[fuse] name = rh_cruiser_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = rh_cruiser_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = rh_cruiser_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = rh_cruiser_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = rh_cruiser_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = rh_cruiser_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = rh_cruiser_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = rh_cruiser_death fuse_t = 0.000000 [fuse] name = rh_cruiser_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = dpcntrltwr at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.010000 hardpoint = HpRunningLight13 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight13 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.100000 hardpoint = HpRunningLight07 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight07 at_t = 0.100000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.300000 hardpoint = HpRunningLight14 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_damage_fire#1 hardpoint = HpRunningLight14 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, -45, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.400000 hardpoint = HpRunningLight14 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight14 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.550000 hardpoint = HpRunningLight08 pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.550000 hardpoint = HpRunningLight08 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_damage_fire hardpoint = HpRunningLight08 at_t = 0.550000 pos_offset = 0, 5, -15 ori_offset = -120, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.700000 hardpoint = HpRunningLight01 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.800000 hardpoint = HpRunningLight03 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_damage_fire#1 hardpoint = HpRunningLight03 at_t = 0.800000 pos_offset = 7, -4, 6 ori_offset = 0, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 at_t = 0.900000 hardpoint = HpRunningLight13 pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.930000 hardpoint = dpengine pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = dpengine at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight06 at_t = 0.910000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight08 at_t = 0.920000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight14 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 at_t = 0.500000 hardpoint = dpport tower pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#2 hardpoint = dpport tower at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = dpstarboard tower at_t = 0.000000 pos_offset = 0, 10, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 at_t = 0.100000 hardpoint = dpstarboard tower pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = dpstarboard tower at_t = 0.990000 pos_offset = 0, -10, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.500000 hardpoint = dpengine pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#2 hardpoint = dpengine at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] at_t = 0.000000 effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight06 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_damage_fire#1 hardpoint = HpRunningLight06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.150000 hardpoint = HpRunningLight06 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight06 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 45, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.300000 hardpoint = HpRunningLight08 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_damage_fire hardpoint = HpRunningLight08 at_t = 0.300000 pos_offset = 0, 5, -15 ori_offset = -120, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.500000 hardpoint = HpRunningLight04 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight04 at_t = 0.500000 pos_offset = 0, 5, -15 ori_offset = -120, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.600000 hardpoint = HpRunningLight08 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight08 at_t = 0.600000 pos_offset = 0, 5, -15 ori_offset = -120, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_damage_fire#1 hardpoint = HpRunningLight03 at_t = 0.800000 pos_offset = 7, -4, 6 ori_offset = 0, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.850000 hardpoint = HpRunningLight14 pos_offset = 0, 5, 15 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight14 at_t = 0.850000 pos_offset = 0, 5, -15 ori_offset = -120, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 at_t = 1.000000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight14 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight14 at_t = 1.000000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight13 hardpoint = HpRunningLight15 at_t = 0.500000 attached = true