[fuse] name = ge_train_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_train_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_train_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_train_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_train_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_train_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_train_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_train_death fuse_t = 0.000000 [fuse] name = ge_train_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight06 at_t = 0.000000 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpRunningLight03 at_t = 0.300000 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight08 at_t = 0.400000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight12 at_t = 0.700000 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpRunningLight16 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret01 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret03 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret05 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret04 at_t = 0.300000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret06 at_t = 0.900000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 at_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight03 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight04 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight05 at_t = 0.300000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 at_t = 0.500000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 pos_offset = 0, -10, 0 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 pos_offset = 0, -10, 0 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 pos_offset = 0, -10, 0 at_t = 0.600000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 pos_offset = 0, -10, 0 at_t = 0.700000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 at_t = 0.800000 pos_offset = 0, -10, 0 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 at_t = 0.900000 pos_offset = 0, -10, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret06 at_t = 0.900000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight07 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight09 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight11 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight12 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight14 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo06 at_t = 0.920000 attached = true