[fuse] name = no_battleship_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = no_battleship_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = no_battleship_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = no_battleship_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = no_battleship_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = no_battleship_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = no_battleship_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = no_battleship_death fuse_t = 0.000000 [fuse] name = no_battleship_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.200000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_04 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.400000 [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpCloak01 at_t = 0.500000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.600000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_08 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.800000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_09 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpCloak01 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = Hpheadlight at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpEngine01 at_t = 0.990000 pos_offset = 0, 0, -400 ori_offset = 0, 0, 0 attached = false