[Room_Info] set_script = Scripts\Bases\Rh_02_cityscape_hardpoint_01.thn animation = Sc_loop scene = all, ambient, Scripts\Bases\Rh_02_cityscape_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Rh_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_hamburg, oneshot ambient = ambience_cityscape_medium [Camera] name = Camera_0 [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\Bases\Rh_02_cityscape_land_01.thn launching_script = Scripts\Bases\Rh_02_cityscape_launch_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [FlashlightSet] icolor = 171, 228, 136 scale = 3.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 hardpoint = HpLightA04 hardpoint = HpLightA05 hardpoint = HpLightA06 hardpoint = HpLightA07 hardpoint = HpLightA08 hardpoint = HpLightA09 hardpoint = HpLightA10 hardpoint = HpLightA11 hardpoint = HpLightA12 [FlashlightSet] icolor = 171, 228, 136 scale = 3.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightAA01 hardpoint = HpLightAA02 hardpoint = HpLightAA03 hardpoint = HpLightAA04 hardpoint = HpLightAA05 hardpoint = HpLightAA06 hardpoint = HpLightAA07 hardpoint = HpLightAA08 hardpoint = HpLightAA09 hardpoint = HpLightAA10 hardpoint = HpLightAA11 [FlashlightSet] icolor = 255, 255, 100 scale = 1 blink = 0.250000 endpause = 1 hardpoint = HpLightB01 hardpoint = HpLightB02 hardpoint = HpLightB03 hardpoint = HpLightB04 hardpoint = HpLightB05 hardpoint = HpLightB06 hardpoint = HpLightB07 hardpoint = HpLightB08 hardpoint = HpLightB09 hardpoint = HpLightB10 hardpoint = HpLightB11 hardpoint = HpLightB12 hardpoint = HpLightB13 hardpoint = HpLightB14 hardpoint = HpLightB15 hardpoint = HpLightB16 hardpoint = HpLightB17 hardpoint = HpLightB18 hardpoint = HpLightB19 hardpoint = HpLightB20 hardpoint = HpLightB21 hardpoint = HpLightB22 hardpoint = HpLightB23 hardpoint = HpLightB24 hardpoint = HpLightB25 hardpoint = HpLightB26 hardpoint = HpLightB27 hardpoint = HpLightB28 hardpoint = HpLightB29 hardpoint = HpLightB30 hardpoint = HpLightB31 [FlashlightSet] icolor = 255, 55, 55 scale = 1 blink = 1.000000 endpause = 2.500000 hardpoint = HpLightBB01 hardpoint = HpLightBB02 hardpoint = HpLightBB03 [FlashlightSet] icolor = 255, 55, 55 scale = 1 blink = 1.000000 endpause = 2.500000 hardpoint = HpLightC01 hardpoint = HpLightC02 hardpoint = HpLightC03 hardpoint = HpLightC04 [FlashlightSet] icolor = 255, 55, 55 scale = 3 blink = 3.000000 endpause = 2.500000 hardpoint = HpLightD01 [FlashlightSet] icolor = 255, 255, 100 scale = 2.000000 blink = 5.000000 hardpoint = HpLightE01 [FlashlightSet] icolor = 255, 255, 100 scale = 2.000000 blink = 5.000000 hardpoint = HpLightF01 [FlashlightSet] icolor = 255, 255, 100 scale = 2.000000 blink = 5.000000 hardpoint = HpLightG01 [FlashlightSet] icolor = 100, 100, 255 scale = 2.500000 blink = 0.250000 endpause = 1 hardpoint = HpLightH01 hardpoint = HpLightI01 hardpoint = HpLightJ01 [FlashlightSet] icolor = 100, 100, 200 scale = 1 blink = 1 endpause = 1 hardpoint = HpLightK01 hardpoint = HpLightK02 hardpoint = HpLightK03 hardpoint = HpLightK04 hardpoint = HpLightK05 hardpoint = HpLightK06 hardpoint = HpLightK07 hardpoint = HpLightK08 hardpoint = HpLightK09 hardpoint = HpLightK10 hardpoint = HpLightK11 hardpoint = HpLightK12 hardpoint = HpLightK13 hardpoint = HpLightK14 hardpoint = HpLightK15 hardpoint = HpLightK16 hardpoint = HpLightK17 hardpoint = HpLightK18 hardpoint = HpLightK19 hardpoint = HpLightK20 hardpoint = HpLightK21 hardpoint = HpLightK22 hardpoint = HpLightK23 hardpoint = HpLightK24 hardpoint = HpLightK25 hardpoint = HpLightK26 hardpoint = HpLightK27 hardpoint = HpLightK28 hardpoint = HpLightK29 hardpoint = HpLightK30 hardpoint = HpLightK31 hardpoint = HpLightK32 hardpoint = HpLightK33 hardpoint = HpLightK34 hardpoint = HpLightK35 hardpoint = HpLightK36 hardpoint = HpLightK37 [FlashlightSet] icolor = 255, 255, 100 scale = 1 blink = 0.250000 endpause = 1 hardpoint = HpLightL01 hardpoint = HpLightL02 hardpoint = HpLightL03 hardpoint = HpLightL04 hardpoint = HpLightL05 hardpoint = HpLightL06 hardpoint = HpLightL07 [FlashlightSet] icolor = 255, 25, 25 scale = 1 blink = 0.250000 endpause = 1 hardpoint = HpLightM01 hardpoint = HpLightN01 hardpoint = HpLightN02 [FlashlightSet] icolor = 255, 255, 100 scale = 1 blink = 0.250000 endpause = 1 hardpoint = HpLightO01 hardpoint = HpLightO02 [FlashlightSet] icolor = 255, 55, 55 scale = 1 blink = 1.000000 endpause = 2.500000 hardpoint = HpLightP01 hardpoint = HpLightP02 hardpoint = HpLightP03 hardpoint = HpLightP04 [FlashlightSet] icolor = 171, 228, 136 scale = 3.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightQ01 hardpoint = HpLightQ02 hardpoint = HpLightQ03 hardpoint = HpLightQ04 hardpoint = HpLightQ05 hardpoint = HpLightQ06 hardpoint = HpLightQ07 hardpoint = HpLightQ08 hardpoint = HpLightQ09 hardpoint = HpLightQ10 hardpoint = HpLightQ11 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR01 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR02 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR03 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR04 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR05 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR06 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR07 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR08 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR09 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR10 [FlashlightSet] icolor = 255, 255, 255 scale = 1.500000 blink = 0.900000 endpause = 1.500000 hardpoint = HpLightR11 [FlashlightSet] icolor = 171, 228, 136 scale = 3.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightS01 hardpoint = HpLightS02 hardpoint = HpLightS03 hardpoint = HpLightS04 hardpoint = HpLightS05 hardpoint = HpLightS06 hardpoint = HpLightS07 hardpoint = HpLightS08 hardpoint = HpLightS09 hardpoint = HpLightS10 hardpoint = HpLightS11 hardpoint = HpLightS12 hardpoint = HpLightT01 hardpoint = HpLightT02 hardpoint = HpLightT03 hardpoint = HpLightT04 hardpoint = HpLightT05 hardpoint = HpLightT06 hardpoint = HpLightT07 hardpoint = HpLightT08 hardpoint = HpLightT09 hardpoint = HpLightT10 hardpoint = HpLightT11 hardpoint = HpLightT12 [FlashlightSet] icolor = 100, 100, 255 scale = 2.500000 blink = 0.250000 endpause = 1 hardpoint = HpLightU01 hardpoint = HpLightU02 hardpoint = HpLightU03 hardpoint = HpLightU04 hardpoint = HpLightU05 [FlashlightSet] icolor = 255, 255, 100 scale = 2.000000 blink = 5.000000 hardpoint = HpLightY01 hardpoint = HpLightZ01 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu