[Constants] COLLISION_DAMAGE_FACTOR = 8.000000 MUSIC_CROSS_FADE_DELAY = 10.000000 MUZZLE_CONE_ANGLE = 30 PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 1 PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 1 MAX_PLAYER_AMMO = 5000 LOOT_UNSEEN_RADIUS = 4000 LOOT_UNSEEN_LIFE_TIME = 0 LOOT_OWNER_SAFE_TIME = 0 JETTISONED_CARGO_VELOCITY = 125 [EngineEquipConsts] CRUISE_DISRUPT_TIME = 6 MAX_DELTA_FX_THROTTLE = 1 MAX_ENGINE_FX_THROTTLE = 0.900000 THROTTLE_STEADY_TIME = 0.500000 THROTTLE_ATTEN_MOD_RANGE = 8.000000 DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000 DELTA_THROTTLE_ATTEN_MOD_STEADY = -1.000000 CRUISE_STEADY_TIME = 1 DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000 CRUISING_SPEED = 750 CRUISE_DRAG = 0 CRUISE_ATTEN_MOD_RANGE = 8.000000 CRUISE_ACCEL_TIME = 10 [ShieldEquipConsts] HULL_DAMAGE_FACTOR = 0.350000 [PhySysConsts] MATERIAL_FRICTION = 0.000000 MATERIAL_ELASTICITY = 0.000000 DEFAULT_LINEAR_DAMPING = 0.500000 DEFAULT_ANGULAR_DAMPING = 0.200000, 0.200000, 0.200000 ANOM_LIMITS_MAX_VELOCITY = 10000 MIN_TIME_BETWEEN_COLLISIONS = 10.0 [CommConsts] COMM_PLAYER_FAR_DIST = 10000.0 COMM_PLAYER_FAR_DIST_ATTEN = 0.0 CHATTER_MAX_DIST = 10000.0 CHATTER_MAX_DIST_ATTEN = -24.0 CHATTER_START_ATTEN = 0.0 COMM_CONFLICT_PRIORITY_CUTOFF = -3 WALLA_MAX_DIST = 10000.0 WALLA_MAX_DIST_ATTEN = -24.0 WALLA_START_ATTEN = 0.0 WALLA_PRIORITY_CUTOFF = -3 [AsteroidConsts] MAX_ASTEROID_LOOT_DAMAGE = 500000.000000 MAX_LOOT_PER_ASTEROID = 500