_dmg loadout = wingman_npc_space_port_dmg level = d14 ship_archetype = npc_te_space_port_dmg state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_space_shipping01 loadout = wingman_npc_space_shipping01 level = d14 ship_archetype = npc_te_space_shipping01 state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_largestation1_old loadout = wingman_npc_largestation1_old level = d14 ship_archetype = npc_te_largestation1_old state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_largestation1 loadout = wingman_npc_largestation1 level = d14 ship_archetype = npc_te_largestation1 state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_smallstation1_old loadout = wingman_npc_smallstation1_old level = d14 ship_archetype = npc_te_smallstation1_old state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_smallstation1 loadout = wingman_npc_smallstation1 level = d14 ship_archetype = npc_te_smallstation1 state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_outpost loadout = wingman_npc_outpost level = d14 ship_archetype = npc_te_outpost state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_wplatform loadout = wingman_npc_wplatform level = d10 ship_archetype = npc_te_wplatform state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_ac [NPCShipArch] nickname = wingman_npc_small_wplatform loadout = wingman_npc_small_wplatform level = d10 ship_archetype = npc_te_small_wplatform state_graph = FIGHTER npc_class = lawful, class_station_wingman, d1 pilot = pilot_wingman_capital_af [NPCShipArch] nickname = wingman_li_p_li_fighter_pursuit_d1-2 loadout = wingman_li_p_li_fighter_pursuit_loadout01 level = d1 ship_archetype = li_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_p_li_fighter_pursuit_d1-2_alt loadout = wingman_li_p_li_fighter_pursuit_loadout01_alt level = d1 ship_archetype = li_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_p_li_fighter_pursuit_d3 loadout = wingman_li_p_li_fighter_pursuit_loadout01 level = d1 ship_archetype = li_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_p_li_fighter_pursuit_d3_alt loadout = wingman_li_p_li_fighter_pursuit_loadout01_alt level = d1 ship_archetype = li_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_li_p_li_fighter_pursuit_d4-19 loadout = wingman_li_p_li_fighter_pursuit_loadout01 level = d1 ship_archetype = li_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_li_p_li_fighter_pursuit_d4-19_alt loadout = wingman_li_p_li_fighter_pursuit_loadout01_alt level = d1 ship_archetype = li_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_p_br_fighter_pursuit_d1-5 loadout = wingman_br_p_br_fighter_pursuit_loadout01 level = d1 ship_archetype = br_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_p_br_fighter_pursuit_d1-5_alt loadout = wingman_br_p_br_fighter_pursuit_loadout01_alt level = d1 ship_archetype = br_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_p_br_fighter_pursuit_d6 loadout = wingman_br_p_br_fighter_pursuit_loadout01 level = d1 ship_archetype = br_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_p_br_fighter_pursuit_d6_alt loadout = wingman_br_p_br_fighter_pursuit_loadout01_alt level = d1 ship_archetype = br_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_br_p_br_fighter_pursuit_d7-19 loadout = wingman_br_p_br_fighter_pursuit_loadout01 level = d1 ship_archetype = br_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_br_p_br_fighter_pursuit_d7-19_alt loadout = wingman_br_p_br_fighter_pursuit_loadout01_alt level = d1 ship_archetype = br_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_p_ku_fighter_pursuit_d1-7 loadout = wingman_ku_p_ku_fighter_pursuit_loadout01 level = d1 ship_archetype = ku_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_p_ku_fighter_pursuit_d1-7_alt loadout = wingman_ku_p_ku_fighter_pursuit_loadout01_alt level = d1 ship_archetype = ku_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_p_ku_fighter_pursuit_d8 loadout = wingman_ku_p_ku_fighter_pursuit_loadout01 level = d1 ship_archetype = ku_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_p_ku_fighter_pursuit_d8_alt loadout = wingman_ku_p_ku_fighter_pursuit_loadout01_alt level = d1 ship_archetype = ku_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_ku_p_ku_fighter_pursuit_d9-19 loadout = wingman_ku_p_ku_fighter_pursuit_loadout01 level = d1 ship_archetype = ku_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_ku_p_ku_fighter_pursuit_d9-19_alt loadout = wingman_ku_p_ku_fighter_pursuit_loadout01_alt level = d1 ship_archetype = ku_fighter_pursuit pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 [NPCShipArch] nickname = wingman_rh_p_rh_fighter_pursuit_d1-10 loadout = wingman_rh_p_rh_fighter_pursuit_loadout01 level = d1 ship_archetype = rh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_p_rh_fighter_pursuit_d1-10_alt loadout = wingman_rh_p_rh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = rh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_p_rh_fighter_pursuit_d11-19 loadout = wingman_rh_p_rh_fighter_pursuit_loadout01 level = d1 ship_archetype = rh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_rh_p_rh_fighter_pursuit_d11-19_alt loadout = wingman_rh_p_rh_fighter_pursuit_loadout01_alt level = d1 ship_archetype = rh_fighter_pursuit state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_or_elite_d19 loadout = wingman_or_elite_loadout01 level = d3 ship_archetype = or_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_or_elite_d19_alt loadout = wingman_or_elite_loadout01_alt level = d3 ship_archetype = or_elite state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_ac [NPCShipArch] nickname = wingman_serafina_d19 loadout = wingman_serafina_loadout01 level = d5 ship_archetype = npc_re_serafina state_graph = FIGHTER npc_class = lawful, class_freighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_lifeboat_d19 loadout = wingman_lifeboat_loadout01 level = d3 ship_archetype = npc_te_lifeboat state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_af [NPCShipArch] nickname = wingman_lifeboat_d19_alt loadout = wingman_lifeboat_loadout01_alt level = d3 ship_archetype = npc_te_lifeboat state_graph = FIGHTER npc_class = lawful, class_fighter_wingman, d1 pilot = pilot_wingman_fighter_ac [NPCShipArch] nickname = wingman_pbase_npc_small_wplatform loadout = wingman_pbase_npc_small_wplatform level = d20 ship_archetype = npc_te_small_wplatform pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Bretonia_Gunboat_AF loadout = wingman_pbase_Bretonia_Gunboat_Loadout_AF level = d20 ship_archetype = br_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Bretonia_Destroyer_AF loadout = wingman_pbase_Bretonia_Destroyer_Loadout_AF level = d20 ship_archetype = br_destroyer pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Kusari_Gunboat_AF loadout = wingman_pbase_Kusari_Gunboat_Loadout_AF level = d20 ship_archetype = ku_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Kusari_Destroyer_AF loadout = wingman_pbase_Kusari_Destroyer_Loadout_AF level = d20 ship_archetype = ku_destroyer pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Liberty_Gunboat_AF loadout = wingman_pbase_Liberty_Gunboat_Loadout_AF level = d20 ship_archetype = li_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Liberty_Cruiser_AF loadout = wingman_pbase_Liberty_Cruiser_Loadout_AF level = d20 ship_archetype = li_cruiser pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Rheinland_Gunboat_AF loadout = wingman_pbase_Rheinland_Gunboat_Loadout_AF level = d20 ship_archetype = rh_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Rheinland_Cruiser_AF loadout = wingman_pbase_Rheinland_Cruiser_Loadout_AF level = d20 ship_archetype = rh_cruiser pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_Nomad_Gunboat_AF loadout = wingman_pbase_Nomad_Gunboat_Loadout_AF level = d20 ship_archetype = no_gunboat pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_pbase_progenator_AF loadout = wingman_pbase_progenator_loadout_AF level = d20 ship_archetype = npc_te_progenator pilot = pilot_wingman_capital_af state_graph = FIGHTER npc_class = lawful, class_pbase_wingman, d1 [NPCShipArch] nickname = wingman_fc_n_no_fighter_minemaze loadout = wingman_no_fighter_minemaze level = d4 ship_archetype = no_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_fightermaze_wingman, d1 [NPCShipArch] nickname = wingman_fc_n_no_fighter_training loadout = wingman_no_fighter_training level = d4 ship_archetype = no_fighter pilot = pilot_wingman_fighter_af state_graph = FIGHTER npc_class = lawful, class_training_wingman, d1 [NPCShipArch] nickname = d1_slotholder loadout = li_n_li_elite_loadout01 level = d1 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d2_slotholder loadout = li_n_li_elite_loadout01 level = d2 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d3_slotholder loadout = li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d4_slotholder loadout = li_n_li_elite_loadout01 level = d4 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d5_slotholder loadout = li_n_li_elite_loadout01 level = d5 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d6_slotholder loadout = li_n_li_elite_loadout01 level = d6 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d7_slotholder loadout = li_n_li_elite_loadout01 level = d7 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d8_slotholder loadout = li_n_li_elite_loadout01 level = d8 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d9_slotholder loadout = li_n_li_elite_loadout01 level = d9 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d10_slotholder loadout = li_n_li_elite_loadout01 level = d10 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d11_slotholder loadout = li_n_li_elite_loadout01 level = d11 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d12_slotholder loadout = li_n_li_elite_loadout01 level = d12 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d13_slotholder loadout = li_n_li_elite_loadout01 level = d13 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d14_slotholder loadout = li_n_li_elite_loadout01 level = d14 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d15_slotholder loadout = li_n_li_elite_loadout01 level = d15 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d16_slotholder loadout = li_n_li_elite_loadout01 level = d16 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d17_slotholder loadout = li_n_li_elite_loadout01 level = d17 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d18_slotholder loadout = li_n_li_elite_loadout01 level = d18 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = d19_slotholder loadout = li_n_li_elite_loadout01 level = d19 ship_archetype = li_elite state_graph = FIGHTER npc_class = lawful, class_fighter, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = follow_ship loadout = follow_ship level = d1 ship_archetype = follow_trigger_ship state_graph = FOLLOW npc_class = lawful, class_follow, d1 pilot = pilot_follow [NPCShipArch] nickname = repcheck_ship loadout = repcheck_ship level = d1 ship_archetype = repcheck_trigger_ship state_graph = FOLLOW npc_class = lawful, class_follow, d1 pilot = pilot_fighter_af [NPCShipArch] nickname = Boss_Juggernaut loadout = Boss_Juggernaut level = d88 ship_archetype = boss_no_battleship pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_Juggernaut, d1 [NPCShipArch] nickname = Boss_Juggernaut_e loadout = Boss_Juggernaut_e level = d88 ship_archetype = boss_no_battleship pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_Juggernaut_e, d1 [NPCShipArch] nickname = Boss_Deathflier1 loadout = Boss_Deathflier1 level = d88 ship_archetype = boss_ge_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_Deathflier1, d1 [NPCShipArch] nickname = Boss_Deathflier1_e loadout = Boss_Deathflier1_e level = d88 ship_archetype = boss_ge_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_Deathflier1_e, d1 [NPCShipArch] nickname = Boss_Deathflier2 loadout = Boss_Deathflier2 level = d88 ship_archetype = boss_ge_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_Deathflier2, d1 [NPCShipArch] nickname = Boss_Deathflier2_e loadout = Boss_Deathflier2_e level = d88 ship_archetype = boss_ge_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_Deathflier2_e, d1 [NPCShipArch] nickname = Boss_Hivemind loadout = Boss_Hivemind level = d88 ship_archetype = boss_no_fighter pilot = pilot_fighter_af state_graph = HIVEMIND npc_class = lawful, class_Hivemind, d1 [NPCShipArch] nickname = Boss_Hivemind_e loadout = Boss_Hivemind_e level = d88 ship_archetype = boss_no_fighter pilot = pilot_fighter_af state_graph = HIVEMIND npc_class = lawful, class_Hivemind_e, d1 [NPCShipArch] nickname = Chest_Watcher loadout = Chest_Watcher level = d80 ship_archetype = follow_trigger_ship state_graph = HIVEMIND npc_class = lawful, class_ChestWatcher, d1 pilot = pilot_follow [NPCShipArch] nickname = Chest_Small loadout = Chest_Small level = d81 ship_archetype = li_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_ChestSmall, d1 [NPCShipArch] nickname = Chest_Medium loadout = Chest_Medium level = d82 ship_archetype = li_elite pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_ChestMedium, d1 [NPCShipArch] nickname = Chest_Large loadout = Chest_Large level = d83 ship_archetype = li_freighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_ChestLarge, d1 [NPCShipArch] nickname = Chest_Huge loadout = Chest_Huge level = d84 ship_archetype = li_cruiser pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_ChestHuge, d1 ;Ratings ;B = d15; LF, HF, FR ;B+ = d16; VHF, Trade Ship, fully rared LF / HF / FR ;A- = d17; Cruiser, fully rared VHF, Trade Ship ;A = d18; fully rared Cruiser, Battleship ;A+ = d19; fully rared Battleship, Special ;These aren't perfect, but... Yeah. [NPCShipArch] nickname = Bot_foxBot loadout = Bot_foxBot_Loadout level = d17 ship_archetype = bot_rh_gunboat pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_foxBot, d1 [NPCShipArch] nickname = Bot_foxBot2 loadout = Bot_foxBot2_Loadout level = d15 ship_archetype = bot_npc_ku_diablo pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_foxBot2, d1 [NPCShipArch] nickname = Bot_foxBot3 loadout = Bot_foxBot3_Loadout level = d15 ship_archetype = bot_npc_ku_heretic pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_foxBot3, d1 [NPCShipArch] nickname = Bot_foxBot4 loadout = Bot_foxBot4_Loadout level = d17 ship_archetype = bot_no_gunboat pilot = pilot_bot_capital_af state_graph = FIGHTER npc_class = lawful, class_foxBot4, d1 [NPCShipArch] nickname = Bot_HowdaDoodeWTF loadout = Bot_HowdaDoodeWTF_Loadout level = d17 ship_archetype = bot_npc_li_predator pilot = pilot_bot_vhf_af state_graph = FIGHTER npc_class = lawful, class_HowdaDoodeWTF, d1 [NPCShipArch] nickname = Bot_KillerJaguarBot loadout = Bot_KillerJaguarBot_Loadout level = d18 ship_archetype = bot_or_osiris pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_KillerJaguarBot, d1 [NPCShipArch] nickname = Bot_KillerJaguarBot2 loadout = Bot_KillerJaguarBot2_Loadout level = d15 ship_archetype = bot_ku_dragon pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_KillerJaguarBot2, d1 [NPCShipArch] nickname = Bot_KittBot loadout = Bot_KittBot_Loadout level = d15 ship_archetype = bot_li_elite pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_KittBot, d1 [NPCShipArch] nickname = Bot_KittBot2 loadout = Bot_KittBot2_Loadout level = d17 ship_archetype = bot_li_cruiser pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_KittBot2, d1 [NPCShipArch] nickname = Bot_KittBot3 loadout = Bot_KittBot3_Loadout level = d16 ship_archetype = bot_br_elite2 pilot = pilot_bot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_KittBot3, d1 [NPCShipArch] nickname = Bot_OutsidersFollowers loadout = Bot_OutsidersFollowers_Loadout level = d16 ship_archetype = bot_li_elite2 pilot = pilot_bot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_OutsidersFollowers, d1 [NPCShipArch] nickname = Bot_Trickbot loadout = Bot_Trickbot_Loadout level = d15 ship_archetype = bot_pi_elite pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_Trickbot, d1 [NPCShipArch] nickname = Bot_Trickbot2 loadout = Bot_Trickbot2_Loadout level = d15 ship_archetype = bot_bw_freighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_Trickbot2, d1 [NPCShipArch] nickname = Bot_SonaBot loadout = Bot_SonaBot_Loadout level = d18 ship_archetype = bot_npc_te_sleepership pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_SonaBot, d1 [NPCShipArch] nickname = Bot_SonaBot2 loadout = Bot_SonaBot2_Loadout level = d15 ship_archetype = bot_br_freighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_SonaBot2, d1 [NPCShipArch] nickname = Bot_GrimsGreen loadout = Bot_GrimsGreen_Loadout level = d16 ship_archetype = bot_bh_elite2 pilot = pilot_bot_vhf_ac state_graph = FIGHTER npc_class = lawful, class_GrimsGreen, d1 [NPCShipArch] nickname = Bot_DreadPirateLowsound loadout = Bot_DreadPirateLowsound_Loadout level = d15 ship_archetype = bot_npc_re_serafina pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_DreadPirateLowsound, d1 [NPCShipArch] nickname = Bot_DreadPirateLowsound2 loadout = Bot_DreadPirateLowsound2_Loadout level = d17 ship_archetype = bot_ku_gunboat pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_DreadPirateLowsound2, d1 [NPCShipArch] nickname = Bot_DreadPirateLowsound3 loadout = Bot_DreadPirateLowsound3_Loadout level = d16 ship_archetype = bot_no_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_DreadPirateLowsound3, d1 [NPCShipArch] nickname = Bot_ww2JacobBot loadout = Bot_ww2JacobBot_Loadout level = d18 ship_archetype = bot_li_dreadnought pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_ww2JacobBot, d1 [NPCShipArch] nickname = Bot_ww2JacobBot2 loadout = Bot_ww2JacobBot2_Loadout level = d15 ship_archetype = bot_co_fighter_pursuit pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_ww2JacobBot2, d1 [NPCShipArch] nickname = Bot_Wo3dy loadout = Bot_Wo3dy_Loadout level = d18 ship_archetype = bot_rh_battleship pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_Wo3dy, d1 [NPCShipArch] nickname = Bot_Wo3dy2 loadout = Bot_Wo3dy2_Loadout level = d15 ship_archetype = bot_rh_elite pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_Wo3dy2, d1 [NPCShipArch] nickname = Bot_ChipBot loadout = Bot_ChipBot_Loadout level = d16 ship_archetype = bot_ge_csv pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_ChipBot, d1 [NPCShipArch] nickname = Bot_ChipBot2 loadout = Bot_ChipBot2_Loadout level = d18 ship_archetype = bot_npc_te_depot pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_ChipBot2, d1 [NPCShipArch] nickname = Bot_DarkMarauderBot loadout = Bot_DarkMarauderBot_Loadout level = d15 ship_archetype = bot_bw_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_DarkMarauderBot, d1 [NPCShipArch] nickname = Bot_M0tahBot loadout = Bot_M0tahBot_Loadout level = d15 ship_archetype = bot_li_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_M0tahBot, d1 [NPCShipArch] nickname = Bot_M0tahBot2 loadout = Bot_M0tahBot2_Loadout level = d17 ship_archetype = bot_npc_te_progenator pilot = pilot_bot_capital_af state_graph = FIGHTER npc_class = lawful, class_M0tahBot2, d1 [NPCShipArch] nickname = Bot_SnakePlisskin loadout = Bot_SnakePlisskin_Loadout level = d15 ship_archetype = bot_or_elite pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_SnakePlisskin, d1 [NPCShipArch] nickname = Bot_SushiBot loadout = Bot_SushiBot_Loadout level = d15 ship_archetype = bot_ku_elite pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_SushiBot, d1 [NPCShipArch] nickname = Bot_LoneStar loadout = Bot_LoneStar_Loadout level = d15 ship_archetype = bot2_npc_re_serafina pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_LoneStar, d1 [NPCShipArch] nickname = Bot_StilBot loadout = Bot_StilBot_Loadout level = d15 ship_archetype = bot_ge_fighter5 pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_StilBot, d1 [NPCShipArch] nickname = Bot_StilBot2 loadout = Bot_StilBot2_Loadout level = d15 ship_archetype = bot_ge_fighter5 pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_StilBot2, d1 [NPCShipArch] nickname = Bot_NairaX loadout = Bot_NairaX_Loadout level = d15 ship_archetype = bot_bw_fighter_pursuit pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_NairaX, d1 [NPCShipArch] nickname = Bot_StarAvenger loadout = Bot_StarAvenger_Loadout level = d15 ship_archetype = bot_rh_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_StarAvenger, d1 [NPCShipArch] nickname = Bot_Helloween loadout = Bot_Helloween_Loadout level = d15 ship_archetype = bot_bw_elite2 pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_Helloween, d1 [NPCShipArch] nickname = Bot_Helloween2 loadout = Bot_Helloween2_Loadout level = d16 ship_archetype = bot_pi_freighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_Helloween2, d1 [NPCShipArch] nickname = Bot_SSGTSolaBot loadout = Bot_SSGTSolaBot_Loadout level = d15 ship_archetype = bot_co_elite pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_SSGTSolaBot, d1 [NPCShipArch] nickname = Bot_SSGTSolaBot2 loadout = Bot_SSGTSolaBot2_Loadout level = d16 ship_archetype = bot_ge_transport pilot = pilot_bot_capital_af state_graph = FIGHTER npc_class = lawful, class_SSGTSolaBot2, d1 [NPCShipArch] nickname = Bot_AshBot loadout = Bot_AshBot_Loadout level = d16 ship_archetype = bot_npc_te_lifeboat pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_AshBot, d1 [NPCShipArch] nickname = Bot_DofodBot loadout = Bot_DofodBot_Loadout level = d15 ship_archetype = bot_br_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_DofodBot, d1 [NPCShipArch] nickname = Bot_DofodBot2 loadout = Bot_DofodBot2_Loadout level = d15 ship_archetype = bot_ge_prison pilot = pilot_bot_capital_af state_graph = FIGHTER npc_class = lawful, class_DofodBot2, d1 [NPCShipArch] nickname = Bot_PetBot loadout = Bot_PetBot_Loadout level = d16 ship_archetype = bot_ku_elite2 pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_PetBot, d1 [NPCShipArch] nickname = Bot_Why485Bot loadout = Bot_Why485Bot_Loadout level = d15 ship_archetype = bot_ge_fighter7 pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_Why485Bot, d1 [NPCShipArch] nickname = Bot_Why485Bot2 loadout = Bot_Why485Bot2_Loadout level = d15 ship_archetype = bot_ge_fighter4 pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_Why485Bot2, d1 [NPCShipArch] nickname = Bot_DarkWraith007 loadout = Bot_DarkWraith007_Loadout level = d15 ship_archetype = bot_ku_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_DarkWraith007, d1 [NPCShipArch] nickname = Bot_DarkWraith0072 loadout = Bot_DarkWraith0072_Loadout level = d16 ship_archetype = bot_ge_fighter6 pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_DarkWraith0072, d1 [NPCShipArch] nickname = Bot_SojournBot loadout = Bot_SojournBot_Loadout level = d17 ship_archetype = bot_rh_cruiser pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_SojournBot, d1 [NPCShipArch] nickname = Bot_SojournBot2 loadout = Bot_SojournBot2_Loadout level = d15 ship_archetype = bot_bw_elite pilot = pilot_bot_fighter_ac state_graph = FIGHTER npc_class = lawful, class_SojournBot2, d1 [NPCShipArch] nickname = Bot_HonkBot loadout = Bot_HonkBot_Loadout level = d18 ship_archetype = bot_ku_battleship pilot = pilot_bot_capital_af state_graph = FIGHTER npc_class = lawful, class_HonkBot, d1 [NPCShipArch] nickname = Bot_HonkBot2 loadout = Bot_HonkBot2_Loadout level = d15 ship_archetype = bot_bh_fighter pilot = pilot_bot_fighter_af state_graph = FIGHTER npc_class = lawful, class_HonkBot2, d1 [NPCShipArch] nickname = Bot_Borg loadout = Bot_Borg_Loadout level = d18 ship_archetype = bot_npc_te_prison pilot = pilot_bot_capital_ac state_graph = FIGHTER npc_class = lawful, class_Borg, d1 [NPCShipArch] nickname = Bot_CustomSlot1 loadout = Bot_CustomSlot1_Loadout level = d1 ;PLACEHOLDER ship_archetype = Bot_CustomSlot1_Ship pilot = pilot_bot_fighter_af ;PLACEHOLDER state_graph = FIGHTER npc_class = lawful, class_CustomSlot1, d1 [NPCShipArch] nickname = Bot_CustomSlot2 loadout = Bot_CustomSlot2_Loadout level = d1 ;PLACEHOLDER ship_archetype = Bot_CustomSlot2_Ship pilot = pilot_bot_fighter_af ;PLACEHOLDER state_graph = FIGHTER npc_class = lawful, class_CustomSlot2, d1 [NPCShipArch] nickname = Bot_CustomSlot3 loadout = Bot_CustomSlot3_Loadout level = d1 ;PLACEHOLDER ship_archetype = Bot_CustomSlot3_Ship pilot = pilot_bot_fighter_af ;PLACEHOLDER state_graph = FIGHTER npc_class = lawful, class_CustomSlot3, d1 [NPCShipArch] nickname = Bot_CustomSlot4 loadout = Bot_CustomSlot4_Loadout level = d1 ;PLACEHOLDER ship_archetype = Bot_CustomSlot4_Ship pilot = pilot_bot_fighter_af ;PLACEHOLDER state_graph = FIGHTER npc_class = lawful, class_CustomSlot4, d1