[fuse] name = ge_lifter_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_lifter_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_lifter_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_lifter_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_lifter_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_lifter_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_lifter_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_lifter_death fuse_t = 0.000000 [fuse] name = ge_lifter_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFx05 at_t = 0.000000 [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = HpFx05 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_01 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u1_03 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_04 at_t = 0.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpMount pos_offset = 0, 0, -10 at_t = 0.000000 [start_effect] effect = gf_explosion_smallship02 hardpoint = Hp06 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpFx03 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight05 hardpoint = HpRunninglight06 hardpoint = HpRunninglight07 hardpoint = HpRunninglight08 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_u1_03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpMount pos_offset = 0, 0, -10 at_t = 0.920000 attached = true