;While being able to call for AI backup is neat, it does not work very well - scrapped ;0x7AE5E in common.dll changes the distance they stop cruising in at ;------ (FACTION HERE) Backup ------ [MsnRandEnc] nickname = (FACTION HERE)_help encounter_type = SP_Attack attacker_rep_name = (FACTION HERE) activation_type = time, 15, 30 formation = form_wall, 1, 1, 4, sc_fighterlead, 100 num_forms = 1, 1 label = (FACTION HERE) pilot_id = pilot_default [Trigger] nickname = pre_(FACTION HERE) system = ANY Cnd_LootAcquired = (FACTION HERE)_beacon, Player Act_EnableEnc = (FACTION HERE)_help Act_NNIds = 459010, OBJECTIVE Act_ActTrig = (FACTION HERE)_dies [Trigger] nickname = (FACTION HERE)_dies system = ANY Cnd_Destroyed = (FACTION HERE), -1, ALL Act_DisableEnc = (FACTION HERE)_help Act_ActTrig = post_(FACTION HERE) [Trigger] nickname = post_(FACTION HERE) system = ANY Cnd_Timer = 120 Act_NNIds = 459010, OBJECTIVE Act_ActTrig = pre_(FACTION HERE)