[Room_Info] set_script = Scripts\Bases\Br_02_cityscape_hardpoint_01.thn animation = Sc_loop scene = all, ambient, Scripts\Bases\Br_02_cityscape_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Br_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_cambridge, oneshot ambient = ambience_cityscape_medium [Camera] name = Camera_0 [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\Bases\Br_02_cityscape_land_01.thn launching_script = Scripts\Bases\Br_02_cityscape_launch_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [FlashlightSet] icolor = 110, 130, 175 scale = 1.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 hardpoint = HpLightA04 [FlashlightSet] icolor = 110, 130, 175 scale = 1.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightB01 hardpoint = HpLightB02 hardpoint = HpLightB03 hardpoint = HpLightB04 [FlashlightSet] icolor = 110, 130, 175 scale = 1.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightC01 hardpoint = HpLightC02 hardpoint = HpLightC03 hardpoint = HpLightC04 [FlashlightSet] icolor = 110, 130, 175 scale = 1.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightD01 hardpoint = HpLightD02 hardpoint = HpLightD03 hardpoint = HpLightD04 [FlashlightSet] icolor = 110, 130, 175 scale = 1.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE01 hardpoint = HpLightE02 hardpoint = HpLightE03 hardpoint = HpLightE04 [FlashlightSet] icolor = 110, 130, 175 scale = 1.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightF01 hardpoint = HpLightF02 hardpoint = HpLightF03 hardpoint = HpLightF04 [FlashlightSet] icolor = 110, 130, 175 scale = 1.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightG01 hardpoint = HpLightG02 hardpoint = HpLightG03 hardpoint = HpLightG04 [FlashlightSet] icolor = 110, 130, 175 scale = 1.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightH01 hardpoint = HpLightH02 hardpoint = HpLightH03 hardpoint = HpLightH04 [FlashlightSet] icolor = 171, 228, 136 scale = 1.500000 blink = 2.000000 hardpoint = HpLightI01 hardpoint = HpLightI02 hardpoint = HpLightI03 hardpoint = HpLightI04 hardpoint = HpLightI05 hardpoint = HpLightI06 hardpoint = HpLightI07 hardpoint = HpLightI08 [FlashlightSet] icolor = 165, 160, 200 scale = 2.500000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightJ [FlashlightSet] icolor = 165, 160, 200 scale = 3.000000 blink = 0.500000 endpause = 1.500000 hardpoint = HpLightK [FlashlightSet] icolor = 165, 160, 200 scale = 2.250000 blink = 0.800000 endpause = 1.500000 hardpoint = HpLightL [FlashlightSet] icolor = 165, 160, 200 scale = 1.850000 blink = 0.400000 endpause = 1.500000 hardpoint = HpLightM [FlashlightSet] icolor = 215, 160, 70 scale = 5.500000 blink = 6.000000 endpause = 1.500000 hardpoint = HpLightN [FlashlightSet] icolor = 120, 200, 160 scale = 2.000000 blink = 5.000000 endpause = 3.000000 hardpoint = HpLightO [FlashlightSet] icolor = 110, 190, 150 scale = 2.000000 blink = 5.000000 endpause = 3.000000 hardpoint = HpLightP [FlashlightSet] icolor = 100, 180, 140 scale = 2.000000 blink = 5.000000 endpause = 3.000000 hardpoint = HpLightQ [FlashlightSet] icolor = 90, 170, 130 scale = 2.000000 blink = 5.000000 endpause = 3.000000 hardpoint = HpLightR [FlashlightSet] icolor = 80, 160, 120 scale = 2.000000 blink = 5.000000 endpause = 3.000000 hardpoint = HpLightS [FlashlightSet] icolor = 70, 150, 110 scale = 2.000000 blink = 5.000000 endpause = 3.000000 hardpoint = HpLightT [FlashlightSet] icolor = 60, 140, 100 scale = 2.000000 blink = 5.000000 endpause = 3.000000 hardpoint = HpLightU [FlashlightSet] icolor = 50, 130, 90 scale = 2.000000 blink = 5.000000 endpause = 3.000000 hardpoint = HpLightV [FlashlightSet] icolor = 175, 135, 195 scale = 3.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightW01 hardpoint = HpLightW02 hardpoint = HpLightW03 hardpoint = HpLightW04 hardpoint = HpLightW05 hardpoint = HpLightW06 hardpoint = HpLightW07 [FlashlightSet] icolor = 70, 155, 105 scale = 3.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightW05 hardpoint = HpLightW03 hardpoint = HpLightW07 hardpoint = HpLightW02 hardpoint = HpLightW01 hardpoint = HpLightW06 hardpoint = HpLightW04 [FlashlightSet] icolor = 255, 255, 185 scale = 0.500000 blink = 0.600000 endpause = 3.500000 hardpoint = HpLightX01 hardpoint = HpLightX02 hardpoint = HpLightX03 hardpoint = HpLightX04 hardpoint = HpLightX05 hardpoint = HpLightX06 hardpoint = HpLightX07 hardpoint = HpLightX08 hardpoint = HpLightX09 hardpoint = HpLightX10 hardpoint = HpLightX11 hardpoint = HpLightX12 hardpoint = HpLightX13 hardpoint = HpLightX12 hardpoint = HpLightX11 hardpoint = HpLightX10 hardpoint = HpLightX09 hardpoint = HpLightX08 hardpoint = HpLightX07 hardpoint = HpLightX06 hardpoint = HpLightX05 hardpoint = HpLightX04 hardpoint = HpLightX03 hardpoint = HpLightX02 hardpoint = HpLightX01 [FlashlightSet] icolor = 110, 130, 175 scale = 2.000000 blink = 2.000000 hardpoint = HpLightX02 hardpoint = HpLightX04 hardpoint = HpLightX06 hardpoint = HpLightX08 hardpoint = HpLightX10 hardpoint = HpLightX12 [FlashlightSet] icolor = 170, 215, 170 scale = 1.850000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightY01 hardpoint = HpLightY02 hardpoint = HpLightY03 hardpoint = HpLightY04 hardpoint = HpLightY05 hardpoint = HpLightY06 hardpoint = HpLightY07 hardpoint = HpLightY08 hardpoint = HpLightY09 hardpoint = HpLightY10 hardpoint = HpLightY11 hardpoint = HpLightY12 [FlashlightSet] icolor = 125, 85, 150 scale = 3.000000 blink = 3.000000 endpause = 2.750000 hardpoint = HpLightZ [FlashlightSet] icolor = 70, 155, 105 scale = 1.500000 blink = 1.000000 endpause = 2.500000 hardpoint = HpLightAA01 hardpoint = HpLightAA02 hardpoint = HpLightAA03 hardpoint = HpLightAA04 hardpoint = HpLightAA05 hardpoint = HpLightAA06 hardpoint = HpLightAA07 hardpoint = HpLightAA08 hardpoint = HpLightAA07 hardpoint = HpLightAA06 hardpoint = HpLightAA05 hardpoint = HpLightAA04 hardpoint = HpLightAA03 hardpoint = HpLightAA02 hardpoint = HpLightAA01 [FlashlightSet] icolor = 175, 55, 40 scale = 1.500000 blink = 1.000000 endpause = 2.500000 hardpoint = HpLightAA08 hardpoint = HpLightAA07 hardpoint = HpLightAA06 hardpoint = HpLightAA05 hardpoint = HpLightAA04 hardpoint = HpLightAA03 hardpoint = HpLightAA02 hardpoint = HpLightAA01 hardpoint = HpLightAA02 hardpoint = HpLightAA03 hardpoint = HpLightAA04 hardpoint = HpLightAA05 hardpoint = HpLightAA06 hardpoint = HpLightAA07 hardpoint = HpLightAA08 [FlashlightSet] icolor = 175, 55, 40 scale = 2.000000 blink = 0.850000 endpause = 1.500000 hardpoint = HpLightBB01 hardpoint = HpLightBB02 hardpoint = HpLightBB03 hardpoint = HpLightBB04 hardpoint = HpLightBB05 [FlashlightSet] icolor = 175, 55, 40 scale = 2.000000 blink = 0.850000 endpause = 1.500000 hardpoint = HpLightCC01 hardpoint = HpLightCC02 hardpoint = HpLightCC03 hardpoint = HpLightCC04 hardpoint = HpLightCC05 [FlashlightSet] icolor = 175, 55, 40 scale = 2.000000 blink = 0.850000 endpause = 1.500000 hardpoint = HpLightDD01 hardpoint = HpLightDD02 hardpoint = HpLightDD03 hardpoint = HpLightDD04 hardpoint = HpLightDD05 [FlashlightSet] icolor = 215, 160, 70 scale = 35.000000 blink = 7.000000 endpause = 2.500000 hardpoint = HpLightEE ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu