[Room_Info] set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn scene = ambient, scripts\bases\li_09_bar_ambi_Li03_03.thn scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn [Room_Sound] music = music_bar_generic04 ambient = ambience_bar_space [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand start_script = scripts\bases\Li_09_Bar_enter_01.thn [Hotspot] name = IDS_HOTSPOT_DECK behavior = ExitDoor room_switch = Deck [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Deck set_virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Deck set_virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor ;[Hotspot] ;name = IDS_HOTSPOT_MISSIONVENDOR ;behavior = MissionVendor