[Power] nickname = infinite_power ids_name = 459063 ids_info = 264704 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 100000 charge_rate = 100000 thrust_capacity = 100000 thrust_charge_rate = 100000 lootable = false [Power] nickname = pursuit_lf_power ids_name = 459063 ids_info = 264707 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 450 thrust_capacity = 100000 thrust_charge_rate = 5000 lootable = false [Power] nickname = lf_power ids_name = 459063 ids_info = 264707 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6500 charge_rate = 650 thrust_capacity = 100000 thrust_charge_rate = 5000 lootable = false [Power] nickname = hf_power ids_name = 459063 ids_info = 264708 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 7500 charge_rate = 750 thrust_capacity = 50000 thrust_charge_rate = 2500 lootable = false [Power] nickname = vhf_power ids_name = 459063 ids_info = 264709 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10500 charge_rate = 1050 thrust_capacity = 1 thrust_charge_rate = 0 lootable = false [Power] nickname = fr_power ids_name = 459063 ids_info = 264725 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 8500 charge_rate = 850 thrust_capacity = 50000 thrust_charge_rate = 2500 lootable = false [Power] nickname = nomad_fighter_power ids_name = 459063 ids_info = 264712 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000 charge_rate = 2000 thrust_capacity = 100 thrust_charge_rate = 20 lootable = false [Power] nickname = transport_power ids_name = 459063 ids_info = 264722 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 12500 charge_rate = 400 thrust_capacity = 1 thrust_charge_rate = 0 lootable = false [Power] nickname = liner_power ids_name = 459063 ids_info = 264709 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 25000 charge_rate = 800 thrust_capacity = 1 thrust_charge_rate = 0 lootable = false [Power] nickname = cruiser_power ids_name = 459063 ids_info = 264712 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 1500 thrust_capacity = 1 thrust_charge_rate = 0 lootable = false [Power] nickname = wp_power ids_name = 459063 ids_info = 264704 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 1500 thrust_capacity = 1 thrust_charge_rate = 0 lootable = false [Power] nickname = capital_power ids_name = 459063 ids_info = 264712 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 100000 charge_rate = 3000 thrust_capacity = 1 thrust_charge_rate = 0 lootable = false [Power] nickname = solar_power ids_name = 459063 ids_info = 264704 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 100000 charge_rate = 3000 thrust_capacity = 1 thrust_charge_rate = 0 lootable = false [LootCrate] nickname = ge_s_repair_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 hit_pts = 250 mass = 10 explosion_arch = debris_normal [RepairKit] nickname = ge_s_repair_01 ids_name = 263746 ids_info = 264746 volume = 0 mass = 10 hit_pts = 50000 ;1250 loot_appearance = ge_s_repair_01_loot units_per_container = 5000 lootable = true [LootCrate] nickname = ge_s_battery_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 hit_pts = 250 mass = 10 explosion_arch = debris_normal [ShieldBattery] nickname = ge_s_battery_01 ids_name = 263748 ids_info = 264748 volume = 0 mass = 10 hit_pts = 50000 ;750 loot_appearance = ge_s_battery_01_loot units_per_container = 5000 lootable = true [LootCrate] nickname = ge_s_cm_01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_01_ammo hit_pts = 2 loot_appearance = ge_s_cm_01_ammo_crate units_per_container = 5000 one_shot_sound = fire_countermeasure const_effect = li_countermeasures lifetime = 4 DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp material_library = equipment\models\ge_equip.mat ids_name = 265753 ids_info = 266753 mass = 1 volume = 10 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 2500 diversion_pctg = 60 [CounterMeasureDropper] nickname = ge_s_cm_01 ids_name = 263753 ids_info = 264753 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 power_usage = 80 refire_delay = 1 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_01_ammo separation_explosion = sever_debris ai_range = 6000 lootable = true [LootCrate] nickname = ge_s_cm_02_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_02_ammo hit_pts = 2 loot_appearance = ge_s_cm_02_ammo_crate units_per_container = 5000 one_shot_sound = fire_countermeasure const_effect = br_countermeasures lifetime = 5 DA_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp material_library = equipment\models\ge_equip.mat ids_name = 265754 ids_info = 266754 mass = 1 volume = 15 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 3000 diversion_pctg = 75 [CounterMeasureDropper] nickname = ge_s_cm_02 ids_name = 263754 ids_info = 264754 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 power_usage = 160 refire_delay = 1.3 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_02_ammo separation_explosion = sever_debris ai_range = 6000 lootable = true [LootCrate] nickname = ge_s_cm_03_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_03_ammo hit_pts = 2 loot_appearance = ge_s_cm_03_ammo_crate units_per_container = 5000 one_shot_sound = fire_countermeasure const_effect = ku_countermeasures lifetime = 6 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 265755 ids_info = 266755 mass = 1 volume = 20 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 3500 diversion_pctg = 90 [CounterMeasureDropper] nickname = ge_s_cm_03 ids_name = 263755 ids_info = 264755 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 power_usage = 240 refire_delay = 1.6 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_03_ammo separation_explosion = sever_debris ai_range = 6000 lootable = true [LootCrate] nickname = nomad_cm_01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = nomad_cm_01_ammo hit_pts = 2 loot_appearance = nomad_cm_01_ammo_crate units_per_container = 5000 const_effect = no_cruisedis01_drive lifetime = 3 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm ids_name = 459141 mass = 1 volume = 15 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 5000 diversion_pctg = 35 [CounterMeasureDropper] nickname = nomad_cm_01 ids_name = 459141 ids_info = 460141 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 mass = 10 power_usage = 0 refire_delay = 0.2 muzzle_velocity = 400 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_cm_01_ammo separation_explosion = sever_debris ai_range = 6000 lootable = false ;;Anti-Camp CM ;[CounterMeasure] ;nickname = anticampcm_ammo ;hit_pts = 2 ;loot_appearance = ge_s_cm_03_ammo_crate ;units_per_container = 5000 ;one_shot_sound = fire_countermeasure ;const_effect = ku_countermeasures ;lifetime = 3 ;DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp ;material_library = equipment\models\ge_equip.mat ;ids_name = 265755 ;ids_info = 266755 ;mass = 1 ;volume = 0 ;owner_safe_time = 2 ;force_gun_ori = true ;requires_ammo = true ;linear_drag = 0.500000 ;range = 1500 ;diversion_pctg = 100 ; ;[CounterMeasureDropper] ;nickname = anticampcm ;ids_name = 458876 ;ids_info = 459876 ;DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp ;material_library = equipment\models\li_equip.mat ;HP_child = HpConnect ;hit_pts = 25 ;explosion_resistance = 0.001 ;debris_type = debris_normal ;parent_impulse = 20 ;child_impulse = 80 ;volume = 200 ;mass = 10 ;power_usage = 1.880000 ;refire_delay = 0.250000 ;muzzle_velocity = 10 ;flash_particle_name = li_laser_01_flash ;flash_radius = 15 ;light_anim = l_gun01_flash ;projectile_archetype = anticampcm_ammo ;separation_explosion = sever_debris ;ai_range = 6000 ;lootable = false ; ;Scanner Stuff [Scanner] nickname = ge_s_scanner_00 ids_name = 458829 ids_info = 459829 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat volume = 0 mass = 10 range = 1000 cargo_scan_range = 0 lootable = true [Scanner] nickname = ge_s_scanner_00_npc ids_name = 458829 ids_info = 459829 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat volume = 0 mass = 10 range = 10000 cargo_scan_range = 0 lootable = false [Scanner] nickname = ge_s_scanner_01 ids_name = 263750 ids_info = 264750 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 0 mass = 10 range = 10000 cargo_scan_range = 1500 lootable = true [Scanner] nickname = ge_s_scanner_01_npc ids_name = 263750 ids_info = 264750 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 0 mass = 10 range = 10000 cargo_scan_range = 1500 lootable = false [Scanner] nickname = base_scanner ids_name = 263750 ids_info = 264750 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 999999 mass = 10 range = 15000 cargo_scan_range = 500000 lootable = false [Scanner] nickname = base_scanner_nomadbuoy ids_name = 263750 ids_info = 264750 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 999999 mass = 10 range = 100000 cargo_scan_range = 500000 lootable = false [Scanner] nickname = rarescanner01 ids_name = 458813 ids_info = 459813 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 75 mass = 10 range = 13000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = rarescanner02 ids_name = 458814 ids_info = 459814 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 150 mass = 10 range = 16000 cargo_scan_range = 4500 lootable = true [Scanner] nickname = rarescanner03 ids_name = 458815 ids_info = 459815 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 225 mass = 10 range = 19000 cargo_scan_range = 6000 lootable = true [Scanner] nickname = rarescanner04 ids_name = 458816 ids_info = 459816 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 300 mass = 10 range = 22000 cargo_scan_range = 7500 lootable = true [Scanner] nickname = rarescanner05 ids_name = 458817 ids_info = 459817 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 375 mass = 10 range = 25000 cargo_scan_range = 9000 lootable = true [Scanner] nickname = rarescanner01_npc ids_name = 458813 ids_info = 459813 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 75 mass = 10 range = 10000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = rarescanner02_npc ids_name = 458814 ids_info = 459814 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 150 mass = 10 range = 10000 cargo_scan_range = 4500 lootable = false [Scanner] nickname = rarescanner03_npc ids_name = 458815 ids_info = 459815 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 225 mass = 10 range = 10000 cargo_scan_range = 6000 lootable = false [Scanner] nickname = rarescanner04_npc ids_name = 458816 ids_info = 459816 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 300 mass = 10 range = 10000 cargo_scan_range = 7500 lootable = false [Scanner] nickname = rarescanner05_follow ids_name = 458817 ids_info = 459817 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 999999 mass = 10 range = 0 cargo_scan_range = 500000 lootable = false [Scanner] nickname = rarescanner05_npc ids_name = 458817 ids_info = 459817 DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp material_library = equipment\models\hardware.mat volume = 375 mass = 10 range = 10000 cargo_scan_range = 9000 lootable = false ;Tractor Stuff [Tractor] nickname = ge_s_tractor_01 ids_name = 458818 ids_info = 459818 DA_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db material_library = equipment\models\hardware.mat volume = 0 mass = 10 max_length = 2000 reach_speed = 600 color = 255.000000, 180.000000, 64.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = true [Tractor] nickname = raretractor01 ids_name = 458819 ids_info = 459819 DA_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db material_library = equipment\models\hardware.mat volume = 0 mass = 10 max_length = 1000 reach_speed = 1200 color = 255.000000, 64.000000, 64.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = true [Tractor] nickname = raretractor02 ids_name = 458820 ids_info = 459820 DA_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db material_library = equipment\models\hardware.mat volume = 0 mass = 10 max_length = 3500 reach_speed = 343 color = 64.000000, 64.000000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = true [Tractor] nickname = raretractor03 ids_name = 458821 ids_info = 459821 DA_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db material_library = equipment\models\hardware.mat volume = 0 mass = 10 max_length = 5000 reach_speed = 240 color = 64.000000, 255.000000, 64.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = true [Tractor] nickname = raretractor04 ids_name = 458822 ids_info = 459822 DA_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db material_library = equipment\models\hardware.mat volume = 600 mass = 10 max_length = 800 reach_speed = 2400 color = 100.000000, 100.000000, 100.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = true ;Power Stuff [ShieldGenerator] nickname = rarepower01 ids_name = 458758 ids_info = 459758 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -6 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 2 offline_threshold = 0.010000 constant_power_draw = -10 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower02 ids_name = 458759 ids_info = 459759 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -12 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 4 offline_threshold = 0.010000 constant_power_draw = -20 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower03 ids_name = 458760 ids_info = 459760 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -18 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 6 offline_threshold = 0.010000 constant_power_draw = -30 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower04 ids_name = 458761 ids_info = 459761 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -24 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 8 offline_threshold = 0.010000 constant_power_draw = -40 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower05 ids_name = 458762 ids_info = 459762 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -30 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 10 offline_threshold = 0.010000 constant_power_draw = -50 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower06 ids_name = 458763 ids_info = 459763 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -36 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = -60 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower07 ids_name = 458764 ids_info = 459764 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -42 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 14 offline_threshold = 0.010000 constant_power_draw = -70 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower08 ids_name = 458765 ids_info = 459765 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -48 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 16 offline_threshold = 0.010000 constant_power_draw = -80 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower09 ids_name = 458766 ids_info = 459766 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -54 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 18 offline_threshold = 0.010000 constant_power_draw = -90 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower10 ids_name = 458767 ids_info = 459767 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -60 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 20 offline_threshold = 0.010000 constant_power_draw = -100 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower11 ids_name = 458768 ids_info = 459768 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -66 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 22 offline_threshold = 0.010000 constant_power_draw = -110 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower12 ids_name = 458769 ids_info = 459769 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -72 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 24 offline_threshold = 0.010000 constant_power_draw = -120 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower13 ids_name = 458770 ids_info = 459770 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -78 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 26 offline_threshold = 0.010000 constant_power_draw = -130 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower14 ids_name = 458771 ids_info = 459771 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -84 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 28 offline_threshold = 0.010000 constant_power_draw = -140 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower15 ids_name = 458772 ids_info = 459772 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -90 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 30 offline_threshold = 0.010000 constant_power_draw = -150 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true ;Shield Capacity Stuff [ShieldGenerator] nickname = rareshield01 ids_name = 458773 ids_info = 459773 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 1000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 3 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield02 ids_name = 458774 ids_info = 459774 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 2000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 6 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 20 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield03 ids_name = 458775 ids_info = 459775 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 3000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 9 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 30 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield04 ids_name = 458776 ids_info = 459776 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 4000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 40 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield05 ids_name = 458777 ids_info = 459777 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 5000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 15 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 50 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield06 ids_name = 458778 ids_info = 459778 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 6000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 18 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 60 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield07 ids_name = 458779 ids_info = 459779 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 7000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 21 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 70 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield08 ids_name = 458780 ids_info = 459780 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 8000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 24 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 80 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield09 ids_name = 458781 ids_info = 459781 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 9000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 27 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 90 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield10 ids_name = 458782 ids_info = 459782 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 10000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 30 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 100 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield11 ids_name = 458783 ids_info = 459783 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 11000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 33 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 110 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield12 ids_name = 458784 ids_info = 459784 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 12000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 36 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 120 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield13 ids_name = 458785 ids_info = 459785 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 13000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 39 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 130 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield14 ids_name = 458786 ids_info = 459786 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 14000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 42 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 140 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshield15 ids_name = 458787 ids_info = 459787 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 15000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 45 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 150 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true ;Shield Regen Stuff [ShieldGenerator] nickname = rareshieldregen01 ids_name = 458788 ids_info = 459788 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 10 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 2 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 12 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen02 ids_name = 458789 ids_info = 459789 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 20 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 4 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 24 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen03 ids_name = 458790 ids_info = 459790 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 30 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 6 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 36 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen04 ids_name = 458791 ids_info = 459791 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 40 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 8 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 48 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen05 ids_name = 458792 ids_info = 459792 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 50 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 10 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 60 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen06 ids_name = 458793 ids_info = 459793 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 60 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 72 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen07 ids_name = 458794 ids_info = 459794 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 70 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 14 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 84 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen08 ids_name = 458795 ids_info = 459795 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 80 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 16 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 96 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen09 ids_name = 458796 ids_info = 459796 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 90 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 18 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 108 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen10 ids_name = 458797 ids_info = 459797 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 100 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 20 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 120 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen11 ids_name = 458798 ids_info = 459798 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 110 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 22 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 132 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen12 ids_name = 458799 ids_info = 459799 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 120 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 24 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 144 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen13 ids_name = 458800 ids_info = 459800 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 130 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 26 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 156 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen14 ids_name = 458801 ids_info = 459801 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 140 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 28 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 168 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rareshieldregen15 ids_name = 458802 ids_info = 459802 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 150 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 30 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 180 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = rarepower15_npc ids_name = 458772 ids_info = 459772 DA_archetype = equipment\models\hardware\rh_he4_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -90 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 30 offline_threshold = 0.010000 constant_power_draw = -150 rebuild_power_draw = 0 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = rareshield15_npc ids_name = 458787 ids_info = 459787 DA_archetype = equipment\models\hardware\ku_phase_wave_generator.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 15000 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 45 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 150 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = rareshieldregen15_npc ids_name = 458802 ids_info = 459802 DA_archetype = equipment\models\hardware\ge_chemical_storage_cells.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 150 max_capacity = 0 toughness = 1 hp_type = hp_countermeasure_dropper offline_rebuild_time = 30 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 180 shield_type = S_Rare shield_collapse_particle = gf_li_cruisedisruption shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [Tractor] nickname = raretractor03_npc ids_name = 458821 ids_info = 459821 DA_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db material_library = equipment\models\hardware.mat volume = 0 mass = 10 max_length = 5000 reach_speed = 240 color = 64.000000, 255.000000, 64.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = raretractor04_npc ids_name = 458822 ids_info = 459822 DA_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db material_library = equipment\models\hardware.mat volume = 600 mass = 10 max_length = 800 reach_speed = 2400 color = 100.000000, 100.000000, 100.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false ;Rare Armor Stuff [Armor] nickname = rarearmor01 ids_name = 458803 ids_info = 459803 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.030000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor02 ids_name = 458804 ids_info = 459804 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.060000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 400 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor03 ids_name = 458805 ids_info = 459805 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.090000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 600 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor04 ids_name = 458806 ids_info = 459806 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.120000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 800 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor05 ids_name = 458807 ids_info = 459807 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.150000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1000 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor06 ids_name = 458808 ids_info = 459808 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.180000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1200 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor07 ids_name = 458809 ids_info = 459809 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.210000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1400 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor08 ids_name = 458810 ids_info = 459810 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.240000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1600 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor09 ids_name = 458811 ids_info = 459811 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.270000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1800 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor10 ids_name = 458812 ids_info = 459812 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.300000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 2000 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [Armor] nickname = rarearmor10_npc ids_name = 458812 ids_info = 459812 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv hit_pts_scale = 1.300000 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 2000 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false ;Cargo Pod Stuff [ShieldGenerator] nickname = cargopod_blue_player ids_name = 458881 ids_info = 459881 DA_archetype = Equipment\models\commodities\crates\pod_blue.3db material_library = Equipment\models\cargo_pods.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 2000 explosion_resistance = 0 ;PodEquip explosion_arch = explosion_pod_blue debris_type = debris_pod_blue parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 1500 MedmLODOp = 0, 15000 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = cargopod_green_player ids_name = 458882 ids_info = 459881 DA_archetype = Equipment\models\commodities\crates\pod_green.3db material_library = Equipment\models\cargo_pods.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 2000 explosion_resistance = 0 ;PodEquip explosion_arch = explosion_pod_green debris_type = debris_pod_green parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 1500 MedmLODOp = 0, 15000 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = cargopod_yellow_player ids_name = 458883 ids_info = 459881 DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db material_library = Equipment\models\cargo_pods.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 2000 explosion_resistance = 0 ;PodEquip explosion_arch = explosion_pod_yellow debris_type = debris_pod_yellow parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 1500 MedmLODOp = 0, 15000 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = cargopod_red_player ids_name = 458884 ids_info = 459881 DA_archetype = Equipment\models\commodities\crates\pod_red.3db material_library = Equipment\models\cargo_pods.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 2000 explosion_resistance = 0 ;PodEquip explosion_arch = explosion_pod_red debris_type = debris_pod_red parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 1500 MedmLODOp = 0, 15000 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = cargopod_grey_player ids_name = 458885 ids_info = 459881 DA_archetype = Equipment\models\commodities\crates\pod_grey.3db material_library = Equipment\models\cargo_pods.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 2000 explosion_resistance = 0 ;PodEquip explosion_arch = explosion_pod_grey debris_type = debris_pod_grey parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 1500 MedmLODOp = 0, 15000 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = cargopod_white_player ids_name = 458886 ids_info = 459881 DA_archetype = Equipment\models\commodities\crates\pod_white.3db material_library = Equipment\models\cargo_pods.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 2000 explosion_resistance = 0 ;PodEquip explosion_arch = explosion_pod_white debris_type = debris_pod_white parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 1500 MedmLODOp = 0, 15000 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = cargopod_drab_player ids_name = 458887 ids_info = 459881 DA_archetype = Equipment\models\commodities\crates\pod_drab.3db material_library = Equipment\models\cargo_pods.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 2000 explosion_resistance = 0 ;PodEquip explosion_arch = explosion_pod_drab debris_type = debris_pod_drab parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 1500 MedmLODOp = 0, 15000 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [CloakingDevice] nickname = stealth_hf_cloak ids_name = 459095 ids_info = 0 hit_pts = 0 ;Inv explosion_resistance = 0 ;CloakEquip DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect01 cloakout_fx = no_cloakeffect01 lootable = false [CloakingDevice] nickname = nomad_fighter_cloak ids_name = 459055 ids_info = 0 hit_pts = 0 ;Inv explosion_resistance = 0 ;CloakEquip DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect05 cloakout_fx = no_cloakeffect05 lootable = false [CloakingDevice] nickname = osiris_cloak ids_name = 459051 ids_info = 0 hit_pts = 0 ;Inv explosion_resistance = 0 ;CloakEquip DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect06 cloakout_fx = no_cloakeffect06 lootable = false [CloakingDevice] nickname = nomad_gunboat_cloak ids_name = 459056 ids_info = 0 hit_pts = 0 ;Inv explosion_resistance = 0 ;CloakEquip DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_gunboat cloakout_fx = no_cloakeffect_gunboat lootable = false [CloakingDevice] nickname = nomad_battleship_cloak ids_name = 459057 ids_info = 0 hit_pts = 0 ;Inv explosion_resistance = 0 ;CloakEquip DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_battleship cloakout_fx = no_cloakeffect_battleship lootable = false [CloakingDevice] nickname = admin_cloak ids_name = 3007 ids_info = 0 hit_pts = 0 ;Inv explosion_resistance = 0 ;CloakEquip DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect01 cloakout_fx = no_cloakeffect01 lootable = false [RepairDroid] nickname = li_n_grp_token ids_name = 458959 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = li_p_grp_token ids_name = 458960 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = br_n_grp_token ids_name = 458961 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = br_p_grp_token ids_name = 458962 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = ku_n_grp_token ids_name = 458963 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = ku_p_grp_token ids_name = 458964 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = rh_n_grp_token ids_name = 458965 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = rh_p_grp_token ids_name = 458966 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = shipping_token ids_name = 458967 ids_info = 459967 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_c_grp_token ids_name = 458968 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_ou_grp_token ids_name = 458969 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_rh_grp_token ids_name = 458988 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_bd_grp_token ids_name = 458970 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_j_grp_token ids_name = 458971 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_h_grp_token ids_name = 458972 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_m_grp_token ids_name = 458973 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_x_grp_token ids_name = 458974 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_b_grp_token ids_name = 458975 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_g_grp_token ids_name = 458976 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_lh_grp_token ids_name = 458977 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_u_grp_token ids_name = 458978 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_gc_grp_token ids_name = 458979 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_lwb_grp_token ids_name = 458980 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_fa_grp_token ids_name = 458981 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_lr_grp_token ids_name = 458982 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = admin_token ids_name = 458983 ids_info = 459983 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = gd_gm_grp_token ids_name = 458984 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = fc_n_grp_token ids_name = 459064 ids_info = 460064 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = gd_im_grp_token ids_name = 458985 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = gd_z_grp_token ids_name = 458986 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = gd_bh_grp_token ids_name = 458987 ids_info = 459959 DA_archetype = equipment\models\hardware\rh_nano_weavers2.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = space_industrial_stationmod ids_name = 458881 ids_info = 459881 DA_archetype = solar\misc\space_industrial.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000, 15000 MedmLODOp = 0, 50000, 500000 HighLODOp = 0, 500000 HP_child = HPConnect02 hit_pts = 100000 mass = 10000 explosion_resistance = 0.001 explosion_arch = explosion_pod_blue debris_type = debris_pod_blue parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris lootable = false [ShieldGenerator] nickname = space_habitat_stationmod ids_name = 458881 ids_info = 459881 DA_archetype = solar\misc\space_habitat_wide.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000, 15000 MedmLODOp = 0, 50000, 500000 HighLODOp = 0, 500000 HP_child = HPConnect01 hit_pts = 100000 mass = 10000 explosion_resistance = 0.001 explosion_arch = explosion_pod_blue debris_type = debris_pod_blue parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris lootable = false [ShieldGenerator] nickname = space_tank_stationmod ids_name = 458881 ids_info = 459881 DA_archetype = solar\misc\space_tankl2.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000, 15000 MedmLODOp = 0, 50000, 500000 HighLODOp = 0, 500000 HP_child = HPConnect01 hit_pts = 100000 mass = 10000 explosion_resistance = 0.001 explosion_arch = explosion_pod_blue debris_type = debris_pod_blue parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris lootable = false [ShieldGenerator] nickname = space_dome_stationmod ids_name = 458881 ids_info = 459881 DA_archetype = solar\misc\space_dome.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000, 15000 MedmLODOp = 0, 50000, 500000 HighLODOp = 0, 500000 HP_child = HPConnect02 hit_pts = 100000 mass = 10000 explosion_resistance = 0.001 explosion_arch = explosion_pod_blue debris_type = debris_pod_blue parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris lootable = false [ShieldGenerator] nickname = space_largetank_stationmod ids_name = 458881 ids_info = 459881 DA_archetype = solar\misc\space_tanklx4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000, 15000 MedmLODOp = 0, 50000, 500000 HighLODOp = 0, 500000 HP_child = HPConnect01 hit_pts = 100000 mass = 10000 explosion_resistance = 0.001 explosion_arch = explosion_pod_blue debris_type = debris_pod_blue parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris lootable = false [ShieldGenerator] nickname = space_shipyard_stationmod ids_name = 458881 ids_info = 459881 DA_archetype = solar\dockable\shipyard_a.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 3000, 15000 MedmLODOp = 0, 20000, 200000 HighLODOp = 0, 500000 HP_child = HPConnect02 hit_pts = 200000 mass = 10000 explosion_resistance = 0.001 explosion_arch = explosion_pod_blue debris_type = debris_pod_blue parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris lootable = false [ShieldGenerator] nickname = n00b_antipvp_token ids_name = 459054 ids_info = 460054 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 toughness = 1 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = storage_antipvp_token ids_name = 459060 ids_info = 460060 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 toughness = 1 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = li_arena_token ids_name = 459069 ids_info = 460069 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = br_arena_token ids_name = 459070 ids_info = 460070 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = ku_arena_token ids_name = 459071 ids_info = 460071 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = rh_arena_token ids_name = 459072 ids_info = 460072 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [RepairDroid] nickname = emergency_arena_token ids_name = 459073 ids_info = 460073 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = powermod01 ids_name = 459065 ids_info = 460065 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -1000 max_capacity = 0 toughness = 1 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = -200 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = powermod02 ids_name = 459066 ids_info = 460066 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = -2000 max_capacity = 0 toughness = 1 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = -400 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = progenator_power_regen ids_name = 459038 ids_info = 460038 DA_archetype = equipment\models\hardware\ge_field_magnifier_coils.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 0 toughness = 1 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = lifeboat_power_regen ids_name = 459044 ids_info = 460044 DA_archetype = equipment\models\hardware\ge_field_magnifier_coils.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 0 toughness = 1 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = sleepership_power_regen ids_name = 459046 ids_info = 460046 DA_archetype = equipment\models\hardware\ge_field_magnifier_coils.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 0 toughness = 1 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = anubis_power_regen ids_name = 459048 ids_info = 460048 DA_archetype = equipment\models\hardware\ge_field_magnifier_coils.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 0 toughness = 1 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = osiris_power_regen ids_name = 459050 ids_info = 460050 DA_archetype = equipment\models\hardware\ge_field_magnifier_coils.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 0 toughness = 1 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = serafina_power_regen ids_name = 459053 ids_info = 460053 DA_archetype = equipment\models\hardware\ge_field_magnifier_coils.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 0 toughness = 1 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = summon_token ids_name = 459100 ids_info = 460100 DA_archetype = Ships\utility\escape_pod\esc_pod.3db material_library = ships\utility\utility_misc.mat HP_child = HpMount hit_pts = 250 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 0 toughness = 1 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 12 offline_threshold = 0.010000 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 150 MedmLODOp = 0, 1500 ;LOD Fixme HighLODOp = 0, 500000 lootable = true