;================================================================================ ;== FLHook 1.6.5 - Config file ================================================== ;================================================================================ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; general settings ; AddOnCharChange: whether players who switch chars while in a group should be re-added to that group after switch ; AlternateRepairTime: sets the total time it takes a base to be repaired, in seconds, for the alternate damagable ; base repair method. Non even values will be rounded up. ; AlternateRepairTimeRatio: The ratio between the time repairing and the time after the solar is killed when ; nothing is done. For example, 0.5 would make the two times equal and 0.3 would make the time ; before repairing 30% of AlternateRepairTime. ; AlternateMaxRepair: the maximum percent of health to repair to for the alternate repair. For example, setting ; to 1.0 would repair all the way and .75 to 75%. ; AntiDockKill: anti-dockkilling time in ms, starts when player has completely undocked and is able to fly freely. ; while being dockkill-protected, the player can't be damaged by other players and can't damage ; other players himself ; AntiF1: anti-f1 time in ms. f1 pushing in will be delayed for this amount of time if player is in space. ; the client won't see what happens while delaying. (set to 0 to disable) ; AutoMarkRadius: the default /automark radius in KMs; set to a negative number to disable the command. ; BaseDockDamagePrevent: The damage ratio at which docking is not allowed at bases/docking rings. ; For example, 0.4 would deny docking if the base has less than 40% of its health. ; BeamCmdBehavior: Controls what method the .beam command uses to beam players. ; 0: Original FLHook 1.5.5 behavior. ; 1: FLHook plugin version behavior. ; 2: Original FLHook 1.5.5 behavior + kick after beam. ; 3: Redirects .beam to .kbeam. ; ChangeCruiseDisruptorBehaviour: ; set it to yes and cruise disruptors will no longer affect the engine kill ; CollisionDamageNPCs: set it to yes and NPCs will be damaged by collisions with players. ; NOTE: Do not set except for testing purposes, setting is still buggy. ; DisconnectDelay: similar to anti-f1, applies when player disconnects while being in space. the player's ship will ; remain in space for this amount of time when he disconnects. within this period he can't ; reconnect to the server("your account is already in use" will be displayed) ; DisableCharfileEncryption: disables charfile-encryption(will be saved in plain ascii-text). this may lead to some ; problems with programs like ioncross! setting keeps active when unloading FLHook with ; the "unload" command. ; DisableNPCSpawns: disables all npc-spawns while the serverload is bigger than this value. this does not affect ; mission npcs! it allows you to dynamically adjust the number of npcs (set to 0 to disable) ; Is88Flak: setting that controls certain features in this FLHook version specific to Flak, including ; - not automarking ships of type = CAPITAL ; - /botcombat command ; DropShieldsCloak: set it to yes and the player's shield will drop upon execution of /cloak (shields will regenerate as usual) ; MaxGroupSize: change the maximum group size(default is 8) ; MaxRepValue: The maximum value that rep can be set (only affects rep changed from PvP and through the ; setreprelative command). ; MinRepValue: The minimum value that rep can be set (only affects rep changed from PvP and through the ; setreprelative command). ; MobileDockRadius: the radius within a mobile base is dockable, in meters. Set to -1 to disable /dock. ; MobileDockOffset: the distance over or under the carrier players are undocked from other players. ; RenameCmdCharge: the amount of cash that a player is charged to use the /rename command. Set to -1 to disable the command. ; RestartServerOpt: command line options to pass to FLServer.exe when restarting the server via the .restartserver command ; SendcashTax: The tax percentage charged to transfers done with the /sendcash user command; decimal ; values are accepted. Set to -1 to disable the command. ; SendcashTime: The time in minutes that the player needs to have played in order to use the /sendcash command. ; ShieldsUpTime: The time after the shieldsdown command during which the shieldsup command can be used. ; SpinProtectionMass: If a player's ship's mass is >= than this, it will be protected from being spun by NPCs. ; Set to -1 to disable the spin protection. ; SpinProtectionMultiplier: Controls the strength of the NPC spin protection. ; TransferCmdCharge: the amount of cash a player is charged to use the /transfer command. Set to -1 to disable the command. [General] AddOnCharChange=yes AlternateRepairTime=360 AlternateRepairTimeRatio=0.75 AlternateMaxRepair=0.4 AntiDockKill=20000 AntiF1=10000 AutoMarkRadius=5 AutopilotErrorSet=no AutopilotError=1.34 BaseDockDamagePrevent=0.05 BeamCmdBehavior=1 ChangeCruiseDisruptorBehaviour=no CollisionDamageNPCs=no DisconnectDelay=20000 DisableCharfileEncryption=no DisableNPCSpawns=0 DropShieldsCloak=yes Is88Flak=yes MaxGroupSize=8 MaxRepValue=0.9 MinRepValue=-0.9 MobileDockRadius=600 MobileDockOffset=1000 RenameCmdCharge=500000 RestartServerOpt=-c SendcashTax=5 SendcashTime=60 ShieldsUpTime=15 SpinProtectionMass=15000 SpinProtectionMultiplier=-5.0 TransferCmdCharge=150000 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; cloak devices setup ; Here you must list all cloak devices that will be used. Format is =, , ; If the max cloak time is set to 0 the time is infinite (please note, the time is in ms) [CloakDevices] stealth_hf_cloak=120000, 120000, 15000 nomad_fighter_cloak=120000, 120000, 15000 osiris_cloak=240000, 240000, 15000 nomad_gunboat_cloak=240000, 240000, 15000 nomad_battleship_cloak=240000, 240000, 15000 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Repair guns setup ; List all guns you want to be used as repair ones - the amount repaired is the gun's normal damage amount. ; If the shields of a ship are up, the gun boosts the shields by half the normal amount and repairs ; the ship by half the normal amount. ; The guns work on all damagable objects. ; All guns must be in weapon_equip.ini to function. ; NOTE: if the specified guns are invalid, FLServer will crash! [RepairGuns] co_repair_turret01 co_repair_gun01 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Alternate damagable solar repair setup ; List the hit points of all of the solars that you want to be repaired via the alternate method described in the ; readme. [SolarRepair] 12001 ;100001 ;Put TL Buoys on 60-Min Hard Respawn 600001 1050001 1200001 1500001 1800001 2160001 3200001 3480001 3600001 3840001 3900001 4080001 4140001 4260001 4500001 4680001 4740001 4860001 4980001 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Mobile bases (player controlled) setup ; List all the ships you want players to be able to dock with ; Ships that are listed here will not be able to dock with other ships listed here ; Format: , [MobileBases] te_ge_repair, 0 te_ge_train, 0 te_ge_transport, 0 te_ge_armored, 0 te_ge_lifter, 0 te_ge_large_train, 0 te_ge_large_transport, 0 te_storage_depot, 0 te_br_destroyer, 0 te_br_gunboat, 0 te_ge_miner, 0 te_ku_destroyer, 0 te_ku_gunboat, 0 te_li_cruiser, 0 te_no_gunboat, 0 te_rh_cruiser, 0 te_rh_gunboat, 0 te_progenator, 0 te_wplatform_ice, 0 te_wplatform_mineable, 0 te_wplatform_nomad, 0 te_wplatform_planet_frag, 0 te_wplatform_rock2, 0 te_wplatform_rock, 0 te_wplatform, 0 te_small_wplatform, 0 te_dock_ring, 0 te_ge_liner, 2 te_ge_prison, 2 te_br_battleship, 4 te_ku_battleship, 4 te_li_dreadnought, 4 te_no_battleship, 4 te_or_osiris, 4 te_rh_battleship, 4 te_sleepership, 4 te_co_base_ice_large02, 8 te_co_base_rock_large01, 8 te_co_base_rock_large02, 8 te_depot, 8 te_gas_miner, 8 te_largestation1, 8 te_largestation1_old, 8 te_military_icebase1, 8 te_miningbase_FragA, 8 te_miningbase_FragB, 8 te_miningbase_FragC, 8 te_miningbase_badlands, 8 te_miningbase_ice_block, 8 te_miningbase_mineableA, 8 te_miningbase_mineableB, 8 te_miningbase_nomad, 8 te_miningbase_small_ice, 8 te_miningbase_small_rock, 8 te_mplatform, 8 te_outpost, 8 te_prison, 8 te_smallstation1, 8 te_smallstation1_old, 8 te_space_factory01, 8 te_space_factory02, 8 te_space_freeport01, 8 te_space_mining01, 8 te_space_police01, 8 te_space_port_dmg, 8 te_space_shipping01, 8 te_dyson_platform, 8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Restrictions for docking setup ; List the nicknames of the objects you want players to have a certain item in order to dock with ; Format: =, , [DockRestrictions] ;Rare Ship Power Supplies Iw03_03=progenator_power_regen, -1, You do not yet meet the requirements to purchase the Progenator. Ew04_02=lifeboat_power_regen, -1, You do not yet meet the requirements to purchase the Lifeboat. Ku05_05=sleepership_power_regen, -1, You do not yet meet the requirements to purchase the Sleeper Ship. Br05_06=anubis_power_regen, -1, You do not yet meet the requirements to purchase the Anubis. Li05_17=osiris_power_regen, -1, You do not yet meet the requirements to purchase the Osiris. Bw08_04=serafina_power_regen, -1, You do not yet meet the requirements to purchase the Serafina. ;Bases / Gates w/ Requirements Ew06_to_St01_hole=fc_n_grp_token, 0, Only Nomad Operatives may use this Jump Hole. ;Challenge Gates Li05_to_Li06_hole=kill_token, 50, You need 50 Un-Assisted Kill Tokens for this challenge. (Word of Warning: This is not 100% complete - the rewards for this challenge have not been implemented yet! You will gain nothing from beating this challenge!) Li05_to_Ch03_hole=kill_token, 100, You need 100 Un-Assisted Kill Tokens for this challenge. (Word of Warning: This is not 100% complete - the rewards for this challenge have not been implemented yet! You will gain nothing from beating this challenge!) Li05_to_Ch06_hole=kill_token, 150, You need 150 Un-Assisted Kill Tokens for this challenge. (Word of Warning: This is not 100% complete - the rewards for this challenge have not been implemented yet! You will gain nothing from beating this challenge!) ;Arena Tokens Li05_to_Li01=li_arena_token, 0, You must have the Liberty Arena Token mounted to exit Alaska via this jump. Li01_to_Li05=li_arena_token, 0, You must have the Liberty Arena Token mounted to enter Alaska via this jump. Liberty Arena Tokens can be purchased anywhere in Liberty. Li05_to_Br01_hole=br_arena_token, 0, You must have the Bretonia Arena Token mounted to exit Alaska via this jump. Br01_to_Li05_hole=br_arena_token, 0, You must have the Bretonia Arena Token mounted to enter Alaska via this jump. Bretonia Arena Tokens can be purchased anywhere in Bretonia. Li05_to_Ku01_hole=ku_arena_token, 0, You must have the Kusari Arena Token mounted to exit Alaska via this jump. Ku01_to_Li05_hole=ku_arena_token, 0, You must have the Kusari Arena Token mounted to enter Alaska via this jump. Kusari Arena Tokens can be purchased anywhere in Kusari. Li05_to_Rh01_hole=rh_arena_token, 0, You must have the Rheinland Arena Token mounted to exit Alaska via this jump. Rh01_to_Li05_hole=rh_arena_token, 0, You must have the Rheinland Arena Token mounted to enter Alaska via this jump. Rheinland Arena Tokens can be purchased anywhere in Rheinland. Li05_to_Li01_hole=emergency_arena_token, 0, This jumphole is only for players stuck in Alaska due to lack of an Arena Token (old charfile, etc.). If you are in this situation, please purchase the Emergency Arena Token from any station in Alaska. ;Development / Testing / Not Quite Ready Yet Li05_prison_2=admin_token, 0, This base is for development and testing only. You may not land here. Li05_prison_3=admin_token, 0, This base is for development and testing only. You may not land here. ;Dreamscape crap - as these systems are copies, docking with these objects would cause a crash - I'd use a locked_gate entry, but I'd like to display a message ;These gates are locked for SP as well by use of Act_LockDock Ch06_nomad_buoy=cantdockhere, 1, You can't dock while you're dreaming! Ch06_player_station_2=cantdockhere, 1, You can't dock while you're dreaming! Ch06_player_station_1=cantdockhere, 1, You can't dock while you're dreaming! Ch06_13=cantdockhere, 1, You can't dock while you're dreaming! Ch06_07=cantdockhere, 1, You can't dock while you're dreaming! Ch06_14=cantdockhere, 1, You can't dock while you're dreaming! Ch06_06=cantdockhere, 1, You can't dock while you're dreaming! Ch06_08=cantdockhere, 1, You can't dock while you're dreaming! Ch06_02_dock_ring=cantdockhere, 1, You can't dock while you're dreaming! Ch06_10=cantdockhere, 1, You can't dock while you're dreaming! Ch06_12=cantdockhere, 1, You can't dock while you're dreaming! Ch06_09=cantdockhere, 1, You can't dock while you're dreaming! Ch06_03=cantdockhere, 1, You can't dock while you're dreaming! Dock_Ring_Ch06_01=cantdockhere, 1, You can't dock while you're dreaming! Ch06_11=cantdockhere, 1, You can't dock while you're dreaming! Ch06b_to_Ch06a_hole=cantdockhere, 1, You can't dock while you're dreaming! Ch06a_to_Ch06b_hole=cantdockhere, 1, You can't dock while you're dreaming! Ch06_to_Li03_hole=cantdockhere, 1, You can't dock while you're dreaming! Ch06_to_Li04_hole=cantdockhere, 1, You can't dock while you're dreaming! Ch06_to_Iw03_hole=cantdockhere, 1, You can't dock while you're dreaming! Ch06_to_Li05=cantdockhere, 1, You can't dock while you're dreaming! Ch06_to_Li04=cantdockhere, 1, You can't dock while you're dreaming! Ch06_to_Li03=cantdockhere, 1, You can't dock while you're dreaming! Ch06_to_Li02=cantdockhere, 1, You can't dock while you're dreaming! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Restrictions for mounting internal equipment setup ; Items will be able to be bought but not mounted ; List the nicknames of the internal equipment you want players to have restrictions mounting ; Format: = comma seperated ship nickname list of authorized ships [InternalMountRestrictions] ge_pursuit_gf4_engine_01=te_ge_csv, te_bh_fighter_pursuit, te_bw_fighter_pursuit, te_co_fighter_pursuit, te_br_fighter_pursuit, te_li_fighter_pursuit, te_ku_fighter_pursuit, te_pi_fighter_pursuit, te_rh_fighter_pursuit ge_pursuit_bwf_engine_01=te_ge_csv, te_bh_fighter_pursuit, te_bw_fighter_pursuit, te_co_fighter_pursuit, te_br_fighter_pursuit, te_li_fighter_pursuit, te_ku_fighter_pursuit, te_pi_fighter_pursuit, te_rh_fighter_pursuit ge_pursuit_lf_engine_01=te_ge_csv, te_bh_fighter_pursuit, te_bw_fighter_pursuit, te_co_fighter_pursuit, te_br_fighter_pursuit, te_li_fighter_pursuit, te_ku_fighter_pursuit, te_pi_fighter_pursuit, te_rh_fighter_pursuit ge_pursuit_bf_engine_01=te_ge_csv, te_bh_fighter_pursuit, te_bw_fighter_pursuit, te_co_fighter_pursuit, te_br_fighter_pursuit, te_li_fighter_pursuit, te_ku_fighter_pursuit, te_pi_fighter_pursuit, te_rh_fighter_pursuit ge_pursuit_kf_engine_01=te_ge_csv, te_bh_fighter_pursuit, te_bw_fighter_pursuit, te_co_fighter_pursuit, te_br_fighter_pursuit, te_li_fighter_pursuit, te_ku_fighter_pursuit, te_pi_fighter_pursuit, te_rh_fighter_pursuit ge_pursuit_rf_engine_01=te_ge_csv, te_bh_fighter_pursuit, te_bw_fighter_pursuit, te_co_fighter_pursuit, te_br_fighter_pursuit, te_li_fighter_pursuit, te_ku_fighter_pursuit, te_pi_fighter_pursuit, te_rh_fighter_pursuit ge_pursuit_pf_engine_01=te_ge_csv, te_bh_fighter_pursuit, te_bw_fighter_pursuit, te_co_fighter_pursuit, te_br_fighter_pursuit, te_li_fighter_pursuit, te_ku_fighter_pursuit, te_pi_fighter_pursuit, te_rh_fighter_pursuit ge_pursuit_alf_engine_01=te_ge_csv, te_bh_fighter_pursuit, te_bw_fighter_pursuit, te_co_fighter_pursuit, te_br_fighter_pursuit, te_li_fighter_pursuit, te_ku_fighter_pursuit, te_pi_fighter_pursuit, te_rh_fighter_pursuit ge_gf4_engine_01=te_bh_fighter, te_bw_fighter, te_co_fighter, te_br_fighter, te_li_fighter, te_ku_fighter, ku_diablo, te_pi_fighter, te_ge_fighter2, te_ge_fighter4, te_rh_fighter, te_ge_fighter ge_bwf_engine_01=te_bh_fighter, te_bw_fighter, te_co_fighter, te_br_fighter, te_li_fighter, te_ku_fighter, ku_diablo, te_pi_fighter, te_ge_fighter2, te_ge_fighter4, te_rh_fighter, te_ge_fighter ge_lf_engine_01=te_bh_fighter, te_bw_fighter, te_co_fighter, te_br_fighter, te_li_fighter, te_ku_fighter, ku_diablo, te_pi_fighter, te_ge_fighter2, te_ge_fighter4, te_rh_fighter, te_ge_fighter ge_bf_engine_01=te_bh_fighter, te_bw_fighter, te_co_fighter, te_br_fighter, te_li_fighter, te_ku_fighter, ku_diablo, te_pi_fighter, te_ge_fighter2, te_ge_fighter4, te_rh_fighter, te_ge_fighter ge_kf_engine_01=te_bh_fighter, te_bw_fighter, te_co_fighter, te_br_fighter, te_li_fighter, te_ku_fighter, ku_diablo, te_pi_fighter, te_ge_fighter2, te_ge_fighter4, te_rh_fighter, te_ge_fighter ge_rf_engine_01=te_bh_fighter, te_bw_fighter, te_co_fighter, te_br_fighter, te_li_fighter, te_ku_fighter, ku_diablo, te_pi_fighter, te_ge_fighter2, te_ge_fighter4, te_rh_fighter, te_ge_fighter ge_pf_engine_01=te_bh_fighter, te_bw_fighter, te_co_fighter, te_br_fighter, te_li_fighter, te_ku_fighter, ku_diablo, te_pi_fighter, te_ge_fighter2, te_ge_fighter4, te_rh_fighter, te_ge_fighter ge_alf_engine_01=te_bh_fighter, te_bw_fighter, te_co_fighter, te_br_fighter, te_li_fighter, te_ku_fighter, ku_diablo, te_pi_fighter, te_ge_fighter2, te_ge_fighter4, te_rh_fighter, te_ge_fighter ge_gf5_engine_01=te_br_elite, te_lifeboat, te_li_elite, te_bh_elite, te_bw_elite, te_ku_elite, ku_heretic, te_ku_dragon, te_ge_fighter5, te_or_elite, te_co_elite, te_pi_elite, te_rh_elite, te_ge_fighter3, te_ge_fighter7, te_darkfighter ge_bwe_engine_01=te_br_elite, te_lifeboat, te_li_elite, te_bh_elite, te_bw_elite, te_ku_elite, ku_heretic, te_ku_dragon, te_ge_fighter5, te_or_elite, te_co_elite, te_pi_elite, te_rh_elite, te_ge_fighter3, te_ge_fighter7, te_darkfighter ge_le_engine_01=te_br_elite, te_lifeboat, te_li_elite, te_bh_elite, te_bw_elite, te_ku_elite, ku_heretic, te_ku_dragon, te_ge_fighter5, te_or_elite, te_co_elite, te_pi_elite, te_rh_elite, te_ge_fighter3, te_ge_fighter7, te_darkfighter ge_be_engine_01=te_br_elite, te_lifeboat, te_li_elite, te_bh_elite, te_bw_elite, te_ku_elite, ku_heretic, te_ku_dragon, te_ge_fighter5, te_or_elite, te_co_elite, te_pi_elite, te_rh_elite, te_ge_fighter3, te_ge_fighter7, te_darkfighter ge_ke_engine_01=te_br_elite, te_lifeboat, te_li_elite, te_bh_elite, te_bw_elite, te_ku_elite, ku_heretic, te_ku_dragon, te_ge_fighter5, te_or_elite, te_co_elite, te_pi_elite, te_rh_elite, te_ge_fighter3, te_ge_fighter7, te_darkfighter ge_re_engine_01=te_br_elite, te_lifeboat, te_li_elite, te_bh_elite, te_bw_elite, te_ku_elite, ku_heretic, te_ku_dragon, te_ge_fighter5, te_or_elite, te_co_elite, te_pi_elite, te_rh_elite, te_ge_fighter3, te_ge_fighter7, te_darkfighter ge_pe_engine_01=te_br_elite, te_lifeboat, te_li_elite, te_bh_elite, te_bw_elite, te_ku_elite, ku_heretic, te_ku_dragon, te_ge_fighter5, te_or_elite, te_co_elite, te_pi_elite, te_rh_elite, te_ge_fighter3, te_ge_fighter7, te_darkfighter ge_ahf_engine_01=te_br_elite, te_lifeboat, te_li_elite, te_bh_elite, te_bw_elite, te_ku_elite, ku_heretic, te_ku_dragon, te_ge_fighter5, te_or_elite, te_co_elite, te_pi_elite, te_rh_elite, te_ge_fighter3, te_ge_fighter7, te_darkfighter ge_gf6_engine_01=te_br_elite2, te_bh_elite2, te_bw_elite2, li_predator, te_li_elite2, te_ge_fighter6, te_co_elite2, te_rh_elite2, te_ku_elite2 ge_bwe2_engine_01=te_br_elite2, te_bh_elite2, te_bw_elite2, li_predator, te_li_elite2, te_ge_fighter6, te_co_elite2, te_rh_elite2, te_ku_elite2 ge_le2_engine_01=te_br_elite2, te_bh_elite2, te_bw_elite2, li_predator, te_li_elite2, te_ge_fighter6, te_co_elite2, te_rh_elite2, te_ku_elite2 ge_be2_engine_01=te_br_elite2, te_bh_elite2, te_bw_elite2, li_predator, te_li_elite2, te_ge_fighter6, te_co_elite2, te_rh_elite2, te_ku_elite2 ge_ke2_engine_01=te_br_elite2, te_bh_elite2, te_bw_elite2, li_predator, te_li_elite2, te_ge_fighter6, te_co_elite2, te_rh_elite2, te_ku_elite2 ge_re2_engine_01=te_br_elite2, te_bh_elite2, te_bw_elite2, li_predator, te_li_elite2, te_ge_fighter6, te_co_elite2, te_rh_elite2, te_ku_elite2 ge_pe2_engine_01=te_br_elite2, te_bh_elite2, te_bw_elite2, li_predator, te_li_elite2, te_ge_fighter6, te_co_elite2, te_rh_elite2, te_ku_elite2 ge_avhf_engine_01=te_br_elite2, te_bh_elite2, te_bw_elite2, li_predator, te_li_elite2, te_ge_fighter6, te_co_elite2, te_rh_elite2, te_ku_elite2 ge_t_engine_01=te_ku_freighter, te_li_freighter, te_br_freighter, te_rh_freighter, re_serafina, te_bw_freighter, te_pi_freighter ge_bwfr_engine_01=te_ku_freighter, te_li_freighter, te_br_freighter, te_rh_freighter, re_serafina, te_bw_freighter, te_pi_freighter ge_lfr_engine_01=te_ku_freighter, te_li_freighter, te_br_freighter, te_rh_freighter, re_serafina, te_bw_freighter, te_pi_freighter ge_bfr_engine_01=te_ku_freighter, te_li_freighter, te_br_freighter, te_rh_freighter, re_serafina, te_bw_freighter, te_pi_freighter ge_kfr_engine_01=te_ku_freighter, te_li_freighter, te_br_freighter, te_rh_freighter, re_serafina, te_bw_freighter, te_pi_freighter ge_rfr_engine_01=te_ku_freighter, te_li_freighter, te_br_freighter, te_rh_freighter, re_serafina, te_bw_freighter, te_pi_freighter ge_pfr_engine_01=te_ku_freighter, te_li_freighter, te_br_freighter, te_rh_freighter, re_serafina, te_bw_freighter, te_pi_freighter ge_afr_engine_01=te_ku_freighter, te_li_freighter, te_br_freighter, te_rh_freighter, re_serafina, te_bw_freighter, te_pi_freighter ge_solar_engine_01=te_depot, te_co_base_rock_large02, te_co_base_rock_large01, te_co_base_ice_large02, te_largestation1_old, te_miningbase_small_rock, te_miningbase_small_ice, te_miningbase_nomad, te_miningbase_mineableB, te_miningbase_mineableA, te_miningbase_ice_block, te_miningbase_badlands, te_miningbase_FragC, te_miningbase_FragB, te_miningbase_FragA, te_mplatform, te_outpost, te_space_factory02, te_space_factory01, te_space_mining01, te_space_freeport01, te_smallstation1_old, te_military_icebase1, te_gas_miner, te_smallstation1, te_space_shipping01, te_prison, te_largestation1, te_space_port_dmg, te_space_police01, te_trade_lane_ring, te_dyson_platform ge_solar_engine_01_small=te_wplatform_planet_frag, te_wplatform_rock, te_wplatform_rock2, te_wplatform_nomad, te_wplatform_mineable, te_wplatform_ice, te_wplatform, te_dock_ring, te_small_wplatform ge_solar_engine_01_nocruise=te_storage_depot ge_tl_engine_01=te_ge_large_transport, te_ge_large_train, te_ge_transport, te_ge_train, te_ge_armored ge_bw_t_engine_01=te_ge_large_transport, te_ge_large_train, te_ge_transport, te_ge_train, te_ge_armored ge_li_t_engine_01=te_ge_large_transport, te_ge_large_train, te_ge_transport, te_ge_train, te_ge_armored ge_br_t_engine_01=te_ge_large_transport, te_ge_large_train, te_ge_transport, te_ge_train, te_ge_armored ge_ku_t_engine_01=te_ge_large_transport, te_ge_large_train, te_ge_transport, te_ge_train, te_ge_armored ge_rh_t_engine_01=te_ge_large_transport, te_ge_large_train, te_ge_transport, te_ge_train, te_ge_armored ge_pi_t_engine_01=te_ge_large_transport, te_ge_large_train, te_ge_transport, te_ge_train, te_ge_armored ge_rpr_engine_01=te_ge_repair ge_lft_engine_01=te_ge_lifter ge_lnr_engine_01=te_ge_liner ge_psn_engine_01=te_ge_prison ge_ng_engine_01=te_no_gunboat ge_rg_engine_01=te_rh_gunboat ge_kg_engine_01=te_ku_gunboat ge_bg_engine_01=te_br_gunboat ge_rc_engine_01=te_rh_cruiser ge_mnr_engine_01=te_ge_miner ge_lc_engine_01=te_li_cruiser, te_progenator ge_kd_engine_01=te_ku_destroyer ge_bd_engine_01=te_br_destroyer ge_nb_engine_01=te_no_battleship ge_rb_engine_01=te_rh_battleship ge_lbd_engine_01=te_li_dreadnought, te_or_osiris ge_lb_engine_01=te_ku_battleship ge_ob_engine_01=te_ku_battleship ge_kb_engine_01=te_ku_battleship ge_bb_engine_01=te_br_battleship, te_sleepership ge_nf_engine_01=te_no_fighter ge_wtf_engine_01=bw_katana n00b_antipvp_token=te_ge_fighter, te_ge_fighter3 storage_antipvp_token=te_storage_depot ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Tokens that prevent a player from taking part in PvP setup ; Items must be mounted in order to function ; Format: , [faction to change affiliation to when mounted] ; note that the faction will override anything else set and that you can leave the item blank for no change [NoPvpTokens] n00b_antipvp_token, li_lsf_grp storage_antipvp_token, fc_or_grp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that when bought change affiliation of player to that of the base ; works similarly to "Automatic changing of affiliation" described under special features in the readme ; List all of the nicknames of the items [BaseAffiliationChange] shipping_token ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ChangeRepPvPDeath: Whether to dock rep when one player kills another. ; CombineMissilesTorps: whether to combine the missile and torpedo reasons in the death messages. Use if some ; missiles are erroneously being detected as torpedoes. ; DeathPenaltyFraction: The percentage, [0.0,1.0], of a player's ship's worth to charge upon death. See ; [DeathPenaltyItems] for what is done when a player does not have the required cash. ; NumDeathFactionReasons: the number of factions displayed in a player's death message. ; NumDeathEquipmentReasons: the number of weapons displayed in a player's death message. ; PvPRepChangeDeath: amount to change rep on death from PvP [Death] ChangeRepPvPDeath=yes CombineMissilesTorps=yes DeathPenaltyFraction=0.04 NumDeathFactionReasons=3 NumDeathEquipmentReasons=3 PvPRepChangeDeath=-0.625 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for factions that when mentioned in the FLHook death messages are mentioned as if they are players ; List the nicknames of the factions [DeathMsgOneFaction] foxBot_grp KittBot_grp ww2JacobBot_grp GrimsGreen_grp Wo3dy_grp ChipBot_grp Trickbot_grp OutsidersFollowers_grp DarkMarauderBot_grp DreadPirateLowsound_grp HowdaDoodeWTF_grp li01_station_1_grp li01_station_2_grp li02_station_1_grp li04_station_1_grp br01_station_1_grp br03_station_1_grp br05_station_1_grp ku01_station_1_grp ku03_station_1_grp ku05_station_1_grp rh01_station_1_grp rh02_station_1_grp bw01_station_1_grp bw04_station_1_grp bw06_station_1_grp bw07_station_1_grp bw09_station_1_grp ew01_station_1_grp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items to take if player cannot pay death penalty charge ; Format: = [DeathPenaltyItems] missile01_mark01_rtc=0.75 missile01_mark01=0.75 missile01_mark02=0.75 missile01_mark03=0.75 wtfgun=0.75 missile01_mark04=0.75 missile01_mark05=0.75 missile02_mark01=0.75 missile02_mark02=0.75 missile02_mark03=0.75 missile02_mark04=0.75 missile02_mark05=0.75 missile03_mark01=0.75 missile03_mark02=0.75 missile03_mark03=0.75 missile03_mark04=0.75 cruise_disruptor01_mark01=0.75 cruise_disruptor01_mark02=0.75 torpedo01_mark01=0.75 torpedo01_mark02=0.75 fc_j_gun01_mark01=0.75 fc_j_gun01_mark02=0.75 fc_j_gun01_mark03=0.75 fc_lr_gun01_mark01=0.75 fc_lr_gun01_mark02=0.75 fc_lr_gun01_mark03=0.75 fc_lr_gun01_mark04=0.75 fc_lr_gun01_mark05=0.75 fc_ou_gun01_mark01=0.75 fc_ou_gun01_mark02=0.75 fc_ou_gun01_mark03=0.75 fc_ou_gun01_mark04=0.75 fc_ou_gun01_mark05=0.75 fc_ou_gun02_mark01=0.75 fc_ou_gun02_mark02=0.75 fc_ou_gun02_mark03=0.75 fc_ou_gun02_mark04=0.75 fc_ou_gun02_mark05=0.75 fc_c_gun01_mark01=0.75 fc_c_gun01_mark02=0.75 fc_c_gun01_mark03=0.75 fc_c_gun01_mark04=0.75 fc_c_gun01_mark05=0.75 fc_c_gun02_mark01=0.75 fc_c_gun02_mark02=0.75 fc_c_gun02_mark03=0.75 fc_or_gun01_mark01_m1=0.75 fc_or_gun01_mark01=0.75 fc_or_gun01_mark02=0.75 fc_or_gun01_mark03=0.75 fc_or_gun02_mark01=0.75 fc_or_gun02_mark02=0.75 fc_or_gun02_mark03=0.75 gd_gm_gun01_mark01=0.75 gd_gm_gun01_mark02=0.75 gd_gm_gun01_mark03=0.75 gd_gm_gun01_mark04=0.75 gd_im_gun01_mark01=0.75 gd_im_gun01_mark02=0.75 gd_im_gun01_mark03=0.75 gd_im_gun01_mark04=0.75 gd_im_gun01_mark05=0.75 gd_bh_gun01_mark01=0.75 gd_bh_gun01_mark02=0.75 gd_bh_gun01_mark03=0.75 gd_bh_gun01_mark04=0.75 gd_bh_gun01_mark05=0.75 gd_bh_gun01_mark06=0.75 gd_bh_gun02_mark01=0.75 gd_bh_gun02_mark02=0.75 gd_bh_gun02_mark03=0.75 gd_bh_gun02_mark04=0.75 gd_bh_gun02_mark05=0.75 fc_rh_gun01_mark01=0.75 fc_rh_gun01_mark02=0.75 fc_rh_gun01_mark03=0.75 fc_rh_gun01_mark04=0.75 fc_bd_gun01_mark01=0.75 fc_bd_gun01_mark02=0.75 fc_bd_gun01_mark03=0.75 fc_bd_gun01_mark04=0.75 fc_b_gun01_mark01=0.75 fc_b_gun01_mark02=0.75 fc_b_gun01_mark03=0.75 gd_z_gun01_mark01=0.75 gd_z_gun01_mark02=0.75 gd_z_gun01_mark03=0.75 gd_z_gun01_mark04=0.75 gd_z_gun01_mark05=0.75 fc_lh_gun01_mark01=0.75 fc_lh_gun01_mark02=0.75 fc_lh_gun01_mark03=0.75 fc_h_gun01_mark01=0.75 fc_h_gun01_mark02=0.75 fc_h_gun01_mark03=0.75 fc_m_gun01_mark01=0.75 fc_m_gun01_mark02=0.75 fc_m_gun01_mark03=0.75 fc_g_gun01_mark01=0.75 fc_g_gun01_mark02=0.75 fc_g_gun01_mark03=0.75 fc_g_gun01_mark04=0.75 fc_u_gun01_mark01=0.75 fc_u_gun01_mark02=0.75 fc_u_gun01_mark03=0.75 fc_gc_gun01_mark01=0.75 fc_gc_gun01_mark02=0.75 fc_gc_gun01_mark03=0.75 fc_lwb_gun01_mark01=0.75 fc_lwb_gun01_mark02=0.75 fc_lwb_gun01_mark03=0.75 fc_lwb_gun01_mark04=0.75 fc_fa_gun01_mark01=0.75 fc_fa_gun01_mark02=0.75 fc_fa_gun01_mark03=0.75 fc_x_gun01_mark01=0.75 fc_x_gun01_mark02=0.75 fc_x_gun01_mark03=0.75 fc_x_gun01_mark04=0.75 li_gun01_mark01=0.75 li_gun01_mark02=0.75 li_gun01_mark03=0.75 li_gun01_mark04=0.75 li_gun01_mark05=0.75 li_gun01_mark06=0.75 li_gun01_mark06_m11=0.75 li_gun02_mark01=0.75 li_gun02_mark02=0.75 li_gun02_mark03=0.75 li_gun02_mark04=0.75 li_gun02_mark05=0.75 li_gun02_mark06=0.75 li_cruiser_turret01=0.75 li_cruiser_turret02=0.75 li_cruiser_forward_gun01=0.75 li_cruiser_missile_turret01=0.75 li_battleship_turret01=0.75 li_battleship_flak_turret01=0.75 li_battleship_flak_turret02=0.75 li_battleship_missile_turret01=0.75 li_prison_turret01=0.75 br_gun01_mark01=0.75 br_gun01_mark02=0.75 br_gun01_mark03=0.75 br_gun01_mark04=0.75 br_gun02_mark01=0.75 br_gun02_mark02=0.75 br_gun02_mark03=0.75 br_gun02_mark04=0.75 br_destroyer_turret01=0.75 br_destroyer_turret02=0.75 br_destroyer_missile_turret01=0.75 br_gunboat_turret01=0.75 br_gunboat_turret02=0.75 br_gunboat_forward_gun01=0.75 br_gunboat_missile_turret01=0.75 br_battleship_turret01=0.75 br_battleship_flak_turret01=0.75 br_battleship_flak_turret02=0.75 br_battleship_missile_turret01=0.75 br_prison_turret01=0.75 ku_gun01_mark01=0.75 ku_gun01_mark02=0.75 ku_gun01_mark03=0.75 ku_gun01_mark04=0.75 ku_gun02_mark01=0.75 ku_gun02_mark02=0.75 ku_gun02_mark03=0.75 ku_gun02_mark04=0.75 ku_destroyer_turret01=0.75 ku_destroyer_turret02=0.75 ku_destroyer_missile_turret01=0.75 ku_gunboat_turret01=0.75 ku_gunboat_turret02=0.75 ku_gunboat_forward_gun01=0.75 ku_gunboat_missile_turret01=0.75 ku_battleship_turret01=0.75 ku_battleship_flak_turret01=0.75 ku_battleship_flak_turret02=0.75 ku_battleship_missile_turret01=0.75 ku_prison_turret01=0.75 rh_gun01_mark01_m1=0.75 rh_gun01_mark01_m3=0.75 rh_gun01_mark01=0.75 rh_gun01_mark00=0.75 rh_gun01_mark02=0.75 rh_gun01_mark03=0.75 rh_gun01_mark04=0.75 rh_gun02_mark01=0.75 rh_gun02_mark02=0.75 rh_gun02_mark03=0.75 rh_gun02_mark04=0.75 rh_cruiser_turret01=0.75 rh_cruiser_turret01_rtc=0.75 rh_cruiser_turret02=0.75 rh_cruiser_turret02_rtc=0.75 rh_cruiser_missile_turret01=0.75 rh_gunboat_turret01=0.75 rh_gunboat_turret02=0.75 rh_gunboat_forward_gun01=0.75 rh_gunboat_missile_turret01=0.75 rh_battleship_turret01=0.75 rh_battleship_flak_turret01=0.75 rh_battleship_flak_turret02=0.75 rh_battleship_missile_turret01=0.75 rh_battleship_turret01_a=0.75 rh_battleship_flak_turret01_a=0.75 rh_battleship_flak_turret02_a=0.75 rh_battleship_missile_turret01_a=0.75 rh_prison_turret01=0.75 co_gun01_mark01=0.75 co_gun01_mark02=0.75 co_gun01_mark03=0.75 co_gun01_mark04=0.75 co_gun01_mark05=0.75 co_gun01_mark06=0.75 co_gun02_mark01=0.75 co_gun02_mark02=0.75 co_gun02_mark03=0.75 co_gun02_mark04=0.75 co_transport_turret01=0.75 co_train_turret01=0.75 co_miner_turret01=0.75 co_lifter_turret01=0.75 co_liner_turret01=0.75 nomad_gun01_mark01=0.75 nomad_gun01_mark02=0.75 nomad_gun01_mark03=0.75 nomad_cruise_disruptor01=0.09375 no_gunboat_turret01=0.75 no_gunboat_turret02=0.75 no_gunboat_missile_turret01=0.75 no_battleship_turret01=0.75 no_battleship_flak_turret01=0.75 no_battleship_flak_turret02=0.75 no_battleship_missile_turret01=0.75 nomad_dyson_turret01=0.75 nomad_lair_turret01=0.75 nomad_lair_turret02=0.75 special_nomad_gun01=0.09375 special_nomad_gun02=0.09375 special_nomad_gun03=0.09375 special_gun01=0.09375 special_gun02=0.09375 special_gun03=0.09375 special_gun04=0.09375 special_gun05=0.09375 special_gun06=0.09375 special_gun07=0.09375 special_gun08=0.09375 special_gun09=0.09375 special_gun10=0.09375 special_gun11=0.09375 special_gun12=0.09375 special_gun13=0.09375 special_gun14=0.09375 special_gun15=0.09375 li_station_turret01=0.75 br_station_turret01=0.75 ku_station_turret01=0.75 rh_station_turret01=0.75 co_station_turret01=0.75 pi_station_turret01=0.75 li_wplatform_turret01=0.75 li_wplatform_missile_turret01=0.75 br_wplatform_turret01=0.75 br_wplatform_missile_turret01=0.75 ku_wplatform_turret01=0.75 ku_wplatform_missile_turret01=0.75 rh_wplatform_turret01=0.75 rh_wplatform_missile_turret01=0.75 co_wplatform_turret01=0.75 co_wplatform_missile_turret01=0.75 pi_wplatform_turret01=0.75 pi_wplatform_missile_turret01=0.75 li_small_wplatform_turret01=0.75 li_small_wplatform_missile_turret01=0.75 br_small_wplatform_turret01=0.75 br_small_wplatform_missile_turret01=0.75 ku_small_wplatform_turret01=0.75 ku_small_wplatform_missile_turret01=0.75 rh_small_wplatform_turret01=0.75 rh_small_wplatform_missile_turret01=0.75 co_small_wplatform_turret01=0.75 co_small_wplatform_missile_turret01=0.75 pi_small_wplatform_turret01=0.75 pi_small_wplatform_missile_turret01=0.75 co_repair_gun01=0.75 li_sniper_turret01=0.09375 br_sniper_turret01=0.09375 ku_sniper_turret01=0.09375 rh_sniper_turret01=0.09375 co_sniper_turret01=0.09375 mine01_mark01=0.75 mine01_mark02=0.75 mine01_mark03=0.75 mine01_mark04=0.75 mine01_mark05=0.75 mine02_mark01=0.75 mine02_mark02=0.75 mine02_mark03=0.75 mine02_mark04=0.75 mine02_mark05=0.75 ge_s_cm_01=0.75 ge_s_cm_02=0.75 ge_s_cm_03=0.75 ge_s_thruster_01=0.75 ge_s_thruster_02=0.75 ge_s_thruster_03=0.75 ge_s_thruster_04=0.75 order_thruster=0.75 shield01_mark01_lf=0.75 shield01_mark02_lf=0.75 shield01_mark03_lf=0.75 shield01_mark04_lf=0.75 shield01_mark05_lf=0.75 shield01_mark06_lf=0.75 shield01_mark07_lf=0.75 shield01_mark08_lf=0.75 shield01_mark09_lf=0.75 shield01_mark10_lf=0.75 shield01_mark01_hf=0.75 shield01_mark02_hf=0.75 shield01_mark03_hf=0.75 shield01_mark04_hf=0.75 shield01_mark05_hf=0.75 shield01_mark06_hf=0.75 shield01_mark07_hf=0.75 shield01_mark08_hf=0.75 shield01_mark09_hf=0.75 shield01_mark10_hf=0.75 shield02_mark01_lf=0.75 shield02_mark02_lf=0.75 shield02_mark03_lf=0.75 shield02_mark04_lf=0.75 shield02_mark05_lf=0.75 shield02_mark06_lf=0.75 shield02_mark07_lf=0.75 shield02_mark08_lf=0.75 shield02_mark09_lf=0.75 shield02_mark10_lf=0.75 shield02_mark01_hf=0.75 shield02_mark02_hf=0.75 shield02_mark03_hf=0.75 shield02_mark04_hf=0.75 shield02_mark05_hf=0.75 shield02_mark06_hf=0.75 shield02_mark07_hf=0.75 shield02_mark08_hf=0.75 shield02_mark09_hf=0.75 shield02_mark10_hf=0.75 shield03_mark01_lf=0.75 shield03_mark02_lf=0.75 shield03_mark03_lf=0.75 shield03_mark04_lf=0.75 shield03_mark05_lf=0.75 shield03_mark06_lf=0.75 shield03_mark07_lf=0.75 shield03_mark08_lf=0.75 shield03_mark09_lf=0.75 shield03_mark10_lf=0.75 shield03_mark01_hf=0.75 shield03_mark02_hf=0.75 shield03_mark03_hf=0.75 shield03_mark04_hf=0.75 shield03_mark05_hf=0.75 shield03_mark06_hf=0.75 shield03_mark07_hf=0.75 shield03_mark08_hf=0.75 shield03_mark09_hf=0.75 shield03_mark10_hf=0.75 order_shield=0.75 ge_s_tractor_01=0.75 raretractor01=0.09375 raretractor02=0.09375 raretractor03=0.09375 raretractor04=0.09375 rarepower01=0.09375 rarepower02=0.09375 rarepower03=0.09375 rarepower04=0.09375 rarepower05=0.09375 rarepower06=0.09375 rarepower07=0.09375 rarepower08=0.09375 rarepower09=0.09375 rarepower10=0.09375 rarepower11=0.09375 rarepower12=0.09375 rarepower13=0.09375 rarepower14=0.09375 rarepower15=0.09375 rareshield01=0.09375 rareshield02=0.09375 rareshield03=0.09375 rareshield04=0.09375 rareshield05=0.09375 rareshield06=0.09375 rareshield07=0.09375 rareshield08=0.09375 rareshield09=0.09375 rareshield10=0.09375 rareshield11=0.09375 rareshield12=0.09375 rareshield13=0.09375 rareshield14=0.09375 rareshield15=0.09375 rareshieldregen01=0.09375 rareshieldregen02=0.09375 rareshieldregen03=0.09375 rareshieldregen04=0.09375 rareshieldregen05=0.09375 rareshieldregen06=0.09375 rareshieldregen07=0.09375 rareshieldregen08=0.09375 rareshieldregen09=0.09375 rareshieldregen10=0.09375 rareshieldregen11=0.09375 rareshieldregen12=0.09375 rareshieldregen13=0.09375 rareshieldregen14=0.09375 rareshieldregen15=0.09375 li_n_grp_token=0.75 li_p_grp_token=0.75 br_n_grp_token=0.75 br_p_grp_token=0.75 ku_n_grp_token=0.75 ku_p_grp_token=0.75 rh_n_grp_token=0.75 rh_p_grp_token=0.75 shipping_token=0.75 fc_c_grp_token=0.75 fc_ou_grp_token=0.75 fc_rh_grp_token=0.75 fc_bd_grp_token=0.75 fc_j_grp_token=0.75 fc_h_grp_token=0.75 fc_m_grp_token=0.75 fc_x_grp_token=0.75 fc_b_grp_token=0.75 fc_g_grp_token=0.75 fc_lh_grp_token=0.75 fc_u_grp_token=0.75 fc_gc_grp_token=0.75 fc_lwb_grp_token=0.75 fc_fa_grp_token=0.75 fc_lr_grp_token=0.75 gd_gm_grp_token=0.75 fc_n_grp_token=0.75 gd_im_grp_token=0.75 gd_z_grp_token=0.75 gd_bh_grp_token=0.75 gd_lfl_grp_token=0.75 fc_pfl_grp_token=0.75 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for ships that the death penalty is not applied to ; List the nicknames of the ships [ExcludeDeathPenaltyShips] te_ge_fighter te_ge_fighter3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for systems that the death penalty does not occur in ; List the nicknames of the systems [ExcludeDeathPenaltySystems] Li05 Ar01 Ar02 Ar03 Ar04 Ar05 Ar06 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that cannot be traded between players (includes /transfer command) ; List the nicknames of the items [ExcludeTradeItems] li_n_grp_token li_p_grp_token br_n_grp_token br_p_grp_token ku_n_grp_token ku_p_grp_token rh_n_grp_token rh_p_grp_token shipping_token fc_c_grp_token fc_ou_grp_token fc_rh_grp_token fc_bd_grp_token fc_j_grp_token fc_h_grp_token fc_m_grp_token fc_x_grp_token fc_b_grp_token fc_g_grp_token fc_lh_grp_token fc_u_grp_token fc_gc_grp_token fc_lwb_grp_token fc_fa_grp_token fc_lr_grp_token admin_token gd_gm_grp_token fc_n_grp_token gd_im_grp_token gd_z_grp_token gd_bh_grp_token gd_lfl_grp_token fc_pfl_grp_token commodity_npc_follow li_arena_token br_arena_token ku_arena_token rh_arena_token emergency_arena_token kill_token ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that cannot be bought when other items are present in cargo hold ; Format: [ItemRestrictions] li_arena_token=li_arena_token, br_arena_token, ku_arena_token, rh_arena_token, emergency_arena_token br_arena_token=br_arena_token, li_arena_token, ku_arena_token, rh_arena_token, emergency_arena_token ku_arena_token=ku_arena_token, li_arena_token, br_arena_token, rh_arena_token, emergency_arena_token rh_arena_token=rh_arena_token, li_arena_token, br_arena_token, ku_arena_token, emergency_arena_token emergency_arena_token=emergency_arena_token, li_arena_token, br_arena_token, ku_arena_token, rh_arena_token ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that when mounted will repair ship; works on NPCs ; Format: [ItemRepair] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for ships that repair themselves; works on NPCs ; Format: [ShipRepair] no_fighter=60 bot_no_fighter=60 boss_no_fighter=60 te_no_fighter=60 no_gunboat=120 bot_no_gunboat=120 te_no_gunboat=120 no_battleship=240 boss_no_battleship=240 te_no_battleship=240 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that are automatically mounted upon ship purchase ; List the nicknames of the items [AutoMount] li_arena_token br_arena_token ku_arena_token rh_arena_token emergency_arena_token ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that will not be allowed to exist in space ; List the nicknames of the items [NoSpaceItems] AI_DBG_TGT_gun li_n_grp_token li_p_grp_token br_n_grp_token br_p_grp_token ku_n_grp_token ku_p_grp_token rh_n_grp_token rh_p_grp_token shipping_token fc_c_grp_token fc_ou_grp_token fc_rh_grp_token fc_bd_grp_token fc_j_grp_token fc_h_grp_token fc_m_grp_token fc_x_grp_token fc_b_grp_token fc_g_grp_token fc_lh_grp_token fc_u_grp_token fc_gc_grp_token fc_lwb_grp_token fc_fa_grp_token fc_lr_grp_token admin_token gd_gm_grp_token fc_n_grp_token gd_im_grp_token gd_z_grp_token gd_bh_grp_token gd_lfl_grp_token fc_pfl_grp_token commodity_npc_follow li_arena_token br_arena_token ku_arena_token rh_arena_token emergency_arena_token kill_token ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that are automatically marked when they spawn (dropped, jettisoned, etc) ; List the nicknames of the items [AutoMarkItems] nomad_cruise_disruptor01 special_nomad_gun01 special_nomad_gun02 special_nomad_gun03 special_gun01 special_gun02 special_gun03 special_gun04 special_gun05 special_gun06 special_gun07 special_gun08 special_gun09 special_gun10 special_gun11 special_gun12 special_gun13 special_gun14 special_gun15 li_sniper_turret01 br_sniper_turret01 ku_sniper_turret01 rh_sniper_turret01 co_sniper_turret01 raretractor01 raretractor02 raretractor03 raretractor04 rarepower01 rarepower02 rarepower03 rarepower04 rarepower05 rarepower06 rarepower07 rarepower08 rarepower09 rarepower10 rarepower11 rarepower12 rarepower13 rarepower14 rarepower15 rareshield01 rareshield02 rareshield03 rareshield04 rareshield05 rareshield06 rareshield07 rareshield08 rareshield09 rareshield10 rareshield11 rareshield12 rareshield13 rareshield14 rareshield15 rareshieldregen01 rareshieldregen02 rareshieldregen03 rareshieldregen04 rareshieldregen05 rareshieldregen06 rareshieldregen07 rareshieldregen08 rareshieldregen09 rareshieldregen10 rareshieldregen11 rareshieldregen12 rareshieldregen13 rareshieldregen14 rareshieldregen15 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; kick settings ; AntiBaseIdle: time in seconds after which a player will be kicked for idling on a base/planet, no matter ; if he's active or not (set to 0 to disable) ; AntiCharMenuIdle: time in seconds after which a player will be kicked for idling in charmenu (set to 0 to disable) ; PingKick: maximum average ping in ms, higher ping results in kick (set to 0 to disable) ; PingKickFrame: time-frame in seconds in which the average ping is calculated (f.e. PingKickFrame=30 -> calculate ; average ping by the pingdata of the last 30 seconds) ; LossKick: maximum average loss, higher loss results in kick (set to 0 to disable). BETA! ; LossKickFrame: time-frame in seconds in which the average loss is calculated. this also affects the "loss=" field ; in the getplayers admin-command. BETA! [Kick] AntiBaseIdle=3600 AntiCharMenuIdle=120 PingKick=0 PingKickFrame=60 LossKick=0 LossKickFrame=60 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; style settings, these settings affect appearance of text messages sent to a client ; DeathMsgStyle: style of death msgs occuring in foreign systems, this is the "data" value of a TRA xml-node ; (explanation in FLHook Readme.txt) ; DeathMsgStyleSys: style of death msgs occuring in the system the player is currently in ; KickMsg: this is the xml-string of the text to be displayed when a player is kicked for a certain reason. ; %reason will be replaced by the reason. ; KickMsgPeriod: this is the time period in ms during which the reason is shown before the player gets disconnected ; UserCmdStyle: style of the user-command replies ; AdminCmdStyle: style of the admin-command replies ; xColor: Color of the chat messages [Style] DeathMsgStyle=0x1919BD01 DeathMsgStyleSys=0x1919BD01 KickMsg=You have been kicked: %reason KickMsgPeriod=5000 UserCmdStyle=0x00FF0001 AdminCmdStyle=0x00FF0001 UniverseColor=E6C684 SystemColor=7BFFFF PMColor=19BD3A GroupColor=FF7BFF SenderColor=FFFFFF ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; socket settings ; Activated: must be set in order to enable socket listening ; Port: port that FLHook should listen to (ascii) ; WPort: port that FLHook should listen to (unicode), you will also need to send your commands in unicode ; EPort: port that FLHook should listen to (ascii,encrypted), you will also need to send your commands encrypted ; EWPort: port that FLHook should listen to (unicode,encrypted), you will also need to send your commands encrypted and in unicode ; Key: key to use for the blowfish encryption ; PassX: password ; RightsX: rights for that password (see the rights section in FLHook Readme.txt) ; you can have multiple passwords with their distinctive right settings ; they must be numbered serially with passX/rightX [Socket] Activated=no Port=1919 WPort=1920 EPort=1921 EWPort=1922 Key=SomeRandomKey000 Pass0=test Rights0=superadmin Pass1=low Rights1=cash,beam ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; user commands (yes = enabled) ; SetDieMsg: enable/disable "/set diemsg" ; SetDieMsgSize: enable/disable "/set diemsgsize" ; SetChatFont: enable/disable "/set chatfont" ; Ignore: enable/disble ignore commands ; MaxIgnoreListEntries: maximum number of ignorelist-entries allowed for a player ; Autobuy: enable/disable "/autobuy" [UserCommands] SetDieMsg=yes SetDieMsgSize=yes SetChatFont=yes Ignore=yes MaxIgnoreListEntries=30 AutoBuy=yes ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; chat settings ; SuppressX: chat-text entered by players starting with this string will be suppressed but still shown in ; in the eventmode. this simplifies coding a custom ingame-dialogsystem. ; SystemToUniverse: Changes chat sent via the System channel to go to the Universe channel instead. [Chat] SystemToUniverse=yes Suppress0=/chat Suppress1=/etc ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; nopvp settings ; SystemX: disable pvp in this system(players can't damage other players) [NoPVP] System0=Li07 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; MultiKillMessages will be displayed whenever a player has made a certain amount of kills in a row ; Activated: enable/disable MultiKillMessages ; Style: style of MultiKillMessages ; =: message will be displayed in the system and only to players which have diemsg set to ; system/all. [MultiKillMessages] Activated=Yes Style=0xFFFF3001 2=%player is impressive (2+ kills) 4=%player is on a rampage (4+ kills) 8=%player is a badass (8+ kills) 12=%player runs amok (12+ kills!) 18=%player is untouchable (18+ kills!) 24=%player is one of a kind (24+ kills!) 32=%player is insane (32+ kills!) 40=%player is godlike (40+ kills!?) 80=%player has 80+ kills, and needs to get a fricken life. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; you can enter ip/host bans here(a message will be printed to flhook_kicks.log when a ban matches) ; BanAccountOnMatch: player's account will be banned if set to yes and one of the bans below matches(this setting must ; be in the first line of [Bans]!) ; simply append ip or hostname bans in this section(without the ';' at the beginning!). you may use wildcards(?,*). [Bans] BanAccountOnMatch=No ;13.37.*.* ;*.lamer-isp.net ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; names settings ; this is used by the "beam" command and allows you to specify shortcuts [Names] ;(shortcut name) = (base shortname) Planet Manhattan = Li01_01_Base Planet Pittsburgh = Li01_02_Base Battleship Missouri = Li01_03_Base Trenton Outpost = Li01_06_Base Norfolk Shipyard = Li01_07_Base Newark Station = Li01_08_Base West Point Military Academy = Li01_09_Base Detroit Munitions = Li01_10_Base Fort Bush = Li01_11_Base Buffalo Base = Li01_12_Base Rochester Base = Li01_13_Base Baltimore Shipyard = Li01_14_Base Planet Los Angeles = Li02_01_Base California Minor = Li02_02_Base Battleship Yukon = Li02_03_Base Willard Research Station = Li02_04_Base San Diego Border Station = Li02_05_Base Alcatraz Depot = Li02_06_Base Planet Denver = Li03_01_Base Battleship Rio Grande = Li03_02_Base Ouray Base = Li03_03_Base Pueblo Station = Li03_04_Base Planet Houston = Li04_01_Base LPI Huntsville = Li04_02_Base Battleship Mississippi = Li04_03_Base Beaumont Base = Li04_04_Base LPI Sugarland = Li04_05_Base Prison Station Mitchell Complex = Li05_01_Base Development and Testing 1 = Li05_02_Base Development and Testing 2 = Li05_03_Base Prison Station Mitchell Complex 1 = Li05_04_Base Prison Station Mitchell Complex 2 = Li05_05_Base Prison Station Mitchell Complex 3 = Li05_06_Base Prison Station Mitchell Complex 4 = Li05_07_Base Prison Station Mitchell Complex 5 = Li05_08_Base Prison Station Mitchell Complex 6 = Li05_09_Base Prison Station Mitchell Complex 7 = Li05_10_Base Prison Station Mitchell Complex 8 = Li05_11_Base Prison Station Mitchell Complex 9 = Li05_12_Base Prison Station Mitchell Complex 10 = Li05_13_Base Prison Station Mitchell Complex 11 = Li05_14_Base Prison Station Mitchell Complex 12 = Li05_15_Base Prison Station Mitchell Complex 13 = Li05_16_Base Osiris Base = Li05_17_Base Planet New London = Br01_01_Base Southampton Shipyard = Br01_02_Base Battleship Suffolk = Br01_03_Base Waterloo Station = Br01_04_Base Canterbury Station = Br01_05_Base Thames Outpost = Br01_06_Base Kensington Shipping Platform = Br01_07_Base Trafalgar Base = Br01_08_Base BPA Newgate = Br02_01_Base Birmingham Station = Br02_02_Base Sheffield Station = Br02_03_Base Liverpool Border Station = Br02_04_Base Kingston Border Station = Br02_05_Base Planet Cambridge = Br03_01_Base Cambridge Research Station = Br03_02_Base Battleship Norfolk = Br03_03_Base Cardiff Mining Facility = Br03_04_Base Planet Leeds = Br04_01_Base Stokes Mining Station = Br04_02_Base Battleship York = Br04_03_Base Glasgow Outpost = Br04_04_Base LD-14 = Br04_05_Base Durham Border Station = Br04_06_Base Battleship Hood = Br05_01_Base Graves Station = Br05_03_Base Battleship Essex = Br05_04_Base Arranmore Base = Br05_05_Base Anubis Base = Br05_06_Base Luxury Liner Shetland = Br06_01_Base Aberdeen Border Station = Br06_02_Base Islay Base = Br06_03_Base Perth Station = Br06_04_Base Planet New Tokyo = Ku01_01_Base Narita Outpost = Ku01_02_Base Yokohama Shipyard = Ku01_03_Base Roppongi Station = Ku01_04_Base Shinagawa Station = Ku01_05_Base Shinjuku Station = Ku01_06_Base Kabukicho Depot = Ku01_07_Base Fuchu Prison = Ku02_01_Base Battleship Myoko = Ku02_02_Base Deshima Station = Ku02_03_Base Planet Junyo = Ku02_04_Base Ohashi Border Station = Ku02_05_Base Planet Kyushu = Ku03_01_Base Tsushima Depot = Ku03_02_Base Battleship Nagumo = Ku03_03_Base Nansei Research Complex = Ku03_04_Base Kagoshima Depot = Ku03_05_Base Planet Honshu = Ku04_01_Base Osaka Storage Facility = Ku04_02_Base Yukawa Shipyard = Ku04_03_Base Kansai Research Station = Ku04_04_Base Aomori Station = Ku04_05_Base Akita Border Station = Ku04_06_Base Battleship Matsumoto = Ku05_01_Base Ainu Depot = Ku05_02_Base Chugoku Gate Construction Site = Ku05_03_Base Sapporo Station = Ku05_04_Base Sleeper Ship Base = Ku05_05_Base Kyoto Base = Ku06_01_Base Ryuku Base = Ku07_01_Base Heaven's Gate = Ku07_02_Base Planet New Berlin = Rh01_01_Base Oder Shipyard = Rh01_02_Base The Ring = Rh01_03_Base Bonn Station = Rh01_04_Base Dortmund Station = Rh01_05_Base Essen Station = Rh01_06_Base Brandenburg Border Station = Rh01_07_Base Kreuzberg Depot = Rh01_08_Base Planet Hamburg = Rh02_01_Base Battleship Westfalen = Rh02_02_Base Vierlande Prison = Rh02_03_Base Alster Shipyard = Rh02_04_Base Altona Station = Rh02_05_Base Lübeck Border Station = Rh02_06_Base Planet Stuttgart = Rh03_01_Base Planet Baden Baden = Rh03_02_Base Freiburg Station = Rh03_03_Base Ulm Border Station = Rh03_04_Base Konstanz Border Station = Rh03_05_Base Darmstadt Depot = Rh03_06_Base Planet Holstein = Rh04_01_Base Mainz Storage Facility = Rh04_02_Base Mannheim Station = Rh04_03_Base Fulda Border Station = Rh04_04_Base Bruchsal Base = Rh04_05_Base Leipzig Station = Rh05_01_Base Bautzen Station = Rh05_02_Base Pirna Border Station = Rh05_03_Base Vogtland Base = Rh05_04_Base Pacifica Base = Iw01_01_Base Freeport 2 = Iw01_02_Base Barrow Base = Iw02_01_Base Dawson Base = Iw02_02_Base Freeport 4 = Iw03_01_Base Mactan Base = Iw03_02_Base Progenator Base = Iw03_03_Base Planet Curacao = Iw04_01_Base Montezuma Base = Iw04_02_Base Ames Research Station = Iw05_01_Base Nome Base = Iw05_02_Base Leiden Base = Iw06_01_Base Padua Base = Iw06_02_Base Freeport 1 = Bw01_02_Base Rugen Station = Bw01_03_Base Douglas Station = Bw01_04_Base Baxter Research Station = Bw01_05_Base Cadiz Base = Bw02_01_Base Ronneburg Base = Bw02_02_Base Freistadt Base = Bw03_01_Base Briesen Mining Facility = Bw03_02_Base Elbich Mining Facility = Bw03_03_Base Solarius Station = Bw04_01_Base Freital Base = Bw04_02_Base Gas Miner Naha = Bw05_01_Base Helgoland Station = Bw05_02_Base Yanagi Depot = Bw05_03_Base Planet Kurile = Bw06_01_Base Atka Research Station = Bw06_02_Base Luxury Liner Hawaii = Bw07_01_Base Gas Miner Ogashawa = Bw07_02_Base Cali Base = Bw08_01_Base Tau-31 Gate Construction Site = Bw08_02_Base Java Station = Bw08_03_Base Serafina Base = Bw08_04_Base Nago Station = Bw09_01_Base Shinkaku Station = Bw09_02_Base Freeport 6 = Bw09_03_Base Planet Harris = Bw10_01_Base Holman Outpost = Bw10_02_Base Freeport 10 = Ew01_01_Base Falkland Base = Ew01_02_Base Ruiz Base = Ew02_01_Base Leon Base = Ew03_01_Base Freeport 5 = Ew03_02_Base Freeport 9 = Ew04_01_Base Lifeboat Base = Ew04_02_Base Planet Malta = Hi01_01_Base Planet Crete = Hi02_01_Base Tripoli Shipyard = Hi02_02_Base Planet Toledo = St01_01_Base Planet Primus = Ew06_01_Base Planet Gammu = Ew06_02_Base Nomad Lair = Ew06_03_Base N00b base = n00b_base Try-before-you-buy N00b base = n00b_base_2 n00b System Lawful Bribe Base = li07_bribe_base_unlawful n00b System Un-lawful Bribe Base = li07_bribe_base_unlawful Toronto Depot = li01_player_station_1 Ithaca Storage Depot = li01_player_station_2 San Francisco Depot = li02_player_station_1 Battleship Miami = li04_player_station_1 The Orion = br01_player_station_1 Abandoned Outpost = br03_player_station_1 Abandoned Prison = br05_player_station_1 Soyokaze Depot = ku01_player_station_1 Ryu Station = ku03_player_station_1 Kyoto Depot = ku05_player_station_1 The Dictator = rh01_player_station_1 The Negotiator = rh02_player_station_1 The Outlander = bw01_player_station_1 Orbital Relay Station = bw04_player_station_1 Communications Nexus = bw06_player_station_1 Gas Miner = bw07_player_station_1 Freeport 13 = bw09_player_station_1 Smooth Operating HQ = ew01_player_station_1 St01 Mobile Proxy Base = St01_Mobile_Proxy_Base Rh05 Mobile Proxy Base = Rh05_Mobile_Proxy_Base Rh04 Mobile Proxy Base = Rh04_Mobile_Proxy_Base Rh03 Mobile Proxy Base = Rh03_Mobile_Proxy_Base Rh02 Mobile Proxy Base = Rh02_Mobile_Proxy_Base Rh01 Mobile Proxy Base = Rh01_Mobile_Proxy_Base Ch06 Mobile Proxy Base = Ch06_Mobile_Proxy_Base Ch05 Mobile Proxy Base = Ch05_Mobile_Proxy_Base Ch04 Mobile Proxy Base = Ch04_Mobile_Proxy_Base Ch03 Mobile Proxy Base = Ch03_Mobile_Proxy_Base Ch02 Mobile Proxy Base = Ch02_Mobile_Proxy_Base Ch01 Mobile Proxy Base = Ch01_Mobile_Proxy_Base Li07 Mobile Proxy Base = Li07_Mobile_Proxy_Base Li06 Mobile Proxy Base = Li06_Mobile_Proxy_Base Li05 Mobile Proxy Base = Li05_Mobile_Proxy_Base Li04 Mobile Proxy Base = Li04_Mobile_Proxy_Base Li03 Mobile Proxy Base = Li03_Mobile_Proxy_Base Li02 Mobile Proxy Base = Li02_Mobile_Proxy_Base Li01 Mobile Proxy Base = Li01_Mobile_Proxy_Base Ku07 Mobile Proxy Base = Ku07_Mobile_Proxy_Base Ku06 Mobile Proxy Base = Ku06_Mobile_Proxy_Base Ku05 Mobile Proxy Base = Ku05_Mobile_Proxy_Base Ku04 Mobile Proxy Base = Ku04_Mobile_Proxy_Base Ku03 Mobile Proxy Base = Ku03_Mobile_Proxy_Base Ku02 Mobile Proxy Base = Ku02_Mobile_Proxy_Base Ku01 Mobile Proxy Base = Ku01_Mobile_Proxy_Base Iw06 Mobile Proxy Base = Iw06_Mobile_Proxy_Base Iw05 Mobile Proxy Base = Iw05_Mobile_Proxy_Base Iw04 Mobile Proxy Base = Iw04_Mobile_Proxy_Base Iw03 Mobile Proxy Base = Iw03_Mobile_Proxy_Base Iw02 Mobile Proxy Base = Iw02_Mobile_Proxy_Base Iw01 Mobile Proxy Base = Iw01_Mobile_Proxy_Base Hi02 Mobile Proxy Base = Hi02_Mobile_Proxy_Base Hi01 Mobile Proxy Base = Hi01_Mobile_Proxy_Base FP7 Mobile Proxy Base = FP7_Mobile_Proxy_Base Ew06 Mobile Proxy Base = Ew06_Mobile_Proxy_Base Ew05 Mobile Proxy Base = Ew05_Mobile_Proxy_Base Ew04 Mobile Proxy Base = Ew04_Mobile_Proxy_Base Ew03 Mobile Proxy Base = Ew03_Mobile_Proxy_Base Ew02 Mobile Proxy Base = Ew02_Mobile_Proxy_Base Ew01 Mobile Proxy Base = Ew01_Mobile_Proxy_Base Bw10 Mobile Proxy Base = Bw10_Mobile_Proxy_Base Bw09 Mobile Proxy Base = Bw09_Mobile_Proxy_Base Bw08 Mobile Proxy Base = Bw08_Mobile_Proxy_Base Bw07 Mobile Proxy Base = Bw07_Mobile_Proxy_Base Bw06 Mobile Proxy Base = Bw06_Mobile_Proxy_Base Bw05 Mobile Proxy Base = Bw05_Mobile_Proxy_Base Bw04 Mobile Proxy Base = Bw04_Mobile_Proxy_Base Bw03 Mobile Proxy Base = Bw03_Mobile_Proxy_Base Bw02 Mobile Proxy Base = Bw02_Mobile_Proxy_Base Bw01 Mobile Proxy Base = Bw01_Mobile_Proxy_Base Br06 Mobile Proxy Base = Br06_Mobile_Proxy_Base Br05 Mobile Proxy Base = Br05_Mobile_Proxy_Base Br04 Mobile Proxy Base = Br04_Mobile_Proxy_Base Br03 Mobile Proxy Base = Br03_Mobile_Proxy_Base Br02 Mobile Proxy Base = Br02_Mobile_Proxy_Base Br01 Mobile Proxy Base = Br01_Mobile_Proxy_Base Ar06 Mobile Proxy Base = Ar06_Mobile_Proxy_Base Ar05 Mobile Proxy Base = Ar05_Mobile_Proxy_Base Ar04 Mobile Proxy Base = Ar04_Mobile_Proxy_Base Ar03 Mobile Proxy Base = Ar03_Mobile_Proxy_Base Ar02 Mobile Proxy Base = Ar02_Mobile_Proxy_Base Ar01 Mobile Proxy Base = Ar01_Mobile_Proxy_Base Rh05 Nomad Buoy Base = Rh05_Nomad_Buoy_Base Rh04 Nomad Buoy Base = Rh04_Nomad_Buoy_Base Rh03 Nomad Buoy Base = Rh03_Nomad_Buoy_Base Rh02 Nomad Buoy Base = Rh02_Nomad_Buoy_Base Rh01 Nomad Buoy Base = Rh01_Nomad_Buoy_Base Li04 Nomad Buoy Base = Li04_Nomad_Buoy_Base Li03 Nomad Buoy Base = Li03_Nomad_Buoy_Base Li02 Nomad Buoy Base = Li02_Nomad_Buoy_Base Li01 Nomad Buoy Base = Li01_Nomad_Buoy_Base Ku07 Nomad Buoy Base = Ku07_Nomad_Buoy_Base Ku06 Nomad Buoy Base = Ku06_Nomad_Buoy_Base Ku05 Nomad Buoy Base = Ku05_Nomad_Buoy_Base Ku04 Nomad Buoy Base = Ku04_Nomad_Buoy_Base Ku03 Nomad Buoy Base = Ku03_Nomad_Buoy_Base Ku02 Nomad Buoy Base = Ku02_Nomad_Buoy_Base Ku01 Nomad Buoy Base = Ku01_Nomad_Buoy_Base Iw06 Nomad Buoy Base = Iw06_Nomad_Buoy_Base Iw05 Nomad Buoy Base = Iw05_Nomad_Buoy_Base Iw04 Nomad Buoy Base = Iw04_Nomad_Buoy_Base Iw03 Nomad Buoy Base = Iw03_Nomad_Buoy_Base Iw02 Nomad Buoy Base = Iw02_Nomad_Buoy_Base Iw01 Nomad Buoy Base = Iw01_Nomad_Buoy_Base Hi02 Nomad Buoy Base = Hi02_Nomad_Buoy_Base Hi01 Nomad Buoy Base = Hi01_Nomad_Buoy_Base FP7 Nomad Buoy Base = FP7_Nomad_Buoy_Base Ew06 Nomad Buoy Base = Ew06_Nomad_Buoy_Base Ew05 Nomad Buoy Base = Ew05_Nomad_Buoy_Base Ew04 Nomad Buoy Base = Ew04_Nomad_Buoy_Base Ew03 Nomad Buoy Base = Ew03_Nomad_Buoy_Base Ew02 Nomad Buoy Base = Ew02_Nomad_Buoy_Base Ew01 Nomad Buoy Base = Ew01_Nomad_Buoy_Base Bw10 Nomad Buoy Base = Bw10_Nomad_Buoy_Base Bw09 Nomad Buoy Base = Bw09_Nomad_Buoy_Base Bw08 Nomad Buoy Base = Bw08_Nomad_Buoy_Base Bw07 Nomad Buoy Base = Bw07_Nomad_Buoy_Base Bw06 Nomad Buoy Base = Bw06_Nomad_Buoy_Base Bw05 Nomad Buoy Base = Bw05_Nomad_Buoy_Base Bw04 Nomad Buoy Base = Bw04_Nomad_Buoy_Base Bw03 Nomad Buoy Base = Bw03_Nomad_Buoy_Base Bw02 Nomad Buoy Base = Bw02_Nomad_Buoy_Base Bw01 Nomad Buoy Base = Bw01_Nomad_Buoy_Base Br06 Nomad Buoy Base = Br06_Nomad_Buoy_Base Br05 Nomad Buoy Base = Br05_Nomad_Buoy_Base Br04 Nomad Buoy Base = Br04_Nomad_Buoy_Base Br03 Nomad Buoy Base = Br03_Nomad_Buoy_Base Br02 Nomad Buoy Base = Br02_Nomad_Buoy_Base Br01 Nomad Buoy Base = Br01_Nomad_Buoy_Base