Act_ActTrig = welcome_3dsoundnotice [Trigger] nickname = welcome_3dsoundnotice system = ANY Cnd_LaunchComplete = Player Act_PopupDialog = 459105, 459106, CLOSE ;3D Sound Notice [MsnLoot] nickname = Tutorial_Complete_Loot archetype = rarepower01 string_id = 458758 rel_pos_obj = Player rel_pos_offset = 0, 0, 250 velocity = 0, 0, 0 equip_amount = 1 health = 1.000000 Can_Jettison = true ;------ Li07 Tutorial (WIP!) ------ [NPC] nickname = Tutorial_RepCheck_NPC affiliation = foxBot_grp npc_ship_arch = repcheck_ship individual_name = 459010 [MsnShip] nickname = Tutorial_RepCheck NPC = Tutorial_RepCheck_NPC rel_pos = 90, Player, 80 orientation = 0, 180, 0, 0 jumper = false [NPC] nickname = Combat_Hostile_NPC affiliation = fc_n_grp npc_ship_arch = fc_n_no_fighter_training individual_name = 1 [MsnShip] nickname = Combat_Basic_Hostile NPC = Combat_Hostile_NPC position = 0, 4000, -3000 orientation = 0, 180, 0, 0 jumper = false random_name = true [MsnShip] nickname = Combat_Advanced_Hostile_1 NPC = Combat_Hostile_NPC jumper = false random_name = true label = Combat_Advanced_Hostile [MsnShip] nickname = Combat_Advanced_Hostile_2 NPC = Combat_Hostile_NPC jumper = false random_name = true label = Combat_Advanced_Hostile [MsnShip] nickname = Combat_Advanced_Hostile_3 NPC = Combat_Hostile_NPC jumper = false random_name = true label = Combat_Advanced_Hostile [MsnShip] nickname = Combat_Advanced_Hostile_4 NPC = Combat_Hostile_NPC jumper = false random_name = true label = Combat_Advanced_Hostile [MsnFormation] nickname = Combat_Advanced_Hostile_Wing position = 0, 4000, -3000 orientation = 0, 180, 0, 0 formation = form_wall ship = Combat_Advanced_Hostile_1 ship = Combat_Advanced_Hostile_2 ship = Combat_Advanced_Hostile_3 ship = Combat_Advanced_Hostile_4 [NPC] nickname = Combat_Ally_1_NPC affiliation = gd_lfl_grp npc_ship_arch = or_elite_d19_alt individual_name = 1 [NPC] nickname = Combat_Ally_2_NPC affiliation = gd_lfl_grp npc_ship_arch = ku_n_ku_elite2_d11-19 individual_name = 1 [NPC] nickname = Combat_Ally_3_NPC affiliation = gd_lfl_grp npc_ship_arch = rh_p_rh_fighter_pursuit_d1-10 individual_name = 1 [MsnShip] nickname = Combat_Ally_1 NPC = Combat_Ally_1_NPC voice = pilot_f_mil_m02 space_costume = benchmark_male_head, li_male_elite_body, comm_ge_generic1 jumper = false random_name = true [MsnShip] nickname = Combat_Ally_2 NPC = Combat_Ally_2_NPC voice = pilot_f_leg_f01a space_costume = pl_female2_head, li_female_guard_body, comm_li_hatcher_female jumper = false random_name = true [MsnShip] nickname = Combat_Ally_3 NPC = Combat_Ally_3_NPC voice = pilot_f_mil_m01 space_costume = br_sales_head_hat, br_male_elite_body, comm_br_brighton jumper = false random_name = true [MsnFormation] nickname = Combat_Ally_Wing position = 0, 4000, 2000 orientation = 0, 180, 0, 0 formation = form_wall ship = Combat_Ally_1 ship = Combat_Ally_2 ship = Combat_Ally_3 [Trigger] nickname = Tutorial_Init system = ANY Cnd_LaunchComplete = Player Act_PopupDialog = 459105, 459106, CLOSE ;3D Sound Notice Act_ActTrig = WaitFor3DNotice [Trigger] nickname = WaitFor3DNotice system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_WaitFor3DNotice [Trigger] nickname = pux_WaitFor3DNotice system = ANY Cnd_Timer = 2 Act_SpawnShip = Tutorial_RepCheck Act_SetLifetime = Tutorial_RepCheck, 2 Act_ActTrig = Tutorial_Init_Pull Act_ActTrig = Tutorial_Init_Push [Trigger] nickname = Tutorial_Init_Pull system = ANY Cnd_WatchVibe = Tutorial_RepCheck, Player, 0.1, gt Act_Destroy = Tutorial_RepCheck, SILENT Act_DeactTrig = Tutorial_Init_Push [Trigger] nickname = Tutorial_Init_Push system = ANY Cnd_WatchVibe = Tutorial_RepCheck, Player, 0.1, lt Act_Destroy = Tutorial_RepCheck, SILENT Act_DeactTrig = Tutorial_Init_Pull Act_ActTrig = Tutorial_ReadyToRock [Trigger] nickname = Tutorial_ReadyToRock system = ANY Cnd_Timer = 4 Act_MarkObj = Li07_Tutorial_MoveTo, 1 Act_ActTrig = WaitMark_1 [Trigger] nickname = WaitMark_1 system = ANY Cnd_Timer = 1 Act_PopupDialog = 459202, 459203, CLOSE Act_ActTrig = Tutorial_ReadyToRock_Push [Trigger] nickname = Tutorial_ReadyToRock_Push system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Tutorial_ReadyToRock_Push [Trigger] nickname = pux_Tutorial_ReadyToRock_Push system = ANY Cnd_Timer = 2 Act_ActTrig = Tutorial_Activate [Trigger] nickname = Tutorial_Activate system = ANY Cnd_DistShip = inside, Player, Li07_Tutorial_MoveTo, 600 Act_PlayerCanDock = false Act_DeactTrig = Li01_Lawful_Jump_SetRep Act_DeactTrig = Br01_Lawful_Jump_SetRep Act_DeactTrig = Ku01_Lawful_Jump_SetRep Act_DeactTrig = Rh01_Lawful_Jump_SetRep Act_DeactTrig = Li01_Unlawful_Jump_SetRep Act_DeactTrig = Br01_Unlawful_Jump_SetRep Act_DeactTrig = Ku01_Unlawful_Jump_SetRep Act_DeactTrig = Rh01_Unlawful_Jump_SetRep Act_ActTrig = setrep_lawful Act_MarkObj = Li07_Tutorial_MoveTo, 0 Act_MarkObj = n00b_base_dock, 1 Act_ActTrig = WaitMark_2 [Trigger] nickname = WaitMark_2 system = ANY Cnd_Timer = 1 Act_PopupDialog = 459202, 459204, CLOSE Act_ActTrig = Tutorial_Activate_Push [Trigger] nickname = Tutorial_Activate_Push system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Tutorial_Activate_Push [Trigger] nickname = pux_Tutorial_Activate_Push system = ANY Cnd_Timer = 2 Act_ActTrig = Combat_Basic [Trigger] nickname = Combat_Basic system = ANY Cnd_DistShip = inside, Player, n00b_base_dock, 600 Act_MarkObj = n00b_base_dock, 0 Act_ActTrig = WaitMark_3 [Trigger] nickname = WaitMark_3 system = ANY Cnd_Timer = 1 Act_PopupDialog = 459202, 459205, CLOSE Act_ActTrig = Combat_Basic_Push [Trigger] nickname = Combat_Basic_Push system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Combat_Basic_Push [Trigger] nickname = pux_Combat_Basic_Push system = ANY Cnd_Timer = 2 Act_SpawnShip = Combat_Basic_Hostile Act_SetLifetime = Combat_Basic_Hostile, 2 Act_MarkObj = Combat_Basic_Hostile, 1 Act_NNIds = 459206, OBJECTIVE Act_ActTrig = Combat_Basic_Hostile_Death [Trigger] nickname = Combat_Basic_Hostile_Death system = ANY Cnd_Destroyed = Combat_Basic_Hostile, 1, EXPLODE Act_ActTrig = Combat_Basic_Hostile_Death_Push [Trigger] nickname = Combat_Basic_Hostile_Death_Push system = ANY Cnd_Timer = 2 Act_MarkObj = Li07_Tutorial_MoveTo, 1 Act_ActTrig = WaitMark_4 [Trigger] nickname = WaitMark_4 system = ANY Cnd_Timer = 1 Act_PopupDialog = 459202, 459207, CLOSE Act_ActTrig = Combat_Advanced [Trigger] nickname = Combat_Advanced system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Combat_Advanced [Trigger] nickname = pux_Combat_Advanced system = ANY Cnd_Timer = 2 Act_ActTrig = Combat_Advanced_Push [Trigger] nickname = Combat_Advanced_Push system = ANY Cnd_DistShip = inside, Player, Li07_Tutorial_MoveTo, 600 Act_MarkObj = Li07_Tutorial_MoveTo, 0 Act_SpawnFormation = Combat_Advanced_Hostile_Wing Act_SetLifetime = Combat_Advanced_Hostile_1, 2 Act_SetLifetime = Combat_Advanced_Hostile_2, 2 Act_SetLifetime = Combat_Advanced_Hostile_3, 2 Act_SetLifetime = Combat_Advanced_Hostile_4, 2 Act_MarkObj = Combat_Advanced_Hostile, 1 Act_SpawnFormation = Combat_Ally_Wing Act_SetLifetime = Combat_Ally_1, 2 Act_SetLifetime = Combat_Ally_2, 2 Act_SetLifetime = Combat_Ally_3, 2 Act_NNIds = 459208, OBJECTIVE Act_ActTrig = Combat_Advanced_Hostile_FirstWave_Death [Trigger] nickname = Combat_Advanced_Hostile_FirstWave_Death system = ANY Cnd_Destroyed = Combat_Advanced_Hostile, 4, EXPLODE Act_ActTrig = Combat_Advanced_Hostile_FirstWave_Death_Push [Trigger] nickname = Combat_Advanced_Hostile_FirstWave_Death_Push system = ANY Cnd_Timer = 2 Act_SpawnFormation = Combat_Advanced_Hostile_Wing Act_SetLifetime = Combat_Advanced_Hostile_1, 2 Act_SetLifetime = Combat_Advanced_Hostile_2, 2 Act_SetLifetime = Combat_Advanced_Hostile_3, 2 Act_SetLifetime = Combat_Advanced_Hostile_4, 2 Act_MarkObj = Combat_Advanced_Hostile, 1 Act_ActTrig = Combat_Advanced_Hostile_SecondWave_Death [Trigger] nickname = Combat_Advanced_Hostile_SecondWave_Death system = ANY Cnd_Destroyed = Combat_Advanced_Hostile, 4, EXPLODE Act_ActTrig = Combat_Advanced_Hostile_SecondWave_Death_Push [Trigger] nickname = Combat_Advanced_Hostile_SecondWave_Death_Push system = ANY Cnd_Timer = 2 Act_PopupDialog = 459202, 459209, CLOSE Act_ActTrig = Features_Tag [Trigger] nickname = Features_Tag system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Features_Tag [Trigger] nickname = pux_Features_Tag system = ANY Cnd_Timer = 2 Act_PopupDialog = 459202, 459210, CLOSE Act_ActTrig = Features_Tag_GoDoStuff [Trigger] nickname = Features_Tag_GoDoStuff system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Features_Tag_GoDoStuff [Trigger] nickname = pux_Features_Tag_GoDoStuff system = ANY Cnd_Timer = 2 Act_NNIds = 459211, OBJECTIVE Act_ActTrig = Features_Cloak [Trigger] nickname = Features_Cloak system = ANY Cnd_Timer = 10 Act_PopupDialog = 459202, 459212, CLOSE Act_ActTrig = Features_Docking [Trigger] nickname = Features_Docking system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Features_Docking [Trigger] nickname = pux_Features_Docking system = ANY Cnd_Timer = 2 Act_PopupDialog = 459202, 459213, CLOSE Act_ActTrig = Features_Marking [Trigger] nickname = Features_Marking system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Features_Marking [Trigger] nickname = pux_Features_Marking system = ANY Cnd_Timer = 2 Act_PopupDialog = 459202, 459214, CLOSE Act_ActTrig = Features_Marking_GoMarkStuff [Trigger] nickname = Features_Marking_GoMarkStuff system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Features_Marking_GoMarkStuff [Trigger] nickname = pux_Features_Marking_GoMarkStuff system = ANY Cnd_Timer = 2 Act_NNIds = 459215, OBJECTIVE Act_ActTrig = Features_Final [Trigger] nickname = Features_Final system = ANY Cnd_Timer = 15 Act_PopupDialog = 459202, 459216, CLOSE Act_ActTrig = Tutorial_End [Trigger] nickname = Tutorial_End system = ANY Cnd_PopupDialog = CLOSE Act_ActTrig = pux_Tutorial_End [Trigger] nickname = pux_Tutorial_End system = ANY Cnd_Timer = 2 Act_PlayerCanDock = true Act_ActTrig = Li01_Lawful_Jump_SetRep Act_ActTrig = Br01_Lawful_Jump_SetRep Act_ActTrig = Ku01_Lawful_Jump_SetRep Act_ActTrig = Rh01_Lawful_Jump_SetRep Act_ActTrig = Li01_Unlawful_Jump_SetRep Act_ActTrig = Br01_Unlawful_Jump_SetRep Act_ActTrig = Ku01_Unlawful_Jump_SetRep Act_ActTrig = Rh01_Unlawful_Jump_SetRep Act_SetRep = Player, foxBot_grp, 0.9 Act_AdjAcct = 10000 Act_NNIds = 459217, OBJECTIVE