[Room_Info] set_script = Scripts\Bases\Li_04_cityscape_hardpoint_01.thn animation = Sc_loop scene = all, ambient, Scripts\Bases\Li_04_cityscape_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Li_04_cityscape_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_houston, oneshot ambient = ambience_cityscape_medium [Camera] name = Camera_0 [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\Bases\Li_04_cityscape_land_01.thn launching_script = Scripts\Bases\Li_04_cityscape_launch_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [FlashlightSet] icolor = 217, 155, 0 scale = 1.000000 blink = 1.000000 endpause = 1.400000 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 hardpoint = HpLightA04 [FlashlightSet] icolor = 217, 155, 0 scale = 1.000000 blink = 1.000000 endpause = 1.250000 hardpoint = HpLightB01 hardpoint = HpLightB02 hardpoint = HpLightB03 hardpoint = HpLightB04 hardpoint = HpLightB05 hardpoint = HpLightB06 hardpoint = HpLightB07 hardpoint = HpLightB08 [FlashlightSet] icolor = 217, 155, 0 scale = 1.000000 gap = 0.000000 blink = 1.000000 endpause = 1.000000 hardpoint = HpLightC01 hardpoint = HpLightD01 [FlashlightSet] icolor = 217, 155, 0 scale = 1.000000 blink = 0.500000 endpause = 1.500000 hardpoint = HpLightE01 hardpoint = HpLightE02 hardpoint = HpLightE03 hardpoint = HpLightE04 hardpoint = HpLightE05 hardpoint = HpLightE06 hardpoint = HpLightE07 hardpoint = HpLightE08 hardpoint = HpLightE09 hardpoint = HpLightE10 hardpoint = HpLightE11 hardpoint = HpLightE12 hardpoint = HpLightE13 hardpoint = HpLightE14 hardpoint = HpLightE15 hardpoint = HpLightE16 hardpoint = HpLightE17 hardpoint = HpLightE18 [FlashlightSet] icolor = 255, 55, 0 scale = 1.000000 blink = 0.500000 endpause = 2.000000 hardpoint = HpLightF01 hardpoint = HpLightF02 hardpoint = HpLightF03 hardpoint = HpLightF04 [FlashlightSet] icolor = 151, 207, 204 scale = 1.000000 gap = 0.000000 blink = 0.500000 endpause = 2.000000 hardpoint = HpLightG01 hardpoint = HpLightH01 hardpoint = HpLightI01 [FlashlightSet] icolor = 255, 80, 30 scale = 1.750000 blink = 0.575000 endpause = 2.000000 hardpoint = HpLightJ01 hardpoint = HpLightJ02 hardpoint = HpLightJ03 hardpoint = HpLightJ04 hardpoint = HpLightJ05 hardpoint = HpLightJ06 hardpoint = HpLightJ07 hardpoint = HpLightJ08 hardpoint = HpLightJ09 hardpoint = HpLightJ10 hardpoint = HpLightJ11 [FlashlightSet] icolor = 255, 80, 30 scale = 1.750000 blink = 0.500000 endpause = 2.000000 hardpoint = HpLightK01 [FlashlightSet] icolor = 100, 170, 255 scale = 2.500000 blink = 1.000000 endpause = 2.000000 hardpoint = HpLightL01 hardpoint = HpLightL02 hardpoint = HpLightL03 hardpoint = HpLightL04 hardpoint = HpLightL05 [FlashlightSet] icolor = 100, 170, 255 scale = 1.250000 blink = 1.000000 endpause = 2.000000 hardpoint = HpLightM01 hardpoint = HpLightM02 hardpoint = HpLightM03 hardpoint = HpLightM04 hardpoint = HpLightM05 [FlashlightSet] icolor = 100, 170, 255 scale = 2.500000 blink = 1.000000 endpause = 2.000000 hardpoint = HpLightN01 hardpoint = HpLightN02 hardpoint = HpLightN03 hardpoint = HpLightN04 hardpoint = HpLightN05 [FlashlightSet] icolor = 182, 122, 64 scale = 1.500000 blink = 1.500000 endpause = 2.000000 hardpoint = HpLightO01 hardpoint = HpLightO02 hardpoint = HpLightO03 hardpoint = HpLightO04 hardpoint = HpLightO05 hardpoint = HpLightO06 hardpoint = HpLightO07 hardpoint = HpLightO08 hardpoint = HpLightO09 hardpoint = HpLightO10 hardpoint = HpLightO11 [FlashlightSet] icolor = 182, 122, 64 scale = 1.500000 blink = 1.500000 endpause = 2.000000 hardpoint = HpLightO12 hardpoint = HpLightO13 hardpoint = HpLightO14 hardpoint = HpLightO15 hardpoint = HpLightO16 [FlashlightSet] icolor = 182, 122, 64 scale = 1.500000 blink = 1.500000 endpause = 2.000000 hardpoint = HpLightO17 hardpoint = HpLightO18 hardpoint = HpLightO19 hardpoint = HpLightO20 hardpoint = HpLightO21 [FlashlightSet] icolor = 182, 122, 64 scale = 1.500000 blink = 1.500000 endpause = 2.000000 hardpoint = HpLightO22 hardpoint = HpLightO23 hardpoint = HpLightO24 hardpoint = HpLightO25 hardpoint = HpLightO26 [FlashlightSet] icolor = 182, 122, 64 scale = 1.500000 blink = 1.500000 endpause = 2.000000 hardpoint = HpLightO27 hardpoint = HpLightO28 hardpoint = HpLightO29 hardpoint = HpLightO30 hardpoint = HpLightO31 [FlashlightSet] icolor = 255, 254, 173 scale = 4.000000 blink = 0.500000 endpause = 2.000000 hardpoint = HpLightP01 [FlashlightSet] icolor = 45, 225, 40 scale = 1.000000 blink = 0.500000 endpause = 2.000000 hardpoint = HpLightQ01 [FlashlightSet] icolor = 145, 80, 150 scale = 4.000000 blink = 2.750000 endpause = 2.000000 hardpoint = HpLightR01 [FlashlightSet] icolor = 120, 200, 190 scale = 0.750000 blink = 3.250000 endpause = 2.000000 hardpoint = HpLightS01 [FlashlightSet] icolor = 145, 80, 150 scale = 5.000000 blink = 3.500000 endpause = 4.000000 hardpoint = HpLightT01 [FlashlightSet] icolor = 190, 150, 0 scale = 3.500000 blink = 3.500000 endpause = 0.100000 hardpoint = HpLightU01 [FlashlightSet] icolor = 15, 225, 225 scale = 0.750000 blink = 2.500000 endpause = 0.050000 hardpoint = HpLightV01 [FlashlightSet] icolor = 145, 100, 115 scale = 5.000000 blink = 0.500000 endpause = 2.000000 hardpoint = HpLightW01 hardpoint = HpLightW02 hardpoint = HpLightW03 hardpoint = HpLightW04 hardpoint = HpLightW05 hardpoint = HpLightW06 hardpoint = HpLightW07 hardpoint = HpLightW08 hardpoint = HpLightW09 hardpoint = HpLightW10 hardpoint = HpLightW11 hardpoint = HpLightW12 hardpoint = HpLightW13 hardpoint = HpLightW14 hardpoint = HpLightW15 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu