[Room_Info] set_script = Scripts\Bases\bw_01_cityscape_hardpoint_01.thn animation = Sc_loop scene = all, ambient, Scripts\Bases\bw_01_cityscape_ambi_day_01.thn scene = all, ambient, Scripts\Bases\bw_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_vogtland, oneshot ambient = ambience_cave [Camera] name = Camera_0 [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\Bases\bw_01_cityscape_land_01.thn launching_script = Scripts\Bases\bw_01_cityscape_launch_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [FlashlightSet] icolor = 204, 249, 22 scale = 1.150000 blink = 1.250000 endpause = 0.500000 hardpoint = HpShipPark01 hardpoint = HpShipPark02 hardpoint = HpShipPark03 hardpoint = HpShipPark04 hardpoint = HpShipPark05 hardpoint = HpShipPark06 hardpoint = HpShipPark07 hardpoint = HpShipPark08 hardpoint = HpShipPark09 hardpoint = HpShipPark10 hardpoint = HpShipPark11 hardpoint = HpShipPark12 hardpoint = HpShipPark13 [FlashlightSet] icolor = 204, 249, 22 scale = 1.150000 blink = 1.250000 endpause = 0.500000 hardpoint = HpShipPark15 hardpoint = HpShipPark16 hardpoint = HpShipPark16 hardpoint = HpShipPark18 hardpoint = HpShipPark19 hardpoint = HpShipPark20 hardpoint = HpShipPark21 hardpoint = HpShipPark22 hardpoint = HpShipPark23 hardpoint = HpShipPark24 hardpoint = HpShipPark25 hardpoint = HpShipPark26 hardpoint = HpShipPark27 hardpoint = HpShipPark28 hardpoint = HpShipPark29 [FlashlightSet] icolor = 44, 209, 252 scale = 2.500000 blink = 10.000000 endpause = 1.000000 hardpoint = HpShipLand01 hardpoint = HpShipLand02 hardpoint = HpShipLand03 hardpoint = HpShipLand04 hardpoint = HpShipLand05 hardpoint = HpShipLand06 hardpoint = HpShipLand07 hardpoint = HpShipLand08 hardpoint = HpShipLand09 hardpoint = HpShipLand10 hardpoint = HpShipLand11 hardpoint = HpShipLand12 hardpoint = HpShipLand13 hardpoint = HpShipLand14 hardpoint = HpShipLand15 [FlashlightSet] icolor = 254, 245, 250 scale = 0.750000 blink = 3.000000 endpause = 0.150000 hardpoint = HpRunLightA01 hardpoint = HpRunLightA02 hardpoint = HpRunLightA03 hardpoint = HpRunLightA04 hardpoint = HpRunLightA05 hardpoint = HpRunLightA06 [FlashlightSet] icolor = 51, 225, 133 scale = 1.550000 blink = 0.750000 endpause = 3.000000 hardpoint = HpRunLightD01 hardpoint = HpRunLightD02 hardpoint = HpRunLightD03 hardpoint = HpRunLightD04 hardpoint = HpRunLightD05 hardpoint = HpRunLightD06 hardpoint = HpRunLightD07 hardpoint = HpRunLightD08 hardpoint = HpRunLightD09 hardpoint = HpRunLightD10 hardpoint = HpRunLightD11 hardpoint = HpRunLightD12 hardpoint = HpRunLightD13 hardpoint = HpRunLightD14 hardpoint = HpRunLightD14 hardpoint = HpRunLightD16 hardpoint = HpRunLightD17 hardpoint = HpRunLightD18 hardpoint = HpRunLightD19 hardpoint = HpRunLightD20 hardpoint = HpRunLightD21 hardpoint = HpRunLightD22 [FlashlightSet] icolor = 151, 125, 253 scale = 1.250000 blink = 0.750000 endpause = 1.000000 hardpoint = HpLightS01 hardpoint = HpLightS02 hardpoint = HpLightS03 hardpoint = HpLightS04 hardpoint = HpLightS05 hardpoint = HpLightS06 [FlashlightSet] icolor = 121, 155, 253 scale = 1.250000 blink = 0.750000 endpause = 1.000000 hardpoint = HpLightT01 hardpoint = HpLightT02 hardpoint = HpLightT03 hardpoint = HpLightT04 hardpoint = HpLightT05 hardpoint = HpLightT06 [FlashlightSet] icolor = 51, 225, 233 scale = 1.150000 blink = 0.750000 endpause = 3.000000 hardpoint = HpLightF01 hardpoint = HpLightF02 hardpoint = HpLightF03 hardpoint = HpLightF04 hardpoint = HpLightF05 hardpoint = HpLightF06 hardpoint = HpLightF07 hardpoint = HpLightF08 hardpoint = HpLightF09 hardpoint = HpLightF10 hardpoint = HpLightF11 hardpoint = HpLightF12 hardpoint = HpLightF13 [FlashlightSet] icolor = 251, 225, 133 scale = 1.000000 blink = 0.750000 endpause = 3.000000 hardpoint = HpLightK01 hardpoint = HpLightK02 hardpoint = HpLightK03 [FlashlightSet] icolor = 255, 160, 26 scale = 1.500000 blink = 0.750000 endpause = 3.200000 hardpoint = HpLightK04 hardpoint = HpLightK05 hardpoint = HpLightK06 hardpoint = HpLightK07 hardpoint = HpLightK08 hardpoint = HpLightK09 [FlashlightSet] icolor = 204, 249, 222 scale = 2.500000 blink = 0.250000 endpause = 2.000000 hardpoint = HpLightR01 hardpoint = HpLightR02 hardpoint = HpLightR03 hardpoint = HpLightR04 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu